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| """ |
| This script demonstrates how to create a rigid object and interact with it. |
| |
| .. code-block:: bash |
| |
| # Usage |
| ./isaaclab.sh -p scripts/tutorials/01_assets/run_rigid_object.py |
| |
| """ |
|
|
| """Launch Isaac Sim Simulator first.""" |
|
|
|
|
| import argparse |
|
|
| from isaaclab.app import AppLauncher |
|
|
| |
| parser = argparse.ArgumentParser(description="Tutorial on spawning and interacting with a rigid object.") |
| |
| AppLauncher.add_app_launcher_args(parser) |
| |
| args_cli = parser.parse_args() |
|
|
| |
| app_launcher = AppLauncher(args_cli) |
| simulation_app = app_launcher.app |
|
|
| """Rest everything follows.""" |
|
|
| import torch |
|
|
| import isaaclab.sim as sim_utils |
| import isaaclab.utils.math as math_utils |
| from isaaclab.assets import RigidObject, RigidObjectCfg |
| from isaaclab.sim import SimulationContext |
|
|
|
|
| def design_scene(): |
| """Designs the scene.""" |
| |
| cfg = sim_utils.GroundPlaneCfg() |
| cfg.func("/World/defaultGroundPlane", cfg) |
| |
| cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8)) |
| cfg.func("/World/Light", cfg) |
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| |
| |
| origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] |
| for i, origin in enumerate(origins): |
| sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) |
|
|
| |
| cone_cfg = RigidObjectCfg( |
| prim_path="/World/Origin.*/Cone", |
| spawn=sim_utils.ConeCfg( |
| radius=0.1, |
| height=0.2, |
| rigid_props=sim_utils.RigidBodyPropertiesCfg(), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2), |
| ), |
| init_state=RigidObjectCfg.InitialStateCfg(), |
| ) |
| cone_object = RigidObject(cfg=cone_cfg) |
|
|
| |
| scene_entities = {"cone": cone_object} |
| return scene_entities, origins |
|
|
|
|
| def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, RigidObject], origins: torch.Tensor): |
| """Runs the simulation loop.""" |
| |
| |
| |
| cone_object = entities["cone"] |
| |
| sim_dt = sim.get_physics_dt() |
| sim_time = 0.0 |
| count = 0 |
| |
| while simulation_app.is_running(): |
| |
| if count % 250 == 0: |
| |
| sim_time = 0.0 |
| count = 0 |
| |
| root_state = cone_object.data.default_root_state.clone() |
| |
| root_state[:, :3] += origins |
| root_state[:, :3] += math_utils.sample_cylinder( |
| radius=0.1, h_range=(0.25, 0.5), size=cone_object.num_instances, device=cone_object.device |
| ) |
| |
| cone_object.write_root_pose_to_sim(root_state[:, :7]) |
| cone_object.write_root_velocity_to_sim(root_state[:, 7:]) |
| |
| cone_object.reset() |
| print("----------------------------------------") |
| print("[INFO]: Resetting object state...") |
| |
| cone_object.write_data_to_sim() |
| |
| sim.step() |
| |
| sim_time += sim_dt |
| count += 1 |
| |
| cone_object.update(sim_dt) |
| |
| if count % 50 == 0: |
| print(f"Root position (in world): {cone_object.data.root_pos_w}") |
|
|
|
|
| def main(): |
| """Main function.""" |
| |
| sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) |
| sim = SimulationContext(sim_cfg) |
| |
| sim.set_camera_view(eye=[1.5, 0.0, 1.0], target=[0.0, 0.0, 0.0]) |
| |
| scene_entities, scene_origins = design_scene() |
| scene_origins = torch.tensor(scene_origins, device=sim.device) |
| |
| sim.reset() |
| |
| print("[INFO]: Setup complete...") |
| |
| run_simulator(sim, scene_entities, scene_origins) |
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|
|
| if __name__ == "__main__": |
| |
| main() |
| |
| simulation_app.close() |
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|