"""Lane 28: Polymath-AI — on-device LLM training (Snapdragon 8 Elite). Key visual: layered neural network — input/hidden/output columns with all-to-all connections. """ import sys, os sys.path.insert(0, os.path.dirname(__file__)) from render_protocol import ( clean_scene, add_wireframe, set_fill_as_occluder, setup_world, render_2x, W2X, H2X, WIRE_COLOR, ) import bpy, math OUT_2X = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/blender-proto/lane28_polymath_2x.png" OUT_FINAL = "/Users/Zer0pa/ZPE/ZPE-Animation-Workspace/final-572x534/key-visuals/lane28_Polymath-AI.png" scene = clean_scene() # Network: 4 layers — 6, 8, 8, 5 nodes LAYERS = [6, 8, 8, 5] LAYER_GAP = 0.9 NODE_R = 0.10 # Compute node positions: each layer is a vertical column nodes_by_layer = [] total_w = (len(LAYERS) - 1) * LAYER_GAP for li, n in enumerate(LAYERS): x = -total_w/2 + li * LAYER_GAP col_h = 2.0 cz = [] for i in range(n): if n == 1: z = 0 else: z = -col_h/2 + i * col_h/(n-1) cz.append(z) nodes_by_layer.append([(x, 0, z) for z in cz]) # Build node spheres for li, layer in enumerate(nodes_by_layer): for ni, p in enumerate(layer): bpy.ops.mesh.primitive_uv_sphere_add(segments=14, ring_count=8, radius=NODE_R, location=p) s = bpy.context.active_object s.name = f"N_{li}_{ni}" bpy.context.view_layer.update() set_fill_as_occluder(s) add_wireframe(s, thickness_factor=0.014) # Connections: layer to layer, all-to-all conn_curve = bpy.data.curves.new("Conn", type='CURVE'); conn_curve.dimensions = '3D' conn_curve.bevel_depth = 0.006 for li in range(len(LAYERS) - 1): for src in nodes_by_layer[li]: for dst in nodes_by_layer[li + 1]: sp = conn_curve.splines.new('POLY'); sp.points.add(1) sp.points[0].co = (*src, 1.0); sp.points[1].co = (*dst, 1.0) conn = bpy.data.objects.new("Conn", conn_curve); scene.collection.objects.link(conn) mat = bpy.data.materials.new("CMat"); mat.use_nodes = True nt = mat.node_tree for n in list(nt.nodes): nt.nodes.remove(n) out = nt.nodes.new("ShaderNodeOutputMaterial") emi = nt.nodes.new("ShaderNodeEmission") emi.inputs["Color"].default_value = (0.55, 0.56, 0.58, 1.0) # slightly dimmer than nodes emi.inputs["Strength"].default_value = 1.6 nt.links.new(emi.outputs[0], out.inputs[0]) conn.data.materials.append(mat) setup_world() target = bpy.data.objects.new("Target", None); target.location = (0, 0, 0) scene.collection.objects.link(target) cam_data = bpy.data.cameras.new("Cam"); cam_data.lens = 50 cam_data.clip_start = 0.001 cam = bpy.data.objects.new("Cam", cam_data); scene.collection.objects.link(cam) half_fov = math.atan((36/2) / 50) content_w = total_w + 0.4 content_h = 2.4 dist = max(content_w, content_h * 1.07) / 2 / math.tan(half_fov) * 1.10 cam.location = (0, -dist, 0) trk = cam.constraints.new('TRACK_TO') trk.target = target; trk.track_axis = 'TRACK_NEGATIVE_Z'; trk.up_axis = 'UP_Y' scene.camera = cam print(f"[lane28] rendering → {OUT_2X}") render_2x(OUT_2X) print(f"[lane28] done")