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| """ |
| This script demonstrates how to work with the deformable object and interact with it. |
| |
| .. code-block:: bash |
| |
| # Usage |
| ./isaaclab.sh -p scripts/tutorials/01_assets/run_deformable_object.py |
| |
| """ |
|
|
| """Launch Isaac Sim Simulator first.""" |
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|
|
| import argparse |
|
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| from isaaclab.app import AppLauncher |
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| |
| parser = argparse.ArgumentParser(description="Tutorial on interacting with a deformable object.") |
| |
| AppLauncher.add_app_launcher_args(parser) |
| |
| args_cli = parser.parse_args() |
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|
| |
| app_launcher = AppLauncher(args_cli) |
| simulation_app = app_launcher.app |
|
|
| """Rest everything follows.""" |
|
|
| import torch |
|
|
| import isaaclab.sim as sim_utils |
| import isaaclab.utils.math as math_utils |
| from isaaclab.assets import DeformableObject, DeformableObjectCfg |
| from isaaclab.sim import SimulationContext |
|
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|
|
| def design_scene(): |
| """Designs the scene.""" |
| |
| cfg = sim_utils.GroundPlaneCfg() |
| cfg.func("/World/defaultGroundPlane", cfg) |
| |
| cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8)) |
| cfg.func("/World/Light", cfg) |
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| |
| |
| origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] |
| for i, origin in enumerate(origins): |
| sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) |
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| |
| cfg = DeformableObjectCfg( |
| prim_path="/World/Origin.*/Cube", |
| spawn=sim_utils.MeshCuboidCfg( |
| size=(0.2, 0.2, 0.2), |
| deformable_props=sim_utils.DeformableBodyPropertiesCfg(rest_offset=0.0, contact_offset=0.001), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.5, 0.1, 0.0)), |
| physics_material=sim_utils.DeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5), |
| ), |
| init_state=DeformableObjectCfg.InitialStateCfg(pos=(0.0, 0.0, 1.0)), |
| debug_vis=True, |
| ) |
| cube_object = DeformableObject(cfg=cfg) |
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|
| |
| scene_entities = {"cube_object": cube_object} |
| return scene_entities, origins |
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|
|
|
| def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, DeformableObject], origins: torch.Tensor): |
| """Runs the simulation loop.""" |
| |
| |
| |
| cube_object = entities["cube_object"] |
| |
| sim_dt = sim.get_physics_dt() |
| sim_time = 0.0 |
| count = 0 |
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|
| |
| nodal_kinematic_target = cube_object.data.nodal_kinematic_target.clone() |
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|
| |
| while simulation_app.is_running(): |
| |
| if count % 250 == 0: |
| |
| sim_time = 0.0 |
| count = 0 |
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|
| |
| nodal_state = cube_object.data.default_nodal_state_w.clone() |
| |
| pos_w = torch.rand(cube_object.num_instances, 3, device=sim.device) * 0.1 + origins |
| quat_w = math_utils.random_orientation(cube_object.num_instances, device=sim.device) |
| nodal_state[..., :3] = cube_object.transform_nodal_pos(nodal_state[..., :3], pos_w, quat_w) |
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| |
| cube_object.write_nodal_state_to_sim(nodal_state) |
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| |
| nodal_kinematic_target[..., :3] = nodal_state[..., :3] |
| nodal_kinematic_target[..., 3] = 1.0 |
| cube_object.write_nodal_kinematic_target_to_sim(nodal_kinematic_target) |
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| |
| cube_object.reset() |
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| print("----------------------------------------") |
| print("[INFO]: Resetting object state...") |
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| nodal_kinematic_target[[0, 3], 0, 2] += 0.001 |
| |
| |
| nodal_kinematic_target[[0, 3], 0, 3] = 0.0 |
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| cube_object.write_nodal_kinematic_target_to_sim(nodal_kinematic_target) |
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| cube_object.write_data_to_sim() |
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| sim.step() |
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| sim_time += sim_dt |
| count += 1 |
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| cube_object.update(sim_dt) |
| |
| if count % 50 == 0: |
| print(f"Root position (in world): {cube_object.data.root_pos_w[:, :3]}") |
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|
|
| def main(): |
| """Main function.""" |
| |
| sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) |
| sim = SimulationContext(sim_cfg) |
| |
| sim.set_camera_view(eye=[3.0, 0.0, 1.0], target=[0.0, 0.0, 0.5]) |
| |
| scene_entities, scene_origins = design_scene() |
| scene_origins = torch.tensor(scene_origins, device=sim.device) |
| |
| sim.reset() |
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| print("[INFO]: Setup complete...") |
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| run_simulator(sim, scene_entities, scene_origins) |
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|
|
| if __name__ == "__main__": |
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| main() |
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| simulation_app.close() |
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|