File size: 16,794 Bytes
4949db9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | """Shared physical-law criteria definitions — single source of truth.
Every module that needs law names, descriptions, or domain groupings should
import from here instead of defining its own copy.
"""
from __future__ import annotations
# ──────────────────────────────────────────────────────────────────────────────
# Full bilingual criteria (Chinese + English) — used by VLM evaluation prompts
# ──────────────────────────────────────────────────────────────────────────────
CRITERIA_EN: dict[str, str] = {
"gravity": "Do unsupported objects fall downward? Do thrown objects follow a curved trajectory? Does poured liquid fall with gravity?",
"inertia": "Do stationary objects remain still unless acted upon? Do moving objects maintain their motion unless stopped by friction, collision, or an obstacle?",
"momentum": "After collision, push, or pull, is the direction of motion reasonable? Ignore speed magnitude.",
"impenetrability": "Do objects maintain impenetrability — no passing through each other?",
"collision": "After impact, is there reasonable bounce/shatter/deformation? Does response match impact force?",
"material": "Does each material respond according to its properties? (glass shatters, rubber bounces, metal is rigid, cloth deforms softly, etc.)",
"buoyancy": "Do dense objects sink? Do wood/plastic float?",
"displacement": "When you add more liquid or put an object into it, does the liquid level rise in a realistic way? Does it overflow when full?",
"flow_dynamics": "Does the liquid's overall motion behave realistically over time — flowing along surfaces, spreading, draining naturally?",
"boundary_interaction": "When the liquid hits a boundary such as a rock face, container wall, or floor, does it respond realistically? Do local splash, rebound, or split patterns on impact look physically plausible?",
"fluid_continuity": "Does the liquid avoid disappearing or appearing out of nowhere? Small splashes that briefly break apart are okay.",
"reflection": "Does the reflection roughly match objects and colors in the scene, and avoid completely unrelated content?",
"shadow": "Are shadow directions consistent with light source? Do shadows move with objects?",
}
CRITERIA_ZH: dict[str, str] = {
"gravity": "无支撑的物体(固体或液体)是否向下掉落?抛出的物体轨迹是否呈弧线下落?倾倒的液体是否沿重力方向落下?",
"inertia": "静止物体是否保持静止?运动物体是否在没有摩擦、碰撞或障碍的情况下保持运动?",
"momentum": "碰撞、推或拉后,物体运动方向是否合理?忽略速度大小",
"impenetrability": "物体之间是否保持不可穿透,没有穿模?",
"collision": "物体撞击后是否有合理的反弹/碎裂/变形?撞击力度与响应程度是否匹配?",
"material": "每种材料的响应是否符合其属性?玻璃碎裂、橡胶弹回、金属坚硬、布料柔软变形。",
"buoyancy": "密度大于水的物体是否下沉?木头/塑料等是否浮于水面?",
"displacement": "当添加液体或物体浸入时,液面是否合理地上升?容器满后是否溢出?",
"flow_dynamics": "液体整体流动是否符合物理——沿表面流动、铺展、排出是否自然?",
"boundary_interaction": "液体撞击边界(如岩壁、杯壁、地面)时,局部交互是否合理?撞击后的飞溅、反弹或分流形态是否物理上可信?",
"fluid_continuity": "液体是否保持物理连续性与质量守恒——无不合理的断裂、消失或凭空生成?短暂飞溅分离可接受。",
"reflection": "镜子/光滑表面中的反射内容是否大致匹配场景中的物体和颜色,没有完全不相关的内容。",
"shadow": "阴影方向是否与光源位置一致?物体移动时阴影是否同步移动?",
}
# Backward-compatible alias — defaults to English
CRITERIA = CRITERIA_EN
# Re-export sub-question definitions (defined in evals/sub_questions.py)
from evals.sub_questions import SUB_QUESTIONS, SubQuestion # noqa: F401
from dataclasses import dataclass, field
# ──────────────────────────────────────────────────────────────────────────────
# Human-eval Rating Instrument — structured criteria for human annotators
# ──────────────────────────────────────────────────────────────────────────────
@dataclass
class HumanCriterion:
"""A single criterion in the human-eval rating instrument."""
key: str # e.g. "gravity"
code: str # e.g. "A1"
domain: str # e.g. "Solid-Body Mechanics"
name: str # e.g. "Gravity"
question: str # Full question text
note: str = "" # Optional guidance note
name_zh: str = "" # Chinese name
question_zh: str = "" # Chinese question text
note_zh: str = "" # Chinese guidance note
scale: list[int | str] = field(default_factory=lambda: [1, 2, 3, 4, 5, "N/A"])
HUMAN_CRITERIA: list[HumanCriterion] = [
# ── G. General ───────────────────────────────────────────────────────────
HumanCriterion(
key="persistence", code="G1", domain="General", name="Object Persistence",
question="To what extent do objects maintain consistent appearance, shape, and existence throughout the video?",
name_zh="物体持久性",
question_zh="物体在整个视频中在多大程度上保持了一致的外观、形状和存在?",
),
HumanCriterion(
key="PTV", code="G2", domain="General", name="Temporal Coherence",
question="To what extent does the temporal sequence of physical events follow a physically plausible order?",
note="Evaluate whether event ordering is logically consistent (e.g., objects break before scattering, liquid is poured before it flows).",
name_zh="时序连贯性",
question_zh="物理事件的时间顺序在多大程度上遵循了物理上合理的顺序?",
note_zh="例如,物体先碎裂再散开,液体先被倒出再流动。",
),
HumanCriterion(
key="SA", code="G3", domain="General", name="Prompt Alignment",
question="To what extent does the video content align with the text prompt?",
note="Evaluate whether the depicted scene, objects, actions, and overall narrative correspond to the prompt description.",
name_zh="提示词对齐",
question_zh="视频内容在多大程度上与文本提示词一致?",
note_zh="评估所描绘的场景、物体、动作和整体叙事是否与提示词描述相对应。",
),
# ── A. Solid-Body Mechanics ──────────────────────────────────────────────
HumanCriterion(
key="gravity", code="A1", domain="Solid-Body Mechanics", name="Gravity",
question="To what extent do objects and liquids move in accordance with gravity?",
note="e.g., unsupported objects fall downward, projectiles follow curved trajectories, poured liquids descend.",
name_zh="重力",
question_zh="物体和液体在多大程度上按照重力运动?",
note_zh="例如,无支撑的物体向下掉落,抛射物沿弧线轨迹运动,倾倒的液体向下流。",
),
HumanCriterion(
key="inertia", code="A2", domain="Solid-Body Mechanics", name="Inertia",
question="To what extent do objects maintain their state of motion — remaining stationary or continuing to move — in the absence of a plausible external force?",
note="Penalise significant spontaneous motion or unexplained stopping with no identifiable cause.",
name_zh="惯性",
question_zh="在没有合理外力的情况下,物体在多大程度上保持其运动状态——静止的保持静止,运动的继续运动?",
note_zh="对无明确原因的显著自发运动或无故停止予以扣分。",
),
HumanCriterion(
key="momentum", code="A3", domain="Solid-Body Mechanics", name="Momentum",
question="To what extent are post-collision directions of motion physically plausible?",
note="Evaluate direction only; ignore speed magnitude.",
name_zh="动量",
question_zh="碰撞后物体的运动方向在多大程度上是物理合理的?",
note_zh="仅评估方向;忽略速度大小。",
),
HumanCriterion(
key="impenetrability", code="A4", domain="Solid-Body Mechanics", name="Impenetrability",
question="To what extent do solid objects maintain impenetrability, avoiding passage through one another?",
name_zh="不可穿透性",
question_zh="固体物体在多大程度上保持不可穿透,避免相互穿过?",
),
HumanCriterion(
key="collision", code="A5", domain="Solid-Body Mechanics", name="Collision Response",
question="To what extent do objects exhibit physically plausible responses to impact, proportional to the applied force?",
note="e.g., bouncing, shattering, deforming.",
name_zh="碰撞响应",
question_zh="物体在多大程度上表现出与施加力成比例的物理合理碰撞响应?",
note_zh="例如,弹跳、碎裂、变形。",
),
HumanCriterion(
key="material", code="A6", domain="Solid-Body Mechanics", name="Material Properties",
question="To what extent do objects respond in ways consistent with their apparent material properties?",
note="e.g., glass shatters, rubber bounces, metal dents, fabric drapes.",
name_zh="材料属性",
question_zh="物体在多大程度上以符合其表观材料属性的方式做出响应?",
note_zh="例如,玻璃碎裂、橡胶弹跳、金属凹陷、布料垂坠。",
),
# ── B. Fluid Dynamics ────────────────────────────────────────────────────
HumanCriterion(
key="buoyancy", code="B1", domain="Fluid Dynamics", name="Buoyancy",
question="To what extent do objects sink or float in a manner consistent with their apparent density?",
name_zh="浮力",
question_zh="物体在多大程度上以符合其表观密度的方式下沉或漂浮?",
),
HumanCriterion(
key="displacement", code="B2", domain="Fluid Dynamics", name="Displacement",
question="When volume is added or an object is submerged, to what extent does the liquid level rise in a physically plausible manner?",
note="e.g., level rises proportionally; container overflows when full.",
name_zh="液面变化",
question_zh="当添加液体或物体浸入时,液面是否合理地上升?",
note_zh="例如,液面按比例上升;容器满时溢出。",
),
HumanCriterion(
key="flow_dynamics", code="B3", domain="Fluid Dynamics", name="Flow Dynamics",
question="To what extent does liquid flow along surfaces, spread, and drain in a physically plausible manner?",
note="Ignore brief splash details. Penalise unphysical acceleration, sudden stops, or unsupported uphill flow.",
name_zh="流体动力学",
question_zh="液体在多大程度上以物理合理的方式沿表面流动、铺展和排出?",
note_zh="忽略短暂飞溅细节。对非物理的加速、突然停止或无支撑的上坡流动予以扣分。",
),
HumanCriterion(
key="boundary_interaction", code="B4", domain="Fluid Dynamics", name="Boundary Interaction",
question="To what extent does liquid splash, rebound, or split in a physically plausible manner when hitting a boundary?",
note="e.g., container walls, rock faces, floors.",
name_zh="边界交互",
question_zh="液体撞击边界时,其飞溅、反弹或分流在多大程度上是物理合理的?",
note_zh="例如,容器壁、岩面、地面。",
),
HumanCriterion(
key="fluid_continuity", code="B5", domain="Fluid Dynamics", name="Fluid Continuity",
question="Does the liquid avoid disappearing or appearing out of nowhere?",
note="Small splashes that briefly break apart are okay.",
name_zh="流体连续性",
question_zh="液体在多大程度上避免了非物理的碎裂、消失或凭空生成?",
note_zh="短暂的、物理合理的飞溅分离可以接受。",
),
# ── C. Optical Physics ───────────────────────────────────────────────────
HumanCriterion(
key="reflection", code="C1", domain="Optical Physics", name="Reflection",
question="To what extent do reflective surfaces display content that is physically plausible given the surrounding scene?",
note="Evaluate whether reflected objects and colours broadly correspond to the scene. Do not require precise geometric mirroring.",
name_zh="反射",
question_zh="反射表面在多大程度上显示了与周围场景物理合理的内容?",
note_zh="评估反射的物体和颜色是否大致对应场景。不要求精确的几何镜像。",
),
HumanCriterion(
key="shadow", code="C2", domain="Optical Physics", name="Shadow",
question="To what extent are shadows physically plausible in their direction, placement, and movement relative to light sources and objects?",
name_zh="阴影",
question_zh="阴影的方向、位置和运动在多大程度上相对于光源和物体是物理合理的?",
),
]
#: Quick lookup by criterion key for human-eval criteria.
HUMAN_CRITERIA_BY_KEY: dict[str, HumanCriterion] = {c.key: c for c in HUMAN_CRITERIA}
def get_criteria_text(law_name: str) -> str:
"""Build full criteria text for a law, preferring HumanCriterion when available."""
criterion = HUMAN_CRITERIA_BY_KEY.get(law_name)
if criterion:
text = criterion.question
if criterion.note:
text += f" ({criterion.note})"
return text
return CRITERIA.get(law_name, "")
#: Domain grouping for human-eval criteria.
HUMAN_DOMAINS: dict[str, list[HumanCriterion]] = {}
for _c in HUMAN_CRITERIA:
HUMAN_DOMAINS.setdefault(_c.domain, []).append(_c)
#: Ordered list of all 13 physical laws (stable order for tabular reporting).
ALL_LAWS: list[str] = list(CRITERIA_EN.keys())
# ──────────────────────────────────────────────────────────────────────────────
# Domain → criteria-key groupings
# ──────────────────────────────────────────────────────────────────────────────
def _subs(keys: list[str]) -> list[tuple[str, str]]:
"""Return list of (key, bilingual_description) tuples for the given keys."""
return [(k, CRITERIA[k]) for k in keys]
#: "fluid" domain covers liquid behaviour only (not smoke, steam, or other gases).
#: Maps each physical domain to its list of (law_key, description) pairs.
DOMAIN_SUBSCORES: dict[str, list[tuple[str, str]]] = {
"mechanics": _subs(["gravity", "inertia", "momentum", "impenetrability", "collision", "material"]),
"collision": _subs(["collision", "impenetrability", "momentum", "material"]),
"gravity": _subs(["gravity", "inertia"]),
"buoyancy": _subs(["buoyancy", "displacement"]),
"fluid": _subs(["flow_dynamics", "boundary_interaction", "fluid_continuity"]),
"lighting": _subs(["reflection", "shadow"]),
}
|