| |
| |
| |
| |
|
|
| function easeInSine(x: number): number { |
| return 1 - cos((x * PI) / 2); |
| } |
|
|
| function easeOutSine(x: number): number { |
| return sin((x * PI) / 2); |
| } |
|
|
| function easeInOutSine(x: number): number { |
| return -(cos(PI * x) - 1) / 2; |
| } |
|
|
|
|
| function easeInQuad(x: number): number { |
| return x * x; |
| } |
|
|
| function easeOutQuad(x: number): number { |
| return 1 - (1 - x) * (1 - x); |
| } |
|
|
| function easeInOutQuad(x: number): number { |
| return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2; |
| } |
|
|
|
|
| function easeInCubic(x: number): number { |
| return x * x * x; |
| } |
|
|
| function easeOutCubic(x: number): number { |
| return 1 - pow(1 - x, 3); |
| } |
|
|
| function easeInOutCubic(x: number): number { |
| return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2; |
| } |
|
|
|
|
| function easeInQuart(x: number): number { |
| return x * x * x * x; |
| } |
|
|
| function easeOutQuart(x: number): number { |
| return 1 - pow(1 - x, 4); |
| } |
|
|
| function easeInOutQuart(x: number): number { |
| return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2; |
| } |
|
|
|
|
| function easeInQuint(x: number): number { |
| return x * x * x * x * x; |
| } |
|
|
| function easeOutQuint(x: number): number { |
| return 1 - pow(1 - x, 5); |
| } |
|
|
| function easeInOutQuint(x: number): number { |
| return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2; |
| } |
|
|
|
|
| function easeInExpo(x: number): number { |
| return x === 0 ? 0 : pow(2, 10 * x - 10); |
| } |
|
|
| function easeOutExpo(x: number): number { |
| return x === 1 ? 1 : 1 - pow(2, -10 * x); |
| } |
|
|
| function easeInOutExpo(x: number): number { |
| return x === 0 |
| ? 0 |
| : x === 1 |
| ? 1 |
| : x < 0.5 ? pow(2, 20 * x - 10) / 2 |
| : (2 - pow(2, -20 * x + 10)) / 2; |
| } |
|
|
|
|
| function easeInCirc(x: number): number { |
| return 1 - sqrt(1 - pow(x, 2)); |
| } |
|
|
| function easeOutCirc(x: number): number { |
| return sqrt(1 - pow(x - 1, 2)); |
| } |
|
|
| function easeInOutCirc(x: number): number { |
| return x < 0.5 |
| ? (1 - sqrt(1 - pow(2 * x, 2))) / 2 |
| : (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2; |
| } |
|
|
|
|
| function easeInBack(x: number): number { |
| const c1 = 1.70158; |
| const c3 = c1 + 1; |
|
|
| return c3 * x * x * x - c1 * x * x; |
| } |
|
|
| function easeOutBack(x: number): number { |
| const c1 = 1.70158; |
| const c3 = c1 + 1; |
|
|
| return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2); |
| } |
|
|
| function easeInOutBack(x: number): number { |
| const c1 = 1.70158; |
| const c2 = c1 * 1.525; |
|
|
| return x < 0.5 |
| ? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 |
| : (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2; |
| } |
|
|
|
|
| function easeInElastic(x: number): number { |
| const c4 = (2 * Math.PI) / 3; |
|
|
| return x === 0 |
| ? 0 |
| : x === 1 |
| ? 1 |
| : -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4); |
| } |
|
|
| function easeOutElastic(x: number): number { |
| const c4 = (2 * Math.PI) / 3; |
|
|
| return x === 0 |
| ? 0 |
| : x === 1 |
| ? 1 |
| : pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1; |
| } |
|
|
| function easeInOutElastic(x: number): number { |
| const c5 = (2 * Math.PI) / 4.5; |
|
|
| return x === 0 |
| ? 0 |
| : x === 1 |
| ? 1 |
| : x < 0.5 |
| ? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2 |
| : (pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5)) / 2 + 1; |
|
|
| } |
|
|
|
|
| function easeInBounce(x: number): number { |
| return 1 - easeOutBounce(1 - x); |
| } |
|
|
| function easeOutBounce(x: number): number { |
| const n1 = 7.5625; |
| const d1 = 2.75; |
|
|
| if (x < 1 / d1) { |
| return n1 * x * x; |
| } else if (x < 2 / d1) { |
| return n1 * (x -= 1.5 / d1) * x + 0.75; |
| } else if (x < 2.5 / d1) { |
| return n1 * (x -= 2.25 / d1) * x + 0.9375; |
| } else { |
| return n1 * (x -= 2.625 / d1) * x + 0.984375; |
| } |
| } |
|
|
| function easeInOutBounce(x: number): number { |
| return x < 0.5 |
| ? (1 - easeOutBounce(1 - 2 * x)) / 2 |
| : (1 + easeOutBounce(2 * x - 1)) / 2; |
| } |
|
|
|
|
| const funcs = [ |
| easeInSine, easeOutSine, easeInOutSine, easeInQuad, easeOutQuad, easeInOutQuad, |
| easeInCubic, easeOutCubic, easeInOutCubic, easeInQuart, easeOutQuart, easeInOutQuart, |
| easeInQuint, easeOutQuint, easeInOutQuint, easeInExpo, easeOutExpo, easeInOutExpo, |
| easeInCirc, easeOutCirc, easeInOutCirc, easeInBack, easeOutBack, easeInOutBack, |
| easeInElastic, easeOutElastic, easeInOutElastic, easeInBounce, easeOutBounce, easeInOutBounce |
| ]; |
|
|
| const points = [ |
| 0.0, |
| 0.05, |
| 0.1, |
| 0.15, |
| 0.2, |
| 0.25, |
| 0.3, |
| 0.35, |
| 0.4, |
| 0.45, |
| 0.5, |
| 0.55, |
| 0.6, |
| 0.65, |
| 0.7, |
| 0.75, |
| 0.8, |
| 0.85, |
| 0.9, |
| 0.95, |
| 1.0 |
| ]; |
|
|
| let PI = Math.PI; |
| let cos = Math.cos; |
| let sin = Math.sin; |
| let pow = Math.pow; |
| let sqrt = Math.sqrt; |
|
|
| for (func of funcs) { |
| console.log(func.name); |
| let values = []; |
| for (point of points) { |
| values.push(func(point)); |
| } |
| console.log(values); |
| } |
|
|