| |
|
|
| import argparse |
|
|
| import jax |
| import numpy as np |
| import pygame |
|
|
| import popgym_arcade |
| import popgym_arcade.registration |
|
|
| |
|
|
|
|
| def parse_args(): |
| parser = argparse.ArgumentParser() |
| parser.add_argument( |
| "env", help="The env you want to play, for example BattleShipEasy" |
| ) |
| parser.add_argument( |
| "--partial", "-p", help="Play the POMDP variant, else MDP", action="store_true" |
| ) |
| parser.add_argument( |
| "--obs-size", |
| "-o", |
| help="Pixel size of observations, can be 128 or 256", |
| type=int, |
| default=256, |
| ) |
| args = parser.parse_args() |
|
|
| assert ( |
| args.env in popgym_arcade.registration.REGISTERED_ENVIRONMENTS |
| ), f"Invalid env: {args.env}, must be in {popgym_arcade.registration.REGISTERED_ENVIRONMENTS}" |
| assert args.obs_size in [ |
| 128, |
| 256, |
| ], f"Invalid obs-size: {args.obs_size}, must be in [128, 256]" |
| return args |
|
|
|
|
| def to_surf(arr): |
| |
| return np.transpose(arr, (1, 0, 2)) |
|
|
|
|
| def play(args): |
| |
| env, env_params = popgym_arcade.make( |
| args.env, partial_obs=args.partial, obs_size=args.obs_size |
| ) |
|
|
| |
| env_reset = jax.jit(env.reset) |
| env_step = jax.jit(env.step) |
|
|
| |
| key = jax.random.PRNGKey(0) |
| key, reset_key = jax.random.split(key) |
| observation, env_state = env_reset(reset_key, env_params) |
| done = False |
|
|
| |
| pygame.init() |
| screen = pygame.display.set_mode((args.obs_size, args.obs_size)) |
| clock = pygame.time.Clock() |
| running = True |
|
|
| |
| print(observation.dtype) |
| surface = pygame.surfarray.make_surface(to_surf(observation)) |
|
|
| |
| ACTION_MEANINGS = { |
| pygame.K_UP: 0, |
| pygame.K_DOWN: 1, |
| pygame.K_LEFT: 2, |
| pygame.K_RIGHT: 3, |
| pygame.K_SPACE: 4, |
| |
| } |
| print("Controls: up, down, left, right, spacebar") |
|
|
| while running: |
| |
| action = None |
| for event in pygame.event.get(): |
| if event.type == pygame.QUIT: |
| running = False |
| elif event.type == pygame.KEYDOWN: |
| if event.key in ACTION_MEANINGS: |
| action = ACTION_MEANINGS[event.key] |
|
|
| |
| screen.blit(surface, (0, 0)) |
| pygame.display.flip() |
|
|
| |
| if action is not None: |
| key, step_key = jax.random.split(key) |
| observation, env_state, reward, done, info = env_step( |
| step_key, env_state, action, env_params |
| ) |
| surface = pygame.surfarray.make_surface(to_surf(observation)) |
|
|
| |
| if done: |
| print("Game over") |
| break |
|
|
| clock.tick(30) |
|
|
| pygame.quit() |
|
|
|
|
| def main(): |
| args = parse_args() |
| play(args) |
|
|
|
|
| if __name__ == "__main__": |
| main() |
|
|