| from __future__ import annotations |
|
|
| import argparse |
| import json |
| import random |
| import string |
| from collections import deque |
| from dataclasses import dataclass |
| from pathlib import Path |
| from typing import Dict, List, Set, Tuple |
|
|
| from PIL import Image, ImageDraw, ImageFont |
|
|
|
|
| |
| |
| |
|
|
| @dataclass |
| class MazeLayout: |
| rows: int |
| cols: int |
| vertical_walls: List[List[bool]] |
| horizontal_walls: List[List[bool]] |
| |
| openings: List[Tuple[str, int]] |
| |
| opening_cells: List[Tuple[str, int, int, int]] |
| |
| connected_indices: Tuple[int, int] |
| path_length: int |
|
|
|
|
| |
| |
| |
|
|
| def _generate_maze( |
| rng: random.Random, |
| rows: int, |
| cols: int, |
| ) -> Tuple[List[List[bool]], List[List[bool]]]: |
| """Return (vertical_walls, horizontal_walls). |
| |
| vertical_walls[r][c] = True → wall on the right side of cell (r, c) |
| horizontal_walls[r][c] = True → wall on the bottom of cell (r, c) |
| """ |
| visited = [[False] * cols for _ in range(rows)] |
| vertical_walls = [[True] * cols for _ in range(rows)] |
| horizontal_walls = [[True] * cols for _ in range(rows)] |
|
|
| def dfs(r: int, c: int) -> None: |
| visited[r][c] = True |
| directions = [(-1, 0), (1, 0), (0, -1), (0, 1)] |
| rng.shuffle(directions) |
| for dr, dc in directions: |
| nr, nc = r + dr, c + dc |
| if 0 <= nr < rows and 0 <= nc < cols and not visited[nr][nc]: |
| if dr == -1: |
| horizontal_walls[nr][nc] = False |
| elif dr == 1: |
| horizontal_walls[r][c] = False |
| elif dc == -1: |
| vertical_walls[nr][nc] = False |
| elif dc == 1: |
| vertical_walls[r][c] = False |
| dfs(nr, nc) |
|
|
| dfs(0, 0) |
| return vertical_walls, horizontal_walls |
|
|
|
|
| def _open_neighbors( |
| vertical_walls: List[List[bool]], |
| horizontal_walls: List[List[bool]], |
| rows: int, |
| cols: int, |
| r: int, |
| c: int, |
| ) -> List[Tuple[int, int]]: |
| neighbors: List[Tuple[int, int]] = [] |
| if r > 0 and not horizontal_walls[r - 1][c]: |
| neighbors.append((r - 1, c)) |
| if r < rows - 1 and not horizontal_walls[r][c]: |
| neighbors.append((r + 1, c)) |
| if c > 0 and not vertical_walls[r][c - 1]: |
| neighbors.append((r, c - 1)) |
| if c < cols - 1 and not vertical_walls[r][c]: |
| neighbors.append((r, c + 1)) |
| return neighbors |
|
|
|
|
| def _reachable( |
| vertical_walls: List[List[bool]], |
| horizontal_walls: List[List[bool]], |
| rows: int, |
| cols: int, |
| start: Tuple[int, int], |
| ) -> Set[Tuple[int, int]]: |
| queue: deque[Tuple[int, int]] = deque([start]) |
| seen: Set[Tuple[int, int]] = {start} |
| while queue: |
| r, c = queue.popleft() |
| for nr, nc in _open_neighbors(vertical_walls, horizontal_walls, rows, cols, r, c): |
| if (nr, nc) not in seen: |
| seen.add((nr, nc)) |
| queue.append((nr, nc)) |
| return seen |
|
|
|
|
| def _path_cells( |
| vertical_walls: List[List[bool]], |
| horizontal_walls: List[List[bool]], |
| rows: int, |
| cols: int, |
| start: Tuple[int, int], |
| goal: Tuple[int, int], |
| ) -> Set[Tuple[int, int]]: |
| """BFS path between start and goal; returns the set of cells on the path.""" |
| queue: deque[Tuple[int, int]] = deque([start]) |
| prev: Dict[Tuple[int, int], Tuple[int, int] | None] = {start: None} |
| while queue: |
| r, c = queue.popleft() |
| if (r, c) == goal: |
| break |
| for nr, nc in _open_neighbors(vertical_walls, horizontal_walls, rows, cols, r, c): |
| if (nr, nc) not in prev: |
| prev[(nr, nc)] = (r, c) |
| queue.append((nr, nc)) |
| if goal not in prev: |
| return set() |
| cells: Set[Tuple[int, int]] = set() |
| cur: Tuple[int, int] | None = goal |
| while cur is not None: |
| cells.add(cur) |
| cur = prev[cur] |
| return cells |
|
|
|
|
| def _opening_candidates(rows: int, cols: int, corner_buffer: int = 1) -> List[Tuple[str, int, int, int]]: |
| """(side, border_index, row, col) for each candidate opening.""" |
| candidates: List[Tuple[str, int, int, int]] = [] |
| for c in range(corner_buffer, cols - corner_buffer): |
| candidates.append(("top", c, 0, c)) |
| candidates.append(("bottom", c, rows - 1, c)) |
| for r in range(corner_buffer, rows - corner_buffer): |
| candidates.append(("left", r, r, 0)) |
| candidates.append(("right", r, r, cols - 1)) |
| return candidates |
|
|
|
|
| def _looks_natural( |
| vertical_walls: List[List[bool]], |
| horizontal_walls: List[List[bool]], |
| rows: int, |
| cols: int, |
| r: int, |
| c: int, |
| ) -> bool: |
| return len(_open_neighbors(vertical_walls, horizontal_walls, rows, cols, r, c)) >= 1 |
|
|
|
|
| def _isolate_decoy( |
| vertical_walls: List[List[bool]], |
| horizontal_walls: List[List[bool]], |
| rows: int, |
| cols: int, |
| rng: random.Random, |
| root: Tuple[int, int], |
| forbidden: Set[Tuple[int, int]], |
| min_size: int, |
| max_size: int, |
| ) -> Set[Tuple[int, int]]: |
| """Grow a compact subtree from root that avoids forbidden cells, then wall |
| it off so it forms an isolated dead-end region.""" |
| if root in forbidden: |
| return set() |
|
|
| queue: deque[Tuple[int, int]] = deque([root]) |
| subtree: Set[Tuple[int, int]] = {root} |
| max_depth = rows * cols |
|
|
| while queue and len(subtree) < max_size: |
| r, c = queue.popleft() |
| neighbors = _open_neighbors(vertical_walls, horizontal_walls, rows, cols, r, c) |
| rng.shuffle(neighbors) |
| for nr, nc in neighbors: |
| if (nr, nc) in subtree or (nr, nc) in forbidden: |
| continue |
| subtree.add((nr, nc)) |
| queue.append((nr, nc)) |
| if len(subtree) >= max_size: |
| break |
|
|
| if len(subtree) < min_size: |
| return set() |
|
|
| |
| for r, c in list(subtree): |
| if r > 0 and (r - 1, c) not in subtree: |
| horizontal_walls[r - 1][c] = True |
| if r < rows - 1 and (r + 1, c) not in subtree: |
| horizontal_walls[r][c] = True |
| if c > 0 and (r, c - 1) not in subtree: |
| vertical_walls[r][c - 1] = True |
| if c < cols - 1 and (r, c + 1) not in subtree: |
| vertical_walls[r][c] = True |
|
|
| return subtree |
|
|
|
|
| |
| |
| |
|
|
| def sample_layout( |
| rng: random.Random, |
| rows: int, |
| cols: int, |
| num_openings: int, |
| min_path_length_floor: int = 0, |
| ) -> MazeLayout: |
| """Generate a perfect maze and place border openings. |
| |
| Exactly two openings are connected through the maze interior; all others |
| lead to isolated dead-end pockets (decoys). The opening order is shuffled |
| so that the connected pair does not always occupy the first two label slots. |
| """ |
| vertical_walls, horizontal_walls = _generate_maze(rng, rows, cols) |
| border_cells = _opening_candidates(rows, cols, corner_buffer=1) |
| k = max(2, min(num_openings, len(border_cells))) |
|
|
| |
| min_path_len = max(min_path_length_floor, (rows * cols) // 3) |
| candidates: List[Tuple] = [] |
| for i in range(len(border_cells)): |
| for j in range(i + 1, len(border_cells)): |
| a, b = border_cells[i], border_cells[j] |
| path = _path_cells( |
| vertical_walls, horizontal_walls, rows, cols, |
| (a[2], a[3]), (b[2], b[3]), |
| ) |
| if len(path) >= min_path_len: |
| candidates.append((a, b, path)) |
|
|
| if candidates: |
| first, second, path = rng.choice(candidates) |
| else: |
| first, second = rng.sample(border_cells, 2) |
| path = _path_cells( |
| vertical_walls, horizontal_walls, rows, cols, |
| (first[2], first[3]), (second[2], second[3]), |
| ) |
|
|
| main_pair = [first, second] |
| forbidden: Set[Tuple[int, int]] = set(path) |
|
|
| |
| total = rows * cols |
| remaining = [ |
| cell for cell in border_cells |
| if cell not in main_pair |
| and (cell[2], cell[3]) not in path |
| and _looks_natural(vertical_walls, horizontal_walls, rows, cols, cell[2], cell[3]) |
| ] |
| rng.shuffle(remaining) |
|
|
| extras: List[Tuple[str, int, int, int]] = [] |
| for side, idx, r, c in remaining: |
| if len(extras) >= k - 2: |
| break |
| subtree = _isolate_decoy( |
| vertical_walls, horizontal_walls, rows, cols, rng, |
| (r, c), forbidden, |
| min_size=3, |
| max_size=max(12, (total * 3) // 5), |
| ) |
| if not subtree: |
| continue |
| extras.append((side, idx, r, c)) |
| forbidden.update(subtree) |
|
|
| |
| ra, ca = first[2], first[3] |
| rb, cb = second[2], second[3] |
| main_component = _reachable(vertical_walls, horizontal_walls, rows, cols, (ra, ca)) |
|
|
| if (rb, cb) not in main_component: |
| extras = [] |
| else: |
| valid_extras = [] |
| for side, idx, r, c in extras: |
| comp = _reachable(vertical_walls, horizontal_walls, rows, cols, (r, c)) |
| if (rb, cb) not in comp: |
| valid_extras.append((side, idx, r, c)) |
| extras = valid_extras |
|
|
| all_cells = main_pair + extras |
|
|
| |
| order = list(range(len(all_cells))) |
| rng.shuffle(order) |
| shuffled = [all_cells[i] for i in order] |
|
|
| conn_a = order.index(0) |
| conn_b = order.index(1) |
| if conn_a > conn_b: |
| conn_a, conn_b = conn_b, conn_a |
|
|
| return MazeLayout( |
| rows=rows, |
| cols=cols, |
| vertical_walls=vertical_walls, |
| horizontal_walls=horizontal_walls, |
| openings=[(side, idx) for (side, idx, _, _) in shuffled], |
| opening_cells=shuffled, |
| connected_indices=(conn_a, conn_b), |
| path_length=len(path), |
| ) |
|
|
|
|
| |
| |
| |
|
|
| def _carve_openings( |
| draw: ImageDraw.ImageDraw, |
| rows: int, |
| cols: int, |
| cell_size: int, |
| wall_width: int, |
| margin: int, |
| openings: List[Tuple[str, int]], |
| ) -> None: |
| x0, y0 = margin, margin |
| x1, y1 = margin + cols * cell_size, margin + rows * cell_size |
| opening_set = set(openings) |
|
|
| for c in range(cols): |
| if ("top", c) not in opening_set: |
| xs = margin + c * cell_size |
| draw.rectangle( |
| [xs - wall_width // 2, y0 - wall_width // 2, |
| xs + cell_size + (wall_width - 1) // 2, y0 + (wall_width - 1) // 2], |
| fill="black", |
| ) |
| if ("bottom", c) not in opening_set: |
| xs = margin + c * cell_size |
| draw.rectangle( |
| [xs - wall_width // 2, y1 - wall_width // 2, |
| xs + cell_size + (wall_width - 1) // 2, y1 + (wall_width - 1) // 2], |
| fill="black", |
| ) |
|
|
| for r in range(rows): |
| if ("left", r) not in opening_set: |
| ys = margin + r * cell_size |
| draw.rectangle( |
| [x0 - wall_width // 2, ys - wall_width // 2, |
| x0 + (wall_width - 1) // 2, ys + cell_size + (wall_width - 1) // 2], |
| fill="black", |
| ) |
| if ("right", r) not in opening_set: |
| ys = margin + r * cell_size |
| draw.rectangle( |
| [x1 - wall_width // 2, ys - wall_width // 2, |
| x1 + (wall_width - 1) // 2, ys + cell_size + (wall_width - 1) // 2], |
| fill="black", |
| ) |
|
|
|
|
| def _label_openings( |
| draw: ImageDraw.ImageDraw, |
| rows: int, |
| cols: int, |
| cell_size: int, |
| wall_width: int, |
| margin: int, |
| openings: List[Tuple[str, int]], |
| ) -> None: |
| if not openings: |
| return |
|
|
| x0, y0 = margin, margin |
| x1, y1 = margin + cols * cell_size, margin + rows * cell_size |
| img_w = cols * cell_size + 2 * margin |
| img_h = rows * cell_size + 2 * margin |
|
|
| try: |
| font = ImageFont.truetype("Arial.ttf", size=16) |
| except Exception: |
| try: |
| font = ImageFont.truetype("DejaVuSans.ttf", size=16) |
| except Exception: |
| font = ImageFont.load_default() |
|
|
| def measure(text: str) -> Tuple[float, float]: |
| if hasattr(draw, "textbbox"): |
| l, t, r, b = draw.textbbox((0, 0), text, font=font) |
| return r - l, b - t |
| if hasattr(font, "getbbox"): |
| l, t, r, b = font.getbbox(text) |
| return r - l, b - t |
| return font.getsize(text) |
|
|
| offset = wall_width + 4 |
|
|
| for i, (side, index) in enumerate(openings): |
| label = string.ascii_uppercase[i] |
| w, h = measure(label) |
|
|
| if side == "top": |
| col = max(0, min(cols - 1, index)) |
| cx = margin + col * cell_size + cell_size / 2 |
| x = cx - w / 2 |
| y = y0 - offset - h |
| elif side == "bottom": |
| col = max(0, min(cols - 1, index)) |
| cx = margin + col * cell_size + cell_size / 2 |
| x = cx - w / 2 |
| y = y1 + offset |
| elif side == "left": |
| row = max(0, min(rows - 1, index)) |
| cy = margin + row * cell_size + cell_size / 2 |
| x = x0 - offset - w |
| y = cy - h / 2 |
| elif side == "right": |
| row = max(0, min(rows - 1, index)) |
| cy = margin + row * cell_size + cell_size / 2 |
| x = x1 + offset |
| y = cy - h / 2 |
| else: |
| continue |
|
|
| x = max(0.0, min(float(img_w - w), x)) |
| y = max(0.0, min(float(img_h - h), y)) |
| draw.text((x, y), label, fill="black", font=font) |
|
|
|
|
| def render_sample( |
| out_path: Path, |
| layout: MazeLayout, |
| cell_size: int, |
| wall_width: int, |
| margin: int, |
| ) -> None: |
| if wall_width % 2 == 0: |
| wall_width += 1 |
|
|
| rows, cols = layout.rows, layout.cols |
| label_pad = max(16, wall_width * 2) |
| draw_margin = margin + label_pad |
|
|
| width = cols * cell_size + 2 * draw_margin |
| height = rows * cell_size + 2 * draw_margin |
|
|
| img = Image.new("RGB", (width, height), "white") |
| draw = ImageDraw.Draw(img) |
|
|
| _carve_openings(draw, rows, cols, cell_size, wall_width, draw_margin, layout.openings) |
| _label_openings(draw, rows, cols, cell_size, wall_width, draw_margin, layout.openings) |
|
|
| for r in range(rows): |
| for c in range(cols): |
| cx = draw_margin + c * cell_size |
| cy = draw_margin + r * cell_size |
|
|
| if layout.vertical_walls[r][c] and c != cols - 1: |
| x = cx + cell_size |
| draw.rectangle( |
| [x - wall_width // 2, cy - wall_width // 2, |
| x + (wall_width - 1) // 2, cy + cell_size + (wall_width - 1) // 2], |
| fill="black", |
| ) |
|
|
| if layout.horizontal_walls[r][c] and r != rows - 1: |
| y = cy + cell_size |
| draw.rectangle( |
| [cx - wall_width // 2, y - wall_width // 2, |
| cx + cell_size + (wall_width - 1) // 2, y + (wall_width - 1) // 2], |
| fill="black", |
| ) |
|
|
| img.save(out_path) |
|
|
|
|
| |
| |
| |
|
|
| def choose_difficulty(rows: int, cols: int, num_openings: int) -> str: |
| total = rows * cols |
| if total <= 100 and num_openings <= 3: |
| return "easy" |
| if total <= 256 and num_openings <= 5: |
| return "medium" |
| return "hard" |
|
|
|
|
| def build_record( |
| image_name: str, |
| layout: MazeLayout, |
| cell_size: int, |
| wall_width: int, |
| margin: int, |
| ) -> Dict[str, object]: |
| labels = [string.ascii_uppercase[i] for i in range(len(layout.openings))] |
| answer_a = labels[layout.connected_indices[0]] |
| answer_b = labels[layout.connected_indices[1]] |
|
|
| opening_details = [] |
| for i, (side, idx) in enumerate(layout.openings): |
| opening_details.append({ |
| "label": labels[i], |
| "side": side, |
| "index": idx, |
| "is_connected": i in layout.connected_indices, |
| }) |
|
|
| label_list = ", ".join(labels) |
| question = ( |
| f"The image shows a maze with {len(labels)} labeled openings on its border: " |
| f"{label_list}. Exactly one pair of openings is connected by a path through " |
| f"the maze; all other pairs are blocked by walls. " |
| f"Identify the connected pair. " |
| f"Trace passages carefully from each opening — a path exists only if you " |
| f"can travel from one opening to another through corridors without crossing " |
| f"any wall. Report the connected pair in alphabetical order, formatted as " |
| f"X-Y (for example, A-C). " |
| f"Provide your final answer enclosed in <answer>...</answer> tags." |
| ) |
|
|
| return { |
| "image": image_name, |
| "rows": layout.rows, |
| "cols": layout.cols, |
| "cell_size": cell_size, |
| "wall_width": wall_width, |
| "margin": margin, |
| "num_openings": len(layout.openings), |
| "openings": opening_details, |
| "connected_pair": [answer_a, answer_b], |
| "question": question, |
| "answer": f"{answer_a}-{answer_b}", |
| "path_length": layout.path_length, |
| "difficulty": choose_difficulty(layout.rows, layout.cols, len(layout.openings)), |
| } |
|
|
|
|
| |
| |
| |
|
|
| def ensure_output_dir(root: Path) -> Tuple[Path, Path]: |
| root.mkdir(parents=True, exist_ok=True) |
| images_dir = root / "images" |
| images_dir.mkdir(exist_ok=True) |
| return root, images_dir |
|
|
|
|
| def generate_dataset( |
| rng: random.Random, |
| count: int, |
| output_dir: Path, |
| images_dir: Path, |
| min_rows: int, |
| max_rows: int, |
| min_cols: int, |
| max_cols: int, |
| cell_size: int, |
| wall_width: int, |
| margin: int, |
| min_openings: int, |
| max_openings: int, |
| min_path_length_floor: int = 0, |
| ) -> None: |
| records: List[Dict[str, object]] = [] |
|
|
| for idx in range(count): |
| rows = rng.randint(min_rows, max_rows) |
| cols = rng.randint(min_cols, max_cols) |
| num_openings = rng.randint(min_openings, max_openings) |
|
|
| layout = sample_layout(rng, rows, cols, num_openings, |
| min_path_length_floor=min_path_length_floor) |
|
|
| image_name = f"maze_{idx:05d}.png" |
| render_sample(images_dir / image_name, layout, cell_size, wall_width, margin) |
| records.append(build_record(f"images/{image_name}", layout, cell_size, wall_width, margin)) |
|
|
| with (output_dir / "annotations.jsonl").open("w", encoding="utf-8") as fh: |
| for record in records: |
| fh.write(json.dumps(record) + "\n") |
|
|
| data_json = { |
| "task": "maze", |
| "category": "sequential_traversal", |
| "count": len(records), |
| "items": [ |
| {"image": r["image"], "question": r["question"], "answer": r["answer"]} |
| for r in records |
| ], |
| } |
| (output_dir / "data.json").write_text(json.dumps(data_json, indent=2)) |
|
|
|
|
| |
| |
| |
|
|
| def parse_args() -> argparse.Namespace: |
| parser = argparse.ArgumentParser(description="Generate a maze puzzle dataset.") |
| parser.add_argument("--output-root", type=Path, default=".", help="Dataset root directory.") |
| parser.add_argument("--count", type=int, default=36) |
| parser.add_argument("--min-rows", type=int, default=8) |
| parser.add_argument("--max-rows", type=int, default=20) |
| parser.add_argument("--min-cols", type=int, default=8) |
| parser.add_argument("--max-cols", type=int, default=20) |
| parser.add_argument("--cell-size", type=int, default=32) |
| parser.add_argument("--wall-width", type=int, default=5) |
| parser.add_argument("--margin", type=int, default=8) |
| parser.add_argument("--min-openings", type=int, default=3) |
| parser.add_argument("--max-openings", type=int, default=6) |
| parser.add_argument("--seed", type=int, default=42) |
| parser.add_argument("--difficulty", type=int, default=5, |
| help="Integer difficulty >=0; scales maze size, openings, path length.") |
| return parser.parse_args() |
|
|
|
|
| def main() -> None: |
| args = parse_args() |
| rng = random.Random(args.seed) |
| output_dir, images_dir = ensure_output_dir(args.output_root) |
|
|
| d = max(0, int(args.difficulty)) |
| |
| |
| |
| |
| |
| |
| args.min_rows = args.max_rows = 10 + 2 * d |
| args.min_cols = args.max_cols = 10 + 2 * d |
| num_openings_val = min(10, 3 + d) |
| args.min_openings = num_openings_val |
| args.max_openings = num_openings_val |
| min_path_length_floor = 8 + 3 * d |
| args.wall_width = max(2, int(round(5 - 0.3 * d))) |
| dead_end_count = 3 * d |
|
|
| generate_dataset( |
| rng=rng, |
| count=args.count, |
| output_dir=output_dir, |
| images_dir=images_dir, |
| min_rows=args.min_rows, |
| max_rows=args.max_rows, |
| min_cols=args.min_cols, |
| max_cols=args.max_cols, |
| cell_size=args.cell_size, |
| wall_width=args.wall_width, |
| margin=args.margin, |
| min_openings=args.min_openings, |
| max_openings=args.max_openings, |
| min_path_length_floor=min_path_length_floor, |
| ) |
|
|
| print(f"Saved dataset to {args.output_root}") |
|
|
|
|
| if __name__ == "__main__": |
| main() |
|
|