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| #ifndef AGG_MATH_INCLUDED |
| #define AGG_MATH_INCLUDED |
|
|
| #include <math.h> |
| #include "agg_basics.h" |
|
|
| namespace agg |
| { |
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| |
| |
| const double vertex_dist_epsilon = 1e-14; |
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| |
| |
| const double intersection_epsilon = 1.0e-30; |
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| |
| AGG_INLINE double cross_product(double x1, double y1, |
| double x2, double y2, |
| double x, double y) |
| { |
| return (x - x2) * (y2 - y1) - (y - y2) * (x2 - x1); |
| } |
|
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| |
| AGG_INLINE bool point_in_triangle(double x1, double y1, |
| double x2, double y2, |
| double x3, double y3, |
| double x, double y) |
| { |
| bool cp1 = cross_product(x1, y1, x2, y2, x, y) < 0.0; |
| bool cp2 = cross_product(x2, y2, x3, y3, x, y) < 0.0; |
| bool cp3 = cross_product(x3, y3, x1, y1, x, y) < 0.0; |
| return cp1 == cp2 && cp2 == cp3 && cp3 == cp1; |
| } |
|
|
| |
| AGG_INLINE double calc_distance(double x1, double y1, double x2, double y2) |
| { |
| double dx = x2-x1; |
| double dy = y2-y1; |
| return sqrt(dx * dx + dy * dy); |
| } |
|
|
| |
| AGG_INLINE double calc_sq_distance(double x1, double y1, double x2, double y2) |
| { |
| double dx = x2-x1; |
| double dy = y2-y1; |
| return dx * dx + dy * dy; |
| } |
|
|
| |
| AGG_INLINE double calc_line_point_distance(double x1, double y1, |
| double x2, double y2, |
| double x, double y) |
| { |
| double dx = x2-x1; |
| double dy = y2-y1; |
| double d = sqrt(dx * dx + dy * dy); |
| if(d < vertex_dist_epsilon) |
| { |
| return calc_distance(x1, y1, x, y); |
| } |
| return ((x - x2) * dy - (y - y2) * dx) / d; |
| } |
|
|
| |
| AGG_INLINE double calc_segment_point_u(double x1, double y1, |
| double x2, double y2, |
| double x, double y) |
| { |
| double dx = x2 - x1; |
| double dy = y2 - y1; |
|
|
| if(dx == 0 && dy == 0) |
| { |
| return 0; |
| } |
|
|
| double pdx = x - x1; |
| double pdy = y - y1; |
|
|
| return (pdx * dx + pdy * dy) / (dx * dx + dy * dy); |
| } |
|
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| |
| AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1, |
| double x2, double y2, |
| double x, double y, |
| double u) |
| { |
| if(u <= 0) |
| { |
| return calc_sq_distance(x, y, x1, y1); |
| } |
| else |
| if(u >= 1) |
| { |
| return calc_sq_distance(x, y, x2, y2); |
| } |
| return calc_sq_distance(x, y, x1 + u * (x2 - x1), y1 + u * (y2 - y1)); |
| } |
|
|
| |
| AGG_INLINE double calc_segment_point_sq_distance(double x1, double y1, |
| double x2, double y2, |
| double x, double y) |
| { |
| return |
| calc_segment_point_sq_distance( |
| x1, y1, x2, y2, x, y, |
| calc_segment_point_u(x1, y1, x2, y2, x, y)); |
| } |
|
|
| |
| AGG_INLINE bool calc_intersection(double ax, double ay, double bx, double by, |
| double cx, double cy, double dx, double dy, |
| double* x, double* y) |
| { |
| double num = (ay-cy) * (dx-cx) - (ax-cx) * (dy-cy); |
| double den = (bx-ax) * (dy-cy) - (by-ay) * (dx-cx); |
| if(fabs(den) < intersection_epsilon) return false; |
| double r = num / den; |
| *x = ax + r * (bx-ax); |
| *y = ay + r * (by-ay); |
| return true; |
| } |
|
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| |
| AGG_INLINE bool intersection_exists(double x1, double y1, double x2, double y2, |
| double x3, double y3, double x4, double y4) |
| { |
| |
| |
| double dx1 = x2 - x1; |
| double dy1 = y2 - y1; |
| double dx2 = x4 - x3; |
| double dy2 = y4 - y3; |
| return ((x3 - x2) * dy1 - (y3 - y2) * dx1 < 0.0) != |
| ((x4 - x2) * dy1 - (y4 - y2) * dx1 < 0.0) && |
| ((x1 - x4) * dy2 - (y1 - y4) * dx2 < 0.0) != |
| ((x2 - x4) * dy2 - (y2 - y4) * dx2 < 0.0); |
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| } |
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| |
| AGG_INLINE void calc_orthogonal(double thickness, |
| double x1, double y1, |
| double x2, double y2, |
| double* x, double* y) |
| { |
| double dx = x2 - x1; |
| double dy = y2 - y1; |
| double d = sqrt(dx*dx + dy*dy); |
| *x = thickness * dy / d; |
| *y = -thickness * dx / d; |
| } |
|
|
| |
| AGG_INLINE void dilate_triangle(double x1, double y1, |
| double x2, double y2, |
| double x3, double y3, |
| double *x, double* y, |
| double d) |
| { |
| double dx1=0.0; |
| double dy1=0.0; |
| double dx2=0.0; |
| double dy2=0.0; |
| double dx3=0.0; |
| double dy3=0.0; |
| double loc = cross_product(x1, y1, x2, y2, x3, y3); |
| if(fabs(loc) > intersection_epsilon) |
| { |
| if(cross_product(x1, y1, x2, y2, x3, y3) > 0.0) |
| { |
| d = -d; |
| } |
| calc_orthogonal(d, x1, y1, x2, y2, &dx1, &dy1); |
| calc_orthogonal(d, x2, y2, x3, y3, &dx2, &dy2); |
| calc_orthogonal(d, x3, y3, x1, y1, &dx3, &dy3); |
| } |
| *x++ = x1 + dx1; *y++ = y1 + dy1; |
| *x++ = x2 + dx1; *y++ = y2 + dy1; |
| *x++ = x2 + dx2; *y++ = y2 + dy2; |
| *x++ = x3 + dx2; *y++ = y3 + dy2; |
| *x++ = x3 + dx3; *y++ = y3 + dy3; |
| *x++ = x1 + dx3; *y++ = y1 + dy3; |
| } |
|
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| |
| AGG_INLINE double calc_triangle_area(double x1, double y1, |
| double x2, double y2, |
| double x3, double y3) |
| { |
| return (x1*y2 - x2*y1 + x2*y3 - x3*y2 + x3*y1 - x1*y3) * 0.5; |
| } |
|
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| |
| template<class Storage> double calc_polygon_area(const Storage& st) |
| { |
| unsigned i; |
| double sum = 0.0; |
| double x = st[0].x; |
| double y = st[0].y; |
| double xs = x; |
| double ys = y; |
|
|
| for(i = 1; i < st.size(); i++) |
| { |
| const typename Storage::value_type& v = st[i]; |
| sum += x * v.y - y * v.x; |
| x = v.x; |
| y = v.y; |
| } |
| return (sum + x * ys - y * xs) * 0.5; |
| } |
|
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| |
| |
| extern int16u g_sqrt_table[1024]; |
| extern int8 g_elder_bit_table[256]; |
|
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| |
| |
| #if defined(_MSC_VER) |
| #pragma warning(push) |
| #pragma warning(disable : 4035) |
| #endif |
| AGG_INLINE unsigned fast_sqrt(unsigned val) |
| { |
| #if defined(_M_IX86) && defined(_MSC_VER) && !defined(AGG_NO_ASM) |
| |
| |
| |
| |
| __asm |
| { |
| mov ebx, val |
| mov edx, 11 |
| bsr ecx, ebx |
| sub ecx, 9 |
| jle less_than_9_bits |
| shr ecx, 1 |
| adc ecx, 0 |
| sub edx, ecx |
| shl ecx, 1 |
| shr ebx, cl |
| less_than_9_bits: |
| xor eax, eax |
| mov ax, g_sqrt_table[ebx*2] |
| mov ecx, edx |
| shr eax, cl |
| } |
| #else |
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| unsigned t = val; |
| int bit=0; |
| unsigned shift = 11; |
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| bit = t >> 24; |
| if(bit) |
| { |
| bit = g_elder_bit_table[bit] + 24; |
| } |
| else |
| { |
| bit = (t >> 16) & 0xFF; |
| if(bit) |
| { |
| bit = g_elder_bit_table[bit] + 16; |
| } |
| else |
| { |
| bit = (t >> 8) & 0xFF; |
| if(bit) |
| { |
| bit = g_elder_bit_table[bit] + 8; |
| } |
| else |
| { |
| bit = g_elder_bit_table[t]; |
| } |
| } |
| } |
|
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| |
| bit -= 9; |
| if(bit > 0) |
| { |
| bit = (bit >> 1) + (bit & 1); |
| shift -= bit; |
| val >>= (bit << 1); |
| } |
| return g_sqrt_table[val] >> shift; |
| #endif |
| } |
| #if defined(_MSC_VER) |
| #pragma warning(pop) |
| #endif |
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| inline double besj(double x, int n) |
| { |
| if(n < 0) |
| { |
| return 0; |
| } |
| double d = 1E-6; |
| double b = 0; |
| if(fabs(x) <= d) |
| { |
| if(n != 0) return 0; |
| return 1; |
| } |
| double b1 = 0; |
| |
| int m1 = (int)fabs(x) + 6; |
| if(fabs(x) > 5) |
| { |
| m1 = (int)(fabs(1.4 * x + 60 / x)); |
| } |
| int m2 = (int)(n + 2 + fabs(x) / 4); |
| if (m1 > m2) |
| { |
| m2 = m1; |
| } |
| |
| |
| for(;;) |
| { |
| double c3 = 0; |
| double c2 = 1E-30; |
| double c4 = 0; |
| int m8 = 1; |
| if (m2 / 2 * 2 == m2) |
| { |
| m8 = -1; |
| } |
| int imax = m2 - 2; |
| for (int i = 1; i <= imax; i++) |
| { |
| double c6 = 2 * (m2 - i) * c2 / x - c3; |
| c3 = c2; |
| c2 = c6; |
| if(m2 - i - 1 == n) |
| { |
| b = c6; |
| } |
| m8 = -1 * m8; |
| if (m8 > 0) |
| { |
| c4 = c4 + 2 * c6; |
| } |
| } |
| double c6 = 2 * c2 / x - c3; |
| if(n == 0) |
| { |
| b = c6; |
| } |
| c4 += c6; |
| b /= c4; |
| if(fabs(b - b1) < d) |
| { |
| return b; |
| } |
| b1 = b; |
| m2 += 3; |
| } |
| } |
|
|
| } |
|
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|
|
| #endif |
|
|