ZoneMaestro_code / tools /check_collision_oob.py
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#!/usr/bin/env python3
"""
检测layout中的出界(OOB)和碰撞情况
使用简单的bbox检测
"""
import json
import numpy as np
from pathlib import Path
from typing import List, Dict, Tuple, Any
from shapely.geometry import Polygon, Point, box
from shapely.affinity import rotate as shapely_rotate
import argparse
def get_boundary_polygon(layout: dict) -> Polygon:
"""从layout获取边界多边形"""
arch = layout.get('architecture', {})
boundary = arch.get('boundary_polygon', [])
if not boundary:
# 尝试其他格式
boundary = layout.get('boundary', [])
if not boundary:
raise ValueError("No boundary found in layout")
# boundary可能是 [[x,y,z], ...] 或 [[x,y], ...] 格式,只取前两维
boundary_2d = [(p[0], p[1]) for p in boundary]
return Polygon(boundary_2d)
def get_all_assets(layout: dict) -> List[Dict]:
"""获取所有assets,添加zone信息"""
assets = []
# 新格式: functional_zones是list
zones = layout.get('functional_zones', [])
if isinstance(zones, list):
for zone in zones:
zone_id = zone.get('id', 'unknown')
for asset in zone.get('assets', []):
asset_copy = asset.copy()
asset_copy['zone_id'] = zone_id
assets.append(asset_copy)
# 旧格式: instances
for inst in layout.get('instances', []):
assets.append(inst)
return assets
def get_asset_bbox_2d(asset: dict) -> Tuple[Polygon, dict]:
"""
获取asset的2D bbox (在XY平面上)
返回: (shapely Polygon, info dict)
"""
import math
# 位置
pos = asset.get('pos', asset.get('position', [0, 0, 0]))
if len(pos) == 2:
pos = [pos[0], pos[1], 0]
# 尺寸 - 优先使用retrieved_size
# retrieved_size格式: [width, depth, height] 或 [x_extent, y_extent, z_extent]
size = asset.get('retrieved_size', asset.get('size', [1, 1, 1]))
if len(size) == 2:
size = [size[0], size[1], 1]
# 旋转 - rot是弧度 [rx, ry, rz],只考虑绕Z轴
rot = asset.get('rot', asset.get('rotation', [0, 0, 0]))
if isinstance(rot, (int, float)):
rot_z_deg = math.degrees(rot)
elif len(rot) >= 3:
rot_z_deg = math.degrees(rot[2]) # 绕Z轴旋转角度(弧度转度)
else:
rot_z_deg = 0
# 创建bbox (中心在pos)
# size[0]是X方向宽度, size[1]是Y方向深度
half_w = size[0] / 2
half_d = size[1] / 2
# 创建矩形
bbox = box(pos[0] - half_w, pos[1] - half_d,
pos[0] + half_w, pos[1] + half_d)
# 旋转
if abs(rot_z_deg) > 0.1:
bbox = shapely_rotate(bbox, rot_z_deg, origin=(pos[0], pos[1]))
info = {
'category': asset.get('category', 'unknown'),
'zone_id': asset.get('zone_id', 'unknown'),
'pos': pos,
'size': size,
'rot_z_deg': rot_z_deg,
'model_uid': asset.get('model_uid', '')
}
return bbox, info
def check_oob(assets: List[Dict], boundary: Polygon, top_k: int = 10) -> List[Dict]:
"""
检测出界的assets
返回: 出界比例最大的top_k个assets
"""
oob_list = []
for i, asset in enumerate(assets):
bbox, info = get_asset_bbox_2d(asset)
# 计算出界面积
if not boundary.contains(bbox):
intersection = boundary.intersection(bbox)
inside_area = intersection.area if not intersection.is_empty else 0
total_area = bbox.area
if total_area > 0:
oob_ratio = 1.0 - (inside_area / total_area)
if oob_ratio > 0.01: # 超过1%出界才记录
oob_list.append({
'index': i,
'category': info['category'],
'zone_id': info['zone_id'],
'pos': info['pos'],
'size': info['size'],
'oob_ratio': oob_ratio,
'model_uid': info['model_uid']
})
# 按出界比例排序
oob_list.sort(key=lambda x: x['oob_ratio'], reverse=True)
return oob_list[:top_k]
def check_collision(assets: List[Dict], top_k: int = 10) -> List[Dict]:
"""
检测碰撞的asset对
返回: 碰撞最严重的top_k对
"""
collision_list = []
n = len(assets)
# 预计算所有bbox
bboxes = []
infos = []
for asset in assets:
bbox, info = get_asset_bbox_2d(asset)
bboxes.append(bbox)
infos.append(info)
# 两两检测
for i in range(n):
for j in range(i + 1, n):
intersection = bboxes[i].intersection(bboxes[j])
if not intersection.is_empty and intersection.area > 0.001: # 面积阈值
# 计算碰撞比例 (相对于较小的bbox)
min_area = min(bboxes[i].area, bboxes[j].area)
collision_ratio = intersection.area / min_area if min_area > 0 else 0
if collision_ratio > 0.01: # 超过1%重叠才记录
collision_list.append({
'index_pair': (i, j),
'asset1': {
'category': infos[i]['category'],
'zone_id': infos[i]['zone_id'],
'pos': infos[i]['pos'][:2],
},
'asset2': {
'category': infos[j]['category'],
'zone_id': infos[j]['zone_id'],
'pos': infos[j]['pos'][:2],
},
'collision_ratio': collision_ratio,
'intersection_area': intersection.area
})
# 按碰撞比例排序
collision_list.sort(key=lambda x: x['collision_ratio'], reverse=True)
return collision_list[:top_k]
def analyze_layout(layout_path: str, top_k: int = 10) -> Dict:
"""分析layout的出界和碰撞情况"""
with open(layout_path) as f:
layout = json.load(f)
# 获取边界和assets
boundary = get_boundary_polygon(layout)
assets = get_all_assets(layout)
print(f"Boundary area: {boundary.area:.2f} m²")
print(f"Total assets: {len(assets)}")
print()
# 检测出界
oob_results = check_oob(assets, boundary, top_k)
print(f"=== Out-of-Bounds (Top {len(oob_results)}) ===")
for i, item in enumerate(oob_results):
print(f"{i+1}. [{item['zone_id']}] {item['category']}")
print(f" pos: ({item['pos'][0]:.2f}, {item['pos'][1]:.2f})")
print(f" size: ({item['size'][0]:.2f}, {item['size'][1]:.2f})")
print(f" OOB ratio: {item['oob_ratio']*100:.1f}%")
print()
# 检测碰撞
collision_results = check_collision(assets, top_k)
print(f"=== Collisions (Top {len(collision_results)}) ===")
for i, item in enumerate(collision_results):
a1, a2 = item['asset1'], item['asset2']
print(f"{i+1}. [{a1['zone_id']}]{a1['category']} <-> [{a2['zone_id']}]{a2['category']}")
print(f" pos1: ({a1['pos'][0]:.2f}, {a1['pos'][1]:.2f})")
print(f" pos2: ({a2['pos'][0]:.2f}, {a2['pos'][1]:.2f})")
print(f" Collision ratio: {item['collision_ratio']*100:.1f}%")
print(f" Intersection area: {item['intersection_area']:.3f} m²")
return {
'oob': oob_results,
'collisions': collision_results
}
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Check collision and OOB in layout")
parser.add_argument("layout_path", help="Path to layout JSON file")
parser.add_argument("--top-k", type=int, default=10, help="Number of top results to show")
args = parser.parse_args()
analyze_layout(args.layout_path, args.top_k)