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"""Arrow Chain Traversal (irregular scattered arrows).
Small arrows are scattered across an open canvas. Each arrow is enclosed
in its own circle, and points at the circle's center — so a ray extended
from the arrow through the centre exits the circle on the opposite side.
A handful of larger, labeled terminus circles sit among the arrows.
The traversal rule is pure first-hit ray casting:
- Start at the green arrow S.
- Draw a ray from the current arrow's centre along its pointing
direction. The next step is the FIRST other circle the ray enters.
- Continue until the ray enters a labeled terminus circle; report its
label.
The design deliberately avoids a grid. The "next element" is a global,
ray-dependent matching problem over every circle on the canvas, so the
transition table can only be reconstructed by doing the same geometric
work as the task itself — for every arrow. Decoys are placed everywhere
except in corridors that would interfere with the intended chain.
"""
from __future__ import annotations
import argparse
import json
import math
import os
import random
import string
from pathlib import Path
from typing import Dict, List, Tuple
import matplotlib
matplotlib.use("Agg")
import matplotlib.image as mpimg
import matplotlib.patches as mpatches
import matplotlib.pyplot as plt
import numpy as np
from scipy.ndimage import rotate as _ndimage_rotate
from tqdm import tqdm
# Stamp pools: each is a list of (template-image, default-rotation-offset-deg)
# where default-rotation tells the renderer how to interpret the template's
# natural orientation. The original foot stamp uses an offset of +50° because
# the photo's toes are tilted ~50° CCW from straight-up. The fish and key
# grids were generated with stamps facing straight up, so offset = 0°.
_FOOT_TEMPLATE: np.ndarray | None = None
_FOOT_TEMPLATE_PATH = (
Path(__file__).resolve().parents[2]
/ "visual_attribute_transfer/constellation_match_count/image.png"
)
_STAMP_POOLS: dict[str, tuple[list[np.ndarray], list[float]]] = {}
# Pool name read from $ARROW_CHAIN_STAMP (default "foot"). Options: foot, fish, key.
_STAMP_POOL_NAME = os.environ.get("ARROW_CHAIN_STAMP", "foot")
def _foot_template() -> np.ndarray:
global _FOOT_TEMPLATE
if _FOOT_TEMPLATE is None:
_FOOT_TEMPLATE = mpimg.imread(str(_FOOT_TEMPLATE_PATH))
return _FOOT_TEMPLATE
_BG_RGB = (0xf3 / 255.0, 0xef / 255.0, 0xe8 / 255.0) # matches scene BG
def _chroma_key_to_alpha(rgb: np.ndarray, tol: float = 0.16) -> np.ndarray:
"""Convert HxWx3 to HxWx4 with the stamp's dominant CORNER colour
keyed to alpha=0. Auto-detects whether the background is light (fish
paper) or dark (key leather). Critical so the stamp doesn't carry a
visible halo into the scene that gpt-image-2 would render as a
container."""
if rgb.ndim != 3 or rgb.shape[2] not in (3, 4):
return rgb
if rgb.shape[2] == 4:
return rgb
h, w = rgb.shape[:2]
# Sample 4 corners to estimate background colour.
corners = np.stack([rgb[0, 0], rgb[0, w-1], rgb[h-1, 0], rgb[h-1, w-1]])
bg = corners.mean(axis=0)
# Per-pixel distance to background colour (Euclidean in RGB).
dist = np.linalg.norm(rgb - bg, axis=2)
# Smooth alpha: fully transparent at dist <= tol*0.5, fully opaque at dist >= tol*1.5.
lo = tol * 0.5
hi = tol * 1.5
alpha = np.clip((dist - lo) / max(hi - lo, 1e-6), 0.0, 1.0).astype(rgb.dtype)
rgba = np.concatenate([rgb, alpha[..., None]], axis=2)
return rgba
def _pad_to_square(arr: np.ndarray, fill: tuple[float, float, float] | None = None) -> np.ndarray:
"""Pad an HxWxC array to a square so scipy.ndimage.rotate operates
isotropically. With RGBA arrays, padding is fully transparent."""
h, w = arr.shape[:2]
n = max(h, w)
if h == w == n:
return arr
if arr.ndim == 3:
c = arr.shape[2]
pad = np.zeros((n, n, c), dtype=arr.dtype)
if c == 4:
pad[..., 3] = 0.0 # transparent
elif fill is None:
for k in range(3):
pad[..., k] = _BG_RGB[k]
else:
for k in range(3):
pad[..., k] = fill[k]
else:
pad = np.full((n, n), fill[0] if fill else 1.0, dtype=arr.dtype)
y0 = (n - h) // 2
x0 = (n - w) // 2
pad[y0:y0+h, x0:x0+w] = arr
return pad
def _stamp_pool(name: str) -> tuple[list[np.ndarray], list[float]]:
"""Return (list-of-templates, list-of-rotation-offsets-deg) for the pool."""
if name in _STAMP_POOLS:
return _STAMP_POOLS[name]
base = Path(__file__).resolve().parent
if name == "foot":
templates = [_pad_to_square(_foot_template())]
offsets = [50.0] # foot photo tilted ~50° CCW vs straight-up
elif name in ("fish", "key", "airplane", "bird", "leaf"):
d = base / f"{name}_stamps"
files = sorted(d.glob("*.png"))
if not files:
raise FileNotFoundError(f"no stamps in {d}")
templates = [
_pad_to_square(_chroma_key_to_alpha(mpimg.imread(str(f))))
for f in files
]
# Per-stamp offsets stored by the calibration page.
offsets_path = d / "offsets.json"
per_stamp = {}
if offsets_path.exists():
try:
per_stamp = json.loads(offsets_path.read_text())
except Exception:
per_stamp = {}
offsets = [float(per_stamp.get(f"{i:02d}", 0.0)) for i in range(len(templates))]
else:
raise ValueError(f"unknown stamp pool: {name}")
_STAMP_POOLS[name] = (templates, offsets)
return _STAMP_POOLS[name]
ARROW_COLOR = "#2d2d2d"
START_COLOR = "#1f9d55"
TERMINUS_COLORS = [
"#c23030", "#1a6dba", "#c47a18", "#7a35a0",
"#2d8e2d", "#b83280", "#0f766e", "#b45309",
]
def _wrap(a: float) -> float:
return (a + math.pi) % (2 * math.pi) - math.pi
def _ray_circle_entry(
origin: np.ndarray,
direction_unit: np.ndarray,
center: np.ndarray,
radius: float,
) -> float | None:
"""Return the entry t along the ray into a circle, or None if it misses.
t is the signed distance along the (unit) ray direction at which the
ray first crosses the circle boundary. t < 0 or None → the circle is
not hit forward from the origin.
"""
to_c = center - origin
proj = float(to_c[0] * direction_unit[0] + to_c[1] * direction_unit[1])
to_c_sq = float(to_c[0] ** 2 + to_c[1] ** 2)
perp_sq = max(0.0, to_c_sq - proj * proj)
r_sq = radius * radius
if perp_sq > r_sq:
return None
offset = math.sqrt(r_sq - perp_sq)
t_entry = proj - offset
if t_entry < 0.0:
t_exit = proj + offset
if t_exit < 0.0:
return None
return 0.0 # origin is already inside the circle
return t_entry
def _ray_min_gap_to_circles(
origin: np.ndarray,
direction_angle: float,
t_end: float,
other_circles: List[Tuple[np.ndarray, float, object]],
) -> float:
"""Minimum gap between the ray segment [0, t_end] and each circle boundary.
For each circle, computes the closest distance from the segment to the
circle's center, subtracts the radius. Negative means the segment enters
the circle. Returns the minimum over all circles (most threatening near-
miss).
"""
dv = np.array([math.cos(direction_angle), math.sin(direction_angle)])
best = float("inf")
for center, radius, _tag in other_circles:
to_c = center - origin
proj = float(to_c[0] * dv[0] + to_c[1] * dv[1])
if proj < 0.0:
t_clamp = 0.0
elif proj > t_end:
t_clamp = t_end
else:
t_clamp = proj
closest = origin + t_clamp * dv
d = float(math.hypot(center[0] - closest[0], center[1] - closest[1]))
gap = d - radius
if gap < best:
best = gap
return best
def _first_circle_hit(
origin: np.ndarray,
direction_angle: float,
circles: List[Tuple[np.ndarray, float, object]],
exclude_tag: object | None = None,
) -> Tuple[float, object] | None:
"""Return (t_entry, tag) of the first circle entered along the ray."""
dv = np.array([math.cos(direction_angle), math.sin(direction_angle)])
best = None
for center, radius, tag in circles:
if tag == exclude_tag:
continue
t = _ray_circle_entry(origin, dv, center, radius)
if t is None:
continue
if best is None or t < best[0]:
best = (t, tag)
return best
def sample_instance(
rng: random.Random,
width: int,
height: int,
min_hops: int = 10,
max_hops: int = 13,
num_termini: int = 10,
num_decoys_target: int = 28,
arrow_radius: float = 22.0,
terminus_radius: float = 30.0,
step_length: float = 300.0,
step_jitter: float = 200.0,
max_attempts: int = 600,
) -> Dict | None:
"""Build a chain + decoys + termini; return a record dict or None."""
edge_margin = 110
min_center_gap = 2 * arrow_radius + 14 # min distance between arrow centres
term_gap = arrow_radius + terminus_radius + 12
term_term_gap = 2 * terminus_radius + 60
# Required clearance (px) between any ray segment [origin → correct next
# circle's boundary] and every OTHER circle on the canvas. This prevents
# wrong circles from sitting ambiguously close to a ray that isn't meant
# to hit them.
clearance_px = 25.0
for _ in range(max_attempts):
# ── 1. Place termini around the canvas (spaced apart) ──
termini_pts: List[np.ndarray] = []
t_attempts = 0
while len(termini_pts) < num_termini and t_attempts < 600:
t_attempts += 1
x = rng.uniform(edge_margin, width - edge_margin)
y = rng.uniform(edge_margin, height - edge_margin)
p = np.array([x, y])
if all(float(np.linalg.norm(p - q)) > term_term_gap for q in termini_pts):
termini_pts.append(p)
if len(termini_pts) < num_termini:
continue
num_hops = rng.randint(min_hops, max_hops)
# ── 2. Build chain of arrow (pos, direction) entries ──
start_pos = np.array([
rng.uniform(edge_margin + 40, width - edge_margin - 40),
rng.uniform(edge_margin + 40, height - edge_margin - 40),
])
start_dir = rng.uniform(0, 2 * math.pi)
chain: List[Tuple[np.ndarray, float]] = [(start_pos, start_dir)]
ok = True
move_heading = start_dir
for _hop in range(num_hops - 1):
cur_pos, _ = chain[-1]
cx_margin = min(cur_pos[0] - edge_margin, width - edge_margin - cur_pos[0])
cy_margin = min(cur_pos[1] - edge_margin, height - edge_margin - cur_pos[1])
bias_strength = 0.0
bias_dir = 0.0
if cx_margin < 220 or cy_margin < 220:
to_center = np.array([width / 2 - cur_pos[0], height / 2 - cur_pos[1]])
bias_dir = math.atan2(to_center[1], to_center[0])
bias_strength = max(0.0, 1.0 - min(cx_margin, cy_margin) / 220.0)
placed = False
for _retry in range(30):
turn = rng.uniform(-math.pi / 4, math.pi / 4)
candidate_dir = move_heading + turn
if bias_strength > 0:
cx = math.cos(candidate_dir) * (1 - 0.5 * bias_strength) + \
math.cos(bias_dir) * (0.5 * bias_strength)
cy = math.sin(candidate_dir) * (1 - 0.5 * bias_strength) + \
math.sin(bias_dir) * (0.5 * bias_strength)
candidate_dir = math.atan2(cy, cx)
dvec = np.array([math.cos(candidate_dir), math.sin(candidate_dir)])
pvec = np.array([-math.sin(candidate_dir), math.cos(candidate_dir)])
step_len = step_length + rng.uniform(-step_jitter, step_jitter)
perp = rng.uniform(-step_jitter, step_jitter)
next_pos = cur_pos + step_len * dvec + perp * pvec
if not (edge_margin < next_pos[0] < width - edge_margin and
edge_margin < next_pos[1] < height - edge_margin):
continue
if any(float(np.linalg.norm(next_pos - t)) < term_gap for t in termini_pts):
continue
if any(float(np.linalg.norm(next_pos - p)) < min_center_gap for p, _ in chain):
continue
actual_dir = math.atan2(
next_pos[1] - cur_pos[1], next_pos[0] - cur_pos[0],
)
chain[-1] = (cur_pos, actual_dir)
chain.append((next_pos, actual_dir))
move_heading = actual_dir
placed = True
break
if not placed:
ok = False
break
if not ok or len(chain) < num_hops:
continue
# ── 3. Pick a terminus the last arrow can point at without blockage ──
last_pos = chain[-1][0]
other_arrow_circles = [
(chain[j][0], arrow_radius, ("A", j)) for j in range(num_hops - 1)
]
terminus_circles = [
(termini_pts[k], terminus_radius, ("T", k)) for k in range(num_termini)
]
feasible = []
for k in range(num_termini):
to_t = termini_pts[k] - last_pos
dist = float(math.hypot(to_t[0], to_t[1]))
if dist < arrow_radius + terminus_radius + 10:
continue
last_dir_k = math.atan2(to_t[1], to_t[0])
hit = _first_circle_hit(
last_pos, last_dir_k,
other_arrow_circles + terminus_circles,
exclude_tag=("A", num_hops - 1),
)
if hit is not None and hit[1] == ("T", k):
feasible.append(k)
if not feasible:
continue
chosen_term_idx = rng.choice(feasible)
last_dir = math.atan2(
termini_pts[chosen_term_idx][1] - last_pos[1],
termini_pts[chosen_term_idx][0] - last_pos[0],
)
chain[-1] = (last_pos, last_dir)
# ── 4. Verify chain integrity under the first-hit ray rule ──
arrow_positions = [c[0] for c in chain]
all_arrow_circles = [
(arrow_positions[j], arrow_radius, ("A", j)) for j in range(num_hops)
]
chain_valid = True
for i in range(num_hops):
hit = _first_circle_hit(
arrow_positions[i], chain[i][1],
all_arrow_circles + terminus_circles,
exclude_tag=("A", i),
)
if hit is None:
chain_valid = False
break
expected = ("T", chosen_term_idx) if i == num_hops - 1 else ("A", i + 1)
if hit[1] != expected:
chain_valid = False
break
# Clearance check: every OTHER circle must stay ≥ clearance_px
# away from the ray segment [0, t_correct].
t_correct = hit[0]
other_circles = [
c for c in (all_arrow_circles + terminus_circles)
if c[2] not in (("A", i), expected)
]
if other_circles:
gap = _ray_min_gap_to_circles(
arrow_positions[i], chain[i][1], t_correct, other_circles,
)
if gap < clearance_px:
chain_valid = False
break
if not chain_valid:
continue
# ── 5. Add decoys that do not break any chain transition ──
decoys: List[Tuple[np.ndarray, float]] = []
add_attempts = 0
while len(decoys) < num_decoys_target and add_attempts < num_decoys_target * 30:
add_attempts += 1
dpos = np.array([
rng.uniform(edge_margin, width - edge_margin),
rng.uniform(edge_margin, height - edge_margin),
])
if any(float(np.linalg.norm(dpos - p)) < min_center_gap for p in arrow_positions):
continue
if any(float(np.linalg.norm(dpos - t)) < term_gap for t in termini_pts):
continue
if any(float(np.linalg.norm(dpos - p)) < min_center_gap for p, _ in decoys):
continue
# A decoy circle is safe iff, for every chain ray, the ray
# segment up to the correct next circle's entry stays at least
# `clearance_px` away from the decoy boundary.
broken = False
for i in range(num_hops):
origin = arrow_positions[i]
dir_angle = chain[i][1]
dv_unit = np.array([math.cos(dir_angle), math.sin(dir_angle)])
if i < num_hops - 1:
correct_c = arrow_positions[i + 1]
correct_r = arrow_radius
else:
correct_c = termini_pts[chosen_term_idx]
correct_r = terminus_radius
t_correct = _ray_circle_entry(origin, dv_unit, correct_c, correct_r)
if t_correct is None:
broken = True
break
gap = _ray_min_gap_to_circles(
origin, dir_angle, t_correct,
[(dpos, arrow_radius, ("D", len(decoys)))],
)
if gap < clearance_px:
broken = True
break
if broken:
continue
ddir = rng.uniform(0, 2 * math.pi)
decoys.append((dpos, ddir))
if len(decoys) < max(18, num_decoys_target - 8):
continue
# ── 6. Assemble record ──
terminus_labels = list(string.ascii_uppercase[:num_termini])
rng.shuffle(terminus_labels)
answer = terminus_labels[chosen_term_idx]
question = (
f"The image shows many small footprints scattered across the canvas, "
f"each footprint enclosed in its own circle, plus {num_termini} "
f"larger labeled terminus circles "
f"({', '.join(sorted(terminus_labels))}). The footprint inside the "
f"GREEN circle is the starting point. From that footprint, follow "
f"the direction its toes point: cast an infinitely thin ray (a "
f"mathematical half-line with zero width) from the footprint's "
f"circle centre along the toe-to-heel pointing direction, and the "
f"next step is the FIRST other circle this zero-width ray enters. A "
f"circle only counts if the ray actually crosses its boundary — "
f"grazing nearby without entering does not count. Continue until "
f"the ray enters a labeled terminus circle and report its label. "
f"Answer with a single letter. "
f"Provide your final answer enclosed in <answer>...</answer> tags."
)
return {
"width": width,
"height": height,
"num_hops": num_hops,
"num_decoys": len(decoys),
"arrow_radius": arrow_radius,
"terminus_radius": terminus_radius,
"chain": [{"x": float(p[0]), "y": float(p[1]), "dir": float(d)}
for p, d in chain],
"decoys": [{"x": float(p[0]), "y": float(p[1]), "dir": float(d)}
for p, d in decoys],
"termini": [{"x": float(t[0]), "y": float(t[1]),
"label": terminus_labels[i]}
for i, t in enumerate(termini_pts)],
"chosen_terminus_label": answer,
"question": question,
"answer": answer,
}
return None
# ── Rendering ──────────────────────────────────────────────────────
def _draw_arrow_in_circle(
ax,
cx: float,
cy: float,
direction: float,
arrow_radius: float,
circle_color: str,
arrow_color: str,
zorder: float = 2.0,
circle_lw: float = 1.2,
arrow_lw: float = 1.8,
circle_fill: str = "none",
) -> None:
"""Stamp the foot template at (cx, cy), rotated so the toes point in
``direction`` (radians, screen convention: 0=right, π/2=down, -π/2=up).
The template's natural orientation has toes "up" (data direction -π/2),
so the rotation needed is direction + π/2 in display coords. scipy's
ndimage.rotate uses degrees, positive = counter-clockwise in array
coordinates (y-down). With imshow on inverted-y axes that visually
matches counter-clockwise on screen, so we negate.
"""
pool, offsets = _stamp_pool(_STAMP_POOL_NAME)
# Pick a stamp from the pool. Use a process-stable hash of (cx, cy) so the
# same cell always gets the same stamp across regenerations (within one
# difficulty/seed combo).
pick = int((cx * 91 + cy * 53)) % len(pool)
template = pool[pick]
rot_deg = -(math.degrees(direction) + 90.0) + offsets[pick]
rotated = _ndimage_rotate(
template, rot_deg, reshape=False, order=1, mode="constant", cval=1.0
)
# Match stamp visual radius to arrow_radius (the cell circle radius).
stamp_radius = arrow_radius
extent = (cx - stamp_radius, cx + stamp_radius,
cy + stamp_radius, cy - stamp_radius)
img_artist = ax.imshow(rotated, extent=extent, zorder=zorder + 0.1,
interpolation="bilinear")
clip = mpatches.Circle((cx, cy), radius=stamp_radius, transform=ax.transData)
img_artist.set_clip_path(clip)
# Cell outline: only for the foot pool (fish/key cells get no outline so
# the stamp is not visually cropped or boxed-in).
if _STAMP_POOL_NAME == "foot":
circle = mpatches.Circle(
(cx, cy), radius=arrow_radius,
facecolor="none", edgecolor=circle_color,
linewidth=circle_lw, zorder=zorder + 0.2,
)
ax.add_patch(circle)
elif circle_color != "#6b6b6b":
# Non-foot pool but a special cell (e.g. green start ring): still
# draw the outline so the start cell is identifiable.
circle = mpatches.Circle(
(cx, cy), radius=arrow_radius,
facecolor="none", edgecolor=circle_color,
linewidth=circle_lw, zorder=zorder + 0.2,
)
ax.add_patch(circle)
def render_instance(out_path: Path, record: Dict, noise_seed: int) -> None:
width = int(record["width"])
height = int(record["height"])
arrow_radius = float(record["arrow_radius"])
terminus_radius = float(record["terminus_radius"])
fig = plt.figure(figsize=(width / 100, height / 100), dpi=100)
ax = fig.add_axes([0, 0, 1, 1])
ax.set_xlim(0, width)
ax.set_ylim(height, 0)
ax.axis("off")
ax.set_facecolor("#f3efe8")
nrng = np.random.default_rng(noise_seed)
noise = nrng.normal(0.0, 1.0, size=(height, width))
noise = (noise - noise.min()) / max(noise.max() - noise.min(), 1e-6)
ax.imshow(noise, cmap="Greys", alpha=0.06, extent=(0, width, height, 0),
interpolation="bilinear")
for d in record["decoys"]:
_draw_arrow_in_circle(
ax, d["x"], d["y"], d["dir"], arrow_radius,
circle_color="#6b6b6b", arrow_color=ARROW_COLOR,
zorder=2.0, circle_lw=1.1, arrow_lw=1.7,
)
for i, c in enumerate(record["chain"]):
if i == 0:
# Start cell: foot stamp inside a thicker GREEN circle (no "S" label).
_draw_arrow_in_circle(
ax, c["x"], c["y"], c["dir"], arrow_radius,
circle_color=START_COLOR, arrow_color=START_COLOR,
zorder=3.6, circle_lw=2.6, arrow_lw=2.4,
)
else:
_draw_arrow_in_circle(
ax, c["x"], c["y"], c["dir"], arrow_radius,
circle_color="#6b6b6b", arrow_color=ARROW_COLOR,
zorder=2.3, circle_lw=1.1, arrow_lw=1.8,
)
for i, t in enumerate(record["termini"]):
color = TERMINUS_COLORS[i % len(TERMINUS_COLORS)]
circle = mpatches.Circle(
(t["x"], t["y"]), radius=terminus_radius,
facecolor=color, edgecolor="white", linewidth=2.0, zorder=5.0,
)
ax.add_patch(circle)
ax.text(t["x"], t["y"], t["label"],
fontsize=20, fontweight="bold", color="white",
ha="center", va="center", zorder=5.5)
fig.savefig(out_path, dpi=100, bbox_inches="tight", pad_inches=0)
plt.close(fig)
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("--output-root", type=Path, required=True)
parser.add_argument("--count", type=int, default=20)
parser.add_argument("--seed", type=int, default=42)
parser.add_argument("--width", type=int, default=512)
parser.add_argument("--height", type=int, default=512)
parser.add_argument("--difficulty", type=int, default=5,
help="Integer difficulty >=0; scales termini/hops/decoys.")
args = parser.parse_args()
def _canvas_scale(n_d, n_0):
import math
return math.sqrt(max(1.0, n_d / n_0))
d = max(0, int(args.difficulty))
N_d = 15 + 8 * d
N_0 = 15
s = _canvas_scale(N_d, N_0)
args.width = int(round(args.width * s))
args.height = int(round(args.height * s))
out_root = args.output_root
img_dir = out_root / "images"
img_dir.mkdir(parents=True, exist_ok=True)
rng = random.Random(args.seed)
records = []
_num_termini = min(12, 5 + d)
_min_hops = 5 + 2 * d
_max_hops = 5 + 2 * d + 2
_num_decoys_target = 10 + 6 * d
pbar = tqdm(range(args.count), desc="Generating", unit="img")
for idx in pbar:
record = sample_instance(
rng, args.width, args.height,
min_hops=_min_hops, max_hops=_max_hops,
num_termini=_num_termini,
num_decoys_target=_num_decoys_target,
step_length=200.0,
step_jitter=100.0, # ray step range = [100, 300]
arrow_radius=26.0,
terminus_radius=26.0,
)
if record is None:
pbar.set_postfix(status="FAILED")
continue
name = f"arrow_chain_{idx:05d}.png"
ns = rng.randint(0, 10 ** 9)
render_instance(img_dir / name, record, noise_seed=ns)
record["image"] = f"images/{name}"
records.append(record)
pbar.set_postfix(ok=len(records), hops=record["num_hops"],
decoys=record["num_decoys"], ans=record["answer"])
with (out_root / "annotations.jsonl").open("w") as fh:
for r in records:
fh.write(json.dumps(r) + "\n")
data_json = {
"task": "arrow_chain",
"category": "sequential_traversal",
"count": len(records),
"items": [
{"image": r["image"], "question": r["question"], "answer": r["answer"]}
for r in records
],
}
(out_root / "data.json").write_text(json.dumps(data_json, indent=2))
print(f"Saved {len(records)} items to {out_root}")
if __name__ == "__main__":
main()