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| """Homogeneous Transformation Matrices and Quaternions. |
| |
| A library for calculating 4x4 matrices for translating, rotating, reflecting, |
| scaling, shearing, projecting, orthogonalizing, and superimposing arrays of |
| 3D homogeneous coordinates as well as for converting between rotation matrices, |
| Euler angles, and quaternions. Also includes an Arcball control object and |
| functions to decompose transformation matrices. |
| |
| :Authors: |
| `Christoph Gohlke <http://www.lfd.uci.edu/~gohlke/>`__, |
| Laboratory for Fluorescence Dynamics, University of California, Irvine |
| |
| :Version: 20090418 |
| |
| Requirements |
| ------------ |
| |
| * `Python 2.6 <http://www.python.org>`__ |
| * `Numpy 1.3 <http://numpy.scipy.org>`__ |
| * `transformations.c 20090418 <http://www.lfd.uci.edu/~gohlke/>`__ |
| (optional implementation of some functions in C) |
| |
| Notes |
| ----- |
| |
| Matrices (M) can be inverted using numpy.linalg.inv(M), concatenated using |
| numpy.dot(M0, M1), or used to transform homogeneous coordinates (v) using |
| numpy.dot(M, v) for shape (4, \*) "point of arrays", respectively |
| numpy.dot(v, M.T) for shape (\*, 4) "array of points". |
| |
| Calculations are carried out with numpy.float64 precision. |
| |
| This Python implementation is not optimized for speed. |
| |
| Vector, point, quaternion, and matrix function arguments are expected to be |
| "array like", i.e. tuple, list, or numpy arrays. |
| |
| Return types are numpy arrays unless specified otherwise. |
| |
| Angles are in radians unless specified otherwise. |
| |
| Quaternions ix+jy+kz+w are represented as [x, y, z, w]. |
| |
| Use the transpose of transformation matrices for OpenGL glMultMatrixd(). |
| |
| A triple of Euler angles can be applied/interpreted in 24 ways, which can |
| be specified using a 4 character string or encoded 4-tuple: |
| |
| *Axes 4-string*: e.g. 'sxyz' or 'ryxy' |
| |
| - first character : rotations are applied to 's'tatic or 'r'otating frame |
| - remaining characters : successive rotation axis 'x', 'y', or 'z' |
| |
| *Axes 4-tuple*: e.g. (0, 0, 0, 0) or (1, 1, 1, 1) |
| |
| - inner axis: code of axis ('x':0, 'y':1, 'z':2) of rightmost matrix. |
| - parity : even (0) if inner axis 'x' is followed by 'y', 'y' is followed |
| by 'z', or 'z' is followed by 'x'. Otherwise odd (1). |
| - repetition : first and last axis are same (1) or different (0). |
| - frame : rotations are applied to static (0) or rotating (1) frame. |
| |
| References |
| ---------- |
| |
| (1) Matrices and transformations. Ronald Goldman. |
| In "Graphics Gems I", pp 472-475. Morgan Kaufmann, 1990. |
| (2) More matrices and transformations: shear and pseudo-perspective. |
| Ronald Goldman. In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991. |
| (3) Decomposing a matrix into simple transformations. Spencer Thomas. |
| In "Graphics Gems II", pp 320-323. Morgan Kaufmann, 1991. |
| (4) Recovering the data from the transformation matrix. Ronald Goldman. |
| In "Graphics Gems II", pp 324-331. Morgan Kaufmann, 1991. |
| (5) Euler angle conversion. Ken Shoemake. |
| In "Graphics Gems IV", pp 222-229. Morgan Kaufmann, 1994. |
| (6) Arcball rotation control. Ken Shoemake. |
| In "Graphics Gems IV", pp 175-192. Morgan Kaufmann, 1994. |
| (7) Representing attitude: Euler angles, unit quaternions, and rotation |
| vectors. James Diebel. 2006. |
| (8) A discussion of the solution for the best rotation to relate two sets |
| of vectors. W Kabsch. Acta Cryst. 1978. A34, 827-828. |
| (9) Closed-form solution of absolute orientation using unit quaternions. |
| BKP Horn. J Opt Soc Am A. 1987. 4(4), 629-642. |
| (10) Quaternions. Ken Shoemake. |
| http://www.sfu.ca/~jwa3/cmpt461/files/quatut.pdf |
| (11) From quaternion to matrix and back. JMP van Waveren. 2005. |
| http://www.intel.com/cd/ids/developer/asmo-na/eng/293748.htm |
| (12) Uniform random rotations. Ken Shoemake. |
| In "Graphics Gems III", pp 124-132. Morgan Kaufmann, 1992. |
| |
| |
| Examples |
| -------- |
| |
| >>> alpha, beta, gamma = 0.123, -1.234, 2.345 |
| >>> origin, xaxis, yaxis, zaxis = (0, 0, 0), (1, 0, 0), (0, 1, 0), (0, 0, 1) |
| >>> I = identity_matrix() |
| >>> Rx = rotation_matrix(alpha, xaxis) |
| >>> Ry = rotation_matrix(beta, yaxis) |
| >>> Rz = rotation_matrix(gamma, zaxis) |
| >>> R = concatenate_matrices(Rx, Ry, Rz) |
| >>> euler = euler_from_matrix(R, 'rxyz') |
| >>> numpy.allclose([alpha, beta, gamma], euler) |
| True |
| >>> Re = euler_matrix(alpha, beta, gamma, 'rxyz') |
| >>> is_same_transform(R, Re) |
| True |
| >>> al, be, ga = euler_from_matrix(Re, 'rxyz') |
| >>> is_same_transform(Re, euler_matrix(al, be, ga, 'rxyz')) |
| True |
| >>> qx = quaternion_about_axis(alpha, xaxis) |
| >>> qy = quaternion_about_axis(beta, yaxis) |
| >>> qz = quaternion_about_axis(gamma, zaxis) |
| >>> q = quaternion_multiply(qx, qy) |
| >>> q = quaternion_multiply(q, qz) |
| >>> Rq = quaternion_matrix(q) |
| >>> is_same_transform(R, Rq) |
| True |
| >>> S = scale_matrix(1.23, origin) |
| >>> T = translation_matrix((1, 2, 3)) |
| >>> Z = shear_matrix(beta, xaxis, origin, zaxis) |
| >>> R = random_rotation_matrix(numpy.random.rand(3)) |
| >>> M = concatenate_matrices(T, R, Z, S) |
| >>> scale, shear, angles, trans, persp = decompose_matrix(M) |
| >>> numpy.allclose(scale, 1.23) |
| True |
| >>> numpy.allclose(trans, (1, 2, 3)) |
| True |
| >>> numpy.allclose(shear, (0, math.tan(beta), 0)) |
| True |
| >>> is_same_transform(R, euler_matrix(axes='sxyz', *angles)) |
| True |
| >>> M1 = compose_matrix(scale, shear, angles, trans, persp) |
| >>> is_same_transform(M, M1) |
| True |
| |
| """ |
|
|
| from __future__ import division |
|
|
| import warnings |
| import math |
|
|
| import numpy |
|
|
| |
| __docformat__ = "restructuredtext en" |
|
|
|
|
| def identity_matrix(): |
| """Return 4x4 identity/unit matrix. |
| |
| >>> I = identity_matrix() |
| >>> numpy.allclose(I, numpy.dot(I, I)) |
| True |
| >>> numpy.sum(I), numpy.trace(I) |
| (4.0, 4.0) |
| >>> numpy.allclose(I, numpy.identity(4, dtype=numpy.float64)) |
| True |
| |
| """ |
| return numpy.identity(4, dtype=numpy.float64) |
|
|
|
|
| def translation_matrix(direction): |
| """Return matrix to translate by direction vector. |
| |
| >>> v = numpy.random.random(3) - 0.5 |
| >>> numpy.allclose(v, translation_matrix(v)[:3, 3]) |
| True |
| |
| """ |
| M = numpy.identity(4) |
| M[:3, 3] = direction[:3] |
| return M |
|
|
|
|
| def translation_from_matrix(matrix): |
| """Return translation vector from translation matrix. |
| |
| >>> v0 = numpy.random.random(3) - 0.5 |
| >>> v1 = translation_from_matrix(translation_matrix(v0)) |
| >>> numpy.allclose(v0, v1) |
| True |
| |
| """ |
| return numpy.array(matrix, copy=False)[:3, 3].copy() |
|
|
|
|
| def reflection_matrix(point, normal): |
| """Return matrix to mirror at plane defined by point and normal vector. |
| |
| >>> v0 = numpy.random.random(4) - 0.5 |
| >>> v0[3] = 1.0 |
| >>> v1 = numpy.random.random(3) - 0.5 |
| >>> R = reflection_matrix(v0, v1) |
| >>> numpy.allclose(2., numpy.trace(R)) |
| True |
| >>> numpy.allclose(v0, numpy.dot(R, v0)) |
| True |
| >>> v2 = v0.copy() |
| >>> v2[:3] += v1 |
| >>> v3 = v0.copy() |
| >>> v2[:3] -= v1 |
| >>> numpy.allclose(v2, numpy.dot(R, v3)) |
| True |
| |
| """ |
| normal = unit_vector(normal[:3]) |
| M = numpy.identity(4) |
| M[:3, :3] -= 2.0 * numpy.outer(normal, normal) |
| M[:3, 3] = (2.0 * numpy.dot(point[:3], normal)) * normal |
| return M |
|
|
|
|
| def reflection_from_matrix(matrix): |
| """Return mirror plane point and normal vector from reflection matrix. |
| |
| >>> v0 = numpy.random.random(3) - 0.5 |
| >>> v1 = numpy.random.random(3) - 0.5 |
| >>> M0 = reflection_matrix(v0, v1) |
| >>> point, normal = reflection_from_matrix(M0) |
| >>> M1 = reflection_matrix(point, normal) |
| >>> is_same_transform(M0, M1) |
| True |
| |
| """ |
| M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| |
| l, V = numpy.linalg.eig(M[:3, :3]) |
| i = numpy.where(abs(numpy.real(l) + 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no unit eigenvector corresponding to eigenvalue -1") |
| normal = numpy.real(V[:, i[0]]).squeeze() |
| |
| l, V = numpy.linalg.eig(M) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| point = numpy.real(V[:, i[-1]]).squeeze() |
| point /= point[3] |
| return point, normal |
|
|
|
|
| def rotation_matrix(angle, direction, point=None): |
| """Return matrix to rotate about axis defined by point and direction. |
| |
| >>> angle = (random.random() - 0.5) * (2*math.pi) |
| >>> direc = numpy.random.random(3) - 0.5 |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> R0 = rotation_matrix(angle, direc, point) |
| >>> R1 = rotation_matrix(angle-2*math.pi, direc, point) |
| >>> is_same_transform(R0, R1) |
| True |
| >>> R0 = rotation_matrix(angle, direc, point) |
| >>> R1 = rotation_matrix(-angle, -direc, point) |
| >>> is_same_transform(R0, R1) |
| True |
| >>> I = numpy.identity(4, numpy.float64) |
| >>> numpy.allclose(I, rotation_matrix(math.pi*2, direc)) |
| True |
| >>> numpy.allclose(2., numpy.trace(rotation_matrix(math.pi/2, |
| ... direc, point))) |
| True |
| |
| """ |
| sina = math.sin(angle) |
| cosa = math.cos(angle) |
| direction = unit_vector(direction[:3]) |
| |
| R = numpy.array(((cosa, 0.0, 0.0), |
| (0.0, cosa, 0.0), |
| (0.0, 0.0, cosa)), dtype=numpy.float64) |
| R += numpy.outer(direction, direction) * (1.0 - cosa) |
| direction *= sina |
| R += numpy.array((( 0.0, -direction[2], direction[1]), |
| ( direction[2], 0.0, -direction[0]), |
| (-direction[1], direction[0], 0.0)), |
| dtype=numpy.float64) |
| M = numpy.identity(4) |
| M[:3, :3] = R |
| if point is not None: |
| |
| point = numpy.array(point[:3], dtype=numpy.float64, copy=False) |
| M[:3, 3] = point - numpy.dot(R, point) |
| return M |
|
|
|
|
| def rotation_from_matrix(matrix): |
| """Return rotation angle and axis from rotation matrix. |
| |
| >>> angle = (random.random() - 0.5) * (2*math.pi) |
| >>> direc = numpy.random.random(3) - 0.5 |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> R0 = rotation_matrix(angle, direc, point) |
| >>> angle, direc, point = rotation_from_matrix(R0) |
| >>> R1 = rotation_matrix(angle, direc, point) |
| >>> is_same_transform(R0, R1) |
| True |
| |
| """ |
| R = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| R33 = R[:3, :3] |
| |
| l, W = numpy.linalg.eig(R33.T) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| direction = numpy.real(W[:, i[-1]]).squeeze() |
| |
| l, Q = numpy.linalg.eig(R) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no unit eigenvector corresponding to eigenvalue 1") |
| point = numpy.real(Q[:, i[-1]]).squeeze() |
| point /= point[3] |
| |
| cosa = (numpy.trace(R33) - 1.0) / 2.0 |
| if abs(direction[2]) > 1e-8: |
| sina = (R[1, 0] + (cosa-1.0)*direction[0]*direction[1]) / direction[2] |
| elif abs(direction[1]) > 1e-8: |
| sina = (R[0, 2] + (cosa-1.0)*direction[0]*direction[2]) / direction[1] |
| else: |
| sina = (R[2, 1] + (cosa-1.0)*direction[1]*direction[2]) / direction[0] |
| angle = math.atan2(sina, cosa) |
| return angle, direction, point |
|
|
|
|
| def scale_matrix(factor, origin=None, direction=None): |
| """Return matrix to scale by factor around origin in direction. |
| |
| Use factor -1 for point symmetry. |
| |
| >>> v = (numpy.random.rand(4, 5) - 0.5) * 20.0 |
| >>> v[3] = 1.0 |
| >>> S = scale_matrix(-1.234) |
| >>> numpy.allclose(numpy.dot(S, v)[:3], -1.234*v[:3]) |
| True |
| >>> factor = random.random() * 10 - 5 |
| >>> origin = numpy.random.random(3) - 0.5 |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> S = scale_matrix(factor, origin) |
| >>> S = scale_matrix(factor, origin, direct) |
| |
| """ |
| if direction is None: |
| |
| M = numpy.array(((factor, 0.0, 0.0, 0.0), |
| (0.0, factor, 0.0, 0.0), |
| (0.0, 0.0, factor, 0.0), |
| (0.0, 0.0, 0.0, 1.0)), dtype=numpy.float64) |
| if origin is not None: |
| M[:3, 3] = origin[:3] |
| M[:3, 3] *= 1.0 - factor |
| else: |
| |
| direction = unit_vector(direction[:3]) |
| factor = 1.0 - factor |
| M = numpy.identity(4) |
| M[:3, :3] -= factor * numpy.outer(direction, direction) |
| if origin is not None: |
| M[:3, 3] = (factor * numpy.dot(origin[:3], direction)) * direction |
| return M |
|
|
|
|
| def scale_from_matrix(matrix): |
| """Return scaling factor, origin and direction from scaling matrix. |
| |
| >>> factor = random.random() * 10 - 5 |
| >>> origin = numpy.random.random(3) - 0.5 |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> S0 = scale_matrix(factor, origin) |
| >>> factor, origin, direction = scale_from_matrix(S0) |
| >>> S1 = scale_matrix(factor, origin, direction) |
| >>> is_same_transform(S0, S1) |
| True |
| >>> S0 = scale_matrix(factor, origin, direct) |
| >>> factor, origin, direction = scale_from_matrix(S0) |
| >>> S1 = scale_matrix(factor, origin, direction) |
| >>> is_same_transform(S0, S1) |
| True |
| |
| """ |
| M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| M33 = M[:3, :3] |
| factor = numpy.trace(M33) - 2.0 |
| try: |
| |
| l, V = numpy.linalg.eig(M33) |
| i = numpy.where(abs(numpy.real(l) - factor) < 1e-8)[0][0] |
| direction = numpy.real(V[:, i]).squeeze() |
| direction /= vector_norm(direction) |
| except IndexError: |
| |
| factor = (factor + 2.0) / 3.0 |
| direction = None |
| |
| l, V = numpy.linalg.eig(M) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no eigenvector corresponding to eigenvalue 1") |
| origin = numpy.real(V[:, i[-1]]).squeeze() |
| origin /= origin[3] |
| return factor, origin, direction |
|
|
|
|
| def projection_matrix(point, normal, direction=None, |
| perspective=None, pseudo=False): |
| """Return matrix to project onto plane defined by point and normal. |
| |
| Using either perspective point, projection direction, or none of both. |
| |
| If pseudo is True, perspective projections will preserve relative depth |
| such that Perspective = dot(Orthogonal, PseudoPerspective). |
| |
| >>> P = projection_matrix((0, 0, 0), (1, 0, 0)) |
| >>> numpy.allclose(P[1:, 1:], numpy.identity(4)[1:, 1:]) |
| True |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> normal = numpy.random.random(3) - 0.5 |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> persp = numpy.random.random(3) - 0.5 |
| >>> P0 = projection_matrix(point, normal) |
| >>> P1 = projection_matrix(point, normal, direction=direct) |
| >>> P2 = projection_matrix(point, normal, perspective=persp) |
| >>> P3 = projection_matrix(point, normal, perspective=persp, pseudo=True) |
| >>> is_same_transform(P2, numpy.dot(P0, P3)) |
| True |
| >>> P = projection_matrix((3, 0, 0), (1, 1, 0), (1, 0, 0)) |
| >>> v0 = (numpy.random.rand(4, 5) - 0.5) * 20.0 |
| >>> v0[3] = 1.0 |
| >>> v1 = numpy.dot(P, v0) |
| >>> numpy.allclose(v1[1], v0[1]) |
| True |
| >>> numpy.allclose(v1[0], 3.0-v1[1]) |
| True |
| |
| """ |
| M = numpy.identity(4) |
| point = numpy.array(point[:3], dtype=numpy.float64, copy=False) |
| normal = unit_vector(normal[:3]) |
| if perspective is not None: |
| |
| perspective = numpy.array(perspective[:3], dtype=numpy.float64, |
| copy=False) |
| M[0, 0] = M[1, 1] = M[2, 2] = numpy.dot(perspective-point, normal) |
| M[:3, :3] -= numpy.outer(perspective, normal) |
| if pseudo: |
| |
| M[:3, :3] -= numpy.outer(normal, normal) |
| M[:3, 3] = numpy.dot(point, normal) * (perspective+normal) |
| else: |
| M[:3, 3] = numpy.dot(point, normal) * perspective |
| M[3, :3] = -normal |
| M[3, 3] = numpy.dot(perspective, normal) |
| elif direction is not None: |
| |
| direction = numpy.array(direction[:3], dtype=numpy.float64, copy=False) |
| scale = numpy.dot(direction, normal) |
| M[:3, :3] -= numpy.outer(direction, normal) / scale |
| M[:3, 3] = direction * (numpy.dot(point, normal) / scale) |
| else: |
| |
| M[:3, :3] -= numpy.outer(normal, normal) |
| M[:3, 3] = numpy.dot(point, normal) * normal |
| return M |
|
|
|
|
| def projection_from_matrix(matrix, pseudo=False): |
| """Return projection plane and perspective point from projection matrix. |
| |
| Return values are same as arguments for projection_matrix function: |
| point, normal, direction, perspective, and pseudo. |
| |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> normal = numpy.random.random(3) - 0.5 |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> persp = numpy.random.random(3) - 0.5 |
| >>> P0 = projection_matrix(point, normal) |
| >>> result = projection_from_matrix(P0) |
| >>> P1 = projection_matrix(*result) |
| >>> is_same_transform(P0, P1) |
| True |
| >>> P0 = projection_matrix(point, normal, direct) |
| >>> result = projection_from_matrix(P0) |
| >>> P1 = projection_matrix(*result) |
| >>> is_same_transform(P0, P1) |
| True |
| >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=False) |
| >>> result = projection_from_matrix(P0, pseudo=False) |
| >>> P1 = projection_matrix(*result) |
| >>> is_same_transform(P0, P1) |
| True |
| >>> P0 = projection_matrix(point, normal, perspective=persp, pseudo=True) |
| >>> result = projection_from_matrix(P0, pseudo=True) |
| >>> P1 = projection_matrix(*result) |
| >>> is_same_transform(P0, P1) |
| True |
| |
| """ |
| M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| M33 = M[:3, :3] |
| l, V = numpy.linalg.eig(M) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not pseudo and len(i): |
| |
| point = numpy.real(V[:, i[-1]]).squeeze() |
| point /= point[3] |
| |
| l, V = numpy.linalg.eig(M33) |
| i = numpy.where(abs(numpy.real(l)) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no eigenvector corresponding to eigenvalue 0") |
| direction = numpy.real(V[:, i[0]]).squeeze() |
| direction /= vector_norm(direction) |
| |
| l, V = numpy.linalg.eig(M33.T) |
| i = numpy.where(abs(numpy.real(l)) < 1e-8)[0] |
| if len(i): |
| |
| normal = numpy.real(V[:, i[0]]).squeeze() |
| normal /= vector_norm(normal) |
| return point, normal, direction, None, False |
| else: |
| |
| return point, direction, None, None, False |
| else: |
| |
| i = numpy.where(abs(numpy.real(l)) > 1e-8)[0] |
| if not len(i): |
| raise ValueError( |
| "no eigenvector not corresponding to eigenvalue 0") |
| point = numpy.real(V[:, i[-1]]).squeeze() |
| point /= point[3] |
| normal = - M[3, :3] |
| perspective = M[:3, 3] / numpy.dot(point[:3], normal) |
| if pseudo: |
| perspective -= normal |
| return point, normal, None, perspective, pseudo |
|
|
|
|
| def clip_matrix(left, right, bottom, top, near, far, perspective=False): |
| """Return matrix to obtain normalized device coordinates from frustrum. |
| |
| The frustrum bounds are axis-aligned along x (left, right), |
| y (bottom, top) and z (near, far). |
| |
| Normalized device coordinates are in range [-1, 1] if coordinates are |
| inside the frustrum. |
| |
| If perspective is True the frustrum is a truncated pyramid with the |
| perspective point at origin and direction along z axis, otherwise an |
| orthographic canonical view volume (a box). |
| |
| Homogeneous coordinates transformed by the perspective clip matrix |
| need to be dehomogenized (devided by w coordinate). |
| |
| >>> frustrum = numpy.random.rand(6) |
| >>> frustrum[1] += frustrum[0] |
| >>> frustrum[3] += frustrum[2] |
| >>> frustrum[5] += frustrum[4] |
| >>> M = clip_matrix(*frustrum, perspective=False) |
| >>> numpy.dot(M, [frustrum[0], frustrum[2], frustrum[4], 1.0]) |
| array([-1., -1., -1., 1.]) |
| >>> numpy.dot(M, [frustrum[1], frustrum[3], frustrum[5], 1.0]) |
| array([ 1., 1., 1., 1.]) |
| >>> M = clip_matrix(*frustrum, perspective=True) |
| >>> v = numpy.dot(M, [frustrum[0], frustrum[2], frustrum[4], 1.0]) |
| >>> v / v[3] |
| array([-1., -1., -1., 1.]) |
| >>> v = numpy.dot(M, [frustrum[1], frustrum[3], frustrum[4], 1.0]) |
| >>> v / v[3] |
| array([ 1., 1., -1., 1.]) |
| |
| """ |
| if left >= right or bottom >= top or near >= far: |
| raise ValueError("invalid frustrum") |
| if perspective: |
| if near <= _EPS: |
| raise ValueError("invalid frustrum: near <= 0") |
| t = 2.0 * near |
| M = ((-t/(right-left), 0.0, (right+left)/(right-left), 0.0), |
| (0.0, -t/(top-bottom), (top+bottom)/(top-bottom), 0.0), |
| (0.0, 0.0, -(far+near)/(far-near), t*far/(far-near)), |
| (0.0, 0.0, -1.0, 0.0)) |
| else: |
| M = ((2.0/(right-left), 0.0, 0.0, (right+left)/(left-right)), |
| (0.0, 2.0/(top-bottom), 0.0, (top+bottom)/(bottom-top)), |
| (0.0, 0.0, 2.0/(far-near), (far+near)/(near-far)), |
| (0.0, 0.0, 0.0, 1.0)) |
| return numpy.array(M, dtype=numpy.float64) |
|
|
|
|
| def shear_matrix(angle, direction, point, normal): |
| """Return matrix to shear by angle along direction vector on shear plane. |
| |
| The shear plane is defined by a point and normal vector. The direction |
| vector must be orthogonal to the plane's normal vector. |
| |
| A point P is transformed by the shear matrix into P" such that |
| the vector P-P" is parallel to the direction vector and its extent is |
| given by the angle of P-P'-P", where P' is the orthogonal projection |
| of P onto the shear plane. |
| |
| >>> angle = (random.random() - 0.5) * 4*math.pi |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> normal = numpy.cross(direct, numpy.random.random(3)) |
| >>> S = shear_matrix(angle, direct, point, normal) |
| >>> numpy.allclose(1.0, numpy.linalg.det(S)) |
| True |
| |
| """ |
| normal = unit_vector(normal[:3]) |
| direction = unit_vector(direction[:3]) |
| if abs(numpy.dot(normal, direction)) > 1e-6: |
| raise ValueError("direction and normal vectors are not orthogonal") |
| angle = math.tan(angle) |
| M = numpy.identity(4) |
| M[:3, :3] += angle * numpy.outer(direction, normal) |
| M[:3, 3] = -angle * numpy.dot(point[:3], normal) * direction |
| return M |
|
|
|
|
| def shear_from_matrix(matrix): |
| """Return shear angle, direction and plane from shear matrix. |
| |
| >>> angle = (random.random() - 0.5) * 4*math.pi |
| >>> direct = numpy.random.random(3) - 0.5 |
| >>> point = numpy.random.random(3) - 0.5 |
| >>> normal = numpy.cross(direct, numpy.random.random(3)) |
| >>> S0 = shear_matrix(angle, direct, point, normal) |
| >>> angle, direct, point, normal = shear_from_matrix(S0) |
| >>> S1 = shear_matrix(angle, direct, point, normal) |
| >>> is_same_transform(S0, S1) |
| True |
| |
| """ |
| M = numpy.array(matrix, dtype=numpy.float64, copy=False) |
| M33 = M[:3, :3] |
| |
| l, V = numpy.linalg.eig(M33) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-4)[0] |
| if len(i) < 2: |
| raise ValueError("No two linear independent eigenvectors found %s" % l) |
| V = numpy.real(V[:, i]).squeeze().T |
| lenorm = -1.0 |
| for i0, i1 in ((0, 1), (0, 2), (1, 2)): |
| n = numpy.cross(V[i0], V[i1]) |
| l = vector_norm(n) |
| if l > lenorm: |
| lenorm = l |
| normal = n |
| normal /= lenorm |
| |
| direction = numpy.dot(M33 - numpy.identity(3), normal) |
| angle = vector_norm(direction) |
| direction /= angle |
| angle = math.atan(angle) |
| |
| l, V = numpy.linalg.eig(M) |
| i = numpy.where(abs(numpy.real(l) - 1.0) < 1e-8)[0] |
| if not len(i): |
| raise ValueError("no eigenvector corresponding to eigenvalue 1") |
| point = numpy.real(V[:, i[-1]]).squeeze() |
| point /= point[3] |
| return angle, direction, point, normal |
|
|
|
|
| def decompose_matrix(matrix): |
| """Return sequence of transformations from transformation matrix. |
| |
| matrix : array_like |
| Non-degenerative homogeneous transformation matrix |
| |
| Return tuple of: |
| scale : vector of 3 scaling factors |
| shear : list of shear factors for x-y, x-z, y-z axes |
| angles : list of Euler angles about static x, y, z axes |
| translate : translation vector along x, y, z axes |
| perspective : perspective partition of matrix |
| |
| Raise ValueError if matrix is of wrong type or degenerative. |
| |
| >>> T0 = translation_matrix((1, 2, 3)) |
| >>> scale, shear, angles, trans, persp = decompose_matrix(T0) |
| >>> T1 = translation_matrix(trans) |
| >>> numpy.allclose(T0, T1) |
| True |
| >>> S = scale_matrix(0.123) |
| >>> scale, shear, angles, trans, persp = decompose_matrix(S) |
| >>> scale[0] |
| 0.123 |
| >>> R0 = euler_matrix(1, 2, 3) |
| >>> scale, shear, angles, trans, persp = decompose_matrix(R0) |
| >>> R1 = euler_matrix(*angles) |
| >>> numpy.allclose(R0, R1) |
| True |
| |
| """ |
| M = numpy.array(matrix, dtype=numpy.float64, copy=True).T |
| if abs(M[3, 3]) < _EPS: |
| raise ValueError("M[3, 3] is zero") |
| M /= M[3, 3] |
| P = M.copy() |
| P[:, 3] = 0, 0, 0, 1 |
| if not numpy.linalg.det(P): |
| raise ValueError("Matrix is singular") |
|
|
| scale = numpy.zeros((3, ), dtype=numpy.float64) |
| shear = [0, 0, 0] |
| angles = [0, 0, 0] |
|
|
| if any(abs(M[:3, 3]) > _EPS): |
| perspective = numpy.dot(M[:, 3], numpy.linalg.inv(P.T)) |
| M[:, 3] = 0, 0, 0, 1 |
| else: |
| perspective = numpy.array((0, 0, 0, 1), dtype=numpy.float64) |
|
|
| translate = M[3, :3].copy() |
| M[3, :3] = 0 |
|
|
| row = M[:3, :3].copy() |
| scale[0] = vector_norm(row[0]) |
| row[0] /= scale[0] |
| shear[0] = numpy.dot(row[0], row[1]) |
| row[1] -= row[0] * shear[0] |
| scale[1] = vector_norm(row[1]) |
| row[1] /= scale[1] |
| shear[0] /= scale[1] |
| shear[1] = numpy.dot(row[0], row[2]) |
| row[2] -= row[0] * shear[1] |
| shear[2] = numpy.dot(row[1], row[2]) |
| row[2] -= row[1] * shear[2] |
| scale[2] = vector_norm(row[2]) |
| row[2] /= scale[2] |
| shear[1:] /= scale[2] |
|
|
| if numpy.dot(row[0], numpy.cross(row[1], row[2])) < 0: |
| scale *= -1 |
| row *= -1 |
|
|
| angles[1] = math.asin(-row[0, 2]) |
| if math.cos(angles[1]): |
| angles[0] = math.atan2(row[1, 2], row[2, 2]) |
| angles[2] = math.atan2(row[0, 1], row[0, 0]) |
| else: |
| |
| angles[0] = math.atan2(-row[2, 1], row[1, 1]) |
| angles[2] = 0.0 |
|
|
| return scale, shear, angles, translate, perspective |
|
|
|
|
| def compose_matrix(scale=None, shear=None, angles=None, translate=None, |
| perspective=None): |
| """Return transformation matrix from sequence of transformations. |
| |
| This is the inverse of the decompose_matrix function. |
| |
| Sequence of transformations: |
| scale : vector of 3 scaling factors |
| shear : list of shear factors for x-y, x-z, y-z axes |
| angles : list of Euler angles about static x, y, z axes |
| translate : translation vector along x, y, z axes |
| perspective : perspective partition of matrix |
| |
| >>> scale = numpy.random.random(3) - 0.5 |
| >>> shear = numpy.random.random(3) - 0.5 |
| >>> angles = (numpy.random.random(3) - 0.5) * (2*math.pi) |
| >>> trans = numpy.random.random(3) - 0.5 |
| >>> persp = numpy.random.random(4) - 0.5 |
| >>> M0 = compose_matrix(scale, shear, angles, trans, persp) |
| >>> result = decompose_matrix(M0) |
| >>> M1 = compose_matrix(*result) |
| >>> is_same_transform(M0, M1) |
| True |
| |
| """ |
| M = numpy.identity(4) |
| if perspective is not None: |
| P = numpy.identity(4) |
| P[3, :] = perspective[:4] |
| M = numpy.dot(M, P) |
| if translate is not None: |
| T = numpy.identity(4) |
| T[:3, 3] = translate[:3] |
| M = numpy.dot(M, T) |
| if angles is not None: |
| R = euler_matrix(angles[0], angles[1], angles[2], 'sxyz') |
| M = numpy.dot(M, R) |
| if shear is not None: |
| Z = numpy.identity(4) |
| Z[1, 2] = shear[2] |
| Z[0, 2] = shear[1] |
| Z[0, 1] = shear[0] |
| M = numpy.dot(M, Z) |
| if scale is not None: |
| S = numpy.identity(4) |
| S[0, 0] = scale[0] |
| S[1, 1] = scale[1] |
| S[2, 2] = scale[2] |
| M = numpy.dot(M, S) |
| M /= M[3, 3] |
| return M |
|
|
|
|
| def orthogonalization_matrix(lengths, angles): |
| """Return orthogonalization matrix for crystallographic cell coordinates. |
| |
| Angles are expected in degrees. |
| |
| The de-orthogonalization matrix is the inverse. |
| |
| >>> O = orthogonalization_matrix((10., 10., 10.), (90., 90., 90.)) |
| >>> numpy.allclose(O[:3, :3], numpy.identity(3, float) * 10) |
| True |
| >>> O = orthogonalization_matrix([9.8, 12.0, 15.5], [87.2, 80.7, 69.7]) |
| >>> numpy.allclose(numpy.sum(O), 43.063229) |
| True |
| |
| """ |
| a, b, c = lengths |
| angles = numpy.radians(angles) |
| sina, sinb, _ = numpy.sin(angles) |
| cosa, cosb, cosg = numpy.cos(angles) |
| co = (cosa * cosb - cosg) / (sina * sinb) |
| return numpy.array(( |
| ( a*sinb*math.sqrt(1.0-co*co), 0.0, 0.0, 0.0), |
| (-a*sinb*co, b*sina, 0.0, 0.0), |
| ( a*cosb, b*cosa, c, 0.0), |
| ( 0.0, 0.0, 0.0, 1.0)), |
| dtype=numpy.float64) |
|
|
|
|
| def superimposition_matrix(v0, v1, scaling=False, usesvd=True): |
| """Return matrix to transform given vector set into second vector set. |
| |
| v0 and v1 are shape (3, \*) or (4, \*) arrays of at least 3 vectors. |
| |
| If usesvd is True, the weighted sum of squared deviations (RMSD) is |
| minimized according to the algorithm by W. Kabsch [8]. Otherwise the |
| quaternion based algorithm by B. Horn [9] is used (slower when using |
| this Python implementation). |
| |
| The returned matrix performs rotation, translation and uniform scaling |
| (if specified). |
| |
| >>> v0 = numpy.random.rand(3, 10) |
| >>> M = superimposition_matrix(v0, v0) |
| >>> numpy.allclose(M, numpy.identity(4)) |
| True |
| >>> R = random_rotation_matrix(numpy.random.random(3)) |
| >>> v0 = ((1,0,0), (0,1,0), (0,0,1), (1,1,1)) |
| >>> v1 = numpy.dot(R, v0) |
| >>> M = superimposition_matrix(v0, v1) |
| >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| True |
| >>> v0 = (numpy.random.rand(4, 100) - 0.5) * 20.0 |
| >>> v0[3] = 1.0 |
| >>> v1 = numpy.dot(R, v0) |
| >>> M = superimposition_matrix(v0, v1) |
| >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| True |
| >>> S = scale_matrix(random.random()) |
| >>> T = translation_matrix(numpy.random.random(3)-0.5) |
| >>> M = concatenate_matrices(T, R, S) |
| >>> v1 = numpy.dot(M, v0) |
| >>> v0[:3] += numpy.random.normal(0.0, 1e-9, 300).reshape(3, -1) |
| >>> M = superimposition_matrix(v0, v1, scaling=True) |
| >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| True |
| >>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False) |
| >>> numpy.allclose(v1, numpy.dot(M, v0)) |
| True |
| >>> v = numpy.empty((4, 100, 3), dtype=numpy.float64) |
| >>> v[:, :, 0] = v0 |
| >>> M = superimposition_matrix(v0, v1, scaling=True, usesvd=False) |
| >>> numpy.allclose(v1, numpy.dot(M, v[:, :, 0])) |
| True |
| |
| """ |
| v0 = numpy.array(v0, dtype=numpy.float64, copy=False)[:3] |
| v1 = numpy.array(v1, dtype=numpy.float64, copy=False)[:3] |
|
|
| if v0.shape != v1.shape or v0.shape[1] < 3: |
| raise ValueError("Vector sets are of wrong shape or type.") |
|
|
| |
| t0 = numpy.mean(v0, axis=1) |
| t1 = numpy.mean(v1, axis=1) |
| v0 = v0 - t0.reshape(3, 1) |
| v1 = v1 - t1.reshape(3, 1) |
|
|
| if usesvd: |
| |
| u, s, vh = numpy.linalg.svd(numpy.dot(v1, v0.T)) |
| |
| R = numpy.dot(u, vh) |
| if numpy.linalg.det(R) < 0.0: |
| |
| R -= numpy.outer(u[:, 2], vh[2, :]*2.0) |
| s[-1] *= -1.0 |
| |
| M = numpy.identity(4) |
| M[:3, :3] = R |
| else: |
| |
| xx, yy, zz = numpy.sum(v0 * v1, axis=1) |
| xy, yz, zx = numpy.sum(v0 * numpy.roll(v1, -1, axis=0), axis=1) |
| xz, yx, zy = numpy.sum(v0 * numpy.roll(v1, -2, axis=0), axis=1) |
| N = ((xx+yy+zz, yz-zy, zx-xz, xy-yx), |
| (yz-zy, xx-yy-zz, xy+yx, zx+xz), |
| (zx-xz, xy+yx, -xx+yy-zz, yz+zy), |
| (xy-yx, zx+xz, yz+zy, -xx-yy+zz)) |
| |
| l, V = numpy.linalg.eig(N) |
| q = V[:, numpy.argmax(l)] |
| q /= vector_norm(q) |
| q = numpy.roll(q, -1) |
| |
| M = quaternion_matrix(q) |
|
|
| |
| if scaling: |
| v0 *= v0 |
| v1 *= v1 |
| M[:3, :3] *= math.sqrt(numpy.sum(v1) / numpy.sum(v0)) |
|
|
| |
| M[:3, 3] = t1 |
| T = numpy.identity(4) |
| T[:3, 3] = -t0 |
| M = numpy.dot(M, T) |
| return M |
|
|
|
|
| def euler_matrix(ai, aj, ak, axes='sxyz'): |
| """Return homogeneous rotation matrix from Euler angles and axis sequence. |
| |
| ai, aj, ak : Euler's roll, pitch and yaw angles |
| axes : One of 24 axis sequences as string or encoded tuple |
| |
| >>> R = euler_matrix(1, 2, 3, 'syxz') |
| >>> numpy.allclose(numpy.sum(R[0]), -1.34786452) |
| True |
| >>> R = euler_matrix(1, 2, 3, (0, 1, 0, 1)) |
| >>> numpy.allclose(numpy.sum(R[0]), -0.383436184) |
| True |
| >>> ai, aj, ak = (4.0*math.pi) * (numpy.random.random(3) - 0.5) |
| >>> for axes in _AXES2TUPLE.keys(): |
| ... R = euler_matrix(ai, aj, ak, axes) |
| >>> for axes in _TUPLE2AXES.keys(): |
| ... R = euler_matrix(ai, aj, ak, axes) |
| |
| """ |
| try: |
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes] |
| except (AttributeError, KeyError): |
| _ = _TUPLE2AXES[axes] |
| firstaxis, parity, repetition, frame = axes |
|
|
| i = firstaxis |
| j = _NEXT_AXIS[i+parity] |
| k = _NEXT_AXIS[i-parity+1] |
|
|
| if frame: |
| ai, ak = ak, ai |
| if parity: |
| ai, aj, ak = -ai, -aj, -ak |
|
|
| si, sj, sk = math.sin(ai), math.sin(aj), math.sin(ak) |
| ci, cj, ck = math.cos(ai), math.cos(aj), math.cos(ak) |
| cc, cs = ci*ck, ci*sk |
| sc, ss = si*ck, si*sk |
|
|
| M = numpy.identity(4) |
| if repetition: |
| M[i, i] = cj |
| M[i, j] = sj*si |
| M[i, k] = sj*ci |
| M[j, i] = sj*sk |
| M[j, j] = -cj*ss+cc |
| M[j, k] = -cj*cs-sc |
| M[k, i] = -sj*ck |
| M[k, j] = cj*sc+cs |
| M[k, k] = cj*cc-ss |
| else: |
| M[i, i] = cj*ck |
| M[i, j] = sj*sc-cs |
| M[i, k] = sj*cc+ss |
| M[j, i] = cj*sk |
| M[j, j] = sj*ss+cc |
| M[j, k] = sj*cs-sc |
| M[k, i] = -sj |
| M[k, j] = cj*si |
| M[k, k] = cj*ci |
| return M |
|
|
|
|
| def euler_from_matrix(matrix, axes='sxyz'): |
| """Return Euler angles from rotation matrix for specified axis sequence. |
| |
| axes : One of 24 axis sequences as string or encoded tuple |
| |
| Note that many Euler angle triplets can describe one matrix. |
| |
| >>> R0 = euler_matrix(1, 2, 3, 'syxz') |
| >>> al, be, ga = euler_from_matrix(R0, 'syxz') |
| >>> R1 = euler_matrix(al, be, ga, 'syxz') |
| >>> numpy.allclose(R0, R1) |
| True |
| >>> angles = (4.0*math.pi) * (numpy.random.random(3) - 0.5) |
| >>> for axes in _AXES2TUPLE.keys(): |
| ... R0 = euler_matrix(axes=axes, *angles) |
| ... R1 = euler_matrix(axes=axes, *euler_from_matrix(R0, axes)) |
| ... if not numpy.allclose(R0, R1): print axes, "failed" |
| |
| """ |
| try: |
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()] |
| except (AttributeError, KeyError): |
| _ = _TUPLE2AXES[axes] |
| firstaxis, parity, repetition, frame = axes |
|
|
| i = firstaxis |
| j = _NEXT_AXIS[i+parity] |
| k = _NEXT_AXIS[i-parity+1] |
|
|
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:3, :3] |
| if repetition: |
| sy = math.sqrt(M[i, j]*M[i, j] + M[i, k]*M[i, k]) |
| if sy > _EPS: |
| ax = math.atan2( M[i, j], M[i, k]) |
| ay = math.atan2( sy, M[i, i]) |
| az = math.atan2( M[j, i], -M[k, i]) |
| else: |
| ax = math.atan2(-M[j, k], M[j, j]) |
| ay = math.atan2( sy, M[i, i]) |
| az = 0.0 |
| else: |
| cy = math.sqrt(M[i, i]*M[i, i] + M[j, i]*M[j, i]) |
| if cy > _EPS: |
| ax = math.atan2( M[k, j], M[k, k]) |
| ay = math.atan2(-M[k, i], cy) |
| az = math.atan2( M[j, i], M[i, i]) |
| else: |
| ax = math.atan2(-M[j, k], M[j, j]) |
| ay = math.atan2(-M[k, i], cy) |
| az = 0.0 |
|
|
| if parity: |
| ax, ay, az = -ax, -ay, -az |
| if frame: |
| ax, az = az, ax |
| return ax, ay, az |
|
|
|
|
| def euler_from_quaternion(quaternion, axes='sxyz'): |
| """Return Euler angles from quaternion for specified axis sequence. |
| |
| >>> angles = euler_from_quaternion([0.06146124, 0, 0, 0.99810947]) |
| >>> numpy.allclose(angles, [0.123, 0, 0]) |
| True |
| |
| """ |
| return euler_from_matrix(quaternion_matrix(quaternion), axes) |
|
|
|
|
| def quaternion_from_euler(ai, aj, ak, axes='sxyz'): |
| """Return quaternion from Euler angles and axis sequence. |
| |
| ai, aj, ak : Euler's roll, pitch and yaw angles |
| axes : One of 24 axis sequences as string or encoded tuple |
| |
| >>> q = quaternion_from_euler(1, 2, 3, 'ryxz') |
| >>> numpy.allclose(q, [0.310622, -0.718287, 0.444435, 0.435953]) |
| True |
| |
| """ |
| try: |
| firstaxis, parity, repetition, frame = _AXES2TUPLE[axes.lower()] |
| except (AttributeError, KeyError): |
| _ = _TUPLE2AXES[axes] |
| firstaxis, parity, repetition, frame = axes |
|
|
| i = firstaxis |
| j = _NEXT_AXIS[i+parity] |
| k = _NEXT_AXIS[i-parity+1] |
|
|
| if frame: |
| ai, ak = ak, ai |
| if parity: |
| aj = -aj |
|
|
| ai /= 2.0 |
| aj /= 2.0 |
| ak /= 2.0 |
| ci = math.cos(ai) |
| si = math.sin(ai) |
| cj = math.cos(aj) |
| sj = math.sin(aj) |
| ck = math.cos(ak) |
| sk = math.sin(ak) |
| cc = ci*ck |
| cs = ci*sk |
| sc = si*ck |
| ss = si*sk |
|
|
| quaternion = numpy.empty((4, ), dtype=numpy.float64) |
| if repetition: |
| quaternion[i] = cj*(cs + sc) |
| quaternion[j] = sj*(cc + ss) |
| quaternion[k] = sj*(cs - sc) |
| quaternion[3] = cj*(cc - ss) |
| else: |
| quaternion[i] = cj*sc - sj*cs |
| quaternion[j] = cj*ss + sj*cc |
| quaternion[k] = cj*cs - sj*sc |
| quaternion[3] = cj*cc + sj*ss |
| if parity: |
| quaternion[j] *= -1 |
|
|
| return quaternion |
|
|
|
|
| def quaternion_about_axis(angle, axis): |
| """Return quaternion for rotation about axis. |
| |
| >>> q = quaternion_about_axis(0.123, (1, 0, 0)) |
| >>> numpy.allclose(q, [0.06146124, 0, 0, 0.99810947]) |
| True |
| |
| """ |
| quaternion = numpy.zeros((4, ), dtype=numpy.float64) |
| quaternion[:3] = axis[:3] |
| qlen = vector_norm(quaternion) |
| if qlen > _EPS: |
| quaternion *= math.sin(angle/2.0) / qlen |
| quaternion[3] = math.cos(angle/2.0) |
| return quaternion |
|
|
|
|
| def quaternion_matrix(quaternion): |
| """Return homogeneous rotation matrix from quaternion. |
| |
| >>> R = quaternion_matrix([0.06146124, 0, 0, 0.99810947]) |
| >>> numpy.allclose(R, rotation_matrix(0.123, (1, 0, 0))) |
| True |
| |
| """ |
| q = numpy.array(quaternion[:4], dtype=numpy.float64, copy=True) |
| nq = numpy.dot(q, q) |
| if nq < _EPS: |
| return numpy.identity(4) |
| q *= math.sqrt(2.0 / nq) |
| q = numpy.outer(q, q) |
| return numpy.array(( |
| (1.0-q[1, 1]-q[2, 2], q[0, 1]-q[2, 3], q[0, 2]+q[1, 3], 0.0), |
| ( q[0, 1]+q[2, 3], 1.0-q[0, 0]-q[2, 2], q[1, 2]-q[0, 3], 0.0), |
| ( q[0, 2]-q[1, 3], q[1, 2]+q[0, 3], 1.0-q[0, 0]-q[1, 1], 0.0), |
| ( 0.0, 0.0, 0.0, 1.0) |
| ), dtype=numpy.float64) |
|
|
|
|
| def quaternion_from_matrix(matrix): |
| """Return quaternion from rotation matrix. |
| |
| >>> R = rotation_matrix(0.123, (1, 2, 3)) |
| >>> q = quaternion_from_matrix(R) |
| >>> numpy.allclose(q, [0.0164262, 0.0328524, 0.0492786, 0.9981095]) |
| True |
| |
| """ |
| q = numpy.empty((4, ), dtype=numpy.float64) |
| M = numpy.array(matrix, dtype=numpy.float64, copy=False)[:4, :4] |
| t = numpy.trace(M) |
| if t > M[3, 3]: |
| q[3] = t |
| q[2] = M[1, 0] - M[0, 1] |
| q[1] = M[0, 2] - M[2, 0] |
| q[0] = M[2, 1] - M[1, 2] |
| else: |
| i, j, k = 0, 1, 2 |
| if M[1, 1] > M[0, 0]: |
| i, j, k = 1, 2, 0 |
| if M[2, 2] > M[i, i]: |
| i, j, k = 2, 0, 1 |
| t = M[i, i] - (M[j, j] + M[k, k]) + M[3, 3] |
| q[i] = t |
| q[j] = M[i, j] + M[j, i] |
| q[k] = M[k, i] + M[i, k] |
| q[3] = M[k, j] - M[j, k] |
| q *= 0.5 / math.sqrt(t * M[3, 3]) |
| return q |
|
|
|
|
| def quaternion_multiply(quaternion1, quaternion0): |
| """Return multiplication of two quaternions. |
| |
| >>> q = quaternion_multiply([1, -2, 3, 4], [-5, 6, 7, 8]) |
| >>> numpy.allclose(q, [-44, -14, 48, 28]) |
| True |
| |
| """ |
| x0, y0, z0, w0 = quaternion0 |
| x1, y1, z1, w1 = quaternion1 |
| return numpy.array(( |
| x1*w0 + y1*z0 - z1*y0 + w1*x0, |
| -x1*z0 + y1*w0 + z1*x0 + w1*y0, |
| x1*y0 - y1*x0 + z1*w0 + w1*z0, |
| -x1*x0 - y1*y0 - z1*z0 + w1*w0), dtype=numpy.float64) |
|
|
|
|
| def quaternion_conjugate(quaternion): |
| """Return conjugate of quaternion. |
| |
| >>> q0 = random_quaternion() |
| >>> q1 = quaternion_conjugate(q0) |
| >>> q1[3] == q0[3] and all(q1[:3] == -q0[:3]) |
| True |
| |
| """ |
| return numpy.array((-quaternion[0], -quaternion[1], |
| -quaternion[2], quaternion[3]), dtype=numpy.float64) |
|
|
|
|
| def quaternion_inverse(quaternion): |
| """Return inverse of quaternion. |
| |
| >>> q0 = random_quaternion() |
| >>> q1 = quaternion_inverse(q0) |
| >>> numpy.allclose(quaternion_multiply(q0, q1), [0, 0, 0, 1]) |
| True |
| |
| """ |
| return quaternion_conjugate(quaternion) / numpy.dot(quaternion, quaternion) |
|
|
|
|
| def quaternion_slerp(quat0, quat1, fraction, spin=0, shortestpath=True): |
| """Return spherical linear interpolation between two quaternions. |
| |
| >>> q0 = random_quaternion() |
| >>> q1 = random_quaternion() |
| >>> q = quaternion_slerp(q0, q1, 0.0) |
| >>> numpy.allclose(q, q0) |
| True |
| >>> q = quaternion_slerp(q0, q1, 1.0, 1) |
| >>> numpy.allclose(q, q1) |
| True |
| >>> q = quaternion_slerp(q0, q1, 0.5) |
| >>> angle = math.acos(numpy.dot(q0, q)) |
| >>> numpy.allclose(2.0, math.acos(numpy.dot(q0, q1)) / angle) or \ |
| numpy.allclose(2.0, math.acos(-numpy.dot(q0, q1)) / angle) |
| True |
| |
| """ |
| q0 = unit_vector(quat0[:4]) |
| q1 = unit_vector(quat1[:4]) |
| if fraction == 0.0: |
| return q0 |
| elif fraction == 1.0: |
| return q1 |
| d = numpy.dot(q0, q1) |
| if abs(abs(d) - 1.0) < _EPS: |
| return q0 |
| if shortestpath and d < 0.0: |
| |
| d = -d |
| q1 *= -1.0 |
| angle = math.acos(d) + spin * math.pi |
| if abs(angle) < _EPS: |
| return q0 |
| isin = 1.0 / math.sin(angle) |
| q0 *= math.sin((1.0 - fraction) * angle) * isin |
| q1 *= math.sin(fraction * angle) * isin |
| q0 += q1 |
| return q0 |
|
|
|
|
| def random_quaternion(rand=None): |
| """Return uniform random unit quaternion. |
| |
| rand: array like or None |
| Three independent random variables that are uniformly distributed |
| between 0 and 1. |
| |
| >>> q = random_quaternion() |
| >>> numpy.allclose(1.0, vector_norm(q)) |
| True |
| >>> q = random_quaternion(numpy.random.random(3)) |
| >>> q.shape |
| (4,) |
| |
| """ |
| if rand is None: |
| rand = numpy.random.rand(3) |
| else: |
| assert len(rand) == 3 |
| r1 = numpy.sqrt(1.0 - rand[0]) |
| r2 = numpy.sqrt(rand[0]) |
| pi2 = math.pi * 2.0 |
| t1 = pi2 * rand[1] |
| t2 = pi2 * rand[2] |
| return numpy.array((numpy.sin(t1)*r1, |
| numpy.cos(t1)*r1, |
| numpy.sin(t2)*r2, |
| numpy.cos(t2)*r2), dtype=numpy.float64) |
|
|
|
|
| def random_rotation_matrix(rand=None): |
| """Return uniform random rotation matrix. |
| |
| rnd: array like |
| Three independent random variables that are uniformly distributed |
| between 0 and 1 for each returned quaternion. |
| |
| >>> R = random_rotation_matrix() |
| >>> numpy.allclose(numpy.dot(R.T, R), numpy.identity(4)) |
| True |
| |
| """ |
| return quaternion_matrix(random_quaternion(rand)) |
|
|
|
|
| class Arcball(object): |
| """Virtual Trackball Control. |
| |
| >>> ball = Arcball() |
| >>> ball = Arcball(initial=numpy.identity(4)) |
| >>> ball.place([320, 320], 320) |
| >>> ball.down([500, 250]) |
| >>> ball.drag([475, 275]) |
| >>> R = ball.matrix() |
| >>> numpy.allclose(numpy.sum(R), 3.90583455) |
| True |
| >>> ball = Arcball(initial=[0, 0, 0, 1]) |
| >>> ball.place([320, 320], 320) |
| >>> ball.setaxes([1,1,0], [-1, 1, 0]) |
| >>> ball.setconstrain(True) |
| >>> ball.down([400, 200]) |
| >>> ball.drag([200, 400]) |
| >>> R = ball.matrix() |
| >>> numpy.allclose(numpy.sum(R), 0.2055924) |
| True |
| >>> ball.next() |
| |
| """ |
|
|
| def __init__(self, initial=None): |
| """Initialize virtual trackball control. |
| |
| initial : quaternion or rotation matrix |
| |
| """ |
| self._axis = None |
| self._axes = None |
| self._radius = 1.0 |
| self._center = [0.0, 0.0] |
| self._vdown = numpy.array([0, 0, 1], dtype=numpy.float64) |
| self._constrain = False |
|
|
| if initial is None: |
| self._qdown = numpy.array([0, 0, 0, 1], dtype=numpy.float64) |
| else: |
| initial = numpy.array(initial, dtype=numpy.float64) |
| if initial.shape == (4, 4): |
| self._qdown = quaternion_from_matrix(initial) |
| elif initial.shape == (4, ): |
| initial /= vector_norm(initial) |
| self._qdown = initial |
| else: |
| raise ValueError("initial not a quaternion or matrix.") |
|
|
| self._qnow = self._qpre = self._qdown |
|
|
| def place(self, center, radius): |
| """Place Arcball, e.g. when window size changes. |
| |
| center : sequence[2] |
| Window coordinates of trackball center. |
| radius : float |
| Radius of trackball in window coordinates. |
| |
| """ |
| self._radius = float(radius) |
| self._center[0] = center[0] |
| self._center[1] = center[1] |
|
|
| def setaxes(self, *axes): |
| """Set axes to constrain rotations.""" |
| if axes is None: |
| self._axes = None |
| else: |
| self._axes = [unit_vector(axis) for axis in axes] |
|
|
| def setconstrain(self, constrain): |
| """Set state of constrain to axis mode.""" |
| self._constrain = constrain == True |
|
|
| def getconstrain(self): |
| """Return state of constrain to axis mode.""" |
| return self._constrain |
|
|
| def down(self, point): |
| """Set initial cursor window coordinates and pick constrain-axis.""" |
| self._vdown = arcball_map_to_sphere(point, self._center, self._radius) |
| self._qdown = self._qpre = self._qnow |
|
|
| if self._constrain and self._axes is not None: |
| self._axis = arcball_nearest_axis(self._vdown, self._axes) |
| self._vdown = arcball_constrain_to_axis(self._vdown, self._axis) |
| else: |
| self._axis = None |
|
|
| def drag(self, point): |
| """Update current cursor window coordinates.""" |
| vnow = arcball_map_to_sphere(point, self._center, self._radius) |
|
|
| if self._axis is not None: |
| vnow = arcball_constrain_to_axis(vnow, self._axis) |
|
|
| self._qpre = self._qnow |
|
|
| t = numpy.cross(self._vdown, vnow) |
| if numpy.dot(t, t) < _EPS: |
| self._qnow = self._qdown |
| else: |
| q = [t[0], t[1], t[2], numpy.dot(self._vdown, vnow)] |
| self._qnow = quaternion_multiply(q, self._qdown) |
|
|
| def next(self, acceleration=0.0): |
| """Continue rotation in direction of last drag.""" |
| q = quaternion_slerp(self._qpre, self._qnow, 2.0+acceleration, False) |
| self._qpre, self._qnow = self._qnow, q |
|
|
| def matrix(self): |
| """Return homogeneous rotation matrix.""" |
| return quaternion_matrix(self._qnow) |
|
|
|
|
| def arcball_map_to_sphere(point, center, radius): |
| """Return unit sphere coordinates from window coordinates.""" |
| v = numpy.array(((point[0] - center[0]) / radius, |
| (center[1] - point[1]) / radius, |
| 0.0), dtype=numpy.float64) |
| n = v[0]*v[0] + v[1]*v[1] |
| if n > 1.0: |
| v /= math.sqrt(n) |
| else: |
| v[2] = math.sqrt(1.0 - n) |
| return v |
|
|
|
|
| def arcball_constrain_to_axis(point, axis): |
| """Return sphere point perpendicular to axis.""" |
| v = numpy.array(point, dtype=numpy.float64, copy=True) |
| a = numpy.array(axis, dtype=numpy.float64, copy=True) |
| v -= a * numpy.dot(a, v) |
| n = vector_norm(v) |
| if n > _EPS: |
| if v[2] < 0.0: |
| v *= -1.0 |
| v /= n |
| return v |
| if a[2] == 1.0: |
| return numpy.array([1, 0, 0], dtype=numpy.float64) |
| return unit_vector([-a[1], a[0], 0]) |
|
|
|
|
| def arcball_nearest_axis(point, axes): |
| """Return axis, which arc is nearest to point.""" |
| point = numpy.array(point, dtype=numpy.float64, copy=False) |
| nearest = None |
| mx = -1.0 |
| for axis in axes: |
| t = numpy.dot(arcball_constrain_to_axis(point, axis), point) |
| if t > mx: |
| nearest = axis |
| mx = t |
| return nearest |
|
|
|
|
| |
| _EPS = numpy.finfo(float).eps * 4.0 |
|
|
| |
| _NEXT_AXIS = [1, 2, 0, 1] |
|
|
| |
| _AXES2TUPLE = { |
| 'sxyz': (0, 0, 0, 0), 'sxyx': (0, 0, 1, 0), 'sxzy': (0, 1, 0, 0), |
| 'sxzx': (0, 1, 1, 0), 'syzx': (1, 0, 0, 0), 'syzy': (1, 0, 1, 0), |
| 'syxz': (1, 1, 0, 0), 'syxy': (1, 1, 1, 0), 'szxy': (2, 0, 0, 0), |
| 'szxz': (2, 0, 1, 0), 'szyx': (2, 1, 0, 0), 'szyz': (2, 1, 1, 0), |
| 'rzyx': (0, 0, 0, 1), 'rxyx': (0, 0, 1, 1), 'ryzx': (0, 1, 0, 1), |
| 'rxzx': (0, 1, 1, 1), 'rxzy': (1, 0, 0, 1), 'ryzy': (1, 0, 1, 1), |
| 'rzxy': (1, 1, 0, 1), 'ryxy': (1, 1, 1, 1), 'ryxz': (2, 0, 0, 1), |
| 'rzxz': (2, 0, 1, 1), 'rxyz': (2, 1, 0, 1), 'rzyz': (2, 1, 1, 1)} |
|
|
| _TUPLE2AXES = dict((v, k) for k, v in _AXES2TUPLE.items()) |
|
|
| |
|
|
| def vector_norm(data, axis=None, out=None): |
| """Return length, i.e. eucledian norm, of ndarray along axis. |
| |
| >>> v = numpy.random.random(3) |
| >>> n = vector_norm(v) |
| >>> numpy.allclose(n, numpy.linalg.norm(v)) |
| True |
| >>> v = numpy.random.rand(6, 5, 3) |
| >>> n = vector_norm(v, axis=-1) |
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=2))) |
| True |
| >>> n = vector_norm(v, axis=1) |
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1))) |
| True |
| >>> v = numpy.random.rand(5, 4, 3) |
| >>> n = numpy.empty((5, 3), dtype=numpy.float64) |
| >>> vector_norm(v, axis=1, out=n) |
| >>> numpy.allclose(n, numpy.sqrt(numpy.sum(v*v, axis=1))) |
| True |
| >>> vector_norm([]) |
| 0.0 |
| >>> vector_norm([1.0]) |
| 1.0 |
| |
| """ |
| data = numpy.array(data, dtype=numpy.float64, copy=True) |
| if out is None: |
| if data.ndim == 1: |
| return math.sqrt(numpy.dot(data, data)) |
| data *= data |
| out = numpy.atleast_1d(numpy.sum(data, axis=axis)) |
| numpy.sqrt(out, out) |
| return out |
| else: |
| data *= data |
| numpy.sum(data, axis=axis, out=out) |
| numpy.sqrt(out, out) |
|
|
|
|
| def unit_vector(data, axis=None, out=None): |
| """Return ndarray normalized by length, i.e. eucledian norm, along axis. |
| |
| >>> v0 = numpy.random.random(3) |
| >>> v1 = unit_vector(v0) |
| >>> numpy.allclose(v1, v0 / numpy.linalg.norm(v0)) |
| True |
| >>> v0 = numpy.random.rand(5, 4, 3) |
| >>> v1 = unit_vector(v0, axis=-1) |
| >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=2)), 2) |
| >>> numpy.allclose(v1, v2) |
| True |
| >>> v1 = unit_vector(v0, axis=1) |
| >>> v2 = v0 / numpy.expand_dims(numpy.sqrt(numpy.sum(v0*v0, axis=1)), 1) |
| >>> numpy.allclose(v1, v2) |
| True |
| >>> v1 = numpy.empty((5, 4, 3), dtype=numpy.float64) |
| >>> unit_vector(v0, axis=1, out=v1) |
| >>> numpy.allclose(v1, v2) |
| True |
| >>> list(unit_vector([])) |
| [] |
| >>> list(unit_vector([1.0])) |
| [1.0] |
| |
| """ |
| if out is None: |
| data = numpy.array(data, dtype=numpy.float64, copy=True) |
| if data.ndim == 1: |
| data /= math.sqrt(numpy.dot(data, data)) |
| return data |
| else: |
| if out is not data: |
| out[:] = numpy.array(data, copy=False) |
| data = out |
| length = numpy.atleast_1d(numpy.sum(data*data, axis)) |
| numpy.sqrt(length, length) |
| if axis is not None: |
| length = numpy.expand_dims(length, axis) |
| data /= length |
| if out is None: |
| return data |
|
|
|
|
| def random_vector(size): |
| """Return array of random doubles in the half-open interval [0.0, 1.0). |
| |
| >>> v = random_vector(10000) |
| >>> numpy.all(v >= 0.0) and numpy.all(v < 1.0) |
| True |
| >>> v0 = random_vector(10) |
| >>> v1 = random_vector(10) |
| >>> numpy.any(v0 == v1) |
| False |
| |
| """ |
| return numpy.random.random(size) |
|
|
|
|
| def inverse_matrix(matrix): |
| """Return inverse of square transformation matrix. |
| |
| >>> M0 = random_rotation_matrix() |
| >>> M1 = inverse_matrix(M0.T) |
| >>> numpy.allclose(M1, numpy.linalg.inv(M0.T)) |
| True |
| >>> for size in range(1, 7): |
| ... M0 = numpy.random.rand(size, size) |
| ... M1 = inverse_matrix(M0) |
| ... if not numpy.allclose(M1, numpy.linalg.inv(M0)): print size |
| |
| """ |
| return numpy.linalg.inv(matrix) |
|
|
|
|
| def concatenate_matrices(*matrices): |
| """Return concatenation of series of transformation matrices. |
| |
| >>> M = numpy.random.rand(16).reshape((4, 4)) - 0.5 |
| >>> numpy.allclose(M, concatenate_matrices(M)) |
| True |
| >>> numpy.allclose(numpy.dot(M, M.T), concatenate_matrices(M, M.T)) |
| True |
| |
| """ |
| M = numpy.identity(4) |
| for i in matrices: |
| M = numpy.dot(M, i) |
| return M |
|
|
|
|
| def is_same_transform(matrix0, matrix1): |
| """Return True if two matrices perform same transformation. |
| |
| >>> is_same_transform(numpy.identity(4), numpy.identity(4)) |
| True |
| >>> is_same_transform(numpy.identity(4), random_rotation_matrix()) |
| False |
| |
| """ |
| matrix0 = numpy.array(matrix0, dtype=numpy.float64, copy=True) |
| matrix0 /= matrix0[3, 3] |
| matrix1 = numpy.array(matrix1, dtype=numpy.float64, copy=True) |
| matrix1 /= matrix1[3, 3] |
| return numpy.allclose(matrix0, matrix1) |
|
|
|
|
| def _import_module(module_name, warn=True, prefix='_py_', ignore='_'): |
| """Try import all public attributes from module into global namespace. |
| |
| Existing attributes with name clashes are renamed with prefix. |
| Attributes starting with underscore are ignored by default. |
| |
| Return True on successful import. |
| |
| """ |
| try: |
| module = __import__(module_name) |
| except ImportError: |
| if warn: |
| warnings.warn("Failed to import module " + module_name) |
| else: |
| for attr in dir(module): |
| if ignore and attr.startswith(ignore): |
| continue |
| if prefix: |
| if attr in globals(): |
| globals()[prefix + attr] = globals()[attr] |
| elif warn: |
| warnings.warn("No Python implementation of " + attr) |
| globals()[attr] = getattr(module, attr) |
| return True |
|
|