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| """This script demonstrates how to spawn multiple objects in multiple environments. |
| |
| .. code-block:: bash |
| |
| # Usage |
| ./isaaclab.sh -p scripts/demos/multi_asset.py --num_envs 2048 |
| |
| """ |
|
|
| from __future__ import annotations |
|
|
| """Launch Isaac Sim Simulator first.""" |
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|
|
|
| import argparse |
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|
| from isaaclab.app import AppLauncher |
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| |
| parser = argparse.ArgumentParser(description="Demo on spawning different objects in multiple environments.") |
| parser.add_argument("--num_envs", type=int, default=512, help="Number of environments to spawn.") |
| |
| AppLauncher.add_app_launcher_args(parser) |
| |
| args_cli = parser.parse_args() |
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|
| |
| app_launcher = AppLauncher(args_cli) |
| simulation_app = app_launcher.app |
|
|
| """Rest everything follows.""" |
|
|
| import random |
|
|
| from pxr import Gf, Sdf |
|
|
| import isaaclab.sim as sim_utils |
| from isaaclab.assets import ( |
| Articulation, |
| ArticulationCfg, |
| AssetBaseCfg, |
| RigidObject, |
| RigidObjectCfg, |
| RigidObjectCollection, |
| RigidObjectCollectionCfg, |
| ) |
| from isaaclab.scene import InteractiveScene, InteractiveSceneCfg |
| from isaaclab.sim import SimulationContext |
| from isaaclab.sim.utils.stage import get_current_stage |
| from isaaclab.utils import Timer, configclass |
| from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR |
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|
| from isaaclab_assets.robots.anymal import ANYDRIVE_3_LSTM_ACTUATOR_CFG |
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|
| def randomize_shape_color(prim_path_expr: str): |
| """Randomize the color of the geometry.""" |
| |
| stage = get_current_stage() |
| |
| prim_paths = sim_utils.find_matching_prim_paths(prim_path_expr) |
| |
| with Sdf.ChangeBlock(): |
| for prim_path in prim_paths: |
| |
| prim_spec = Sdf.CreatePrimInLayer(stage.GetRootLayer(), prim_path) |
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|
| |
| |
| |
| color_spec = prim_spec.GetAttributeAtPath(prim_path + "/geometry/material/Shader.inputs:diffuseColor") |
| color_spec.default = Gf.Vec3f(random.random(), random.random(), random.random()) |
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|
| @configclass |
| class MultiObjectSceneCfg(InteractiveSceneCfg): |
| """Configuration for a multi-object scene.""" |
|
|
| |
| ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg()) |
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|
| |
| dome_light = AssetBaseCfg( |
| prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) |
| ) |
|
|
| |
| object: RigidObjectCfg = RigidObjectCfg( |
| prim_path="/World/envs/env_.*/Object", |
| spawn=sim_utils.MultiAssetSpawnerCfg( |
| assets_cfg=[ |
| sim_utils.ConeCfg( |
| radius=0.3, |
| height=0.6, |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2), |
| ), |
| sim_utils.CuboidCfg( |
| size=(0.3, 0.3, 0.3), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0), metallic=0.2), |
| ), |
| sim_utils.SphereCfg( |
| radius=0.3, |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 1.0), metallic=0.2), |
| ), |
| ], |
| random_choice=True, |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| solver_position_iteration_count=4, solver_velocity_iteration_count=0 |
| ), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| ), |
| init_state=RigidObjectCfg.InitialStateCfg(pos=(0.0, 0.0, 2.0)), |
| ) |
|
|
| |
| object_collection: RigidObjectCollectionCfg = RigidObjectCollectionCfg( |
| rigid_objects={ |
| "object_A": RigidObjectCfg( |
| prim_path="/World/envs/env_.*/Object_A", |
| spawn=sim_utils.SphereCfg( |
| radius=0.1, |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0), metallic=0.2), |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| solver_position_iteration_count=4, solver_velocity_iteration_count=0 |
| ), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| ), |
| init_state=RigidObjectCfg.InitialStateCfg(pos=(0.0, -0.5, 2.0)), |
| ), |
| "object_B": RigidObjectCfg( |
| prim_path="/World/envs/env_.*/Object_B", |
| spawn=sim_utils.CuboidCfg( |
| size=(0.1, 0.1, 0.1), |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0), metallic=0.2), |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| solver_position_iteration_count=4, solver_velocity_iteration_count=0 |
| ), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| ), |
| init_state=RigidObjectCfg.InitialStateCfg(pos=(0.0, 0.5, 2.0)), |
| ), |
| "object_C": RigidObjectCfg( |
| prim_path="/World/envs/env_.*/Object_C", |
| spawn=sim_utils.ConeCfg( |
| radius=0.1, |
| height=0.3, |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(1.0, 0.0, 0.0), metallic=0.2), |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| solver_position_iteration_count=4, solver_velocity_iteration_count=0 |
| ), |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), |
| collision_props=sim_utils.CollisionPropertiesCfg(), |
| ), |
| init_state=RigidObjectCfg.InitialStateCfg(pos=(0.5, 0.0, 2.0)), |
| ), |
| } |
| ) |
|
|
| |
| robot: ArticulationCfg = ArticulationCfg( |
| prim_path="/World/envs/env_.*/Robot", |
| spawn=sim_utils.MultiUsdFileCfg( |
| usd_path=[ |
| f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd", |
| f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-D/anymal_d.usd", |
| ], |
| random_choice=True, |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| disable_gravity=False, |
| retain_accelerations=False, |
| linear_damping=0.0, |
| angular_damping=0.0, |
| max_linear_velocity=1000.0, |
| max_angular_velocity=1000.0, |
| max_depenetration_velocity=1.0, |
| ), |
| articulation_props=sim_utils.ArticulationRootPropertiesCfg( |
| enabled_self_collisions=True, solver_position_iteration_count=4, solver_velocity_iteration_count=0 |
| ), |
| activate_contact_sensors=True, |
| ), |
| init_state=ArticulationCfg.InitialStateCfg( |
| pos=(0.0, 0.0, 0.6), |
| joint_pos={ |
| ".*HAA": 0.0, |
| ".*F_HFE": 0.4, |
| ".*H_HFE": -0.4, |
| ".*F_KFE": -0.8, |
| ".*H_KFE": 0.8, |
| }, |
| ), |
| actuators={"legs": ANYDRIVE_3_LSTM_ACTUATOR_CFG}, |
| ) |
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|
|
| def run_simulator(sim: SimulationContext, scene: InteractiveScene): |
| """Runs the simulation loop.""" |
| |
| |
| rigid_object: RigidObject = scene["object"] |
| rigid_object_collection: RigidObjectCollection = scene["object_collection"] |
| robot: Articulation = scene["robot"] |
| |
| sim_dt = sim.get_physics_dt() |
| count = 0 |
| |
| while simulation_app.is_running(): |
| |
| if count % 250 == 0: |
| |
| count = 0 |
| |
| |
| root_state = rigid_object.data.default_root_state.clone() |
| root_state[:, :3] += scene.env_origins |
| rigid_object.write_root_pose_to_sim(root_state[:, :7]) |
| rigid_object.write_root_velocity_to_sim(root_state[:, 7:]) |
| |
| object_state = rigid_object_collection.data.default_object_state.clone() |
| object_state[..., :3] += scene.env_origins.unsqueeze(1) |
| rigid_object_collection.write_object_link_pose_to_sim(object_state[..., :7]) |
| rigid_object_collection.write_object_com_velocity_to_sim(object_state[..., 7:]) |
| |
| |
| root_state = robot.data.default_root_state.clone() |
| root_state[:, :3] += scene.env_origins |
| robot.write_root_pose_to_sim(root_state[:, :7]) |
| robot.write_root_velocity_to_sim(root_state[:, 7:]) |
| |
| joint_pos, joint_vel = robot.data.default_joint_pos.clone(), robot.data.default_joint_vel.clone() |
| robot.write_joint_state_to_sim(joint_pos, joint_vel) |
| |
| scene.reset() |
| print("[INFO]: Resetting scene state...") |
|
|
| |
| robot.set_joint_position_target(robot.data.default_joint_pos) |
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| scene.write_data_to_sim() |
| |
| sim.step() |
| |
| count += 1 |
| |
| scene.update(sim_dt) |
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|
|
| def main(): |
| """Main function.""" |
| |
| sim_cfg = sim_utils.SimulationCfg(dt=0.005, device=args_cli.device) |
| sim = SimulationContext(sim_cfg) |
| |
| sim.set_camera_view([2.5, 0.0, 4.0], [0.0, 0.0, 2.0]) |
|
|
| |
| scene_cfg = MultiObjectSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0, replicate_physics=False) |
| with Timer("[INFO] Time to create scene: "): |
| scene = InteractiveScene(scene_cfg) |
|
|
| with Timer("[INFO] Time to randomize scene: "): |
| |
| |
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| randomize_shape_color(scene_cfg.object.prim_path) |
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| sim.reset() |
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| print("[INFO]: Setup complete...") |
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| run_simulator(sim, scene) |
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|
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| if __name__ == "__main__": |
| |
| main() |
| |
| simulation_app.close() |
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|