- id: dialog_modal-antd-T01 name: Open a basic modal dialog canonical_type: dialog_modal implementation_source: antd implementation_variant: null implementation_component: 'AntD: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Newsletter settings" dialog. The task will finish automatically when done. ui_copy: 'Goal: Open the "Newsletter settings" dialog.' setup_description: | Layout: isolated_card centered in the viewport. The page shows a single card titled "Dialogs". Inside the card there is a short paragraph and one primary button labeled "Newsletter settings". Clicking "Newsletter settings" opens an Ant Design Modal with: - Title: "Newsletter settings" - Body: a short static description (no form fields) - Footer: two buttons: "Cancel" (secondary) and "OK" (primary) - Standard close icon (×) in the top-right of the modal header - Default behavior: clicking the mask/outside closes the modal only if implemented by default settings for this task page (do not rely on it for success) Initial state: the modal is closed. No other modals exist on the page. No distractors. Feedback: when the modal opens, focus is trapped inside the modal and the background is dimmed by a mask. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 1 justification: Single modal instance with one clearly labeled trigger; success is simply the modal becoming visible. success_trigger: human_readable: - The AntD Modal instance labeled 'Newsletter settings' is open/visible. - The checker must confirm the correct modal instance (by data-testid or title) is the one that is open. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Newsletter settings terminal_condition: task ends when predicate holds negative_cases: - Any other overlay/popover is open but the 'Newsletter settings' modal is still closed. - A different modal instance is open (not applicable here, but guard against mis-binding). - The modal briefly opens and immediately closes (open must be stable for the checker sample). expected_interaction_path: - Click the 'Newsletter settings' button. - Wait for the modal to appear (title and footer visible). notes: 'Instrumentation: add data-testid=''modal-newsletter-settings'' to the Modal root; expose canonical state {open:boolean}.' - id: dialog_modal-antd-T02 name: Cancel and close an open modal canonical_type: dialog_modal implementation_source: antd implementation_variant: default_footer implementation_component: 'AntD: Modal' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the "Delete draft" dialog by clicking "Cancel". The task will finish automatically when done. ui_copy: 'A modal titled "Delete draft" is open. Buttons: Cancel, OK.' setup_description: | Layout: isolated_card centered. The page loads with an Ant Design Modal already open. Modal configuration: - Title: "Delete draft" - Body: static warning text (no inputs) - Footer: "Cancel" and "OK" - Close icon (×) is present in the header. - Mask is present (clicking outside may close depending on default behavior), and Escape may close depending on default behavior. Initial state: the modal is open and focused. Background content is inert. There is a single underlying card but it is not relevant. Feedback: after closing, a small non-interactive status line below the card updates to "Last action: canceled" (for debugging only). scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 1 disambiguation_load: 1 justification: The dialog is already open and the 'Cancel' button is clearly labeled in the footer. success_trigger: human_readable: - The 'Delete draft' modal is closed. - The modal's recorded close_reason equals 'cancel' (footer Cancel button). canonical_predicate: predicate_type: equals target_state: open: false close_reason: cancel tolerance: null require_confirm: true confirm_control: Cancel require_correct_instance: true target_instance_label_or_id: Delete draft terminal_condition: task ends when predicate holds negative_cases: - The modal closes via the close icon (×) instead of the Cancel button. - The modal closes via clicking the mask/outside instead of Cancel. - The modal closes via the Escape key instead of Cancel. - The modal remains open. - A different modal instance is closed (not applicable here, but guard against mis-binding). expected_interaction_path: - Locate the footer buttons. - Click 'Cancel'. - Ensure the modal disappears. notes: 'Checker note: track close_reason from onCancel handler vs other close paths.' - id: dialog_modal-antd-T03 name: Close modal using the header X canonical_type: dialog_modal implementation_source: antd implementation_variant: closable_header implementation_component: 'AntD: Modal' task_template: activate secondary_template: null browsergym_goal: Close the "Help" dialog using the close (×) icon. The task will finish automatically when done. ui_copy: A modal titled "Help" is open. Close it with the × icon. setup_description: | Layout: isolated_card centered. The page loads with one Ant Design Modal open. Modal configuration: - Title: "Help" - Body: short help text and a link-styled line (non-interactive in this benchmark) - Footer: hidden (no OK/Cancel buttons) so the primary close affordance is the header close icon (×). - The close icon (×) is visible in the top-right corner of the modal header. - Mask and Escape are enabled but should not be used for this task (they count as wrong close reason). Initial state: modal is open; background is dimmed. Feedback: after closing, a small status text below the card updates to "Last close: header-x". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 2 disambiguation_load: 1 justification: Only one modal is present; the close icon is visible and is the intended primary affordance. success_trigger: human_readable: - The 'Help' modal is closed. - The modal's recorded close_reason equals 'close_icon'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_icon tolerance: null require_confirm: true confirm_control: Header close (×) require_correct_instance: true target_instance_label_or_id: Help terminal_condition: task ends when predicate holds negative_cases: - The modal closes via mask/outside click instead of the header close icon. - The modal closes via Escape key instead of the header close icon. - The modal closes via any footer button (none should exist). - The modal remains open. expected_interaction_path: - Move to the top-right of the modal header. - Click the × close icon. - Verify the modal disappears. notes: 'Instrumentation: expose close_reason values: cancel, ok, close_icon, mask_click, escape_key.' - id: dialog_modal-antd-T04 name: Dismiss modal by clicking outside on the mask canonical_type: dialog_modal implementation_source: antd implementation_variant: mask_closable_true implementation_component: 'AntD: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Dismiss the "Quick preview" dialog by clicking outside it (on the dimmed background). The task will finish automatically when done. ui_copy: 'A "Quick preview" modal is open. Tip: you can close it by clicking outside.' setup_description: | Layout: isolated_card centered. One Ant Design Modal is open on page load. Modal configuration: - Title: "Quick preview" - Body: a short preview paragraph - Footer: no buttons (footer hidden) - Header close icon (×) is hidden (closable=false) to ensure the intended dismissal is mask click. - maskClosable=true (clicking the mask / dimmed background closes the modal) - keyboard=true (Escape could also close, but should NOT count as success for this task) Initial state: modal is open; background is dimmed by the mask. Feedback: after closing, a debug status text updates to "Last close: mask". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The modal is already open and the mask is a large target, but the agent must click outside the dialog rather than pressing Escape. success_trigger: human_readable: - The 'Quick preview' modal is closed. - The modal's recorded close_reason equals 'mask_click'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: mask_click tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Quick preview terminal_condition: task ends when predicate holds negative_cases: - The modal closes via Escape key instead of mask click. - The modal closes via any close icon (should not exist). - The modal remains open. expected_interaction_path: - Click on the dimmed area outside the modal content (the mask). - Confirm the modal disappears. notes: AntD supports maskClosable to close on outside click. Use a distinct close_reason for mask dismissal. - id: dialog_modal-antd-T05 name: Open the correct dialog when two are available canonical_type: dialog_modal implementation_source: antd implementation_variant: two_instances implementation_component: 'AntD: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Security settings" dialog (the one marked with the orange "Secondary" badge). The task will finish automatically when done. ui_copy: In "Account settings", open the "Security settings" dialog (orange Secondary badge). setup_description: | Layout: form_section centered in the viewport. The page shows a realistic "Account settings" form with several read-only fields (Name, Email, Time zone). In the form header there are two adjacent buttons that can open dialogs: 1) "Profile details" with a small blue badge labeled "Primary" 2) "Security settings" with a small orange badge labeled "Secondary" Each button opens its own Ant Design Modal instance: - "Profile details" modal title: "Profile details" - "Security settings" modal title: "Security settings" Both modals use default footer buttons ("Cancel", "OK") and a header close icon (×). Initial state: both modals are closed. Only one modal can be open at a time. Distractors: the form contains several non-modal controls (read-only inputs and help text), but they are not required for success. Feedback: when a modal opens, the title appears at the top of the overlay. scene_context: theme: light spacing: comfortable layout: form_section placement: center scale: default instances: 2 guidance: mixed clutter: low difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 2 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 3 justification: Two similar dialog triggers appear in the same header; the agent must choose the correct labeled instance (using both text and the badge cue). success_trigger: human_readable: - The modal instance titled 'Security settings' is open/visible. - The 'Profile details' modal must remain closed. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Security settings terminal_condition: task ends when predicate holds negative_cases: - The 'Profile details' modal is opened instead of 'Security settings'. - Both modals are closed. - The correct modal opens and then is immediately closed before the checker samples the open state. expected_interaction_path: - Locate the two dialog buttons in the form header. - Click 'Security settings' (orange 'Secondary' badge). - Verify the modal titled 'Security settings' appears. notes: 'Checker: disambiguate instances by title or data-testid (e.g., modal-security-settings).' - id: dialog_modal-antd-T06 name: Close a non-dismissible modal by clicking OK canonical_type: dialog_modal implementation_source: antd implementation_variant: non_dismissible_requires_ok implementation_component: 'AntD: Modal' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the "Session timeout" dialog by clicking "OK". The task will finish automatically when done. ui_copy: A "Session timeout" modal is open. Click OK to close it. setup_description: | Layout: isolated_card centered, but the page uses COMPACT spacing (reduced padding and smaller gaps). One Ant Design Modal is open on load. Modal configuration: - Title: "Session timeout" - Body: static message: "Your session is about to expire." - Footer: "OK" (primary) and "Cancel" (secondary) buttons - maskClosable=false (clicking outside does NOT close) - keyboard=false (Escape does NOT close) - Header close icon (×) is hidden (closable=false) to force footer interaction. Initial state: modal is open. Feedback: when "OK" is clicked, the OK button shows a brief loading spinner for ~300ms before the modal closes. scene_context: theme: light spacing: compact layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 2 depth_layering: 2 feedback_dynamics: 3 semantic_observability: 2 disambiguation_load: 1 justification: Outside click and Escape are disabled and the header close icon is removed, so the agent must use the correct footer button and wait for the close animation after a short loading state. success_trigger: human_readable: - The 'Session timeout' modal is closed. - The modal's recorded close_reason equals 'ok'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: ok tolerance: null require_confirm: true confirm_control: OK require_correct_instance: true target_instance_label_or_id: Session timeout terminal_condition: task ends when predicate holds negative_cases: - The modal is closed via Cancel (close_reason='cancel'). - The modal is closed via mask click or Escape (should be impossible, but must not count). - The modal remains open because the agent clicked the message body or mask. expected_interaction_path: - Locate the footer action buttons. - Click 'OK'. - Wait for the spinner/transition and confirm the modal disappears. notes: AntD Modal supports disabling mask click and Escape via maskClosable/keyboard; ensure instrumentation records ok vs cancel. - id: dialog_modal-antd-T07 name: Scroll a long modal to find the close control canonical_type: dialog_modal implementation_source: antd implementation_variant: long_content_footer_in_body implementation_component: 'AntD: Modal' task_template: scroll_find secondary_template: null browsergym_goal: In the "Release notes" dialog, scroll to the bottom and click "Close preview". The task will finish automatically when done. ui_copy: 'Release notes dialog: scroll to the bottom and click "Close preview".' setup_description: | Layout: isolated_card, but the modal is positioned near the BOTTOM-RIGHT of the viewport (custom style top/left offsets). The page loads with an Ant Design Modal open. Modal configuration: - Title: "Release notes" - Body: a long, scrollable block of text (~3 screens tall). The modal body scrolls; the page behind does not. - Footer: hidden (footer=null). - At the very end of the scrollable body content there is a single primary button labeled "Close preview". - Header close icon (×) is present but should NOT be used (it produces a different close_reason). Initial state: modal open; scroll position is at the top of the release notes. Feedback: after clicking "Close preview", the modal closes and a debug status line shows "Last close: close-preview". scene_context: theme: light spacing: comfortable layout: isolated_card placement: bottom_right scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The required button is out of view inside a scrollable modal body, so the agent must scroll within the dialog (not the page) and then click the correct close control. success_trigger: human_readable: - The 'Release notes' modal is closed. - The modal's recorded close_reason equals 'close_preview_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_preview_button tolerance: null require_confirm: true confirm_control: Close preview require_correct_instance: true target_instance_label_or_id: Release notes terminal_condition: task ends when predicate holds negative_cases: - Closing via the header close icon (×) instead of 'Close preview'. - Closing via mask click or Escape instead of 'Close preview'. - Scrolling the underlying page instead of the modal body (button never reached). - Modal remains open because the button was not reached/clicked. expected_interaction_path: - Ensure focus is in the modal. - Scroll the modal body down until the 'Close preview' button appears. - Click 'Close preview' to close the modal. notes: 'Checker: ensure scroll container is the modal body; record close_reason=''close_preview_button'' from that specific button.' - id: dialog_modal-antd-T08 name: Close only the top modal in a stacked pair canonical_type: dialog_modal implementation_source: antd implementation_variant: stacked_nested implementation_component: 'AntD: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Advanced options" dialog, then close only "Advanced options" using the close (×) icon so that "Settings" stays open. The task will finish automatically when done. ui_copy: Settings is open. Open Advanced options, then close only Advanced options with × (keep Settings open). setup_description: | Layout: isolated_card centered, DARK theme. The page loads with an Ant Design Modal already open: - Outer modal title: "Settings" - Outer body contains static text and a primary button labeled "Advanced options…" - Outer modal is not closable by mask click (maskClosable=false) to prevent accidental closure. Clicking "Advanced options…" opens a SECOND Ant Design Modal (inner/topmost): - Inner modal title: "Advanced options" - Inner modal has a header close icon (×) in the top-right. - Inner modal footer is hidden (no buttons), to focus the task on the close icon. Initial state: only the "Settings" modal is open. The "Advanced options" modal is closed. During the task, two modals can be present simultaneously (stacked). Feedback: a small debug line under the page indicates which modals are currently open (for developers), but agents should rely on the visible titles. scene_context: theme: dark spacing: comfortable layout: isolated_card placement: center scale: default instances: 2 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 4 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 4 justification: The agent must manage a two-layer modal stack and interact with the correct (top) instance while ensuring the underlying modal remains open. success_trigger: human_readable: - The inner modal titled 'Advanced options' is closed with close_reason='close_icon'. - The outer modal titled 'Settings' remains open/visible. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_icon related_instances: Settings: open: true tolerance: null require_confirm: true confirm_control: Header close (×) require_correct_instance: true target_instance_label_or_id: Advanced options terminal_condition: task ends when predicate holds negative_cases: - Closing the outer 'Settings' modal (even if 'Advanced options' is also closed). - Closing both modals. - Leaving 'Advanced options' open. - Closing 'Advanced options' via Escape/mask click instead of the close icon (if those paths are enabled). expected_interaction_path: - In the 'Settings' modal, click 'Advanced options…' to open the inner modal. - In the 'Advanced options' modal header, click the × close icon. - Verify 'Settings' is still visible and 'Advanced options' is gone. notes: Checker should identify each modal instance by title or data-testid and track open state for both; enforce outer remains open. - id: dialog_modal-antd-T09 name: Drag a draggable modal to a target corner canonical_type: dialog_modal implementation_source: antd implementation_variant: draggable_modal implementation_component: 'AntD: Modal (modalRender + react-draggable)' task_template: drag_operation secondary_template: null browsergym_goal: Drag the "Notes" dialog so it sits near the top-right corner of the page. The task will finish automatically when done. ui_copy: 'Draggable dialog: Move the "Notes" dialog near the top-right corner.' setup_description: | Layout: isolated_card centered. The page loads with a draggable Ant Design Modal open. Modal configuration: - Title: "Notes" - Body: short static text; no form fields - Footer: hidden - The modal is DRAGGABLE by its header area (title bar). The rest of the page is not draggable. - A subtle handle hint text "Drag by the header" is shown under the title (non-interactive). Initial state: modal is open and centered. Feedback: while dragging, the modal follows the pointer; on drop, it stays at the new position. Target: the modal should end up in the top-right region of the viewport (with a small margin from the edges). scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L3 axes_ratings: precision_requirement: 3 target_acquisition: 3 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 3 semantic_observability: 3 disambiguation_load: 1 justification: Dragging requires continuous control and the final position must fall within a target region that may not be represented explicitly in the accessibility tree. success_trigger: human_readable: - The 'Notes' modal remains open. - The modal's bounding box top-right corner is within tolerance of the viewport's top-right target region (predefined margin). canonical_predicate: predicate_type: within_tolerance target_state: open: true position: reference_frame: viewport modal_point: top_right target_anchor: top_right target_margin_px: x: 24 y: 24 tolerance: x_px: 40 y_px: 40 require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Notes terminal_condition: task ends when predicate holds negative_cases: - Dragging the modal but releasing it outside the target region (beyond tolerance). - Dragging by the body/content fails to move the modal (wrong grab area). - Closing the modal while attempting to drag. - Moving a different overlay (if any) instead of the 'Notes' modal. expected_interaction_path: - Click and hold the modal header/title area. - Drag toward the top-right corner of the viewport. - Release to drop the modal in place. notes: AntD has an official draggable-modal demo using modalRender; instrument modal bounding box and store last drag position for checking. - id: dialog_modal-antd-T10 name: Open the dialog that matches a visual reference canonical_type: dialog_modal implementation_source: antd implementation_variant: multi_instance_visual_match implementation_component: 'AntD: Modal' task_template: match_reference secondary_template: null browsergym_goal: Open the dialog that matches the reference header color swatch (purple). The task will finish automatically when done. ui_copy: 'Reference: purple header. Open the matching dialog.' setup_description: "Layout: dashboard with a simple two-column grid (cards for \"Billing\", \"Analytics\", and \"Support\"\ ). \nThe dialog triggers live inside these cards, creating realistic clutter.\n\nAt the top of the dashboard there is\ \ a small non-interactive \"Reference swatch\" row showing:\n- Label: \"Target dialog header color\"\n- A solid PURPLE\ \ swatch\n\nThere are three Ant Design Modal instances on the page, each opened by a different button:\n1) Card \"Billing\"\ : button \"Open invoice dialog\" → Modal title \"Invoices\" with a GREEN-tinted header strip\n2) Card \"Analytics\": button\ \ \"Open audit dialog\" → Modal title \"Audit log\" with a PURPLE-tinted header strip\n3) Card \"Support\": button \"\ Open tips dialog\" → Modal title \"Usage tips\" with a BLUE-tinted header strip\n\nOnly one modal can be open at a time.\ \ Each modal has default footer buttons and a close icon.\n\nInitial state: all modals are closed.\nGuidance: primarily\ \ visual (match the purple header strip shown in the reference swatch).\nFeedback: when a modal opens, its header strip\ \ color is immediately visible behind the title.\n" scene_context: theme: light spacing: comfortable layout: dashboard placement: center scale: default instances: 3 guidance: visual clutter: medium difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 3 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 3 disambiguation_load: 4 justification: Three similar dialog triggers are spread across a cluttered dashboard and the target is specified visually, increasing disambiguation and observability demands. success_trigger: human_readable: - The modal instance with the PURPLE header strip (title 'Audit log') is open/visible. - No other modal instance is open. canonical_predicate: predicate_type: matches_reference target_state: open: true reference: type: header_color_swatch value: purple tolerance: color_distance: exact_theme_token require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Audit log terminal_condition: task ends when predicate holds negative_cases: - Opening any other modal ('Invoices' or 'Usage tips'). - Opening the correct modal but immediately switching to another modal before the checker evaluates. - No modal is open. expected_interaction_path: - Look at the reference swatch (purple). - Find the trigger that opens the dialog with a matching purple header strip. - Click that trigger and verify the correct modal opens. notes: 'Checker: implement matches_reference by mapping each modal instance to a canonical header_color token; avoid pixel-perfect color checks by using theme token IDs.' - id: dialog_modal-mui-T01 name: Open a basic dialog canonical_type: dialog_modal implementation_source: mui implementation_variant: null implementation_component: 'MUI: Dialog' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Invite members" dialog. The task will finish automatically when done. ui_copy: 'Goal: Open the "Invite members" dialog.' setup_description: | Layout: isolated_card centered. The page contains one button labeled "Invite members". Clicking the button opens a Material UI Dialog with: - Title: "Invite members" - Content: short static text (no inputs) - Actions row: "Cancel" and "Send invite" - Default behavior: Escape and backdrop click may close the dialog, but they are not required. Initial state: dialog is closed. Feedback: when opened, the Dialog backdrop dims the page and focus moves into the dialog. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 1 justification: Single clear trigger button opens a single dialog; success only requires the dialog to become visible. success_trigger: human_readable: - The MUI Dialog titled 'Invite members' is open/visible. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Invite members terminal_condition: task ends when predicate holds negative_cases: - No dialog is open. - A different dialog instance opens (not applicable here, but guard against mis-binding). expected_interaction_path: - Click the 'Invite members' button. - Wait for the dialog title to appear. notes: 'Instrumentation: data-testid=''dialog-invite-members'' on Dialog root; canonical state derived from open prop.' - id: dialog_modal-mui-T02 name: Cancel and close an open dialog canonical_type: dialog_modal implementation_source: mui implementation_variant: default_actions implementation_component: 'MUI: Dialog' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the "Unsaved changes" dialog by clicking "Cancel". The task will finish automatically when done. ui_copy: Unsaved changes dialog is open. Click Cancel to close. setup_description: | Layout: isolated_card centered. A Material UI Dialog is open on page load. Dialog configuration: - Title: "Unsaved changes" - Content: static text warning that changes will be lost. - Actions: two buttons at the bottom-right: "Cancel" and "Discard" - Close icon is NOT shown; intended closure is via actions. - Backdrop and Escape are enabled but should not count for success (wrong close_reason). Initial state: dialog open and focused. Feedback: after closing, a non-interactive status text updates to "Result: canceled". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 2 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: Dialog is already open and the required action button is clearly labeled in the actions row. success_trigger: human_readable: - The 'Unsaved changes' dialog is closed. - The dialog's recorded close_reason equals 'cancel'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: cancel tolerance: null require_confirm: true confirm_control: Cancel require_correct_instance: true target_instance_label_or_id: Unsaved changes terminal_condition: task ends when predicate holds negative_cases: - Dialog closes via Escape or backdrop click instead of Cancel. - Dialog closes via 'Discard' instead of Cancel. - Dialog remains open. expected_interaction_path: - Locate the actions row at the bottom of the dialog. - Click 'Cancel'. notes: 'Checker: close_reason should distinguish cancel vs discard vs escape/backdrop.' - id: dialog_modal-mui-T03 name: Dismiss a dialog with the Escape key canonical_type: dialog_modal implementation_source: mui implementation_variant: escape_to_close implementation_component: 'MUI: Dialog' task_template: open_overlay secondary_template: null browsergym_goal: Dismiss the "Keyboard shortcuts" dialog by pressing the Escape key. The task will finish automatically when done. ui_copy: Keyboard shortcuts dialog is open. Press Esc to close. setup_description: | Layout: isolated_card centered. A Material UI Dialog is open on page load. Dialog configuration: - Title: "Keyboard shortcuts" - Content: static list of shortcut hints (non-interactive) - Actions: none (no footer buttons) - Backdrop click is disabled for this task page (ignored by onClose), so Escape is the intended close mechanism. - disableEscapeKeyDown=false (Escape triggers onClose) Initial state: dialog open; focus is inside the dialog. Feedback: after closing, a debug label updates to "Closed by: escape". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The dialog is already open and has no buttons; pressing Escape is the single required action, but it relies on correct keyboard interaction. success_trigger: human_readable: - The 'Keyboard shortcuts' dialog is closed. - The dialog's recorded close_reason equals 'escape_key'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: escape_key tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Keyboard shortcuts terminal_condition: task ends when predicate holds negative_cases: - Dialog closes via backdrop click instead of Escape. - Dialog remains open (Escape not delivered). - Dialog closes via any button (none should exist). expected_interaction_path: - Ensure the dialog is focused. - Press the Escape key once. - Verify the dialog disappears. notes: MUI Dialog supports disableEscapeKeyDown; keep it false here and record close_reason from onClose reason='escapeKeyDown'. - id: dialog_modal-mui-T04 name: Close a dialog by clicking the backdrop canonical_type: dialog_modal implementation_source: mui implementation_variant: backdrop_click_to_close implementation_component: 'MUI: Dialog' task_template: open_overlay secondary_template: null browsergym_goal: Close the "Image preview" dialog by clicking outside it on the backdrop. The task will finish automatically when done. ui_copy: Image preview dialog is open. Click outside on the backdrop to close. setup_description: | Layout: isolated_card, but the Dialog paper is positioned toward the TOP-LEFT of the viewport (custom PaperProps style). A Material UI Dialog is open on load. Dialog configuration: - Title: "Image preview" - Content: short placeholder text (no images in this benchmark) - Actions: none - Escape is disabled for this task (disableEscapeKeyDown=true), so backdrop click is the intended close path. - Backdrop click triggers onClose with reason 'backdropClick'. Initial state: dialog open. Feedback: after closing, a status label updates to "Closed by: backdrop". scene_context: theme: light spacing: comfortable layout: isolated_card placement: top_left scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: Backdrop dismissal requires clicking in the correct non-dialog area; the dialog is offset from center which can confuse targeting. success_trigger: human_readable: - The 'Image preview' dialog is closed. - The dialog's recorded close_reason equals 'backdrop_click'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: backdrop_click tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Image preview terminal_condition: task ends when predicate holds negative_cases: - Dialog closes via Escape (disabled) or by any button (none). - Clicking inside the dialog content does not count. - Dialog remains open. expected_interaction_path: - Click an empty area of the shaded backdrop outside the dialog paper. - Verify the dialog disappears. notes: 'Checker: use MUI Modal onClose reason (''backdropClick'') to set close_reason=''backdrop_click''.' - id: dialog_modal-mui-T05 name: Open the correct dialog in a settings panel canonical_type: dialog_modal implementation_source: mui implementation_variant: two_instances_settings_panel implementation_component: 'MUI: Dialog' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Billing address" dialog. The task will finish automatically when done. ui_copy: 'Settings panel: open "Billing address" dialog.' setup_description: | Layout: settings_panel centered. The page resembles an "Account" settings screen with a left nav column (non-interactive) and a right content panel. In the "Addresses" section of the right panel there are two rows, each with an "Edit" button: - Row 1 label: "Shipping address" + button "Edit" - Row 2 label: "Billing address" + button "Edit" Each "Edit" button opens a different Material UI Dialog: - Dialog A title: "Shipping address" - Dialog B title: "Billing address" Both dialogs have default action buttons ("Cancel", "Save") and a standard backdrop. Initial state: no dialogs are open. Distractors/clutter: several other settings sections are visible (notifications, language), but their controls are disabled in this benchmark. scene_context: theme: light spacing: comfortable layout: settings_panel placement: center scale: default instances: 2 guidance: text clutter: low difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 2 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 3 justification: Two similar 'Edit' triggers require correct association with the row label, increasing disambiguation in a realistic settings layout. success_trigger: human_readable: - The dialog titled 'Billing address' is open/visible. - The 'Shipping address' dialog remains closed. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Billing address terminal_condition: task ends when predicate holds negative_cases: - Opening the 'Shipping address' dialog instead of 'Billing address'. - No dialog is open. - Opening and then closing the correct dialog before success is checked. expected_interaction_path: - Find the 'Billing address' row. - Click its 'Edit' button. - Confirm the 'Billing address' dialog appears. notes: 'Instrumentation: set distinct data-testid for each Dialog root; ensure row labels are in the accessibility tree for disambiguation.' - id: dialog_modal-mui-T06 name: Close a non-dismissible dialog using the explicit Close button canonical_type: dialog_modal implementation_source: mui implementation_variant: disable_escape_and_backdrop implementation_component: 'MUI: Dialog' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the "Privacy notice" dialog by clicking "Close". The task will finish automatically when done. ui_copy: Privacy notice dialog is open. Click Close to dismiss. setup_description: | Layout: isolated_card centered, with COMPACT spacing and SMALL scale (reduced font size and tighter buttons). A Material UI Dialog is open on page load. Dialog configuration: - Title: "Privacy notice" - Content: short paragraph (static) - Actions: a single button labeled "Close" - Escape is disabled (disableEscapeKeyDown=true). - Backdrop clicks are ignored by the onClose handler (reason='backdropClick' does not close). - No header close icon is shown. Initial state: dialog open. Feedback: clicking "Close" immediately closes the dialog and updates a status text to "Dismissed". scene_context: theme: light spacing: compact layout: isolated_card placement: center scale: small instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 3 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The dialog cannot be dismissed by common shortcuts (Escape/backdrop), and compact+small styling makes the single Close button harder to acquire. success_trigger: human_readable: - The 'Privacy notice' dialog is closed. - The dialog's recorded close_reason equals 'close_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_button tolerance: null require_confirm: true confirm_control: Close require_correct_instance: true target_instance_label_or_id: Privacy notice terminal_condition: task ends when predicate holds negative_cases: - Dialog closes via Escape (should be disabled). - Dialog closes via backdrop click (should be ignored). - Dialog remains open because clicks miss the small Close button. - Any other dialog instance is closed instead (not applicable here). expected_interaction_path: - Locate the actions row (bottom of the dialog). - Click the 'Close' button. - Verify the dialog disappears. notes: MUI Dialog supports disableEscapeKeyDown; backdrop clicks can be filtered using the onClose 'reason' value. - id: dialog_modal-mui-T07 name: Navigate to a specific step inside a dialog canonical_type: dialog_modal implementation_source: mui implementation_variant: wizard_steps implementation_component: 'MUI: Dialog' task_template: navigate_to secondary_template: null browsergym_goal: Open the "Onboarding" dialog and go to the "Review" step (do not close the dialog). The task will finish automatically when done. ui_copy: 'Onboarding dialog: go to the "Review" step.' setup_description: | Layout: form_section centered. The page looks like a simple onboarding card with one button: "Start onboarding". Clicking "Start onboarding" opens a Material UI Dialog titled "Onboarding". Inside the dialog: - The top of the content shows the current step label as a bold heading. - There are three steps in order: "Details" → "Preferences" → "Review". - At the bottom of the dialog there are "Back" and "Next" buttons (Back disabled on the first step). - Closing the dialog is possible via backdrop/Escape, but the task requires keeping it open. Initial state: - Dialog is closed. - If opened, it starts on step "Details". Feedback: - After clicking "Next", the step heading updates immediately to the next step label. scene_context: theme: light spacing: comfortable layout: form_section placement: center scale: default instances: 1 guidance: text clutter: low difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 2 target_acquisition: 2 density_choice_interference: 1 depth_layering: 3 feedback_dynamics: 3 semantic_observability: 1 disambiguation_load: 1 justification: Requires a short sequence of within-dialog actions (opening the dialog and advancing steps) and verifying the correct internal step state while keeping the dialog open. success_trigger: human_readable: - The 'Onboarding' dialog is open/visible. - The dialog's internal step state equals 'Review'. canonical_predicate: predicate_type: equals target_state: open: true step: Review tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Onboarding terminal_condition: task ends when predicate holds negative_cases: - Closing the dialog after reaching Review (must remain open). - Stopping on 'Details' or 'Preferences' instead of 'Review'. - Opening a different dialog instance (not applicable here). expected_interaction_path: - Click 'Start onboarding' to open the dialog. - Click 'Next' until the step heading reads 'Review'. - Leave the dialog open. notes: 'Checker: store step in dialog component state (e.g., data-step=''Review'') and expose via data-testid; do not depend on reading the page status text.' - id: dialog_modal-mui-T08 name: Scroll a long dialog and accept at the bottom canonical_type: dialog_modal implementation_source: mui implementation_variant: scroll_paper_long_content implementation_component: 'MUI: Dialog (scroll=''paper'')' task_template: scroll_find secondary_template: null browsergym_goal: In the "Terms of service" dialog, scroll to the bottom and click "I agree". The task will finish automatically when done. ui_copy: 'Terms of service dialog: scroll to the bottom and click I agree.' setup_description: | Layout: isolated_card centered, DARK theme. A Material UI Dialog is open on page load. Dialog configuration: - Title: "Terms of service" - scroll="paper" so the dialog content area is internally scrollable. - Content: long terms text (~4 screens) inside the dialog's scrollable content. - At the very bottom of the content (after the text) there is a single button labeled "I agree". - No actions row is pinned; the only close/accept control is the bottom "I agree" button. - Escape/backdrop are enabled but should not count as success (wrong close_reason). Initial state: dialog open, scrolled to the top. Feedback: clicking "I agree" closes the dialog and updates a status text to "Accepted". scene_context: theme: dark spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 2 target_acquisition: 2 density_choice_interference: 1 depth_layering: 3 feedback_dynamics: 3 semantic_observability: 2 disambiguation_load: 1 justification: The required control is off-screen inside a scrollable dialog and the dark theme reduces contrast, increasing the likelihood of scrolling the wrong container or missing the bottom button. success_trigger: human_readable: - The 'Terms of service' dialog is closed. - The dialog's recorded close_reason equals 'agree_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: agree_button tolerance: null require_confirm: true confirm_control: I agree require_correct_instance: true target_instance_label_or_id: Terms of service terminal_condition: task ends when predicate holds negative_cases: - Closing via Escape or backdrop click instead of clicking 'I agree'. - Failing to scroll the dialog content (scrolling the page behind). - Not reaching the bottom so 'I agree' is never clicked. - Dialog remains open. expected_interaction_path: - Scroll within the dialog content until the bottom is reached. - Click the 'I agree' button. - Verify the dialog closes. notes: MUI Dialog supports scroll='paper' and scroll='body'; keep it 'paper' and ensure checker observes the dialog content scroll container. - id: dialog_modal-mui-T09 name: Drag a draggable dialog to a target corner canonical_type: dialog_modal implementation_source: mui implementation_variant: draggable_dialog implementation_component: 'MUI: Dialog (PaperComponent + react-draggable)' task_template: drag_operation secondary_template: null browsergym_goal: Drag the "Palette" dialog so it sits near the bottom-left corner of the page. The task will finish automatically when done. ui_copy: 'Draggable Palette dialog: move it near bottom-left.' setup_description: | Layout: isolated_card centered. The page loads with a draggable Material UI Dialog open. Dialog configuration: - Title: "Palette" - Content: static text showing a few color names (non-interactive) - Actions: none - The dialog is draggable by the title bar (header). Cursor changes to indicate drag on hover. Initial state: dialog open and centered. Feedback: while dragging, the dialog follows pointer movement; on drop, it stays fixed. Target: place the dialog near the bottom-left corner of the viewport with a small margin from the edges. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L3 axes_ratings: precision_requirement: 3 target_acquisition: 3 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 3 semantic_observability: 3 disambiguation_load: 1 justification: Dragging requires sustained control and the final position must satisfy a geometric constraint that is not explicitly visible in text. success_trigger: human_readable: - The 'Palette' dialog remains open. - The dialog's bounding box bottom-left corner is within tolerance of the viewport's bottom-left target region. canonical_predicate: predicate_type: within_tolerance target_state: open: true position: reference_frame: viewport modal_point: bottom_left target_anchor: bottom_left target_margin_px: x: 24 y: 24 tolerance: x_px: 40 y_px: 40 require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Palette terminal_condition: task ends when predicate holds negative_cases: - Dropping the dialog outside the target region (beyond tolerance). - Attempting to drag by the body content instead of the header (no movement). - Closing the dialog accidentally (e.g., via Escape/backdrop). expected_interaction_path: - Grab the dialog title bar. - Drag it toward the bottom-left corner. - Release to drop within the target region. notes: Based on common MUI draggable dialog demos that wrap Dialog Paper in react-draggable; checker should compute bounding box positions. - id: dialog_modal-mui-T10 name: Open the dialog that matches a reference icon canonical_type: dialog_modal implementation_source: mui implementation_variant: multi_instance_icon_match implementation_component: 'MUI: Dialog' task_template: match_reference secondary_template: null browsergym_goal: Open the dialog whose title icon matches the reference icon (triangle). The task will finish automatically when done. ui_copy: 'Reference icon: triangle. Open the matching dialog.' setup_description: | Layout: dashboard with multiple cards and controls (search box, filters, and three action cards). This provides realistic clutter. At the top of the dashboard there is a non-interactive "Reference icon" indicator: - Label: "Target dialog icon" - Icon shown: TRIANGLE There are three buttons spread across the dashboard, each with a distinct icon: 1) "Open Status" (circle icon) → Dialog title "Status" with a circle icon shown next to the title 2) "Open Alerts" (triangle icon) → Dialog title "Alerts" with a triangle icon next to the title 3) "Open Logs" (square icon) → Dialog title "Logs" with a square icon next to the title Only one dialog can be open at a time. All dialogs use default MUI Dialog with a backdrop and an actions row containing a single "Close" button. Initial state: no dialogs open. Guidance: visual match to the triangle icon (text does not explicitly name the target dialog). Feedback: the title row inside the dialog displays the icon clearly. scene_context: theme: light spacing: comfortable layout: dashboard placement: center scale: default instances: 3 guidance: visual clutter: medium difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 3 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 3 disambiguation_load: 4 justification: The target is specified visually and there are multiple similar dialog triggers dispersed in a cluttered layout, increasing disambiguation and visual verification demands. success_trigger: human_readable: - The dialog whose title icon matches the TRIANGLE reference is open/visible (title 'Alerts'). canonical_predicate: predicate_type: matches_reference target_state: open: true reference: type: title_icon value: triangle tolerance: icon_match: exact require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Alerts terminal_condition: task ends when predicate holds negative_cases: - Opening 'Status' (circle) or 'Logs' (square) dialogs. - Opening the correct dialog and then switching to another dialog before the checker completes. - No dialog is open. expected_interaction_path: - Look at the reference icon (triangle). - Find the trigger associated with the triangle icon. - Open it and verify the dialog title row shows a triangle icon. notes: 'Checker: implement icon match by using a canonical icon ID (e.g., data-icon=''triangle'') rather than pixel-based image matching.' - id: dialog_modal-mantine-T01 name: Open a basic modal canonical_type: dialog_modal implementation_source: mantine implementation_variant: null implementation_component: 'Mantine: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Create folder" dialog. The task will finish automatically when done. ui_copy: 'Goal: Open the "Create folder" dialog.' setup_description: | Layout: isolated_card centered. The page shows a card titled "Files" with one button: "Create folder". Clicking "Create folder" opens a Mantine Modal with: - Title: "Create folder" - Content: short static description (no inputs) - Default close button (×) in the header (withCloseButton=true) - Default overlay/backdrop and focus trapping Initial state: modal closed. Feedback: on open, the modal appears centered with an overlay; focus moves into the modal. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 1 justification: Single clearly labeled trigger opens one modal; success is simply the modal becoming visible. success_trigger: human_readable: - The Mantine Modal titled 'Create folder' is open/visible. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Create folder terminal_condition: task ends when predicate holds negative_cases: - No modal is open. - A different modal instance opens (not applicable here). expected_interaction_path: - Click 'Create folder'. - Wait for the modal to appear. notes: 'Instrumentation: data-testid=''modal-create-folder'' on Mantine Modal root; open state from ''opened'' prop.' - id: dialog_modal-mantine-T02 name: Close a modal using the header close button canonical_type: dialog_modal implementation_source: mantine implementation_variant: with_close_button implementation_component: 'Mantine: Modal' task_template: activate secondary_template: null browsergym_goal: Close the "What’s new" dialog using the close (×) button. The task will finish automatically when done. ui_copy: What’s new dialog is open. Close it with ×. setup_description: | Layout: isolated_card centered. A Mantine Modal is open on page load. Modal configuration: - Title: "What’s new" - Content: short changelog text (non-interactive) - withCloseButton=true so a close (×) button appears in the top-right of the header. - closeOnClickOutside=true and closeOnEscape=true are enabled but should not count as success. Initial state: modal open. Feedback: after closing, a debug label below the card updates to "Closed by: header-close". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L0 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 2 disambiguation_load: 1 justification: The modal is already open and the close button is visible in the header; only a single click is required. success_trigger: human_readable: - The 'What’s new' modal is closed. - The modal's recorded close_reason equals 'close_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_button tolerance: null require_confirm: true confirm_control: Header close (×) require_correct_instance: true target_instance_label_or_id: What’s new terminal_condition: task ends when predicate holds negative_cases: - Closing by clicking outside the modal (overlay click) instead of using the close button. - Closing by pressing Escape instead of using the close button. - Modal remains open. expected_interaction_path: - Click the × close button in the modal header. - Verify the modal disappears. notes: Mantine Modal provides withCloseButton and supports closeOnEscape/closeOnClickOutside; record which path closed it. - id: dialog_modal-mantine-T03 name: Dismiss modal by clicking on the overlay canonical_type: dialog_modal implementation_source: mantine implementation_variant: overlay_click_to_close implementation_component: 'Mantine: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Dismiss the "Preview" dialog by clicking outside it on the overlay. The task will finish automatically when done. ui_copy: Preview dialog is open. Click outside on the overlay to close. setup_description: | Layout: isolated_card centered. A Mantine Modal is open on page load. Modal configuration: - Title: "Preview" - Content: short static preview text - withCloseButton=false (no header close button) - closeOnEscape=false (Escape does not close) - closeOnClickOutside=true (overlay click closes) Initial state: modal open. Feedback: after closing, a debug line updates to "Closed by: overlay". scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: easy tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: Overlay click is a large target, but the agent must click outside the modal (and Escape is disabled) to produce the correct close reason. success_trigger: human_readable: - The 'Preview' modal is closed. - The modal's recorded close_reason equals 'overlay_click'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: overlay_click tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Preview terminal_condition: task ends when predicate holds negative_cases: - Closing via Escape (disabled) or by any close button (none). - Clicking inside the modal content does not count. - Modal remains open. expected_interaction_path: - Click the shaded overlay area outside the modal panel. - Verify the modal closes. notes: 'Checker: detect overlay-click closure and record distinct close_reason.' - id: dialog_modal-mantine-T04 name: Open the correct modal when two triggers are present canonical_type: dialog_modal implementation_source: mantine implementation_variant: two_instances_compact implementation_component: 'Mantine: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "API keys" dialog (Secondary). The task will finish automatically when done. ui_copy: Open the "API keys" dialog (Secondary). setup_description: | Layout: isolated_card centered with COMPACT spacing (tight padding and reduced gaps). The card is titled "Developer settings" and contains two adjacent buttons: - "Webhooks" (Primary) - "API keys" (Secondary) Each button opens its own Mantine Modal: - Modal A title: "Webhooks" - Modal B title: "API keys" Both modals use default centered positioning with overlay and a header close button. Initial state: both modals closed. Only one modal can be open at a time. Distractors: below the buttons there is a short paragraph describing developer features (non-interactive). scene_context: theme: light spacing: compact layout: isolated_card placement: center scale: default instances: 2 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 2 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 1 disambiguation_load: 3 justification: Two similar triggers in a compact layout require selecting the correct instance before the overlay opens. success_trigger: human_readable: - The modal titled 'API keys' is open/visible. - The modal titled 'Webhooks' remains closed. canonical_predicate: predicate_type: equals target_state: open: true tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: API keys terminal_condition: task ends when predicate holds negative_cases: - Opening 'Webhooks' instead of 'API keys'. - No modal is open. - Opening and then closing 'API keys' before success is checked. expected_interaction_path: - Click the 'API keys' button. - Verify the 'API keys' modal appears. notes: 'Instrumentation: data-testid=''modal-api-keys'' and ''modal-webhooks'' to disambiguate.' - id: dialog_modal-mantine-T05 name: Close a modal with Escape canonical_type: dialog_modal implementation_source: mantine implementation_variant: escape_to_close implementation_component: 'Mantine: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Close the "Command palette" dialog by pressing the Escape key. The task will finish automatically when done. ui_copy: Command palette dialog is open. Press Esc to close. setup_description: | Layout: isolated_card, but the modal panel is positioned toward the BOTTOM-LEFT of the viewport (custom styles/offsets). A Mantine Modal is open on page load. Modal configuration: - Title: "Command palette" - Content: static list of commands (non-interactive) - withCloseButton=false (no header close button) - closeOnClickOutside=false (overlay click does not close) - closeOnEscape=true (Escape closes) Initial state: modal open. Feedback: after closing, a status label updates to "Closed by: escape". scene_context: theme: light spacing: comfortable layout: isolated_card placement: bottom_left scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L1 axes_ratings: precision_requirement: 1 target_acquisition: 1 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The dialog must be closed using a keyboard action (Escape) because other dismissal routes are disabled, testing keyboard interaction and focus management. success_trigger: human_readable: - The 'Command palette' modal is closed. - The modal's recorded close_reason equals 'escape_key'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: escape_key tolerance: null require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Command palette terminal_condition: task ends when predicate holds negative_cases: - Closing via overlay click (disabled) or close button (none). - Closing via any footer button (none). - Modal remains open. expected_interaction_path: - Ensure focus is inside the modal. - Press Escape. - Confirm the modal closes. notes: Mantine Modal supports closeOnEscape; record close_reason distinctly from close button and overlay click. - id: dialog_modal-mantine-T06 name: Close a locked modal using the footer button canonical_type: dialog_modal implementation_source: mantine implementation_variant: non_dismissible_footer_close implementation_component: 'Mantine: Modal' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the "Connectivity check" dialog by clicking "Close dialog". The task will finish automatically when done. ui_copy: Connectivity check dialog is open. Click Close dialog. setup_description: | Layout: isolated_card centered with SMALL scale (smaller typography and buttons). A Mantine Modal is open on page load. Modal configuration: - Title: "Connectivity check" - Content: short static status text - closeOnClickOutside=false (overlay click does not close) - closeOnEscape=false (Escape does not close) - withCloseButton=false (no header close button) - A single footer button at the bottom labeled "Close dialog" Initial state: modal open. Feedback: clicking "Close dialog" closes the modal immediately. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: small instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: mid tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 3 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: Common dismissal routes are disabled and the small-scale footer button is the only way to close the modal, increasing acquisition difficulty. success_trigger: human_readable: - The 'Connectivity check' modal is closed. - The modal's recorded close_reason equals 'footer_close_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: footer_close_button tolerance: null require_confirm: true confirm_control: Close dialog require_correct_instance: true target_instance_label_or_id: Connectivity check terminal_condition: task ends when predicate holds negative_cases: - Attempting overlay click or Escape (should not close). - Closing via any header close button (none). - Modal remains open because the footer button wasn't clicked. expected_interaction_path: - Locate the footer button 'Close dialog'. - Click it to close the modal. notes: 'Checker: footer close button should set a unique close_reason distinct from header close and overlay click.' - id: dialog_modal-mantine-T07 name: Manage stacked modals and close only the top one canonical_type: dialog_modal implementation_source: mantine implementation_variant: stacked_modals implementation_component: 'Mantine: Modal' task_template: open_overlay secondary_template: null browsergym_goal: Open the "Details" dialog, then close only "Details" so that "Settings" stays open. The task will finish automatically when done. ui_copy: Settings is open. Open Details, then close Details (keep Settings open). setup_description: | Layout: isolated_card centered. The page loads with one Mantine Modal already open: - Outer modal title: "Settings" - Outer content includes a primary button labeled "Open details" - Outer modal has closeOnClickOutside=false to reduce accidental closure Clicking "Open details" opens a second Mantine Modal stacked on top: - Inner modal title: "Details" - Inner modal has withCloseButton=true (header ×) - Inner modal footer is absent (no buttons) Initial state: only "Settings" is open. During the task: both modals may be open (stacked), with "Details" on top. Feedback: titles clearly indicate which modal is active. scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 2 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 4 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 4 justification: Requires correctly handling a stacked modal situation and interacting with the top instance without dismissing the underlying modal. success_trigger: human_readable: - The inner modal titled 'Details' is closed. - The outer modal titled 'Settings' remains open/visible. canonical_predicate: predicate_type: equals target_state: open: false close_reason: close_button related_instances: Settings: open: true tolerance: null require_confirm: true confirm_control: Header close (×) require_correct_instance: true target_instance_label_or_id: Details terminal_condition: task ends when predicate holds negative_cases: - Closing the outer 'Settings' modal. - Closing both modals. - Leaving 'Details' open. - Closing 'Details' via overlay click or Escape when the task expects the close button. expected_interaction_path: - In 'Settings', click 'Open details' to open the 'Details' modal. - Click the × close button in the 'Details' header. - Verify 'Settings' is still visible. notes: 'Checker: track open state for both Mantine Modal instances; enforce that outer remains open.' - id: dialog_modal-mantine-T08 name: Close a full-screen modal using a custom header action canonical_type: dialog_modal implementation_source: mantine implementation_variant: full_screen_done_button implementation_component: 'Mantine: Modal (fullScreen)' task_template: confirm_cancel secondary_template: null browsergym_goal: Close the full-screen "Photo viewer" dialog by clicking "Done". The task will finish automatically when done. ui_copy: Photo viewer (full-screen) is open. Click Done to close. setup_description: | Layout: modal_flow centered, DARK theme. A full-screen Mantine Modal is open on page load. Modal configuration: - Title: "Photo viewer" - fullScreen=true (covers most/all of the viewport) - withCloseButton=false (no × close button) - closeOnEscape=false and closeOnClickOutside=false (no implicit dismissal) - A custom header action button labeled "Done" appears on the right side of the title bar. Initial state: modal open in full-screen mode. Feedback: clicking "Done" closes the modal and returns to the underlying page. scene_context: theme: dark spacing: comfortable layout: modal_flow placement: center scale: large instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 1 depth_layering: 2 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: The modal is full-screen and removes standard close affordances, requiring the agent to locate and use a custom header action in a dark theme. success_trigger: human_readable: - The 'Photo viewer' modal is closed. - The modal's recorded close_reason equals 'done_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: done_button tolerance: null require_confirm: true confirm_control: Done require_correct_instance: true target_instance_label_or_id: Photo viewer terminal_condition: task ends when predicate holds negative_cases: - Attempting to close via Escape or overlay click (disabled). - Closing via any close icon (none). - Modal remains open because 'Done' was not clicked. expected_interaction_path: - Locate the 'Done' button in the modal header. - Click 'Done' to close the modal. notes: 'Checker: ensure fullScreen mode is enabled for this task variant; close_reason from the Done action.' - id: dialog_modal-mantine-T09 name: Scroll within a modal to reach the bottom action canonical_type: dialog_modal implementation_source: mantine implementation_variant: long_content_bottom_action implementation_component: 'Mantine: Modal' task_template: scroll_find secondary_template: null browsergym_goal: In the "Changelog" dialog, scroll to the bottom and click "Back to app". The task will finish automatically when done. ui_copy: 'Changelog dialog: scroll to bottom and click Back to app.' setup_description: | Layout: isolated_card centered. A Mantine Modal is open on page load. Modal configuration: - Title: "Changelog" - Content: long scrollable changelog text (~3 screens) - The content area scrolls inside the modal (the page behind does not scroll). - withCloseButton=true, but using the close button is not the intended path. - At the bottom of the scrollable content there is a single button labeled "Back to app". Initial state: modal open and scrolled to the top of the changelog. Feedback: clicking "Back to app" closes the modal and shows a small toast "Welcome back" (toast not required for success). scene_context: theme: light spacing: comfortable layout: isolated_card placement: center scale: default instances: 1 guidance: text clutter: none difficulty: difficulty_bucket: hard tier: L2 axes_ratings: precision_requirement: 2 target_acquisition: 2 density_choice_interference: 1 depth_layering: 3 feedback_dynamics: 2 semantic_observability: 2 disambiguation_load: 1 justification: Requires scrolling inside the modal to reveal an off-screen action and then selecting the correct close control rather than the header close button. success_trigger: human_readable: - The 'Changelog' modal is closed. - The modal's recorded close_reason equals 'back_to_app_button'. canonical_predicate: predicate_type: equals target_state: open: false close_reason: back_to_app_button tolerance: null require_confirm: true confirm_control: Back to app require_correct_instance: true target_instance_label_or_id: Changelog terminal_condition: task ends when predicate holds negative_cases: - Closing via the header close button instead of 'Back to app'. - Closing via overlay click/Escape (if enabled) instead of 'Back to app'. - Scrolling the underlying page instead of the modal content. - Modal remains open. expected_interaction_path: - Scroll within the modal content to the bottom. - Click 'Back to app'. - Verify the modal closes. notes: 'Checker: identify and instrument the modal''s internal scroll container; record close_reason from the bottom action button.' - id: dialog_modal-mantine-T10 name: Match a reference avatar to open the correct dialog canonical_type: dialog_modal implementation_source: mantine implementation_variant: multi_instance_mixed_reference implementation_component: 'Mantine: Modal' task_template: match_reference secondary_template: null browsergym_goal: Open the dialog that matches the reference avatar (fox). The task will finish automatically when done. ui_copy: 'Reference avatar: fox. Open the matching dialog.' setup_description: | Layout: settings_panel with HIGH clutter. The page resembles a "Personalization" settings screen with many toggles and explanatory text (non-interactive in this benchmark). At the top of the right panel there is a non-interactive "Reference avatar" block: - Label: "Target avatar" - A small fox avatar thumbnail Below, there are three rows each with a button "Customize" that opens a Mantine Modal: 1) Row "Chat theme" (cat avatar thumbnail) → Modal title "Chat theme" with the cat avatar displayed in the header 2) Row "Profile badge" (fox avatar thumbnail) → Modal title "Profile badge" with the fox avatar displayed in the header 3) Row "Notification style" (dog avatar thumbnail) → Modal title "Notification style" with the dog avatar displayed in the header Only one modal can be open at a time. All modals use the default centered Mantine Modal styling with a header close button. Initial state: all modals closed. Guidance: mixed (the goal names the reference avatar 'fox' and also shows the fox thumbnail visually on the page). Feedback: the modal header shows the avatar thumbnail next to the title for quick verification. scene_context: theme: light spacing: comfortable layout: settings_panel placement: center scale: default instances: 3 guidance: mixed clutter: high difficulty: difficulty_bucket: hard tier: L3 axes_ratings: precision_requirement: 1 target_acquisition: 2 density_choice_interference: 3 depth_layering: 2 feedback_dynamics: 1 semantic_observability: 4 disambiguation_load: 5 justification: High clutter and three similar 'Customize' triggers require careful instance disambiguation, and the target is specified via a mixed visual/text reference that must be matched to the modal header. success_trigger: human_readable: - The modal whose header avatar matches the fox reference is open/visible (title 'Profile badge'). - No other modal is open. canonical_predicate: predicate_type: matches_reference target_state: open: true reference: type: header_avatar value: fox tolerance: avatar_id_match: exact require_confirm: false confirm_control: null require_correct_instance: true target_instance_label_or_id: Profile badge terminal_condition: task ends when predicate holds negative_cases: - Opening 'Chat theme' (cat) or 'Notification style' (dog) dialogs. - Opening the correct dialog and then switching to another dialog. - No dialog is open. expected_interaction_path: - Identify the fox reference avatar at the top of the settings panel. - Find the row whose avatar matches fox and click its 'Customize' button. - Verify the opened modal header shows the fox avatar. notes: 'Checker: use canonical avatar IDs (e.g., data-avatar=''fox'') for matching rather than pixel-based image similarity.'