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| """This script demonstrates how to spawn prims into the scene. |
| |
| .. code-block:: bash |
| |
| # Usage |
| ./isaaclab.sh -p scripts/tutorials/00_sim/spawn_prims.py |
| |
| """ |
|
|
| """Launch Isaac Sim Simulator first.""" |
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|
|
| import argparse |
|
|
| from isaaclab.app import AppLauncher |
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| |
| parser = argparse.ArgumentParser(description="Tutorial on spawning prims into the scene.") |
| |
| AppLauncher.add_app_launcher_args(parser) |
| |
| args_cli = parser.parse_args() |
| |
| app_launcher = AppLauncher(args_cli) |
| simulation_app = app_launcher.app |
|
|
| """Rest everything follows.""" |
|
|
| import isaaclab.sim as sim_utils |
| from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR |
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|
| def design_scene(): |
| """Designs the scene by spawning ground plane, light, objects and meshes from usd files.""" |
| |
| cfg_ground = sim_utils.GroundPlaneCfg() |
| cfg_ground.func("/World/defaultGroundPlane", cfg_ground) |
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|
| |
| cfg_light_distant = sim_utils.DistantLightCfg( |
| intensity=3000.0, |
| color=(0.75, 0.75, 0.75), |
| ) |
| cfg_light_distant.func("/World/lightDistant", cfg_light_distant, translation=(1, 0, 10)) |
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|
| |
| sim_utils.create_prim("/World/Objects", "Xform") |
| |
| cfg_cone = sim_utils.ConeCfg( |
| radius=0.15, |
| height=0.5, |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0)), |
| ) |
| cfg_cone.func("/World/Objects/Cone1", cfg_cone, translation=(-1.0, 1.0, 1.0)) |
| cfg_cone.func("/World/Objects/Cone2", cfg_cone, translation=(-1.0, -1.0, 1.0)) |
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|
| |
| cfg_cone_rigid = sim_utils.ConeCfg( |
| radius=0.15, |
| height=0.5, |
| rigid_props=sim_utils.RigidBodyPropertiesCfg(), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)), |
| ) |
| cfg_cone_rigid.func( |
| "/World/Objects/ConeRigid", cfg_cone_rigid, translation=(-0.2, 0.0, 2.0), orientation=(0.5, 0.0, 0.5, 0.0) |
| ) |
|
|
| |
| cfg_cuboid_deformable = sim_utils.MeshCuboidCfg( |
| size=(0.2, 0.5, 0.2), |
| deformable_props=sim_utils.DeformableBodyPropertiesCfg(), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0)), |
| physics_material=sim_utils.DeformableBodyMaterialCfg(), |
| ) |
| cfg_cuboid_deformable.func("/World/Objects/CuboidDeformable", cfg_cuboid_deformable, translation=(0.15, 0.0, 2.0)) |
|
|
| |
| cfg = sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Mounts/SeattleLabTable/table_instanceable.usd") |
| cfg.func("/World/Objects/Table", cfg, translation=(0.0, 0.0, 1.05)) |
|
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|
|
| def main(): |
| """Main function.""" |
|
|
| |
| sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device) |
| sim = sim_utils.SimulationContext(sim_cfg) |
| |
| sim.set_camera_view([2.0, 0.0, 2.5], [-0.5, 0.0, 0.5]) |
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| design_scene() |
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| sim.reset() |
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| print("[INFO]: Setup complete...") |
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|
| |
| while simulation_app.is_running(): |
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| sim.step() |
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|
|
| if __name__ == "__main__": |
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| main() |
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| simulation_app.close() |
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|