| |
| """ |
| Render the final 3D scene from a generated layout.json file. |
| Usage: python render_final_scene.py --layout_file ./results/test_run3/layout.json --scene_json ./benchmark_tasks/bookstore/bookstore_2.json |
| """ |
|
|
| import os |
| import json |
| import argparse |
| from utils.blender_render import render_existing_scene |
| from utils.blender_utils import reset_blender |
| import collections |
|
|
| def parse_args(): |
| parser = argparse.ArgumentParser(description="Render final 3D scene from layout.json") |
| parser.add_argument("--layout_file", required=True, help="Path to layout.json file") |
| parser.add_argument("--scene_json", required=True, help="Path to original scene JSON file") |
| parser.add_argument("--asset_dir", default="/home/v-meiszhang/backup/objaverse_processed", help="Directory with 3D assets") |
| parser.add_argument("--output_dir", default=None, help="Output directory (defaults to same dir as layout_file)") |
| return parser.parse_args() |
|
|
| def prepare_scene_config(scene_json_path, asset_dir): |
| """Load and prepare scene configuration""" |
| with open(scene_json_path, 'r') as f: |
| scene_config = json.load(f) |
| |
| |
| all_data = collections.defaultdict(list) |
| for original_uid in scene_config["assets"].keys(): |
| uid = '-'.join(original_uid.split('-')[:-1]) |
| data_path = os.path.join(asset_dir, uid, "data.json") |
| if not os.path.exists(data_path): |
| print(f"Warning: Asset data not found for {uid}") |
| continue |
| with open(data_path, 'r') as f: |
| data = json.load(f) |
| data['path'] = os.path.join(asset_dir, uid, f"{uid}.glb") |
| all_data[uid].append(data) |
| |
| |
| category_count = collections.defaultdict(int) |
| for uid, duplicated_assets in all_data.items(): |
| category_var_name = duplicated_assets[0]['annotations']['category'] |
| category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower() |
| category_count[category_var_name] += 1 |
| |
| scene_config["assets"] = {} |
| category_idx = collections.defaultdict(int) |
| |
| for uid, duplicated_assets in all_data.items(): |
| category_var_name = duplicated_assets[0]['annotations']['category'] |
| category_var_name = category_var_name.replace('-', "_").replace(" ", "_").replace("'", "_").replace("/", "_").replace(",", "_").lower() |
| category_idx[category_var_name] += 1 |
| |
| for instance_idx, data in enumerate(duplicated_assets): |
| category_var_name = f"{category_var_name}_{chr(ord('A') + category_idx[category_var_name]-1)}" if category_count[category_var_name] > 1 else category_var_name |
| var_name = f"{category_var_name}_{instance_idx}" if len(duplicated_assets) > 1 else category_var_name |
| |
| scene_config["assets"][f"{category_var_name}-{instance_idx}"] = { |
| "uid": uid, |
| "count": len(duplicated_assets), |
| "instance_var_name": var_name, |
| "asset_var_name": category_var_name, |
| "instance_idx": instance_idx, |
| "annotations": data["annotations"], |
| "category": data["annotations"]["category"], |
| 'description': data['annotations']['description'], |
| 'path': data['path'], |
| 'onCeiling': data['annotations']['onCeiling'], |
| 'onFloor': data['annotations']['onFloor'], |
| 'onWall': data['annotations']['onWall'], |
| 'onObject': data['annotations']['onObject'], |
| 'frontView': data['annotations']['frontView'], |
| 'assetMetadata': { |
| "boundingBox": { |
| "x": float(data['assetMetadata']['boundingBox']['y']), |
| "y": float(data['assetMetadata']['boundingBox']['x']), |
| "z": float(data['assetMetadata']['boundingBox']['z']) |
| }, |
| } |
| } |
| |
| return scene_config |
|
|
| def main(): |
| args = parse_args() |
| |
| |
| if args.output_dir is None: |
| args.output_dir = os.path.dirname(args.layout_file) |
| os.makedirs(args.output_dir, exist_ok=True) |
| |
| print(f"Loading layout from: {args.layout_file}") |
| print(f"Loading scene config from: {args.scene_json}") |
| print(f"Output directory: {args.output_dir}") |
| |
| |
| with open(args.layout_file, 'r') as f: |
| layout = json.load(f) |
| |
| |
| scene_config = prepare_scene_config(args.scene_json, args.asset_dir) |
| |
| print(f"\nRendering scene with {len(layout)} placed objects...") |
| |
| |
| try: |
| |
| print("\n🎨 渲染带标注的版本...") |
| annotated_images, visual_marks = render_existing_scene( |
| layout, |
| scene_config, |
| save_dir=args.output_dir, |
| high_res=True, |
| render_top_down=True, |
| apply_3dfront_texture=False, |
| combine_obj_components=False, |
| fov_multiplier=1.3, |
| add_coordinate_mark=True, |
| annotate_object=True, |
| annotate_wall=True, |
| add_object_bbox=False, |
| topdown_save_file=os.path.join(args.output_dir, 'final_scene_top_down_annotated.png'), |
| sideview_save_file=os.path.join(args.output_dir, 'final_scene_side_view_annotated.png'), |
| side_view_indices=[0, 1, 2, 3] |
| ) |
| reset_blender() |
| |
| |
| print("\n🎨 渲染干净版本...") |
| clean_images, _ = render_existing_scene( |
| layout, |
| scene_config, |
| save_dir=args.output_dir, |
| high_res=True, |
| render_top_down=True, |
| apply_3dfront_texture=False, |
| combine_obj_components=False, |
| fov_multiplier=1.3, |
| add_coordinate_mark=False, |
| annotate_object=False, |
| annotate_wall=False, |
| add_object_bbox=False, |
| topdown_save_file=os.path.join(args.output_dir, 'final_scene_top_down_clean.png'), |
| sideview_save_file=os.path.join(args.output_dir, 'final_scene_side_view_clean.png'), |
| side_view_indices=[0, 1, 2, 3] |
| ) |
| reset_blender() |
| |
| all_images = annotated_images + clean_images |
| |
| print(f"\n✅ Successfully rendered final scene!") |
| print(f"\n📊 带标注的版本 (用于调试):") |
| for img_path in annotated_images: |
| print(f" - {img_path}") |
| print(f"\n🎬 干净版本 (用于展示):") |
| for img_path in clean_images: |
| print(f" - {img_path}") |
| |
| except Exception as e: |
| print(f"\n❌ Error rendering scene: {e}") |
| import traceback |
| traceback.print_exc() |
| return 1 |
| |
| return 0 |
|
|
| if __name__ == "__main__": |
| exit(main()) |
|
|