ComponentBench / tasks /v1 /drawer.yaml
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Initial ComponentBench data release: tasks v1+v2, cleaned human traces, difficulty audit, ontology metadata
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- id: drawer-antd-T01
name: Open Help drawer
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Help drawer. The task will finish automatically when done.
ui_copy: Open the Help drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered in the viewport with comfortable spacing.
The card title is "Support". Inside the card there is a single primary Ant Design button labeled "Open Help drawer".
Target component: AntD Drawer.
- The drawer is CLOSED on page load.
- When opened, it slides in from the right and shows a header title "Help".
- The drawer uses the default close (X) icon in the top-right of the header and a semi-transparent mask over the page.
Drawer contents (distractor-free):
- A short paragraph of help text and a small list of links (non-interactive text in this task).
No other drawers exist on the page.
Feedback:
- Opening animates the drawer in and dims the background with the mask.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 1
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Single large button opens one drawer with immediate visual feedback.
success_trigger:
human_readable:
- The AntD Drawer instance is open (visible) with open state = true.
- No confirmation step is required.
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains closed.
- A different overlay (if any) is opened instead of the drawer.
expected_interaction_path:
- Click the "Open Help drawer" button.
- Wait for the drawer to finish opening.
notes:
- 'Instrumentation: add data-testid=''open-help-drawer'' to the trigger button and data-testid=''drawer-help'' to the Drawer
root.'
- Checker should read canonical open/closed from the Drawer 'open' prop/state.
- id: drawer-antd-T02
name: Close Help drawer with header X
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Help drawer using the close (X) button in the drawer header. The task will finish automatically
when done.
ui_copy: Close the Help drawer using the close (X) button in the drawer header. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing. The only interactive elements are the AntD Drawer and its built-in close control.
Initial state:
- The AntD Drawer titled "Help" is already OPEN on page load (slides in from the right).
- The page behind it is dimmed by the mask.
Target component details:
- The drawer header contains the title "Help" and a small close (X) icon button on the far right.
- Clicking the close icon closes the drawer and removes the mask.
No other drawers are present.
Feedback:
- The drawer slides out and the background returns to normal when closed.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Only one open drawer and one close icon; state change is immediate and obvious.
success_trigger:
human_readable:
- The Help drawer is closed (open state = false).
- No confirmation dialog is shown/required.
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open.
- The agent clicks outside the drawer but the drawer stays open (e.g., if mask click is ignored).
expected_interaction_path:
- Click the close (X) icon in the drawer header.
- Wait for the drawer to finish closing.
notes:
- 'Instrumentation: data-testid=''drawer-help'' on Drawer root; ensure the close icon is an actual button with an accessible
name like ''Close''.'
- 'Checker: success when Drawer open prop/state becomes false.'
- id: drawer-antd-T03
name: Dismiss drawer via mask click
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Help drawer by clicking on the shaded area outside the drawer. The task will finish automatically
when done.
ui_copy: Close the Help drawer by clicking on the shaded area outside the drawer. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
Initial state:
- The AntD Drawer titled "Help" is OPEN on page load.
- The drawer slides in from the right and a semi-transparent mask covers the rest of the page.
Target component configuration:
- maskClosable = true (default behavior): clicking the mask should close the drawer.
- The header still contains a close (X) icon, but the intended interaction is to dismiss via the mask.
Drawer content:
- A short help paragraph only (no other required controls).
Feedback:
- When the drawer closes, the mask disappears and the underlying card becomes fully interactive again.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: Requires clicking outside the drawer on the mask, but otherwise a simple single-step dismissal.
success_trigger:
human_readable:
- The Help drawer is closed (open state = false).
- Closure occurs without any confirmation step.
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open after clicking within the drawer content area.
- The agent clicks a link or text inside the drawer instead of dismissing it.
expected_interaction_path:
- Click on the dimmed mask area outside the drawer panel.
- Wait for the drawer to close.
notes:
- 'Instrumentation: ensure the mask/backdrop element is present and clickable (e.g., data-testid=''drawer-mask'').'
- 'Checker: Drawer open prop/state becomes false.'
- id: drawer-antd-T04
name: Open Order summary drawer (bottom-left placement)
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Order summary drawer. The task will finish automatically when done.
ui_copy: Open the Order summary drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card anchored to the bottom-left of the viewport (the card is not centered). Spacing is comfortable and component scale is default.
Card content:
- A section header "Checkout".
- One primary Ant Design button labeled "View order summary".
Target component: AntD Drawer.
- The drawer is CLOSED initially.
- When opened, it slides in from the right with title "Order summary".
- Standard close (X) icon is visible in the header; a mask dims the rest of the page.
Distractors:
- A single disabled button labeled "Place order" is shown below the trigger button but does nothing.
Feedback:
- The drawer animates open and shows a bold total amount line (read-only).
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: bottom_left
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Same simple open interaction as baseline, but the trigger is anchored in the corner of the viewport.
success_trigger:
human_readable:
- The Order summary drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- No drawer opens.
- A non-drawer overlay opens (should not exist in this scene).
expected_interaction_path:
- Click "View order summary".
- Wait for the drawer to open.
notes:
- 'Robustness factor: placement != center (bottom_left).'
- 'Instrumentation: data-testid=''open-order-summary'' for the trigger and data-testid=''drawer-order-summary'' for the
Drawer root.'
- id: drawer-antd-T05
name: Open Billing address drawer from form section
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Billing address drawer. The task will finish automatically when done.
ui_copy: Open the Billing address drawer. The task will finish automatically when done.
setup_description: |-
Layout: form_section in the center of the viewport (a short checkout form). Spacing is comfortable and component scale is default.
Clutter (low): the page shows a few standard form fields (Name, Email) and two secondary buttons unrelated to the task ("Apply coupon", "Estimate shipping"). These controls are distractors only.
Target drawer trigger:
- In the "Billing address" subsection there is a small Ant Design link-style button labeled "Edit in drawer".
- Clicking it opens the billing drawer.
Target component: AntD Drawer.
- Initial state: CLOSED.
- Slides in from the right with header title "Billing address".
- Header has a close (X) icon. Mask is enabled.
Drawer contents (not required for success):
- A read-only address preview and a disabled "Save" button (disabled to prevent the task from depending on form filling).
Feedback:
- The drawer open animation and the dimming mask provide immediate feedback.
scene_context:
theme: light
spacing: comfortable
layout: form_section
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 2
justification: Requires locating a small link-style trigger within a form section that contains unrelated distractor controls.
success_trigger:
human_readable:
- The Billing address drawer is open (open state = true).
- No confirmation is required.
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- A different control is activated (e.g., Apply coupon) and the drawer stays closed.
- The drawer opens but for a different section (should not exist; only one drawer in this scene).
expected_interaction_path:
- Find the "Billing address" subsection in the form section.
- Click "Edit in drawer".
- Wait for the drawer to open.
notes:
- 'Robustness factor: layout=form_section with low clutter distractors.'
- 'Instrumentation: data-testid=''edit-billing-address'' for trigger; data-testid=''drawer-billing-address'' for Drawer
root.'
- id: drawer-antd-T06
name: Close Shipping address drawer via footer Cancel (compact/small)
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Shipping address drawer by clicking Cancel in the drawer footer. The task will finish automatically
when done.
ui_copy: Close the Shipping address drawer by clicking Cancel in the drawer footer. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered, but with COMPACT spacing and SMALL component scale (buttons and padding are reduced).
Initial state:
- The AntD Drawer titled "Shipping address" is already OPEN on page load.
- The drawer slides in from the right. A mask covers the page.
Target component configuration:
- closable = false (no header X icon).
- maskClosable = false (clicking the mask does NOT close the drawer).
- A footer is enabled with two buttons: "Cancel" (secondary) and "Save" (primary). Only "Cancel" closes the drawer; "Save" is disabled for this task.
Distractors:
- Inside the drawer there are two text fields rendered in read-only mode (not interactive) to avoid form dependencies.
Feedback:
- Clicking "Cancel" closes the drawer and removes the mask.
scene_context:
theme: light
spacing: compact
layout: isolated_card
placement: center
scale: small
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 1
disambiguation_load: 2
justification: Requires finding a smaller footer Cancel button; common easy exits (mask click, header X) are disabled.
success_trigger:
human_readable:
- The Shipping address drawer is closed (open state = false).
- No additional confirmation dialog is required.
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays open because the agent clicked the mask or header area (maskClosable is disabled).
- The agent clicks the disabled "Save" button and the drawer remains open.
expected_interaction_path:
- Locate the drawer footer.
- Click the "Cancel" button.
- Wait for the drawer to close.
notes:
- 'Robustness factors: spacing=compact and scale=small (reduced target sizes).'
- 'Instrumentation: data-testid=''drawer-shipping-address'', footer buttons data-testid=''drawer-cancel'' and ''drawer-save''.'
- id: drawer-antd-T07
name: Discard changes when closing Profile editor (dark theme)
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer + AntD: Modal.confirm (confirm dialog)'
task_template: confirm_cancel
secondary_template: null
browsergym_goal: Close the Profile editor drawer and discard changes when prompted. The task will finish automatically when
done.
ui_copy: Close the Profile editor drawer and discard changes when prompted. The task will finish automatically when done.
setup_description: |-
Theme: DARK mode (dark background and light text). Layout remains an isolated_card centered with comfortable spacing.
Initial state:
- An AntD Drawer titled "Profile editor" is OPEN on page load.
- The drawer contains a small form with one text input that has already been modified (dirty state). A visible tag near the title reads "Unsaved changes".
Close behavior:
- Attempting to close the drawer (via the header X or the footer "Cancel" button) triggers an Ant Design confirmation dialog (modal) with:
- Title: "Discard changes?"
- Buttons: "Keep editing" (cancel) and "Discard" (confirm)
Task requirement:
- The drawer must end up CLOSED, and the confirm choice must be "Discard".
Distractors:
- The form fields are present but do not need to be edited for success.
Feedback:
- After clicking "Discard", the dialog disappears and the drawer closes.
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 3
feedback_dynamics: 3
semantic_observability: 2
disambiguation_load: 2
justification: Adds a second decision layer (confirm dialog) in dark theme; the agent must choose the correct confirmation
option to close.
success_trigger:
human_readable:
- The Profile editor drawer is closed (open state = false).
- The discard confirmation has been accepted (the confirm control labeled "Discard" was used).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: true
confirm_control: Discard
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The agent clicks "Keep editing" and the drawer remains open.
- The drawer is still open because the confirmation dialog was dismissed without choosing "Discard".
- The drawer closes without showing/accepting the discard confirmation (should not be possible in this configuration).
expected_interaction_path:
- Initiate closing the drawer (click the header X or footer Cancel).
- In the confirmation dialog, click "Discard".
- Verify the drawer closes.
notes:
- 'Robustness factor: theme=dark (lower contrast on close controls).'
- 'Instrumentation: give the confirm dialog buttons stable selectors (e.g., data-testid=''discard-confirm'' and ''discard-cancel'').'
- 'Checker: require_confirm=true should verify that the confirmed action was taken, not just that the drawer is closed.'
- id: drawer-antd-T08
name: Open the drawer that matches a visual icon reference (3 instances)
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: match_reference
secondary_template: null
browsergym_goal: Open the drawer whose header icon matches the Target preview card. The task will finish automatically when
done.
ui_copy: Open the drawer whose header icon matches the Target preview card. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing. Clutter: none beyond the preview and the three triggers; the card contains several similar-looking icon buttons.
On the card:
- A small "Target preview" tile shows a single icon (e.g., a bell) with no text label.
- Below it are three icon-only buttons (same size and style) that open three different AntD Drawers:
1) Drawer A: header icon = star, title text "Panel"
2) Drawer B: header icon = bell, title text "Panel"
3) Drawer C: header icon = gear, title text "Panel"
All three drawers share the same visible title text to force reliance on the icon.
Initial state:
- All drawers are CLOSED.
Target component(s):
- Three separate AntD Drawer instances (same canonical type) with a mask and header close (X) icon.
- Only one drawer should be open at a time; opening one closes any previously open drawer.
Feedback:
- Opening a drawer slides it in from the right and updates the header icon, which should match the target preview.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 3
guidance: visual
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 4
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 3
disambiguation_load: 4
justification: Three near-identical triggers and identical titles force visual disambiguation using the header icon reference.
success_trigger:
human_readable:
- The drawer instance whose header icon matches the Target preview is open (open state = true for the matching instance).
- All other drawer instances are closed.
canonical_predicate:
predicate_type: equals
target_state:
open: true
exclusive: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Drawer B (bell icon)
terminal_condition: task ends when predicate holds
negative_cases:
- The wrong drawer is opened (icon does not match the Target preview).
- Multiple drawers are open at once (should be prevented; if possible, count as failure).
- A drawer opens but the target preview is ignored (mismatch).
expected_interaction_path:
- Look at the Target preview icon.
- Click the icon-only trigger that corresponds to the drawer with the matching header icon.
- Verify the opened drawer's header icon matches the preview.
notes:
- 'Robustness factor: guidance=visual; the correct choice is specified primarily by an icon match.'
- 'Instrumentation: assign stable ids to each drawer root (drawer-a, drawer-b, drawer-c) and to each trigger button (open-a/open-b/open-c).'
- 'Checker: compare the opened drawer instance id to the target instance id derived from the preview.'
- id: drawer-antd-T09
name: Scroll to bottom to close Terms drawer
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer'
task_template: scroll_find
secondary_template: null
browsergym_goal: Close the Terms and conditions drawer by scrolling to the bottom and clicking "I Understand". The task
will finish automatically when done.
ui_copy: Close the Terms and conditions drawer by scrolling to the bottom and clicking "I Understand". The task will finish
automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
Initial state:
- An AntD Drawer titled "Terms and conditions" is OPEN on page load.
- The drawer slides in from the right and contains a long, scrollable block of text (multiple paragraphs) so that the bottom is not visible initially.
Target component configuration:
- closable = false (no header X icon).
- maskClosable = false (clicking the mask does NOT close the drawer).
- The ONLY way to close is a button labeled "I Understand" located at the very bottom of the drawer content (not sticky; requires scrolling within the drawer).
Distractors:
- The drawer text includes numbered headings and inline links (non-functional in this task) that can distract attention.
Feedback:
- Clicking "I Understand" closes the drawer and removes the mask.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Closing control is off-screen inside a scrollable drawer and common dismissal routes are disabled.
success_trigger:
human_readable:
- The Terms and conditions drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open because the agent did not scroll to reveal the "I Understand" button.
- The agent scrolls the page behind the drawer instead of the drawer content area, leaving the button hidden.
- The agent clicks inline text/links and the drawer remains open.
expected_interaction_path:
- Scroll within the drawer content until the bottom is visible.
- Click the "I Understand" button.
- Wait for the drawer to close.
notes:
- 'Template=scroll_find: requires scrolling inside the drawer (not the main page) to reach the closing control.'
- 'Instrumentation: data-testid=''drawer-terms'', and data-testid=''terms-acknowledge'' for the bottom button.'
- id: drawer-antd-T10
name: Open nested Audit log drawer from within another drawer
canonical_type: drawer
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer (2 instances, nested)'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Audit log drawer (it opens from inside Advanced settings). The task will finish automatically
when done.
ui_copy: Open the Audit log drawer (it opens from inside Advanced settings). The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
On the card:
- A primary button labeled "Open Advanced settings".
Drawer flow:
1) Clicking "Open Advanced settings" opens the first AntD Drawer titled "Advanced settings" (slides in from the right).
- This drawer contains several read-only setting rows (distractors) and a button labeled "View audit log".
2) Clicking "View audit log" opens a SECOND AntD Drawer titled "Audit log" on top of the first drawer (nested drawers).
- The Audit log drawer has its own header with a close (X) icon and its own mask layer above the first drawer.
Initial state:
- Both drawers are CLOSED.
Target:
- The "Audit log" drawer must be OPEN at the end.
Feedback:
- Each drawer has an opening animation. When the nested Audit log drawer opens, the header title "Audit log" is visible on the topmost panel.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L3
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 4
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 3
justification: Requires a two-step nested overlay flow and correct instance identification of the inner drawer.
success_trigger:
human_readable:
- The nested "Audit log" drawer instance is open (open state = true for the Audit log drawer).
- The correct drawer instance is the Audit log drawer (not just the outer Advanced settings drawer).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Audit log drawer
terminal_condition: task ends when predicate holds
negative_cases:
- Only the outer "Advanced settings" drawer is opened and the Audit log drawer is still closed.
- The Audit log drawer opens briefly but is closed again before termination.
- The wrong drawer is targeted when multiple drawers are present.
expected_interaction_path:
- Click "Open Advanced settings" to open the first drawer.
- Inside the first drawer, click "View audit log".
- Verify the second (topmost) drawer titled "Audit log" is open.
notes:
- Instances=2 counts both nested Drawer components.
- 'Instrumentation: data-testid=''drawer-advanced'', data-testid=''drawer-audit-log'', and trigger buttons ''open-advanced''
/ ''open-audit-log''.'
- Checker should identify which drawer instance is topmost/open if multiple are open.
- id: drawer-mui-T01
name: Open Navigation drawer (temporary, left)
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Navigation drawer. The task will finish automatically when done.
ui_copy: Open the Navigation drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing. The card simulates a small app header.
On the card:
- A single MUI Button labeled "Open navigation".
Target component: MUI Drawer (variant="temporary", anchor="left").
- Initial state: CLOSED.
- Opening it slides a panel in from the left and shows the header text "Navigation".
- A backdrop (mask) appears over the rest of the page.
Drawer contents (not required for success):
- A short list of navigation items (List/ListItem) rendered as read-only text for this task.
Feedback:
- The drawer slide-in animation and backdrop make the open state obvious.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 1
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Single prominent trigger opens a single drawer with clear visual feedback.
success_trigger:
human_readable:
- The MUI Navigation drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays closed.
- Another overlay (dialog/menu) opens instead of the drawer.
expected_interaction_path:
- Click the "Open navigation" button.
- Wait for the drawer to open.
notes:
- 'Implementation: MUI Drawer (temporary) as documented in MUI Drawer demos.'
- 'Instrumentation: data-testid=''open-nav-drawer'' for trigger; data-testid=''drawer-navigation'' for Drawer Paper element.'
- id: drawer-mui-T02
name: Open the drawer that matches a mixed (icon+text) reference
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer (2 instances)'
task_template: match_reference
secondary_template: null
browsergym_goal: Open the drawer that matches the Target preview (icon and title). The task will finish automatically when
done.
ui_copy: Open the drawer that matches the Target preview (icon and title). The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing. No unrelated controls are shown.
At the top of the card:
- A "Target preview" chip shows BOTH:
- an icon (shopping cart), and
- the text label "Cart"
Below the preview are two similar icon buttons (same size/shape):
1) Icon button with a shopping cart icon (opens Drawer instance "Cart")
2) Icon button with a bookmark icon (opens Drawer instance "Saved")
Target components:
- Two separate MUI Drawer instances (variant="temporary", anchor="right").
- Each drawer has a header with the same icon as its trigger and a title ("Cart" or "Saved").
Initial state:
- Both drawers are CLOSED.
Feedback:
- Opening the correct drawer shows the matching icon + title in the drawer header.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: mixed
clutter: none
difficulty:
difficulty_bucket: easy
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 3
justification: Two similar icon triggers require light disambiguation using the provided preview, but the choices are
few and feedback is clear.
success_trigger:
human_readable:
- The drawer instance that matches the Target preview is open (open state = true for the matching instance).
- The non-target drawer instance remains closed.
canonical_predicate:
predicate_type: equals
target_state:
open: true
exclusive: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Cart drawer
terminal_condition: task ends when predicate holds
negative_cases:
- The Saved drawer opens instead of the Cart drawer.
- Both drawers become open at once.
- No drawer opens.
expected_interaction_path:
- Compare the Target preview (icon + title) to the two triggers.
- Click the trigger matching the cart icon.
- Verify the opened drawer header reads "Cart".
notes:
- 'Robustness factor: guidance=mixed; correct instance is specified by a small icon + text preview.'
- 'Instrumentation: data-testid=''target-preview'', triggers ''open-cart''/''open-saved'', drawers ''drawer-cart''/''drawer-saved''.'
- id: drawer-mui-T03
name: Close Navigation drawer with Escape
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Navigation drawer by pressing the Escape key. The task will finish automatically when done.
ui_copy: Close the Navigation drawer by pressing the Escape key. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
Initial state:
- The MUI Drawer titled "Navigation" is OPEN on page load (temporary drawer with a backdrop).
- The drawer is anchored on the left and covers part of the page.
- The backdrop is visible behind the drawer.
Close behavior:
- The drawer listens for the Escape key and should close when Escape is pressed.
- The header includes a close icon, but keyboard dismissal is expected.
Drawer content:
- A short list of navigation items (not required).
Feedback:
- On successful dismissal, the drawer slides out and the backdrop disappears.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 1
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Simple one-step dismissal with obvious state change.
success_trigger:
human_readable:
- The Navigation drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays open after keyboard input.
- Focus remains outside the drawer and Escape does not close it (should not happen if properly wired).
expected_interaction_path:
- Ensure the page is focused (click inside the page if needed).
- Press the Escape key.
- Verify the drawer closes.
notes:
- 'Instrumentation: ensure the Drawer is mounted in the DOM and handles onClose for Escape/backdrop.'
- 'Checker: drawer open prop/state becomes false.'
- id: drawer-mui-T04
name: Open Notifications drawer from a corner-anchored header icon
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Notifications drawer. The task will finish automatically when done.
ui_copy: Open the Notifications drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card anchored to the bottom-right of the viewport (not centered). Spacing is comfortable; scale is default.
Within the card is a compact app-bar row:
- Left: text label "Dashboard"
- Right: a small MUI IconButton with a bell icon and aria-label "Open notifications"
Target component: MUI Drawer (variant="temporary", anchor="right").
- Initial state: CLOSED.
- When opened, it slides in from the right with a header title "Notifications".
- Backdrop is enabled.
Distractors:
- Next to the bell icon is a disabled IconButton (settings gear) that does nothing.
Feedback:
- Drawer opening animation and backdrop indicate success.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: bottom_right
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 2
justification: Smaller icon-only trigger placed in a corner adds acquisition difficulty and a nearby distractor icon.
success_trigger:
human_readable:
- The Notifications drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays closed.
- The wrong icon button is clicked (settings) and no drawer opens.
expected_interaction_path:
- Locate the bell IconButton in the card header.
- Click it to open the drawer.
- Wait for the drawer to open.
notes:
- 'Robustness factor: placement=bottom_right (trigger in a corner region).'
- 'Instrumentation: data-testid=''open-notifications'' and data-testid=''drawer-notifications''.'
- id: drawer-mui-T05
name: Pin a persistent Navigation drawer open (dark theme)
canonical_type: drawer
implementation_source: mui
implementation_variant: persistent
implementation_component: 'MUI: Drawer (persistent)'
task_template: toggle_state
secondary_template: null
browsergym_goal: Pin the Navigation drawer open (persistent). The task will finish automatically when done.
ui_copy: Pin the Navigation drawer open (persistent). The task will finish automatically when done.
setup_description: |-
Theme: DARK mode. Layout: isolated_card centered with comfortable spacing.
This page demonstrates a persistent navigation drawer:
- There is a labeled control row with:
- Text label "Pinned navigation"
- A MUI Switch (off by default)
Target component: MUI Drawer (variant="persistent", anchor="left").
- Initial state: CLOSED (not visible).
- When "Pinned navigation" is turned on, the drawer becomes visible and stays open without a backdrop.
Drawer header:
- Shows the title "Navigation (pinned)".
Distractors:
- A secondary button labeled "Open temporary drawer" is present but disabled in this task.
Feedback:
- When pinned open, the drawer pushes content slightly to the right (persistent behavior) and remains visible.
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Requires toggling a persistent drawer state in dark theme; feedback is slightly subtler than a temporary
drawer with backdrop.
success_trigger:
human_readable:
- The persistent Navigation drawer is open/visible (open state = true).
- No confirmation step is required.
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains closed (pinned switch not enabled).
- A different drawer variant is opened (should not happen; temporary button is disabled).
expected_interaction_path:
- Locate the "Pinned navigation" switch.
- Toggle it on.
- Verify the persistent drawer appears and stays open.
notes:
- 'Robustness factor: theme=dark.'
- 'Implementation: MUI Drawer with variant=''persistent''.'
- 'Instrumentation: data-testid=''pinned-switch'' and data-testid=''drawer-navigation-persistent''.'
- id: drawer-mui-T06
name: Open drawer from within a table cell context
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Invoice details drawer. The task will finish automatically when done.
ui_copy: Open the Invoice details drawer. The task will finish automatically when done.
setup_description: |-
Layout: table_cell. The drawer trigger is embedded in a small table in the center of the viewport.
Clutter (low): the table has 3 columns (Invoice, Amount, Action) and 2 rows.
Action column:
- Row 1 has an enabled MUI Button labeled "View details" (this is the ONLY enabled action).
- Row 2 has a disabled "View details" button (distractor).
Target component: MUI Drawer (variant="temporary", anchor="right").
- Initial state: CLOSED.
- When opened (via the enabled "View details" button), it shows the header title "Invoice details".
- Backdrop is enabled.
Drawer contents:
- A short read-only summary (no further interaction required).
Feedback:
- Drawer slides in from the right and the backdrop appears.
scene_context:
theme: light
spacing: comfortable
layout: table_cell
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 2
justification: The trigger is embedded in a table with a disabled distractor action, increasing acquisition and attention
demands.
success_trigger:
human_readable:
- The Invoice details drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays closed because the agent clicked the disabled action in the second row.
- The drawer stays closed because a non-action cell was clicked.
expected_interaction_path:
- Locate the enabled "View details" button in the first row of the table.
- Click it.
- Wait for the drawer to open.
notes:
- 'Robustness factor: layout=table_cell with low clutter.'
- 'Instrumentation: data-testid=''invoice-table'', enabled action data-testid=''view-details-enabled'', drawer data-testid=''drawer-invoice-details''.'
- id: drawer-mui-T07
name: Close a small bottom-anchored drawer via header close icon (compact/small)
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer (bottom anchor)'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Quick add drawer using the close (X) icon in the drawer header. The task will finish automatically
when done.
ui_copy: Close the Quick add drawer using the close (X) icon in the drawer header. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered, with COMPACT spacing and SMALL component scale.
Initial state:
- A MUI Drawer titled "Quick add" is OPEN on page load.
- Drawer is anchored at the bottom (bottom sheet style) and covers roughly the lower half of the card area.
- Backdrop is visible, but backdrop-click dismissal is disabled (onClose ignores reason='backdropClick').
Target close control:
- A small IconButton with an X icon is located in the top-right of the drawer header.
Drawer contents:
- A short list of suggested items (read-only chips) to create visual clutter inside the drawer but not required for success.
Feedback:
- Clicking the close icon dismisses the drawer with a slide-down animation and removes the backdrop.
scene_context:
theme: light
spacing: compact
layout: isolated_card
placement: center
scale: small
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 4
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Small-scale header close control is harder to acquire, and backdrop click does not help, increasing interaction
precision demands.
success_trigger:
human_readable:
- The Quick add drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open because the agent clicked the backdrop (backdrop click is disabled).
- The agent clicks inside drawer content but does not activate the close icon.
expected_interaction_path:
- Locate the small close (X) icon in the drawer header.
- Click it.
- Wait for the drawer to close.
notes:
- 'Robustness factors: spacing=compact, scale=small.'
- 'Implementation detail: ignore backdropClick in onClose to force use of the header close control.'
- 'Instrumentation: data-testid=''drawer-quick-add'' and data-testid=''drawer-quick-add-close''.'
- id: drawer-mui-T08
name: Open a SwipeableDrawer by dragging (bottom anchor)
canonical_type: drawer
implementation_source: mui
implementation_variant: swipeable
implementation_component: 'MUI: SwipeableDrawer'
task_template: drag_operation
secondary_template: null
browsergym_goal: Open the Filters bottom drawer by dragging it up until it is fully open. The task will finish automatically
when done.
ui_copy: Open the Filters bottom drawer by dragging it up until it is fully open. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
This scene uses a swipeable drawer (mobile-style bottom sheet) implemented with MUI SwipeableDrawer (anchor="bottom").
Initial state:
- The swipeable drawer is CLOSED.
- A visible grab handle (a short horizontal bar) is shown at the very bottom edge of the card with the label "Filters".
Interaction affordance:
- There is NO separate "Open" button; the intended way to open is to drag (swipe) upward from the handle area.
- The drawer follows the pointer while dragging and snaps open when dragged far enough.
Drawer content (not required for success):
- A few filter chips and a header "Filters" once fully opened.
Feedback:
- During drag, the drawer partially reveals; when fully open it settles into place and the content becomes fully visible.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 3
semantic_observability: 3
disambiguation_load: 2
justification: Requires a continuous drag gesture with a threshold/snap behavior; partial states and motion feedback increase
dynamics difficulty.
success_trigger:
human_readable:
- The SwipeableDrawer is fully open (open state = true).
- The open state must be the fully-open snapped state (not a partially dragged position).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer is only partially dragged and then released without snapping open.
- The drawer remains closed.
- The agent drags the page content instead of the drawer handle area.
expected_interaction_path:
- Locate the bottom grab handle labeled "Filters".
- Click-and-drag upward until the drawer snaps fully open.
- Release and verify the drawer is open.
notes:
- 'Implementation variant: MUI SwipeableDrawer (anchor=''bottom'').'
- 'Instrumentation: data-testid=''drawer-filters-swipeable'' and data-testid=''drawer-filters-handle''.'
- 'Checker: use the component''s open state (not pixel position) to determine fully open.'
- id: drawer-mui-T09
name: Discard changes when closing a form drawer (MUI dialog confirm)
canonical_type: drawer
implementation_source: mui
implementation_variant: temporary
implementation_component: 'MUI: Drawer + MUI: Dialog'
task_template: confirm_cancel
secondary_template: null
browsergym_goal: Close the Address editor drawer and discard changes when prompted. The task will finish automatically when
done.
ui_copy: Close the Address editor drawer and discard changes when prompted. The task will finish automatically when done.
setup_description: |-
Layout: form_section (a small profile/settings form) in the center of the viewport with low clutter.
Initial state:
- A MUI Drawer titled "Address editor" is OPEN on page load (variant="temporary", anchor="right").
- Inside the drawer is a form with one field already modified, and a small inline message "You have unsaved changes".
Close behavior:
- Clicking the drawer header close icon (X) triggers a MUI Dialog confirmation:
- Title: "Discard unsaved changes?"
- Actions: "Keep editing" and "Discard"
- Selecting "Discard" closes the dialog and then closes the drawer.
Distractors:
- The underlying page shows a few unrelated text fields (read-only) to simulate a form section, but they are not part of the task.
Feedback:
- The dialog appears centered above the drawer; after confirming discard, both dialog and drawer disappear.
scene_context:
theme: light
spacing: comfortable
layout: form_section
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 4
feedback_dynamics: 3
semantic_observability: 2
disambiguation_load: 2
justification: Adds a layered confirm dialog and requires selecting the correct option to reach the closed state.
success_trigger:
human_readable:
- The Address editor drawer is closed (open state = false).
- The discard confirmation is accepted (clicked "Discard").
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: true
confirm_control: Discard
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The agent chooses "Keep editing" and the drawer remains open.
- The dialog is dismissed without choosing "Discard" and the drawer stays open.
- The drawer stays open because the close attempt never happened.
expected_interaction_path:
- Click the drawer header close (X) icon.
- In the confirmation dialog, click "Discard".
- Verify the drawer closes.
notes:
- 'Robustness factors: layout=form_section with low clutter.'
- 'Instrumentation: data-testid for drawer close icon and for dialog actions (discard/keep-editing).'
- 'Checker: require_confirm=true should verify the dialog choice, not just final open state.'
- id: drawer-mui-T10
name: Close multiple drawers to reach a clean page state
canonical_type: drawer
implementation_source: mui
implementation_variant: mixed (persistent+temporary)
implementation_component: 'MUI: Drawer (3 instances)'
task_template: clear_reset
secondary_template: null
browsergym_goal: Close all open drawers so that no drawer is visible. The task will finish automatically when done.
ui_copy: Close all open drawers so that no drawer is visible. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing. Clutter is LOW: only controls related to the three drawers are shown.
There are THREE MUI drawer instances on the page:
1) Navigation drawer (variant="persistent", anchor="left")
2) Details drawer (variant="temporary", anchor="right")
3) Help drawer (variant="temporary", anchor="bottom")
Initial state:
- Navigation drawer is OPEN (pinned, no backdrop).
- Details drawer is OPEN (with backdrop).
- Help drawer is CLOSED.
Controls:
- Navigation drawer has a toggle button labeled "Unpin navigation" inside its header area.
- Details drawer has a header close (X) icon and also supports Escape/backdrop click.
- Help drawer has a trigger button "Open help" (not needed) and a close icon when open.
Task requirement:
- End state must have ALL drawers closed (none visible).
Feedback:
- When each drawer closes, its panel disappears; for the temporary Details drawer, the backdrop disappears as well.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 3
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 3
feedback_dynamics: 3
semantic_observability: 2
disambiguation_load: 4
justification: Requires coordinating multiple drawer variants and ensuring the final global drawer state is fully reset.
success_trigger:
human_readable:
- 'All drawer instances are closed: Navigation (persistent), Details (temporary), and Help (temporary).'
- No drawer panel is visible on the page.
canonical_predicate:
predicate_type: equals
target_state:
open_drawers: []
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: ALL drawers (Navigation, Details, Help)
terminal_condition: task ends when predicate holds
negative_cases:
- Any drawer remains open (even if others are closed).
- The agent opens the Help drawer and leaves it open.
- Only the temporary drawer is closed but the persistent navigation drawer remains pinned open.
expected_interaction_path:
- Close the temporary Details drawer (close icon, Escape, or backdrop click).
- Unpin/close the persistent Navigation drawer using its "Unpin navigation" control.
- Confirm that no drawer panels are visible.
notes:
- 'Template=clear_reset: goal is a neutral state with no open drawers.'
- 'Instrumentation: each drawer root should have a stable id and open state; checker should verify all are closed.'
- 'Suggested testids: drawer-nav, drawer-details, drawer-help; plus unpin button testid=''unpin-nav''.'
- id: drawer-mantine-T01
name: Open Settings drawer
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Settings drawer. The task will finish automatically when done.
ui_copy: Open the Settings drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
On the card:
- A Mantine Button labeled "Open settings".
Target component: Mantine Drawer.
- Initial state: CLOSED.
- When opened, it slides in from the right and shows the title "Settings" in the header.
- An overlay dims the rest of the page; a close (X) button is present in the header.
Drawer contents (not required for success):
- A short list of settings descriptions rendered as plain text.
Feedback:
- Drawer opening animation and overlay make the open state clear.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 1
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Single clear trigger with one drawer instance and immediate feedback.
success_trigger:
human_readable:
- The Settings drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains closed.
- A different overlay opens instead of the drawer.
expected_interaction_path:
- Click "Open settings".
- Wait for the drawer to open.
notes:
- 'Instrumentation: data-testid=''open-settings-drawer'' and data-testid=''drawer-settings''.'
- 'Implementation: Mantine Drawer supports positions (left/right/top/bottom); this task uses the default position.'
- id: drawer-mantine-T02
name: Close Settings drawer with header X
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Settings drawer using the close (X) button in the drawer header. The task will finish automatically
when done.
ui_copy: Close the Settings drawer using the close (X) button in the drawer header. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
Initial state:
- A Mantine Drawer titled "Settings" is OPEN on page load.
- The drawer overlay is visible behind the panel.
Close control:
- The drawer header includes an X icon button on the right side.
- Clicking the X closes the drawer.
Drawer content:
- Simple read-only text blocks (no additional required actions).
Feedback:
- Closing animates the drawer out and removes the overlay.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Only one open drawer and a single close control; minimal ambiguity.
success_trigger:
human_readable:
- The Settings drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open.
- The agent clicks the overlay but the drawer stays open (if overlay-click is disabled in config, this should not count).
expected_interaction_path:
- Click the header close (X) button.
- Wait for the drawer to close.
notes:
- 'Instrumentation: data-testid=''drawer-settings'' and data-testid=''drawer-settings-close''.'
- 'Checker: Drawer opened/open state becomes false.'
- id: drawer-mantine-T03
name: Open the drawer that matches a visual color reference (2 instances)
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer (2 instances)'
task_template: match_reference
secondary_template: null
browsergym_goal: Open the drawer whose header accent color matches the Target swatch. The task will finish automatically
when done.
ui_copy: Open the drawer whose header accent color matches the Target swatch. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
At the top of the card:
- A "Target swatch" is shown as a small colored rectangle (no text), e.g., a teal accent.
Below are two identical Mantine Buttons labeled "Open panel":
- Button 1 opens Drawer A, which has a teal accent line under the header.
- Button 2 opens Drawer B, which has a purple accent line under the header.
Both drawers:
- Have the same visible title text "Panel".
- Open from the right with an overlay and a header close (X) button.
Initial state:
- Both drawers are CLOSED.
Feedback:
- The opened drawer shows its header accent color clearly, allowing visual confirmation against the Target swatch.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: visual
clutter: none
difficulty:
difficulty_bucket: easy
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 3
disambiguation_load: 3
justification: Two similar options require simple visual matching, but the choice set is small and feedback is immediate.
success_trigger:
human_readable:
- The drawer with the header accent color matching the Target swatch is open (open state = true for the matching instance).
- The other drawer instance remains closed.
canonical_predicate:
predicate_type: equals
target_state:
open: true
exclusive: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Drawer A (teal accent)
terminal_condition: task ends when predicate holds
negative_cases:
- The wrong drawer is opened (accent color does not match the Target swatch).
- Both drawers become open at the same time.
expected_interaction_path:
- Compare the Target swatch color to the two drawers' accent colors (via their triggers or by opening).
- Open the matching drawer.
notes:
- 'Robustness factor: guidance=visual; the target is specified by a color swatch rather than text.'
- 'Instrumentation: testids drawer-a/drawer-b and open-a/open-b; include the target swatch value in a data attribute for
checker mapping.'
- id: drawer-mantine-T04
name: Open a top-position drawer in dark theme
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer (position=top)'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Shortcuts drawer (it slides down from the top). The task will finish automatically when done.
ui_copy: Open the Shortcuts drawer (it slides down from the top). The task will finish automatically when done.
setup_description: |-
Theme: DARK mode. Layout: isolated_card anchored to the top-left of the viewport (not centered) with comfortable spacing.
On the card:
- A Mantine Button labeled "Open shortcuts".
Target component: Mantine Drawer configured with position="top".
- Initial state: CLOSED.
- When opened, it slides down from the top edge and shows the title "Shortcuts".
- An overlay dims the rest of the page; the header includes a close (X) button.
Distractors:
- A second button labeled "Open help" is disabled (visual distractor only).
Feedback:
- The top-down slide animation and overlay indicate the drawer is open.
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: top_left
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 2
justification: Dark theme plus a less-common top-position drawer can make targets and boundaries slightly harder to perceive.
success_trigger:
human_readable:
- The Shortcuts drawer is open (open state = true).
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer stays closed.
- A different overlay opens (should not happen; help button disabled).
expected_interaction_path:
- Click "Open shortcuts".
- Wait for the top drawer to open.
notes:
- 'Robustness factor: theme=dark.'
- 'Implementation: Mantine Drawer supports position prop (left/right/top/bottom).'
- 'Instrumentation: data-testid=''open-shortcuts'' and data-testid=''drawer-shortcuts''.'
- id: drawer-mantine-T05
name: Open the correct drawer among three labeled options
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer (3 instances)'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Shipping drawer. The task will finish automatically when done.
ui_copy: Open the Shipping drawer. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
On the card are three similar Mantine Buttons stacked vertically:
- "Open Billing"
- "Open Shipping"
- "Open Returns"
Each button opens a separate Mantine Drawer instance (all position="right") with matching titles:
- Billing drawer title "Billing"
- Shipping drawer title "Shipping"
- Returns drawer title "Returns"
Initial state:
- All drawers are CLOSED.
Distractors:
- The three buttons are similar in size/style, and all open drawers with the same animation and overlay, increasing the chance of choosing the wrong one.
Feedback:
- The opened drawer shows its title in the header, allowing verification.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 3
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 4
justification: Multiple similar triggers increase disambiguation even though titles are textually clear once opened.
success_trigger:
human_readable:
- The Shipping drawer instance is open (open state = true for Shipping).
- The Billing and Returns drawers remain closed.
canonical_predicate:
predicate_type: equals
target_state:
open: true
exclusive: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Shipping drawer
terminal_condition: task ends when predicate holds
negative_cases:
- Billing drawer is opened instead of Shipping.
- Returns drawer is opened instead of Shipping.
- Multiple drawers are open at once.
expected_interaction_path:
- Click the "Open Shipping" button.
- Verify the drawer title reads "Shipping".
notes:
- Instances=3; ensure each drawer has a unique id for checker (billing/shipping/returns).
- 'Instrumentation: triggers open-billing/open-shipping/open-returns; drawers drawer-billing/drawer-shipping/drawer-returns.'
- id: drawer-mantine-T06
name: Close a compact-spacing drawer via header close button
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer'
task_template: open_overlay
secondary_template: null
browsergym_goal: Close the Account drawer using the close (X) button in the drawer header. The task will finish automatically
when done.
ui_copy: Close the Account drawer using the close (X) button in the drawer header. The task will finish automatically when
done.
setup_description: |-
Layout: isolated_card centered, but with COMPACT spacing (reduced padding and tighter spacing).
Initial state:
- A Mantine Drawer titled "Account" is OPEN on page load.
- The overlay behind the drawer is visible.
Target component configuration:
- closeOnClickOutside = false (clicking the overlay does NOT close the drawer).
- closeOnEscape = true (Escape could close, but the prompt asks for the header close button).
- Header includes a small close (X) button on the right.
Drawer contents:
- A compact list of account options as read-only text (not required).
Feedback:
- Clicking the close icon closes the drawer and removes the overlay.
scene_context:
theme: light
spacing: compact
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 1
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Compact spacing makes the close button smaller and disables overlay dismissal, increasing target acquisition
demands.
success_trigger:
human_readable:
- The Account drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open because the agent clicked outside on the overlay (overlay-click close is disabled).
- The agent interacts with drawer content but does not close it.
expected_interaction_path:
- Locate the header close (X) button.
- Click it.
- Wait for the drawer to close.
notes:
- 'Robustness factor: spacing=compact.'
- 'Instrumentation: data-testid=''drawer-account'' and data-testid=''drawer-account-close''.'
- id: drawer-mantine-T07
name: Open the drawer that matches an avatar+label reference (2 instances)
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer (2 instances)'
task_template: match_reference
secondary_template: null
browsergym_goal: Open the drawer that matches the Target preview (avatar and label). The task will finish automatically
when done.
ui_copy: Open the drawer that matches the Target preview (avatar and label). The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
At the top of the card:
- A "Target preview" tile shows:
- a small circular avatar image (e.g., initials in a circle), and
- a text label (e.g., "Team")
Below the preview are two small Mantine ActionIcon triggers (icon-only, same size):
1) Trigger A opens Drawer A with header avatar+label "Team"
2) Trigger B opens Drawer B with header avatar+label "Project"
Both drawers:
- Open from the right with an overlay.
- Use the same base title text "Panel", but the header includes the avatar and label as the primary identifier.
Initial state:
- Both drawers are CLOSED.
Feedback:
- When a drawer opens, its header shows the avatar + label, which should be compared to the Target preview.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: mixed
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 4
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 3
disambiguation_load: 4
justification: Icon-only triggers and subtle avatar cues require careful matching between the preview and the drawer header.
success_trigger:
human_readable:
- The drawer whose header avatar+label matches the Target preview is open (open state = true for the matching instance).
- The other drawer instance remains closed.
canonical_predicate:
predicate_type: equals
target_state:
open: true
exclusive: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Drawer A (Team)
terminal_condition: task ends when predicate holds
negative_cases:
- The Project drawer opens instead of the Team drawer.
- Both drawers are open at once.
- A drawer opens but does not match the Target preview content.
expected_interaction_path:
- Inspect the Target preview avatar and label.
- Click the ActionIcon trigger that corresponds to the matching drawer.
- Verify the opened drawer header matches the preview.
notes:
- 'Robustness factor: guidance=mixed (visual avatar + text label).'
- 'Instrumentation: data-testid=''target-preview'', triggers ''open-team''/''open-project'', drawers ''drawer-team''/''drawer-project''.'
- id: drawer-mantine-T08
name: Scroll to bottom action to close a Mantine drawer (privacy notice)
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer'
task_template: scroll_find
secondary_template: null
browsergym_goal: Close the Privacy notice drawer by scrolling to the bottom and clicking "Accept & close". The task will
finish automatically when done.
ui_copy: Close the Privacy notice drawer by scrolling to the bottom and clicking "Accept & close". The task will finish
automatically when done.
setup_description: |-
Layout: form_section in the center of the viewport. Clutter is LOW: the page shows a few read-only profile fields behind the drawer.
Initial state:
- A Mantine Drawer titled "Privacy notice" is OPEN on page load.
- The drawer contains a long scrollable notice (multiple paragraphs) so the bottom action is not initially visible.
Target component configuration:
- withCloseButton = false (no header X icon).
- closeOnEscape = false.
- closeOnClickOutside = false.
- The ONLY closing control is a button labeled "Accept & close" located at the bottom of the drawer content (not sticky).
Interaction requirement:
- The agent must scroll inside the drawer content area to reveal the bottom button.
Feedback:
- Clicking "Accept & close" closes the drawer and removes the overlay.
scene_context:
theme: light
spacing: comfortable
layout: form_section
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 3
semantic_observability: 3
disambiguation_load: 2
justification: All quick dismissal routes are disabled and the close action is off-screen, forcing precise scrolling within
the drawer.
success_trigger:
human_readable:
- The Privacy notice drawer is closed (open state = false).
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The drawer remains open because the agent did not scroll to the bottom.
- The agent scrolls the underlying page instead of the drawer content area.
- The agent clicks within the text but never activates the bottom "Accept & close" button.
expected_interaction_path:
- Scroll within the drawer content until the bottom action area is visible.
- Click "Accept & close".
- Wait for the drawer to close.
notes:
- 'Robustness factor: layout=form_section with low clutter.'
- 'Instrumentation: data-testid=''drawer-privacy-notice'' and data-testid=''privacy-accept-close''.'
- id: drawer-mantine-T09
name: Discard changes when closing a Mantine editor drawer (confirm modal)
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer + Mantine: Modal'
task_template: confirm_cancel
secondary_template: null
browsergym_goal: Close the Note editor drawer and discard changes when prompted. The task will finish automatically when
done.
ui_copy: Close the Note editor drawer and discard changes when prompted. The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
Initial state:
- A Mantine Drawer titled "Note editor" is OPEN on page load.
- Inside the drawer is a text area that already contains unsaved edits; an inline status text reads "Unsaved changes".
Close behavior:
- Clicking the header close (X) button opens a confirmation modal (Mantine Modal) with:
- Title: "Discard changes?"
- Buttons: "Keep editing" and "Discard"
- Clicking "Discard" closes the modal and then closes the drawer.
Distractors:
- The drawer also shows a disabled "Save" button to simulate an editor UI without requiring saving.
Feedback:
- The modal appears above the drawer; after discarding, both modal and drawer are gone.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 4
feedback_dynamics: 3
semantic_observability: 2
disambiguation_load: 2
justification: Nested confirm modal adds depth and requires correct option selection to reach the closed state.
success_trigger:
human_readable:
- The Note editor drawer is closed (open state = false).
- The discard confirmation is accepted (clicked "Discard").
canonical_predicate:
predicate_type: equals
target_state:
open: false
tolerance: null
require_confirm: true
confirm_control: Discard
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- The agent clicks "Keep editing" and the drawer remains open.
- The confirmation modal is dismissed without choosing "Discard".
- The drawer remains open because the close action was never initiated.
expected_interaction_path:
- Click the drawer header close (X) button.
- In the confirmation modal, click "Discard".
- Verify the drawer closes.
notes:
- 'Instrumentation: data-testid for close icon and for modal actions discard/keep.'
- 'Checker: require_confirm=true should verify the correct modal button was chosen.'
- id: drawer-mantine-T10
name: Open nested Invite members drawer from within Team settings
canonical_type: drawer
implementation_source: mantine
implementation_variant: null
implementation_component: 'Mantine: Drawer (2 instances, nested)'
task_template: open_overlay
secondary_template: null
browsergym_goal: Open the Invite members drawer (it opens from inside Team settings). The task will finish automatically
when done.
ui_copy: Open the Invite members drawer (it opens from inside Team settings). The task will finish automatically when done.
setup_description: |-
Layout: isolated_card centered with comfortable spacing.
On the card:
- A primary Mantine Button labeled "Open Team settings".
Drawer flow (nested):
1) Clicking "Open Team settings" opens the first Mantine Drawer titled "Team settings" (position="right").
- Inside it are several read-only setting rows and a button labeled "Invite members".
2) Clicking "Invite members" opens a second Mantine Drawer titled "Invite members" on top of the first drawer.
- The nested drawer has its own overlay layer and its own header close button.
Initial state:
- Both drawers are CLOSED.
Target:
- The nested "Invite members" drawer must be OPEN at the end.
Feedback:
- The topmost drawer's header clearly shows "Invite members" when successful.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L3
axes_ratings:
precision_requirement: 1
target_acquisition: 3
density_choice_interference: 2
depth_layering: 4
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 3
justification: Two-step nested drawer flow increases depth and requires correct instance tracking.
success_trigger:
human_readable:
- The nested "Invite members" drawer instance is open (open state = true for Invite members).
- 'Correct instance requirement: opening only the outer Team settings drawer is insufficient.'
canonical_predicate:
predicate_type: equals
target_state:
open: true
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Invite members drawer
terminal_condition: task ends when predicate holds
negative_cases:
- Only the outer "Team settings" drawer is open.
- The Invite members drawer opens and is immediately closed again.
- The wrong drawer instance is targeted in a multi-drawer scene.
expected_interaction_path:
- Click "Open Team settings" to open the first drawer.
- Inside it, click "Invite members".
- Verify the second drawer titled "Invite members" is open.
notes:
- Instances=2 (nested drawers).
- 'Instrumentation: data-testid=''drawer-team-settings'', data-testid=''drawer-invite-members'', and triggers ''open-team-settings''/''open-invite''.'
- 'Checker: should check open state of the correct drawer instance (invite).'