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update arcade
3e10edb
#!/usr/bin/env python3
import argparse
import jax
import numpy as np
import pygame
import popgym_arcade
import popgym_arcade.registration
# Change these to play other games
def parse_args():
parser = argparse.ArgumentParser()
parser.add_argument(
"env", help="The env you want to play, for example BattleShipEasy"
)
parser.add_argument(
"--partial", "-p", help="Play the POMDP variant, else MDP", action="store_true"
)
parser.add_argument(
"--obs-size",
"-o",
help="Pixel size of observations, can be 128 or 256",
type=int,
default=256,
)
args = parser.parse_args()
assert (
args.env in popgym_arcade.registration.REGISTERED_ENVIRONMENTS
), f"Invalid env: {args.env}, must be in {popgym_arcade.registration.REGISTERED_ENVIRONMENTS}"
assert args.obs_size in [
128,
256,
], f"Invalid obs-size: {args.obs_size}, must be in [128, 256]"
return args
def to_surf(arr):
# Convert jax arry to pygame surface
return np.transpose(arr, (1, 0, 2))
def play(args):
# Create env env variant
env, env_params = popgym_arcade.make(
args.env, partial_obs=args.partial, obs_size=args.obs_size
)
# Vectorize and compile the env
env_reset = jax.jit(env.reset)
env_step = jax.jit(env.step)
# Initialize environment
key = jax.random.PRNGKey(0)
key, reset_key = jax.random.split(key)
observation, env_state = env_reset(reset_key, env_params)
done = False
# Pygame setup
pygame.init()
screen = pygame.display.set_mode((args.obs_size, args.obs_size))
clock = pygame.time.Clock()
running = True
# Convert numpy array to Pygame surface
print(observation.dtype)
surface = pygame.surfarray.make_surface(to_surf(observation))
# Action mappings (modify based on your environment's action space)
ACTION_MEANINGS = {
pygame.K_UP: 0,
pygame.K_DOWN: 1,
pygame.K_LEFT: 2,
pygame.K_RIGHT: 3,
pygame.K_SPACE: 4,
# Add more keys if needed
}
print("Controls: up, down, left, right, spacebar")
while running:
# Handle events
action = None
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key in ACTION_MEANINGS:
action = ACTION_MEANINGS[event.key]
# Render to screen
screen.blit(surface, (0, 0))
pygame.display.flip()
# Take action if key pressed
if action is not None:
key, step_key = jax.random.split(key)
observation, env_state, reward, done, info = env_step(
step_key, env_state, action, env_params
)
surface = pygame.surfarray.make_surface(to_surf(observation))
# Render to screen
if done:
print("Game over")
break
clock.tick(30) # Control FPS
pygame.quit()
def main():
args = parse_args()
play(args)
if __name__ == "__main__":
main()