ZoneMaestro_code / eval /LayoutVLM /utils /grid_utils.py
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from scipy.spatial import ConvexHull
from scipy.spatial.transform import Rotation as R
from tqdm import tqdm
import cv2
import matplotlib.pyplot as plt
import numpy as np
import os
import numpy as np
import cv2
def normalize_and_scale_vertices(vertices, image_size):
min_coords = np.min(vertices, axis=0)
max_coords = np.max(vertices, axis=0)
scale = (image_size[0] - 30) / (max_coords - min_coords)
scale = np.min(scale) # Ensure uniform scaling
scaled_vertices = (vertices - min_coords) * scale
return scaled_vertices
def translate_to_center(vertices, image_size):
# Calculate the bounding box of the vertices
min_coords = np.min(vertices, axis=0)
max_coords = np.max(vertices, axis=0)
bbox_center = (min_coords + max_coords) / 2
# Calculate the center of the image
image_center = np.array(image_size) / 2
# Calculate the translation vector
translation_vector = image_center - bbox_center
# Apply the translation
translated_vertices = vertices + translation_vector
return translated_vertices
# Function to create a mask for the floor mesh
def create_floor_mask(xyz, image_size=(224, 224)):
# Extract the x and y coordinates (assuming z is constant for the floor)
vertices = []
for i in range(0, len(xyz), 3):
x = xyz[i+2]
y = xyz[i]
z = xyz[i+1]
vertices.append([x, y])
vertices_np = np.array(vertices)
# Normalize and scale the coordinates
scaled_vertices = normalize_and_scale_vertices(vertices_np, image_size)
# Translate vertices to the center of the image
centered_vertices = translate_to_center(scaled_vertices, image_size)
min_coords = np.min(centered_vertices, axis=0)
max_coords = np.max(centered_vertices, axis=0)
bounding_box = (min_coords, max_coords)
# Create a convex hull from the centered vertices
hull = ConvexHull(centered_vertices)
hull_vertices = centered_vertices[hull.vertices]
# Create a blank mask
mask = np.zeros(image_size, dtype=np.uint8)
# Fill the mask based on the hull
points = [[x, y] for x, y in hull_vertices]
mask = cv2.fillPoly(mask, np.array([points]).astype(np.int32), color=255)
return (min_coords, max_coords), mask
def create_grid(min_coords, max_coords, image_mask, output_path):
image_height, image_width = image_mask.shape
# Define the dimensions of the grid
grid_rows, grid_cols = 4, 4
x_min, y_min = min_coords
x_max, y_max = max_coords
#print(min_coords, max_coords)
# Calculate the width and height of the bounding box
w = x_max - x_min
h = y_max - y_min
# Calculate the size of each grid cell for the white area
cell_width_cropped = w / grid_cols
cell_height_cropped = h / grid_rows
# Create the figure and axes
fig, ax = plt.subplots()
# Display the mask image
ax.imshow(image_mask, cmap='gray')
# Overlay the 4x4 grid only on the white area
for i in range(grid_cols + 1):
plt.plot([x_min + i * cell_width_cropped, x_min + i * cell_width_cropped], [y_min, y_min + h], color="red")
for j in range(grid_rows + 1):
plt.plot([x_min, x_min + w], [y_min + j * cell_height_cropped, y_min + j * cell_height_cropped], color="red")
# Add the numbers centered in each grid cell in the white area
for i in range(grid_cols):
for j in range(grid_rows):
ax.text(i, j, str(j * grid_cols + i + 1), color="red", ha='center', va='center', fontsize=8)
plt.axis('off')
fig.savefig(os.path.join(output_path, 'floor_mask_grid.png'), bbox_inches='tight', pad_inches=0)
plt.close(fig)
def find_bounding_box_from_vertices(vertices):
# Extract x and y coordinates
vertices = np.array(vertices)[:, :2] # Use only x and y coordinates
min_coords = np.min(vertices, axis=0)
max_coords = np.max(vertices, axis=0)
return min_coords, max_coords
def find_bounding_box(mask):
# Find non-zero points (white pixels)
non_zero_points = np.transpose(np.nonzero(mask))
# Calculate the minimum and maximum coordinates
min_coords = np.min(non_zero_points, axis=0)
max_coords = np.max(non_zero_points, axis=0)
return min_coords, max_coords
# Function to determine which grid cell a point belongs to
def get_grid_number(point, min_coords_meters, max_coords_meters, min_coords_pixels, max_coords_pixels, grid_rows=4, grid_cols=4):
x_min_m, y_min_m = min_coords_meters
x_max_m, y_max_m = max_coords_meters
x_min_p, y_min_p = min_coords_pixels
x_max_p, y_max_p = max_coords_pixels
# Calculate the width and height of the bounding box in meters
w_m = x_max_m - x_min_m
h_m = y_max_m - y_min_m
# Calculate the width and height of the bounding box in pixels
w_p = x_max_p - x_min_p
h_p = y_max_p - y_min_p
# Extract x and y coordinates of the point
x, y = point
# Map the point from meters to pixel values
scaled_x = ((x - x_min_m) / w_m) * w_p + x_min_p
scaled_y = ((y - y_min_m) / h_m) * h_p + y_min_p
# Calculate the size of each grid cell in pixels
cell_width = w_p / grid_cols
cell_height = h_p / grid_rows
# Determine the grid cell
col = int((scaled_x - x_min_p) / cell_width)
row = int((scaled_y - y_min_p) / cell_height)
# Calculate the grid number
grid_number = row * grid_cols + col + 1
return grid_number
def find_grid_number(point, boundary, mask_image_path):
# Assuming the key for the boundary is 'boundary'
point = (point[0], point[1])
# Find the bounding box from the boundary vertices in meters
min_coords_meters, max_coords_meters = find_bounding_box_from_vertices(boundary)
# Load the mask image
mask = cv2.imread(mask_image_path, cv2.IMREAD_GRAYSCALE)
# Ensure the mask is read correctly
if mask is None:
raise ValueError("Mask image could not be read. Check the path.")
# Find the bounding box of the floor mask in pixels
min_coords_pixels, max_coords_pixels = find_bounding_box(mask)
# Determine the grid number for the given point
grid_number = get_grid_number(point, min_coords_meters, max_coords_meters, min_coords_pixels, max_coords_pixels)
return grid_number
def split_into_grids(boundary, num_grids=4):
"""
Split the bounding box into a grid.
min_coords: (min_x, min_y)
max_coords: (max_x, max_y)
num_grids: Number of grids along one axis (e.g., 4 for a 4x4 grid)
Returns: List of grid boundaries as tuples [(grid_number, (min_x, min_y, max_x, max_y)), ...]
"""
min_coords, max_coords = find_bounding_box_from_vertices(boundary)
#print(min_coords, max_coords)
min_x, min_y = min_coords
max_x, max_y = max_coords
grid_width = (max_x - min_x) / num_grids
grid_height = (max_y - min_y) / num_grids
grids = {}
grid_number = 1
for row in range(num_grids):
for col in range(num_grids):
grid_min_x = min_x + col * grid_width
grid_min_y = max_y - (row + 1) * grid_height
grid_max_x = grid_min_x + grid_width
grid_max_y = grid_min_y + grid_height
grids[grid_number] = (grid_min_x, grid_min_y, grid_max_x, grid_max_y)
grid_number += 1
return grids