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README.md
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@@ -3,4 +3,58 @@ license: apache-2.0
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language:
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- en
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---
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language:
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- en
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---
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# FastvideoWorldModel-MC
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This dataset contains short Minecraft (MineDojo) episodes. Each episode is a folder with a video and optional JSON action annotations.
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## File layout
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```text
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<dataset_root>/
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episode_<timestamp_utc>_w<worker_id>_<episode_index>_<run_name>/
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manifest.json
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video.mp4
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mg/
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mg_actions.json
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data.npz # optional (advanced users)
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```
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## `video.mp4`
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- H.264 (libx264)
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- FPS and resolution are recorded in `manifest.json` (`fps`, `image_size_hw` where `image_size_hw = [H, W]`)
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- The video has **96 frames**
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## `mg/mg_actions.json`
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Per-frame action annotations (one entry per timestep).
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Format:
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- Top-level: JSON object (dict)
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- Keys: `"0"` ... `"T-1"` (string timestep)
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- Value per timestep:
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- `action`: `List[int]` (raw MineDojo MultiDiscrete action vector)
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- `move_action`: `str` in `{ "", "W", "A", "S", "D", "WA", "WD", "SA", "SD" }`
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- `view_action`: `str` in `{ "", "up", "down", "left", "right", "up_left", "up_right", "down_left", "down_right" }`
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Notes:
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- `view_action` is derived from the per-frame yaw/pitch delta.
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- Convention: `dyaw > 0 => right`; `dpitch > 0 => down` (common Minecraft convention).
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## Advanced (Pro): `data.npz` (optional)
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Some episodes also include `data.npz` (created with `numpy.savez_compressed`). It contains **per-frame aligned** numpy arrays.
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Keys (all aligned to the video frames; typically `T = 96`):
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- `actions`: `int64`, shape `(T, D)`
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- raw MineDojo `MultiDiscrete` action vector per frame
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- `D` matches `len(manifest["action_nvec"])`
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- `positions`: `float32` (sometimes `float64`), shape `(T, 3)`
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- Minecraft world position `(x, y, z)`
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- `yaws`: `float32` (sometimes `float64`), shape `(T,)`
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- camera yaw in **degrees**
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- `pitches`: `float32` (sometimes `float64`), shape `(T,)`
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- camera pitch in **degrees**
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If you only need video + `mg_actions.json`, you can ignore `data.npz`.
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