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--- Day 23: Coprocessor Conflagration --- You decide to head directly to the CPU and fix the printer from there. As you get close, you find an experimental coprocessor doing so much work that the local programs are afraid it will halt and catch fire. This would cause serious issues for the rest of the computer, so you ...
0
--- Day 10: The Stars Align --- It's no use; your navigation system simply isn't capable of providing walking directions in the arctic circle, and certainly not in 1018. The Elves suggest an alternative. In times like these, North Pole rescue operations will arrange points of light in the sky to guide missing Elves ba...
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--- Day 16: Reindeer Maze --- It's time again for the Reindeer Olympics! This year, the big event is the Reindeer Maze, where the Reindeer compete for the lowest score. You and The Historians arrive to search for the Chief right as the event is about to start. It wouldn't hurt to watch a little, right? The Reindeer s...
2
--- Day 16: Ticket Translation --- As you're walking to yet another connecting flight, you realize that one of the legs of your re-routed trip coming up is on a high-speed train. However, the train ticket you were given is in a language you don't understand. You should probably figure out what it says before you get to...
3
--- Day 18: Like a Rogue --- As you enter this room, you hear a loud click! Some of the tiles in the floor here seem to be pressure plates for traps, and the trap you just triggered has run out of... whatever it tried to do to you. You doubt you'll be so lucky next time. Upon closer examination, the traps and safe til...
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--- Day 20: Trench Map --- With the scanners fully deployed, you turn their attention to mapping the floor of the ocean trench. When you get back the image from the scanners, it seems to just be random noise. Perhaps you can combine an image enhancement algorithm and the input image (your puzzle input) to clean it up ...
5
--- Day 12: Hill Climbing Algorithm --- You try contacting the Elves using your handheld device, but the river you're following must be too low to get a decent signal. You ask the device for a heightmap of the surrounding area (your puzzle input). The heightmap shows the local area from above broken into a grid; the e...
6
--- Day 19: Medicine for Rudolph --- Rudolph the Red-Nosed Reindeer is sick! His nose isn't shining very brightly, and he needs medicine. Red-Nosed Reindeer biology isn't similar to regular reindeer biology; Rudolph is going to need custom-made medicine. Unfortunately, Red-Nosed Reindeer chemistry isn't similar to reg...
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--- Day 15: Oxygen System --- Out here in deep space, many things can go wrong. Fortunately, many of those things have indicator lights. Unfortunately, one of those lights is lit: the oxygen system for part of the ship has failed! According to the readouts, the oxygen system must have failed days ago after a rupture i...
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--- Day 5: Supply Stacks --- The expedition can depart as soon as the final supplies have been unloaded from the ships. Supplies are stored in stacks of marked crates, but because the needed supplies are buried under many other crates, the crates need to be rearranged. The ship has a giant cargo crane capable of movin...
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--- Day 21: Keypad Conundrum --- As you teleport onto Santa's Reindeer-class starship, The Historians begin to panic: someone from their search party is missing. A quick life-form scan by the ship's computer reveals that when the missing Historian teleported, he arrived in another part of the ship. The door to that ar...
10
--- Day 16: Flawed Frequency Transmission --- You're 3/4ths of the way through the gas giants. Not only do roundtrip signals to Earth take five hours, but the signal quality is quite bad as well. You can clean up the signal with the Flawed Frequency Transmission algorithm, or FFT. As input, FFT takes a list of numbers...
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--- Day 10: Monitoring Station --- You fly into the asteroid belt and reach the Ceres monitoring station. The Elves here have an emergency: they're having trouble tracking all of the asteroids and can't be sure they're safe. The Elves would like to build a new monitoring station in a nearby area of space; they hand yo...
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--- Day 8: Seven Segment Search --- You barely reach the safety of the cave when the whale smashes into the cave mouth, collapsing it. Sensors indicate another exit to this cave at a much greater depth, so you have no choice but to press on. As your submarine slowly makes its way through the cave system, you notice th...
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--- Day 18: RAM Run --- You and The Historians look a lot more pixelated than you remember. You're inside a computer at the North Pole! Just as you're about to check out your surroundings, a program runs up to you. "This region of memory isn't safe! The User misunderstood what a pushdown automaton is and their algorit...
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--- Day 18: RAM Run --- You and The Historians look a lot more pixelated than you remember. You're inside a computer at the North Pole! Just as you're about to check out your surroundings, a program runs up to you. "This region of memory isn't safe! The User misunderstood what a pushdown automaton is and their algorit...
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--- Day 9: Encoding Error --- With your neighbor happily enjoying their video game, you turn your attention to an open data port on the little screen in the seat in front of you. Though the port is non-standard, you manage to connect it to your computer through the clever use of several paperclips. Upon connection, th...
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--- Day 1: No Time for a Taxicab --- Santa's sleigh uses a very high-precision clock to guide its movements, and the clock's oscillator is regulated by stars. Unfortunately, the stars have been stolen... by the Easter Bunny. To save Christmas, Santa needs you to retrieve all fifty stars by December 25th. Collect stars...
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--- Day 6: Chronal Coordinates --- The device on your wrist beeps several times, and once again you feel like you're falling. "Situation critical," the device announces. "Destination indeterminate. Chronal interference detected. Please specify new target coordinates." The device then produces a list of coordinates (y...
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--- Day 5: Alchemical Reduction --- You've managed to sneak in to the prototype suit manufacturing lab. The Elves are making decent progress, but are still struggling with the suit's size reduction capabilities. While the very latest in 1518 alchemical technology might have solved their problem eventually, you can do ...
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--- Day 24: Crossed Wires --- You and The Historians arrive at the edge of a large grove somewhere in the jungle. After the last incident, the Elves installed a small device that monitors the fruit. While The Historians search the grove, one of them asks if you can take a look at the monitoring device; apparently, it's...
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--- Day 6: Universal Orbit Map --- You've landed at the Universal Orbit Map facility on Mercury. Because navigation in space often involves transferring between orbits, the orbit maps here are useful for finding efficient routes between, for example, you and Santa. You download a map of the local orbits (your puzzle in...
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--- Day 10: Cathode-Ray Tube --- You avoid the ropes, plunge into the river, and swim to shore. The Elves yell something about meeting back up with them upriver, but the river is too loud to tell exactly what they're saying. They finish crossing the bridge and disappear from view. Situations like this must be why the...
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--- Day 17: Spinlock --- Suddenly, whirling in the distance, you notice what looks like a massive, pixelated hurricane: a deadly spinlock. This spinlock isn't just consuming computing power, but memory, too; vast, digital mountains are being ripped from the ground and consumed by the vortex. If you don't move quickly,...
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--- Day 6: Memory Reallocation --- A debugger program here is having an issue: it is trying to repair a memory reallocation routine, but it keeps getting stuck in an infinite loop. In this area, there are sixteen memory banks; each memory bank can hold any number of blocks. The goal of the reallocation routine is to b...
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--- Day 24: Arithmetic Logic Unit --- Magic smoke starts leaking from the submarine's arithmetic logic unit (ALU). Without the ability to perform basic arithmetic and logic functions, the submarine can't produce cool patterns with its Christmas lights! It also can't navigate. Or run the oxygen system. Don't worry, th...
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--- Day 14: Restroom Redoubt --- One of The Historians needs to use the bathroom; fortunately, you know there's a bathroom near an unvisited location on their list, and so you're all quickly teleported directly to the lobby of Easter Bunny Headquarters. Unfortunately, EBHQ seems to have "improved" bathroom security ag...
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--- Day 3: Spiral Memory --- You come across an experimental new kind of memory stored on an infinite two-dimensional grid. Each square on the grid is allocated in a spiral pattern starting at a location marked 1 and then counting up while spiraling outward. For example, the first few squares are allocated like this: ...
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--- Day 1: Report Repair --- After saving Christmas five years in a row, you've decided to take a vacation at a nice resort on a tropical island. Surely, Christmas will go on without you. The tropical island has its own currency and is entirely cash-only. The gold coins used there have a little picture of a starfish; ...
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--- Day 20: Particle Swarm --- Suddenly, the GPU contacts you, asking for help. Someone has asked it to simulate too many particles, and it won't be able to finish them all in time to render the next frame at this rate. It transmits to you a buffer (your puzzle input) listing each particle in order (starting with part...
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--- Day 7: Internet Protocol Version 7 --- While snooping around the local network of EBHQ, you compile a list of IP addresses (they're IPv7, of course; IPv6 is much too limited). You'd like to figure out which IPs support TLS (transport-layer snooping). An IP supports TLS if it has an Autonomous Bridge Bypass Annotat...
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--- Day 7: Camel Cards --- Your all-expenses-paid trip turns out to be a one-way, five-minute ride in an airship. (At least it's a cool airship!) It drops you off at the edge of a vast desert and descends back to Island Island. "Did you bring the parts?" You turn around to see an Elf completely covered in white cloth...
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--- Day 13: A Maze of Twisty Little Cubicles --- You arrive at the first floor of this new building to discover a much less welcoming environment than the shiny atrium of the last one. Instead, you are in a maze of twisty little cubicles, all alike. Every location in this area is addressed by a pair of non-negative in...
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--- Day 11: Cosmic Expansion --- You continue following signs for "Hot Springs" and eventually come across an observatory. The Elf within turns out to be a researcher studying cosmic expansion using the giant telescope here. He doesn't know anything about the missing machine parts; he's only visiting for this research...
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--- Day 6: Guard Gallivant --- The Historians use their fancy device again, this time to whisk you all away to the North Pole prototype suit manufacturing lab... in the year 1518! It turns out that having direct access to history is very convenient for a group of historians. You still have to be careful of time parado...
34
--- Day 2: Red-Nosed Reports --- Fortunately, the first location The Historians want to search isn't a long walk from the Chief Historian's office. While the Red-Nosed Reindeer nuclear fusion/fission plant appears to contain no sign of the Chief Historian, the engineers there run up to you as soon as they see you. App...
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--- Day 19: Go With The Flow --- With the Elves well on their way constructing the North Pole base, you turn your attention back to understanding the inner workings of programming the device. You can't help but notice that the device's opcodes don't contain any flow control like jump instructions. The device's manual ...
36
--- Day 21: RPG Simulator 20XX --- Little Henry Case got a new video game for Christmas. It's an RPG, and he's stuck on a boss. He needs to know what equipment to buy at the shop. He hands you the controller. In this game, the player (you) and the enemy (the boss) take turns attacking. The player always goes first. Ea...
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--- Day 14: One-Time Pad --- In order to communicate securely with Santa while you're on this mission, you've been using a one-time pad that you generate using a pre-agreed algorithm. Unfortunately, you've run out of keys in your one-time pad, and so you need to generate some more. To generate keys, you first get a st...
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--- Day 5: Sunny with a Chance of Asteroids --- You're starting to sweat as the ship makes its way toward Mercury. The Elves suggest that you get the air conditioner working by upgrading your ship computer to support the Thermal Environment Supervision Terminal. The Thermal Environment Supervision Terminal (TEST) star...
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--- Day 24: Blizzard Basin --- With everything replanted for next year (and with elephants and monkeys to tend the grove), you and the Elves leave for the extraction point. Partway up the mountain that shields the grove is a flat, open area that serves as the extraction point. It's a bit of a climb, but nothing the ex...
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--- Day 7: No Space Left On Device --- You can hear birds chirping and raindrops hitting leaves as the expedition proceeds. Occasionally, you can even hear much louder sounds in the distance; how big do the animals get out here, anyway? The device the Elves gave you has problems with more than just its communication s...
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--- Day 12: Garden Groups --- Why not search for the Chief Historian near the gardener and his massive farm? There's plenty of food, so The Historians grab something to eat while they search. You're about to settle near a complex arrangement of garden plots when some Elves ask if you can lend a hand. They'd like to se...
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--- Day 14: Extended Polymerization --- The incredible pressures at this depth are starting to put a strain on your submarine. The submarine has polymerization equipment that would produce suitable materials to reinforce the submarine, and the nearby volcanically-active caves should even have the necessary input elemen...
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--- Day 17: Pyroclastic Flow --- Your handheld device has located an alternative exit from the cave for you and the elephants. The ground is rumbling almost continuously now, but the strange valves bought you some time. It's definitely getting warmer in here, though. The tunnels eventually open into a very tall, narro...
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--- Day 22: Monkey Map --- The monkeys take you on a surprisingly easy trail through the jungle. They're even going in roughly the right direction according to your handheld device's Grove Positioning System. As you walk, the monkeys explain that the grove is protected by a force field. To pass through the force field...
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--- Day 19: Not Enough Minerals --- Your scans show that the lava did indeed form obsidian! The wind has changed direction enough to stop sending lava droplets toward you, so you and the elephants exit the cave. As you do, you notice a collection of geodes around the pond. Perhaps you could use the obsidian to create ...
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--- Day 19: A Series of Tubes --- Somehow, a network packet got lost and ended up here. It's trying to follow a routing diagram (your puzzle input), but it's confused about where to go. Its starting point is just off the top of the diagram. Lines (drawn with |, -, and +) show the path it needs to take, starting by goi...
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--- Day 22: Wizard Simulator 20XX --- Little Henry Case decides that defeating bosses with swords and stuff is boring. Now he's playing the game with a wizard. Of course, he gets stuck on another boss and needs your help again. In this version, combat still proceeds with the player and the boss taking alternating turn...
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--- Day 18: Snailfish --- You descend into the ocean trench and encounter some snailfish. They say they saw the sleigh keys! They'll even tell you which direction the keys went if you help one of the smaller snailfish with his math homework. Snailfish numbers aren't like regular numbers. Instead, every snailfish numbe...
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--- Day 14: Extended Polymerization --- The incredible pressures at this depth are starting to put a strain on your submarine. The submarine has polymerization equipment that would produce suitable materials to reinforce the submarine, and the nearby volcanically-active caves should even have the necessary input elemen...
50
--- Day 8: Haunted Wasteland --- You're still riding a camel across Desert Island when you spot a sandstorm quickly approaching. When you turn to warn the Elf, she disappears before your eyes! To be fair, she had just finished warning you about ghosts a few minutes ago. One of the camel's pouches is labeled "maps" - s...
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--- Day 21: Dirac Dice --- There's not much to do as you slowly descend to the bottom of the ocean. The submarine computer challenges you to a nice game of Dirac Dice. This game consists of a single die, two pawns, and a game board with a circular track containing ten spaces marked 1 through 10 clockwise. Each player'...
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--- Day 23: Safe Cracking --- This is one of the top floors of the nicest tower in EBHQ. The Easter Bunny's private office is here, complete with a safe hidden behind a painting, and who wouldn't hide a star in a safe behind a painting? The safe has a digital screen and keypad for code entry. A sticky note attached to...
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--- Day 6: Wait For It --- The ferry quickly brings you across Island Island. After asking around, you discover that there is indeed normally a large pile of sand somewhere near here, but you don't see anything besides lots of water and the small island where the ferry has docked. As you try to figure out what to do n...
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--- Day 24: Crossed Wires --- You and The Historians arrive at the edge of a large grove somewhere in the jungle. After the last incident, the Elves installed a small device that monitors the fruit. While The Historians search the grove, one of them asks if you can take a look at the monitoring device; apparently, it's...
55
--- Day 3: No Matter How You Slice It --- The Elves managed to locate the chimney-squeeze prototype fabric for Santa's suit (thanks to someone who helpfully wrote its box IDs on the wall of the warehouse in the middle of the night). Unfortunately, anomalies are still affecting them - nobody can even agree on how to cut...
56
--- Day 10: Adapter Array --- Patched into the aircraft's data port, you discover weather forecasts of a massive tropical storm. Before you can figure out whether it will impact your vacation plans, however, your device suddenly turns off! Its battery is dead. You'll need to plug it in. There's only one problem: the ...
57
--- Day 1: Sonar Sweep --- You're minding your own business on a ship at sea when the overboard alarm goes off! You rush to see if you can help. Apparently, one of the Elves tripped and accidentally sent the sleigh keys flying into the ocean! Before you know it, you're inside a submarine the Elves keep ready for situa...
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--- Day 2: I Was Told There Would Be No Math --- The elves are running low on wrapping paper, and so they need to submit an order for more. They have a list of the dimensions (length l, width w, and height h) of each present, and only want to order exactly as much as they need. Fortunately, every present is a box (a p...
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--- Day 15: Dueling Generators --- Here, you encounter a pair of dueling generators. The generators, called generator A and generator B, are trying to agree on a sequence of numbers. However, one of them is malfunctioning, and so the sequences don't always match. As they do this, a judge waits for each of them to gene...
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--- Day 22: Reactor Reboot --- Operating at these extreme ocean depths has overloaded the submarine's reactor; it needs to be rebooted. The reactor core is made up of a large 3-dimensional grid made up entirely of cubes, one cube per integer 3-dimensional coordinate (x,y,z). Each cube can be either on or off; at the s...
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--- Day 21: Allergen Assessment --- You reach the train's last stop and the closest you can get to your vacation island without getting wet. There aren't even any boats here, but nothing can stop you now: you build a raft. You just need a few days' worth of food for your journey. You don't speak the local language, so...
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--- Day 24: Lobby Layout --- Your raft makes it to the tropical island; it turns out that the small crab was an excellent navigator. You make your way to the resort. As you enter the lobby, you discover a small problem: the floor is being renovated. You can't even reach the check-in desk until they've finished install...
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--- Day 14: Chocolate Charts --- You finally have a chance to look at all of the produce moving around. Chocolate, cinnamon, mint, chili peppers, nutmeg, vanilla... the Elves must be growing these plants to make hot chocolate! As you realize this, you hear a conversation in the distance. When you go to investigate, you...
64
--- Day 22: Wizard Simulator 20XX --- Little Henry Case decides that defeating bosses with swords and stuff is boring. Now he's playing the game with a wizard. Of course, he gets stuck on another boss and needs your help again. In this version, combat still proceeds with the player and the boss taking alternating turn...
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--- Day 7: Some Assembly Required --- This year, Santa brought little Bobby Tables a set of wires and bitwise logic gates! Unfortunately, little Bobby is a little under the recommended age range, and he needs help assembling the circuit. Each wire has an identifier (some lowercase letters) and can carry a 16-bit signa...
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--- Day 11: Monkey in the Middle --- As you finally start making your way upriver, you realize your pack is much lighter than you remember. Just then, one of the items from your pack goes flying overhead. Monkeys are playing Keep Away with your missing things! To get your stuff back, you need to be able to predict whe...
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--- Day 17: Two Steps Forward --- You're trying to access a secure vault protected by a 4x4 grid of small rooms connected by doors. You start in the top-left room (marked S), and you can access the vault (marked V) once you reach the bottom-right room: ######### #S| | | # #-#-#-#-# # | | | # #-#-#-#-# # | | | # #-#-#-...
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--- Day 7: The Treachery of Whales --- A giant whale has decided your submarine is its next meal, and it's much faster than you are. There's nowhere to run! Suddenly, a swarm of crabs (each in its own tiny submarine - it's too deep for them otherwise) zooms in to rescue you! They seem to be preparing to blast a hole i...
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--- Day 10: Hoof It --- You all arrive at a Lava Production Facility on a floating island in the sky. As the others begin to search the massive industrial complex, you feel a small nose boop your leg and look down to discover a reindeer wearing a hard hat. The reindeer is holding a book titled "Lava Island Hiking Guid...
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--- Day 3: Perfectly Spherical Houses in a Vacuum --- Santa is delivering presents to an infinite two-dimensional grid of houses. He begins by delivering a present to the house at his starting location, and then an elf at the North Pole calls him via radio and tells him where to move next. Moves are always exactly one...
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--- Day 2: 1202 Program Alarm --- On the way to your gravity assist around the Moon, your ship computer beeps angrily about a "1202 program alarm". On the radio, an Elf is already explaining how to handle the situation: "Don't worry, that's perfectly norma--" The ship computer bursts into flames. You notify the Elves ...
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--- Day 12: JSAbacusFramework.io --- Santa's Accounting-Elves need help balancing the books after a recent order. Unfortunately, their accounting software uses a peculiar storage format. That's where you come in. They have a JSON document which contains a variety of things: arrays ([1,2,3]), objects ({"a":1, "b":2}), ...
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--- Day 25: The Halting Problem --- Following the twisty passageways deeper and deeper into the CPU, you finally reach the core of the computer. Here, in the expansive central chamber, you find a grand apparatus that fills the entire room, suspended nanometers above your head. You had always imagined CPUs to be noisy,...
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--- Day 14: Chocolate Charts --- You finally have a chance to look at all of the produce moving around. Chocolate, cinnamon, mint, chili peppers, nutmeg, vanilla... the Elves must be growing these plants to make hot chocolate! As you realize this, you hear a conversation in the distance. When you go to investigate, you...
75
--- Day 19: Monster Messages --- You land in an airport surrounded by dense forest. As you walk to your high-speed train, the Elves at the Mythical Information Bureau contact you again. They think their satellite has collected an image of a sea monster! Unfortunately, the connection to the satellite is having problems,...
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--- Day 15: Timing is Everything --- The halls open into an interior plaza containing a large kinetic sculpture. The sculpture is in a sealed enclosure and seems to involve a set of identical spherical capsules that are carried to the top and allowed to bounce through the maze of spinning pieces. Part of the sculpture...
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--- Day 15: Chiton --- You've almost reached the exit of the cave, but the walls are getting closer together. Your submarine can barely still fit, though; the main problem is that the walls of the cave are covered in chitons, and it would be best not to bump any of them. The cavern is large, but has a very low ceiling...
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--- Day 9: Mirage Maintenance --- You ride the camel through the sandstorm and stop where the ghost's maps told you to stop. The sandstorm subsequently subsides, somehow seeing you standing at an oasis! The camel goes to get some water and you stretch your neck. As you look up, you discover what must be yet another gi...
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--- Day 20: Jurassic Jigsaw --- The high-speed train leaves the forest and quickly carries you south. You can even see a desert in the distance! Since you have some spare time, you might as well see if there was anything interesting in the image the Mythical Information Bureau satellite captured. After decoding the sa...
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--- Day 3: Crossed Wires --- The gravity assist was successful, and you're well on your way to the Venus refuelling station. During the rush back on Earth, the fuel management system wasn't completely installed, so that's next on the priority list. Opening the front panel reveals a jumble of wires. Specifically, two w...
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--- Day 9: Marble Mania --- You talk to the Elves while you wait for your navigation system to initialize. To pass the time, they introduce you to their favorite marble game. The Elves play this game by taking turns arranging the marbles in a circle according to very particular rules. The marbles are numbered starting...
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--- Day 13: Care Package --- As you ponder the solitude of space and the ever-increasing three-hour roundtrip for messages between you and Earth, you notice that the Space Mail Indicator Light is blinking. To help keep you sane, the Elves have sent you a care package. It's a new game for the ship's arcade cabinet! Unf...
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--- Day 18: Lavaduct Lagoon --- Thanks to your efforts, the machine parts factory is one of the first factories up and running since the lavafall came back. However, to catch up with the large backlog of parts requests, the factory will also need a large supply of lava for a while; the Elves have already started creati...
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--- Day 19: An Elephant Named Joseph --- The Elves contact you over a highly secure emergency channel. Back at the North Pole, the Elves are busy misunderstanding White Elephant parties. Each Elf brings a present. They all sit in a circle, numbered starting with position 1. Then, starting with the first Elf, they take...
85
--- Day 1: Historian Hysteria --- The Chief Historian is always present for the big Christmas sleigh launch, but nobody has seen him in months! Last anyone heard, he was visiting locations that are historically significant to the North Pole; a group of Senior Historians has asked you to accompany them as they check the...
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--- Day 11: Plutonian Pebbles --- The ancient civilization on Pluto was known for its ability to manipulate spacetime, and while The Historians explore their infinite corridors, you've noticed a strange set of physics-defying stones. At first glance, they seem like normal stones: they're arranged in a perfectly straig...
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--- Day 10: Hoof It --- You all arrive at a Lava Production Facility on a floating island in the sky. As the others begin to search the massive industrial complex, you feel a small nose boop your leg and look down to discover a reindeer wearing a hard hat. The reindeer is holding a book titled "Lava Island Hiking Guid...
88
--- Day 5: Hydrothermal Venture --- You come across a field of hydrothermal vents on the ocean floor! These vents constantly produce large, opaque clouds, so it would be best to avoid them if possible. They tend to form in lines; the submarine helpfully produces a list of nearby lines of vents (your puzzle input) for ...
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--- Day 6: Tuning Trouble --- The preparations are finally complete; you and the Elves leave camp on foot and begin to make your way toward the star fruit grove. As you move through the dense undergrowth, one of the Elves gives you a handheld device. He says that it has many fancy features, but the most important one ...
90
--- Day 19: Beacon Scanner --- As your probe drifted down through this area, it released an assortment of beacons and scanners into the water. It's difficult to navigate in the pitch black open waters of the ocean trench, but if you can build a map of the trench using data from the scanners, you should be able to safel...
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--- Day 19: Linen Layout --- Today, The Historians take you up to the hot springs on Gear Island! Very suspiciously, absolutely nothing goes wrong as they begin their careful search of the vast field of helixes. Could this finally be your chance to visit the onsen next door? Only one way to find out. After a brief co...
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--- Day 11: Hex Ed --- Crossing the bridge, you've barely reached the other side of the stream when a program comes up to you, clearly in distress. "It's my child process," she says, "he's gotten lost in an infinite grid!" Fortunately for her, you have plenty of experience with infinite grids. Unfortunately for you, ...
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--- Day 8: Space Image Format --- The Elves' spirits are lifted when they realize you have an opportunity to reboot one of their Mars rovers, and so they are curious if you would spend a brief sojourn on Mars. You land your ship near the rover. When you reach the rover, you discover that it's already in the process of...
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--- Day 17: Pyroclastic Flow --- Your handheld device has located an alternative exit from the cave for you and the elephants. The ground is rumbling almost continuously now, but the strange valves bought you some time. It's definitely getting warmer in here, though. The tunnels eventually open into a very tall, narro...
95
--- Day 21: Allergen Assessment --- You reach the train's last stop and the closest you can get to your vacation island without getting wet. There aren't even any boats here, but nothing can stop you now: you build a raft. You just need a few days' worth of food for your journey. You don't speak the local language, so...
96
--- Day 6: Wait For It --- The ferry quickly brings you across Island Island. After asking around, you discover that there is indeed normally a large pile of sand somewhere near here, but you don't see anything besides lots of water and the small island where the ferry has docked. As you try to figure out what to do n...
97
--- Day 14: Reindeer Olympics --- This year is the Reindeer Olympics! Reindeer can fly at high speeds, but must rest occasionally to recover their energy. Santa would like to know which of his reindeer is fastest, and so he has them race. Reindeer can only either be flying (always at their top speed) or resting (not m...
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--- Day 14: Disk Defragmentation --- Suddenly, a scheduled job activates the system's disk defragmenter. Were the situation different, you might sit and watch it for a while, but today, you just don't have that kind of time. It's soaking up valuable system resources that are needed elsewhere, and so the only option is ...
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