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name: Set overlay opacity to 80%
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (alpha/opacity slider)'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Overlay color opacity to 80%. The task will finish automatically when done.
ui_copy: Set the Overlay color opacity to 80%.
setup_description: |-
A single centered card titled "Overlay Preview" contains:
- A checkerboard preview box showing a blue overlay applied on top of the checkerboard.
- A labeled control row: label "Overlay color" on the left and an AntD ColorPicker trigger on the right (a small color swatch button).
- Clicking the swatch opens the ColorPicker popup with the standard panel (saturation square, hue slider, and an opacity/alpha slider).
- The opacity/alpha slider is labeled "Opacity" and shows the current value as a percent text (e.g., "100%") next to the slider.
Initial state:
- Base color is blue (e.g., #1677FF) and opacity starts at 100%.
Feedback:
- Changing the opacity updates the preview box immediately; there is no separate Apply/OK button in this card.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: Single instance with clear label and visible percent readout; only moderate precision is needed to reach 80% opacity.
success_trigger:
human_readable:
- The 'Overlay color' instance has alpha (opacity) set to 0.80 (80%).
- Alpha must be within ±0.02 of the target value.
- No separate confirmation is required; live value counts.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.8
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity is set on a non-target control (e.g., hue slider moved but opacity not at target).
- Opacity ends outside the allowed tolerance window.
- Any change to other UI elements does not count unless the Overlay opacity itself is correct.
expected_interaction_path:
- Click the Overlay color swatch to open the ColorPicker popup (if closed).
- Drag the Opacity/Alpha slider thumb until the readout shows ~80%.
- Leave the popup open or close it; no Apply is needed.
notes: Checker should read the committed color value for the 'Overlay color' instance and extract alpha from RGBA/HSB as needed.
- id: alpha_slider-antd-T02
name: Drag opacity to 25% (panel already open)
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (open=true inline panel)'
task_template: drag_operation
secondary_template: null
browsergym_goal: Drag the Opacity slider until the sticker opacity is 25%. The task will finish automatically when done.
ui_copy: Drag the Opacity slider until the sticker opacity is 25%.
setup_description: |-
A centered card titled "Sticker Opacity" shows the AntD ColorPicker panel already open (no need to click a trigger):
- The ColorPicker panel is rendered inline in the card (controlled with open=true), so the saturation area and sliders are visible immediately.
- The opacity/alpha slider is labeled "Opacity" and shows a percent readout.
- A small preview chip labeled "Sticker preview" sits above the panel and updates live.
Initial state:
- Opacity starts at 100% (alpha=1.0).
Distractors:
- Hue slider and saturation area are present but do not affect task success (only alpha is checked).
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 3
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: No overlay to open; the only challenge is dragging the correct (opacity) slider among other visible controls.
success_trigger:
human_readable:
- The sticker color alpha is set to 0.25 (25% opacity).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.25
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Adjusting the hue slider or saturation panel without setting opacity to the target value.
- Stopping at a value outside the allowed tolerance window.
- Changing a different control that only changes the displayed color but not alpha.
expected_interaction_path:
- Locate the slider labeled Opacity in the open ColorPicker panel.
- Drag the Opacity thumb left until the readout is around 25%.
- Release the drag and verify the readout/preview.
notes: If the AntD panel shows both hue and opacity sliders, ensure the checker binds to the alpha channel only.
- id: alpha_slider-antd-T03
name: Reset badge opacity to 100%
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker + in-panel Reset opacity control'
task_template: clear_reset
secondary_template: null
browsergym_goal: Reset the Badge color opacity back to 100%. The task will finish automatically when done.
ui_copy: Reset the Badge color opacity back to 100%.
setup_description: |-
A centered "Badge Style" card includes:
- A badge preview on a checkerboard background.
- An AntD ColorPicker trigger labeled "Badge color" that opens a popup panel with hue + opacity controls.
- Inside the popup, the opacity slider is labeled "Opacity" with a percent readout.
- Beneath the opacity slider, there is a small inline control: a link-style button labeled "Reset opacity".
Initial state:
- Badge color is set with partial transparency (about 45% opacity), so the badge looks faint.
Feedback:
- Clicking "Reset opacity" immediately sets opacity back to 100% and updates the badge preview and the percent readout.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: A dedicated reset control is provided and the target is the default full opacity state.
success_trigger:
human_readable:
- The badge color alpha is set to 1.00 (100% opacity).
- Alpha must be within ±0.005 of the target value.
- No separate confirmation is required; live value counts.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 1.0
tolerance:
abs: 0.005
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity remains below the target (not fully opaque).
- Reset was clicked but opacity did not actually change to the target state.
- Changing hue/saturation without restoring full opacity.
expected_interaction_path:
- Open the Badge color picker popup.
- Click the 'Reset opacity' control (or drag the opacity slider to 100%).
- Verify the opacity readout shows 100%.
notes: Instrument 'Reset opacity' with a stable data-testid so agents can click it; checker should still validate via alpha value.
- id: alpha_slider-antd-T04
name: Match banner opacity to a reference swatch
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (alpha/opacity slider) with visual target swatch'
task_template: match_reference
secondary_template: null
browsergym_goal: Match the Banner color opacity to the Target swatch shown in the card. The task will finish automatically when done.
ui_copy: Match the Banner color opacity to the Target swatch shown in the card.
setup_description: |-
A centered card titled "Banner Transparency" contains:
- Two preview swatches on a checkerboard:
* "Current" preview (left) reflects the live banner color and its current opacity.
* "Target" preview (right) is a fixed reference swatch that shows the desired transparency.
- Below the previews is an AntD ColorPicker trigger labeled "Banner color".
- Opening the ColorPicker shows the standard panel including the Opacity slider labeled "Opacity".
Initial state:
- Current banner opacity starts at 100% (fully opaque), so it does NOT match the Target swatch.
Guidance:
- The target is given visually via the Target preview swatch (no numeric target is displayed in the UI copy).
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: visual
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 3
disambiguation_load: 1
justification: Visual reference is clear and the target transparency is moderate; slider shows live feedback while adjusting.
success_trigger:
human_readable:
- The banner color alpha matches the reference Target swatch (alpha=0.60).
- Alpha must be within ±0.03 of the target value.
- No separate confirmation is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.6
tolerance:
abs: 0.03
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Banner opacity remains closer to fully opaque than the target reference.
- Matching the hue/saturation of the color without matching transparency (alpha).
- Alpha ends outside the allowed tolerance window.
expected_interaction_path:
- Open the Banner color picker.
- Adjust only the Opacity slider while comparing Current vs Target previews.
- Stop when the transparency matches the Target swatch.
notes: Checker ignores hue/saturation and validates only alpha; the Target swatch should encode the exact alpha target (0.60).
- id: alpha_slider-antd-T05
name: Set compact tooltip opacity to 37%
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (small trigger, compact panel)'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Tooltip overlay opacity to 37%. The task will finish automatically when done.
ui_copy: Set the Tooltip overlay opacity to 37%.
setup_description: |-
A centered "Tooltip Overlay" card uses compact spacing and small-sized controls:
- Label "Tooltip overlay color" with a small AntD ColorPicker trigger (size="small").
- Clicking opens the ColorPicker popup. Inside, the hue and opacity sliders are stacked tightly with minimal padding.
- The opacity/alpha slider is labeled "Opacity" and shows a percent readout, but the slider thumb and track are smaller than default.
Initial state:
- Opacity starts at 90%.
Feedback:
- Preview tooltip chip updates immediately as opacity changes.
Distractors:
- Hue slider is adjacent and visually similar to the Opacity slider, increasing risk of adjusting the wrong slider.
scene_context:
theme: light
spacing: compact
layout: isolated_card
placement: center
scale: small
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 4
target_acquisition: 4
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 1
justification: Small, compact sliders demand careful target acquisition and tighter precision to reach 37% without overshooting.
success_trigger:
human_readable:
- The tooltip overlay color alpha is set to 0.37 (37% opacity).
- Alpha must be within ±0.01 of the target value.
- No separate confirmation is required; live value counts.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.37
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity ends outside the allowed tolerance window.
- Only hue/saturation is changed while opacity remains incorrect.
- Accidentally adjusting the hue slider instead of the Opacity slider.
expected_interaction_path:
- Open the Tooltip overlay ColorPicker popup.
- Drag the Opacity slider thumb to approximately 37% (use small adjustments).
- Verify the percent readout is ~37%.
notes: To reduce ambiguity, label the alpha slider element with aria-label 'Opacity' or similar for reliable AX-tree parsing.
- id: alpha_slider-antd-T06
name: Set tooltip opacity in a modal and apply
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Modal + ColorPicker (alpha slider) + Apply/Cancel footer'
task_template: confirm_cancel
secondary_template: set_scalar
browsergym_goal: Open the Tooltip Style dialog, set Tooltip background opacity to 70%, then click Apply. The task will finish automatically when done.
ui_copy: Open the Tooltip Style dialog, set Tooltip background opacity to 70%, then click Apply.
setup_description: |-
The page shows a centered button "Edit Tooltip Style". Clicking it opens an AntD Modal (modal_flow):
- Inside the modal, there is a ColorPicker control labeled "Tooltip background".
- The ColorPicker opens a popup panel (within the modal) that includes the Opacity slider labeled "Opacity" with a percent readout.
- The modal footer contains two buttons: "Cancel" and a primary button "Apply".
Initial state:
- Tooltip background opacity is currently 100% in the live preview behind the modal.
Feedback and commit behavior:
- Adjusting opacity updates the color inside the modal immediately, but the live tooltip preview outside the modal updates ONLY after clicking "Apply".
- Clicking "Cancel" closes the modal and discards changes.
scene_context:
theme: light
spacing: comfortable
layout: modal_flow
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 3
density_choice_interference: 3
depth_layering: 3
feedback_dynamics: 3
semantic_observability: 2
disambiguation_load: 2
justification: Requires working inside a modal and committing changes via Apply; failure to confirm is a common agent mistake.
success_trigger:
human_readable:
- The committed tooltip background alpha is 0.70 (70% opacity).
- Alpha must be within ±0.015 of the target value.
- The modal 'Apply' button must be clicked to commit the value.
- The task ends when the committed state satisfies the predicate.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.7
tolerance:
abs: 0.015
require_confirm: true
confirm_control: Apply
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity is set correctly inside the modal but Apply is not clicked.
- Cancel is clicked (changes discarded).
- Committed opacity ends outside tolerance.
- Changing the wrong control (e.g., hue) while opacity remains incorrect.
expected_interaction_path:
- Click 'Edit Tooltip Style' to open the modal.
- Open the Tooltip background ColorPicker (if needed).
- Adjust the Opacity slider to ~70%.
- Click 'Apply' in the modal footer.
notes: Checker should read the committed value stored in app state (after Apply), not the temporary draft value inside the modal.
- id: alpha_slider-antd-T07
name: Scroll to watermark opacity and set to 40%
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (inline open) embedded in a settings panel'
task_template: scroll_find
secondary_template: set_scalar
browsergym_goal: In the settings panel, scroll to the Watermark tint control and set its opacity to 40%. The task will finish automatically when done.
ui_copy: In the settings panel, scroll to the Watermark tint control and set its opacity to 40%.
setup_description: |-
A settings panel (right-aligned in the viewport) contains multiple sections with typical app settings:
- Sections like "Notifications", "Layout", and "Watermark" appear in a single scrollable column.
- The target control is in the "Watermark" section near the bottom (initially below the fold), so scrolling is required.
- In "Watermark", there is a labeled AntD ColorPicker control: "Watermark tint".
- The ColorPicker panel is set to stay open inline when the section is in view (so the opacity slider is visible once you reach it).
- The opacity/alpha slider is labeled "Opacity" and shows a percent readout.
Initial state:
- Watermark opacity starts at 60%.
Clutter:
- Nearby non-target controls include switches, selects, and a second ColorPicker for "Highlight color" in a different section.
scene_context:
theme: light
spacing: comfortable
layout: settings_panel
placement: top_right
scale: default
instances: 1
guidance: text
clutter: medium
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 3
density_choice_interference: 3
depth_layering: 3
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 3
justification: Requires scrolling to find the correct section in a cluttered settings panel, then adjusting the opacity slider to a specific value.
success_trigger:
human_readable:
- The 'Watermark tint' alpha is set to 0.40 (40% opacity).
- Alpha must be within ±0.015 of the target value.
- No separate confirmation is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.4
tolerance:
abs: 0.015
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Changing a different ColorPicker (e.g., Highlight color) instead of Watermark tint.
- Opacity ends outside tolerance.
- Stopping after scrolling without actually setting the watermark opacity.
expected_interaction_path:
- Scroll the settings panel until the 'Watermark' section is visible.
- Locate the 'Watermark tint' opacity slider.
- Adjust the Opacity slider to ~40%.
notes: For robust checking, bind the target instance by label/id ('Watermark tint') rather than DOM position since scrolling changes layout.
- id: alpha_slider-antd-T08
name: Set Secondary overlay opacity to 20% among three tiles
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: multiple ColorPicker instances (alpha slider) in a dashboard'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Secondary overlay opacity to 20%. The task will finish automatically when done.
ui_copy: Set the Secondary overlay opacity to 20%.
setup_description: |-
A dashboard-style page shows three tiles in a grid (clutter high):
- Tile 1: "Primary overlay" with a preview card and an AntD ColorPicker control.
- Tile 2: "Secondary overlay" with a preview card and an AntD ColorPicker control. (THIS is the target.)
- Tile 3: "Danger overlay" with a preview card and an AntD ColorPicker control.
Each tile's ColorPicker opens a popup panel that includes an Opacity slider labeled "Opacity".
Initial state:
- Primary overlay opacity = 80%.
- Secondary overlay opacity = 50%.
- Danger overlay opacity = 90%.
Distractors:
- Each tile also contains unrelated buttons (e.g., "Preview", "Reset layout") and small KPI badges.
- The three ColorPicker triggers look very similar; only the tile header text distinguishes them.
scene_context:
theme: light
spacing: comfortable
layout: dashboard
placement: center
scale: default
instances: 3
guidance: text
clutter: high
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 5
justification: Multiple similar instances in a busy dashboard require correct disambiguation plus reasonably precise slider setting.
success_trigger:
human_readable:
- Only the 'Secondary overlay' instance has alpha set to 0.20 (20% opacity).
- Alpha must be within ±0.01 of the target value.
- No confirmation click is required; live value counts.
- The task ends when the predicate holds for the correct instance.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.2
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Secondary overlay
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity is set correctly but on Primary overlay or Danger overlay instead of Secondary overlay.
- Secondary overlay opacity ends outside tolerance.
- Multiple overlays changed and Secondary overlay is not exactly at the target.
expected_interaction_path:
- Locate the tile titled 'Secondary overlay'.
- Open its ColorPicker popup.
- Adjust the Opacity slider to ~20%.
notes: Checker must assert the correct instance by stable label (tile title) and ignore changes to other instances except as negative cases if desired.
- id: alpha_slider-antd-T09
name: Match scrim opacity in dark theme without numeric readout
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: ColorPicker (alpha slider) with hidden numeric alpha'
task_template: match_reference
secondary_template: null
browsergym_goal: Match the Modal scrim opacity to the Target preview. The task will finish automatically when done.
ui_copy: Match the Modal scrim opacity to the Target preview.
setup_description: |-
A single card is centered on a dark theme page:
- Title: "Modal Scrim"
- Two large preview rectangles on a checkerboard:
* "Current scrim" (live, updates as you adjust opacity)
* "Target scrim" (fixed reference)
- An AntD ColorPicker trigger labeled "Scrim color" opens the popup panel.
- The popup includes the Opacity slider labeled "Opacity", but the numeric percent readout is intentionally hidden (minimal UI); only the thumb position and the preview changes provide feedback.
Initial state:
- Current scrim opacity starts at 70% (noticeably darker than the Target).
Feedback:
- Only the visual preview changes on the page as opacity is adjusted; no numeric alpha text is shown.
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: visual
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 3
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 4
disambiguation_load: 1
justification: Dark theme plus lack of numeric readout forces reliance on visual comparison, increasing semantic observability demands.
success_trigger:
human_readable:
- The scrim alpha matches the Target scrim reference (alpha=0.33).
- Alpha must be within ±0.015 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.33
tolerance:
abs: 0.015
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Matching the target color hue/saturation while alpha remains incorrect.
- Alpha ends outside tolerance.
- Adjusting a non-opacity control (e.g., hue) without reaching the target transparency.
expected_interaction_path:
- Open the Scrim color picker.
- Adjust the Opacity slider while visually comparing Current vs Target previews.
- Stop when the Current scrim matches the Target.
notes: Because numeric alpha is hidden, checker should rely on the internal color value (alpha channel), not on reading UI text.
- id: alpha_slider-antd-T10
name: Set Header overlay opacity to 88% in drawer and save
canonical_type: alpha_slider
implementation_source: antd
implementation_variant: null
implementation_component: 'AntD: Drawer + two ColorPicker instances + Save/Close footer'
task_template: confirm_cancel
secondary_template: set_scalar
browsergym_goal: Open the Theme Tokens drawer, set Header overlay opacity to 88%, then click Save. The task will finish automatically when done.
ui_copy: Open the Theme Tokens drawer, set Header overlay opacity to 88%, then click Save.
setup_description: |-
A drawer-based flow (drawer opens from the right):
- Main page shows a button "Theme Tokens". Clicking it opens an AntD Drawer titled "Theme Tokens".
- Inside the drawer are two very similar sections, each with its own AntD ColorPicker control:
1) "Header overlay" (target)
2) "Sidebar overlay"
- Each ColorPicker opens its popup panel within the drawer and includes the Opacity slider labeled "Opacity" with a percent readout.
- The drawer footer contains two buttons: "Close" and a primary button "Save".
Initial state:
- Header overlay opacity = 95%.
- Sidebar overlay opacity = 60%.
Commit behavior:
- Adjustments are treated as draft while the drawer is open; the committed app state updates only after clicking "Save".
Clutter:
- The drawer also contains unrelated token inputs (border radius, font size) to increase distraction.
scene_context:
theme: light
spacing: comfortable
layout: drawer_flow
placement: center
scale: default
instances: 2
guidance: text
clutter: medium
difficulty:
difficulty_bucket: hard
tier: L3
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 3
depth_layering: 4
feedback_dynamics: 4
semantic_observability: 2
disambiguation_load: 4
justification: Requires operating in a drawer, selecting the correct instance among two similar sections, and remembering to click Save to commit.
success_trigger:
human_readable:
- The committed 'Header overlay' alpha is set to 0.88 (88% opacity).
- Alpha must be within ±0.01 of the target value.
- The drawer 'Save' button must be clicked to commit the value.
- The correct instance must be modified (Header overlay, not Sidebar overlay).
- The task ends when the committed state satisfies the predicate.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.88
tolerance:
abs: 0.01
require_confirm: true
confirm_control: Save
require_correct_instance: true
target_instance_label_or_id: Header overlay
terminal_condition: task ends when predicate holds
negative_cases:
- Header overlay opacity is correct but Save is not clicked (draft only).
- Sidebar overlay is changed instead of Header overlay.
- Committed opacity ends outside tolerance.
- Clicking Close discards changes.
expected_interaction_path:
- Click 'Theme Tokens' to open the drawer.
- In the 'Header overlay' section, open the ColorPicker (if needed).
- Adjust the Opacity slider to ~88%.
- Click 'Save' in the drawer footer.
notes: 'Instrumentation: assign data-testid per section (header-overlay, sidebar-overlay) and separate draft vs committed alpha in state for checker.'
- id: alpha_slider-mui-T01
name: Set highlight opacity to 60%
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider (opacity) + checkerboard preview (composite)'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Highlight opacity to 60%. The task will finish automatically when done.
ui_copy: Set the Highlight opacity to 60%.
setup_description: |-
A centered card titled "Highlight Opacity" contains a simple MUI composite opacity control:
- A checkerboard preview square labeled "Highlight preview" that updates live.
- A single MUI Slider labeled "Opacity" (min 0, max 100) with the current value shown as a value label and as text "Opacity: XX%".
Initial state:
- Opacity starts at 100%.
No overlay, no extra controls, and only one slider instance on the page.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Single large slider with explicit numeric feedback makes setting 60% straightforward.
success_trigger:
human_readable:
- The opacity slider value corresponds to alpha=0.60 (60%).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.6
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity ends outside tolerance.
- Changing unrelated inputs (if any) without setting the slider value.
- Interacting with the page without adjusting the opacity slider.
expected_interaction_path:
- Locate the slider labeled Opacity.
- Drag the thumb or click on the track until the value reads about 60%.
- Stop when the value/preview updates to the target.
notes: MUI has no native color picker; this task uses a first-party MUI Slider as an opacity control with a preview swatch.
- id: alpha_slider-mui-T02
name: Drag snap-to-marks opacity to 25%
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider with marks (restricted values) + preview (composite)'
task_template: drag_operation
secondary_template: null
browsergym_goal: Drag the Opacity slider to 25%. The task will finish automatically when done.
ui_copy: Drag the Opacity slider to 25%.
setup_description: |-
A centered card titled "Snap-to-marks Opacity" uses a discrete MUI Slider:
- Slider label: "Opacity"
- The slider shows marks at 0%, 25%, 50%, 75%, and 100%.
- The slider is restricted to the marked values (step is disabled so it can only land on a mark).
- A small checkerboard preview updates live and a text line shows the selected percent.
Initial state:
- Opacity starts at 100% (on the 100% mark).
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Discrete marks remove precision demands; user just needs to drag to the 25% mark.
success_trigger:
human_readable:
- The opacity slider is set exactly to the 25% mark (alpha=0.25).
- Because the slider snaps to marks, equality is required (no tolerance needed).
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: equals
target_state:
alpha: 0.25
tolerance: null
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Slider stops on a different mark (0%, 50%, 75%, or 100%).
- Changing other UI elements without setting the Opacity mark.
- Leaving the thumb between marks (should not be possible if step is disabled).
expected_interaction_path:
- Grab the Opacity slider thumb.
- Drag left until it snaps to the 25% mark.
- Release and confirm the displayed value is 25%.
notes: 'Implementation hint: use marks with step=null to restrict to the mark values (per MUI Slider docs).'
- id: alpha_slider-mui-T03
name: Enter opacity as a percentage (85%)
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider + TextField (opacity %) (composite)'
task_template: enter_formatted
secondary_template: set_scalar
browsergym_goal: In the Opacity (%) field, enter 85 and commit it (press Enter). The task will finish automatically when done.
ui_copy: In the Opacity (%) field, enter 85 and commit it (press Enter).
setup_description: |-
A centered card titled "Opacity Input" provides two linked sub-controls for the same alpha value:
- A MUI Slider labeled "Opacity" (0–100).
- A MUI TextField labeled "Opacity (%)" to the right of the slider. It accepts an integer percent (0–100).
Behavior:
- Typing a number and pressing Enter commits the value and updates the slider thumb position immediately.
- Dragging the slider also updates the TextField.
Initial state:
- Opacity starts at 50% (TextField shows 50).
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 1
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Direct numeric entry with immediate feedback reduces motor control demands compared to dragging.
success_trigger:
human_readable:
- The opacity value is set to alpha=0.85 (85%).
- Alpha must be within ±0.01 of the target value.
- No separate confirmation click is required beyond committing the field (Enter or blur).
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.85
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Entering an out-of-range value (e.g., >100 or <0) that is rejected or clamped.
- Typing 85 but not committing the field (value remains at the old opacity).
- Opacity ends outside tolerance (e.g., 75% or 95%).
expected_interaction_path:
- Click the 'Opacity (%)' input.
- Type 85.
- Press Enter (or click outside) to commit and verify the slider/preview updates.
notes: Checker should read the underlying alpha state (0–1) derived from the slider value / 100.
- id: alpha_slider-mui-T04
name: Reset opacity to 100% with a reset control
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider + Reset button (composite)'
task_template: clear_reset
secondary_template: null
browsergym_goal: Reset the Opacity back to 100%. The task will finish automatically when done.
ui_copy: Reset the Opacity back to 100%.
setup_description: |-
A centered card titled "Overlay Controls" contains two stacked controls:
- Target: a MUI Slider labeled "Opacity" (0–100) controlling the overlay alpha.
- Distractor: a MUI Slider labeled "Blur" controlling a visual blur amount (not checked for success).
To the right of the Opacity row, there is a small text button labeled "Reset opacity".
Initial state:
- Opacity starts at 35%.
- Blur starts at 8 (arbitrary).
Feedback:
- Clicking "Reset opacity" immediately sets Opacity back to 100% and updates the preview and the slider thumb.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Presence of a similar distractor slider and a small reset control increases the chance of mis-targeting.
success_trigger:
human_readable:
- The Opacity slider state is restored to alpha=1.00 (100%).
- Alpha must be within ±0.005 of the target value.
- No modal confirmation is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 1.0
tolerance:
abs: 0.005
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Resetting or changing the Blur slider instead of Opacity.
- Opacity remains partially transparent (not at full opacity).
- Opacity ends outside tolerance.
expected_interaction_path:
- Find the row labeled Opacity.
- Click 'Reset opacity' (or drag the slider to 100%).
- Confirm the preview looks fully opaque and the value reads 100%.
notes: If providing a reset button, attach data-testid='reset-opacity' for reliable control selection.
- id: alpha_slider-mui-T05
name: Match heatmap overlay opacity to target preview
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider (opacity) + current/target preview chips (composite)'
task_template: match_reference
secondary_template: null
browsergym_goal: Match the Heatmap overlay opacity to the Target preview in the form section. The task will finish automatically when done.
ui_copy: Match the Heatmap overlay opacity to the Target preview in the form section.
setup_description: |-
A form section titled "Map appearance" contains typical form fields (clutter low):
- TextField "Layer name" (distractor)
- Switch "Show labels" (distractor)
- Target control: "Heatmap overlay opacity" row with:
* A checkerboard preview chip labeled "Current"
* A second preview chip labeled "Target" (fixed reference)
* A MUI Slider labeled "Opacity" (0–100) directly beneath the previews
Initial state:
- Current opacity starts at 80%, clearly darker than the Target.
Guidance:
- The desired transparency is provided visually by the Target preview chip.
scene_context:
theme: light
spacing: comfortable
layout: form_section
placement: center
scale: default
instances: 1
guidance: visual
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 2
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 3
disambiguation_load: 2
justification: User must visually match transparency using the preview; numeric value is not the primary guidance.
success_trigger:
human_readable:
- The heatmap overlay alpha matches the Target preview (alpha=0.45).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.45
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Adjusting other form fields without matching the opacity.
- Opacity ends outside tolerance.
- Matching the overall color (if any) but not the transparency.
expected_interaction_path:
- Locate the 'Heatmap overlay opacity' row in the form section.
- Adjust the Opacity slider while comparing Current vs Target previews.
- Stop when the previews match.
notes: The checker should compute alpha = sliderValue/100 for this composite and ignore other form fields.
- id: alpha_slider-mui-T06
name: Scroll to overlays section and set map opacity to 40%
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider embedded in a long settings panel (composite)'
task_template: scroll_find
secondary_template: set_scalar
browsergym_goal: Scroll to the Overlays section and set Map overlay opacity to 40%. The task will finish automatically when done.
ui_copy: Scroll to the Overlays section and set Map overlay opacity to 40%.
setup_description: |-
A settings panel page contains a long scrollable column of settings (medium clutter):
- Top sections: "General", "Performance", "Labels" with various toggles and dropdowns (distractors).
- Near the bottom is the "Overlays" section (initially below the fold).
- In "Overlays", the target control is a MUI Slider labeled "Map overlay opacity" with a small checkerboard preview.
Initial state:
- Map overlay opacity starts at 55%.
Feedback:
- Slider updates the preview immediately; no Apply button.
scene_context:
theme: light
spacing: comfortable
layout: settings_panel
placement: center
scale: default
instances: 1
guidance: text
clutter: medium
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 2
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 3
justification: Finding the correct section requires scrolling through distractors; once found, setting 40% is moderately precise.
success_trigger:
human_readable:
- The 'Map overlay opacity' alpha is set to 0.40 (40%).
- Alpha must be within ±0.015 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.4
tolerance:
abs: 0.015
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Stopping in the wrong section and adjusting a different slider.
- Opacity ends outside tolerance.
- Only scrolling without setting the opacity value.
expected_interaction_path:
- Scroll down until the Overlays section is visible.
- Locate the 'Map overlay opacity' slider.
- Adjust the slider to ~40%.
notes: For automated checking, ensure the slider has a stable aria-label like 'Map overlay opacity'.
- id: alpha_slider-mui-T07
name: Set small corner toast opacity to 15%
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Slider size="small" in corner card (composite)'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Toast opacity to 15%. The task will finish automatically when done.
ui_copy: Set the Toast opacity to 15%.
setup_description: |-
A small card is anchored in the bottom-right corner of the viewport:
- Title: "Toast Opacity"
- A compact MUI Slider (size="small") labeled "Opacity" controls the alpha of a toast preview.
- The slider thumb and track are smaller than default; spacing is still comfortable, but the overall card is narrower.
- A text line under the slider shows "Current opacity: XX%".
Initial state:
- Opacity starts at 50%.
No overlay or extra controls.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: bottom_right
scale: small
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 4
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: Small slider in a corner requires more careful pointer control to reach a low opacity target (15%).
success_trigger:
human_readable:
- The toast opacity alpha is set to 0.15 (15%).
- Alpha must be within ±0.015 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.15
tolerance:
abs: 0.015
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity ends outside tolerance (too transparent or too opaque).
- Clicking elsewhere without changing the slider value.
- Setting a different value because the value label is not always visible.
expected_interaction_path:
- Locate the bottom-right 'Toast Opacity' card.
- Drag the small Opacity slider thumb left until the text readout is near 15%.
- Release and verify the readout.
notes: Place the component in bottom_right to test coordinate-action robustness and edge-of-viewport interactions.
- id: alpha_slider-mui-T08
name: Set overlay opacity to 70% in dialog and apply
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Dialog + Slider (opacity) + Apply/Cancel actions (composite)'
task_template: confirm_cancel
secondary_template: set_scalar
browsergym_goal: Open the Overlay settings dialog, set Overlay opacity to 70%, then click Apply changes. The task will finish automatically when done.
ui_copy: Open the Overlay settings dialog, set Overlay opacity to 70%, then click Apply changes.
setup_description: |-
A modal workflow:
- Main page shows a preview card and a button "Edit overlay settings".
- Clicking the button opens a MUI Dialog titled "Overlay settings".
- Inside the dialog is the target MUI Slider labeled "Overlay opacity" (0–100) with a small checkerboard preview.
- Dialog actions include "Cancel" and a primary button "Apply changes".
Commit behavior:
- While the dialog is open, adjustments are treated as draft; the committed preview on the main page updates only after clicking "Apply changes".
Initial state:
- Committed opacity is 100% before opening the dialog.
scene_context:
theme: light
spacing: comfortable
layout: modal_flow
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 3
target_acquisition: 2
density_choice_interference: 2
depth_layering: 3
feedback_dynamics: 4
semantic_observability: 2
disambiguation_load: 2
justification: The agent must work within a dialog and remember to commit with Apply; draft vs committed state increases feedback complexity.
success_trigger:
human_readable:
- The committed overlay opacity alpha is 0.70 (70%).
- Alpha must be within ±0.01 of the target value.
- The 'Apply changes' button must be clicked to commit.
- The task ends when the committed state satisfies the predicate.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.7
tolerance:
abs: 0.01
require_confirm: true
confirm_control: Apply changes
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Setting the correct value but clicking Cancel (discarding changes).
- Leaving the dialog without clicking Apply changes.
- Committed opacity ends outside tolerance.
expected_interaction_path:
- Click 'Edit overlay settings' to open the dialog.
- Adjust the 'Overlay opacity' slider to ~70%.
- Click 'Apply changes'.
notes: Checker must validate the committed value (outside-dialog state) to catch the common 'forgot to apply' failure.
- id: alpha_slider-mui-T09
name: Set overlay opacity to 55% (two opacity sliders present)
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Two Slider instances (overlay vs shadow opacity) (composite)'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Overlay opacity to 55%. The task will finish automatically when done.
ui_copy: Set the Overlay opacity to 55%.
setup_description: |-
A dashboard card titled "Card Styling" contains two opacity sliders (same canonical type, instances=2):
- Slider A (target): labeled "Overlay opacity"
- Slider B (distractor): labeled "Shadow opacity"
Both are MUI Sliders (0–100) with similar appearance and both update small preview chips next to their labels.
Initial state:
- Overlay opacity = 30%
- Shadow opacity = 70%
Clutter:
- Additional dashboard elements (mini chart, metrics) appear above the sliders, but they are not interactive for this task.
scene_context:
theme: light
spacing: comfortable
layout: dashboard
placement: center
scale: default
instances: 2
guidance: text
clutter: medium
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 3
target_acquisition: 3
density_choice_interference: 3
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 5
justification: Two visually similar opacity sliders require careful label-based disambiguation; adjusting the wrong one is a common failure mode.
success_trigger:
human_readable:
- The 'Overlay opacity' instance alpha is set to 0.55 (55%).
- Alpha must be within ±0.01 of the target value.
- The correct instance must be modified (Overlay opacity, not Shadow opacity).
- The task ends when the predicate holds for the correct instance.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.55
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Overlay opacity
terminal_condition: task ends when predicate holds
negative_cases:
- Setting Shadow opacity to 55% while Overlay opacity remains incorrect.
- Overlay opacity ends outside tolerance.
- Changing both sliders and leaving overlay incorrect.
expected_interaction_path:
- Locate the slider labeled 'Overlay opacity'.
- Adjust it to about 55% (use value label or text readout if present).
- Avoid changing 'Shadow opacity'.
notes: To support checker and disambiguation analysis, expose stable ids per slider (e.g., data-testid='overlay-opacity-slider').
- id: alpha_slider-mui-T10
name: Match header scrim opacity to target (dark theme, 2 instances)
canonical_type: alpha_slider
implementation_source: mui
implementation_variant: composite
implementation_component: 'MUI: Two Slider instances with current/target previews (composite)'
task_template: match_reference
secondary_template: null
browsergym_goal: In the dark Scrim Opacity card, set the Header scrim to match the Target (35% opacity). The task will finish automatically when done.
ui_copy: In the dark Scrim Opacity card, set the Header scrim to match the Target (35% opacity).
setup_description: |-
A dark theme card titled "Scrim Opacity" contains TWO opacity controls (instances=2):
- Row 1 (target): "Header scrim"
- Row 2: "Footer scrim"
Each row shows:
- A live "Current" preview chip and a fixed "Target" preview chip on checkerboard.
- A MUI Slider labeled "Opacity" directly below the previews for that row.
Guidance:
- Mixed: the Target chip is shown visually, and a small caption under the Header Target chip reads "Target: 35%".
Initial state:
- Header scrim opacity = 80%
- Footer scrim opacity = 20%
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 2
guidance: mixed
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 3
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 3
disambiguation_load: 4
justification: Dark theme plus two similar instances increases mis-target risk; 35% requires moderately tight precision.
success_trigger:
human_readable:
- The 'Header scrim' instance alpha matches the target (alpha=0.35).
- Alpha must be within ±0.01 of the target value.
- The correct instance must be modified (Header scrim).
- No confirmation click is required.
- The task ends when the predicate holds for the correct instance.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.35
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Header scrim
terminal_condition: task ends when predicate holds
negative_cases:
- Adjusting Footer scrim instead of Header scrim.
- Header scrim alpha ends outside tolerance.
- Matching the visual chip but leaving alpha slightly outside tolerance.
expected_interaction_path:
- Locate the 'Header scrim' row.
- Adjust its Opacity slider while comparing Current vs Target (and the 35% caption).
- Stop when the header matches the target.
notes: 'Useful for testing mixed guidance: both visual reference and explicit numeric target are present.'
- id: alpha_slider-mantine-T01
name: Set button opacity to 50% (AlphaSlider)
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Button background opacity to 50%. The task will finish automatically when done.
ui_copy: Set the Button background opacity to 50%.
setup_description: |-
A centered card titled "Primary Button Opacity" uses Mantine's standalone AlphaSlider:
- A checkerboard preview swatch labeled "Button background" shows the current transparency.
- Under the preview is a Mantine AlphaSlider (color is fixed to a blue base, e.g., #1c7ed6).
- A text line above the slider displays the current value as both: "Alpha: 1.00" and "Opacity: 100%".
Initial state:
- Alpha starts at 1.00 (fully opaque).
Feedback:
- Moving the slider updates the preview swatch and the text value immediately.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 2
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Single standalone AlphaSlider with explicit numeric feedback makes reaching 50% easy.
success_trigger:
human_readable:
- The button background alpha is set to 0.50 (50% opacity).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.5
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Alpha ends outside tolerance.
- Interacting with the page without changing the AlphaSlider value.
expected_interaction_path:
- Locate the AlphaSlider under 'Primary Button Opacity'.
- Drag the slider thumb until the displayed alpha/opacity is about 0.50 / 50%.
- Release and verify the value.
notes: Mantine provides AlphaSlider as a standalone component; expose aria-label via alphaLabel when possible for screen reader/AX-tree observability.
- id: alpha_slider-mantine-T02
name: Drag watermark opacity to 20% (large AlphaSlider)
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider (large size)'
task_template: drag_operation
secondary_template: null
browsergym_goal: Drag the Watermark opacity slider to 20%. The task will finish automatically when done.
ui_copy: Drag the Watermark opacity slider to 20%.
setup_description: |-
A centered card titled "Watermark Opacity" uses a large Mantine AlphaSlider for easy dragging:
- The AlphaSlider is rendered with a larger size (lg/xl styling) and a wide track.
- A preview rectangle labeled "Watermark sample" sits above it on a checkerboard background.
- A text readout shows "Opacity: XX%".
Initial state:
- Opacity starts at 100%.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: large
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 2
target_acquisition: 1
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Large slider track and simple goal make the drag straightforward even for coordinate-based agents.
success_trigger:
human_readable:
- The watermark alpha is set to 0.20 (20% opacity).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.2
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity ends outside tolerance.
- Leaving the slider at the initial value.
expected_interaction_path:
- Locate the Watermark AlphaSlider.
- Drag the thumb left until the readout is near 20%.
- Release and verify.
notes: 'Good baseline drag test: large target, minimal clutter.'
- id: alpha_slider-mantine-T03
name: Reset badge opacity to 100%
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider + Reset button'
task_template: clear_reset
secondary_template: null
browsergym_goal: Reset the Badge opacity back to 100%. The task will finish automatically when done.
ui_copy: Reset the Badge opacity back to 100%.
setup_description: |-
A centered card titled "Badge Transparency" contains:
- A checkerboard preview chip showing the current badge background.
- A Mantine AlphaSlider controlling the badge alpha.
- A small button labeled "Reset" aligned to the right of the slider row.
Initial state:
- Badge alpha starts at 0.65 (65% opacity), so the badge looks slightly transparent.
Behavior:
- Clicking "Reset" sets alpha back to 1.00 immediately and updates the preview and value text.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: easy
tier: L0
axes_ratings:
precision_requirement: 1
target_acquisition: 2
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 1
disambiguation_load: 1
justification: Reset target is the default full opacity and a dedicated Reset button is available.
success_trigger:
human_readable:
- The badge alpha is set to 1.00 (100% opacity).
- Alpha must be within ±0.005 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 1.0
tolerance:
abs: 0.005
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity remains below full (alpha < 0.995).
- Changing some other control without restoring full opacity.
expected_interaction_path:
- Click the 'Reset' button (or drag the AlphaSlider to the far right).
- Verify the value shows 1.00 / 100%.
notes: Attach data-testid='mantine-reset-alpha' for the reset control; checker should still validate alpha from state.
- id: alpha_slider-mantine-T04
name: Enter alpha as a decimal (0.75)
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider + NumberInput (alpha 0–1)'
task_template: enter_formatted
secondary_template: set_scalar
browsergym_goal: Set alpha to 0.75 using the Alpha (0–1) input (commit the value). The task will finish automatically when done.
ui_copy: Set alpha to 0.75 using the Alpha (0–1) input (commit the value).
setup_description: |-
A centered card titled "RGBA Alpha" provides two linked sub-controls for the same alpha value:
- Mantine AlphaSlider (value in range 0.00–1.00).
- Mantine NumberInput labeled "Alpha (0–1)" with step 0.01 and 2-decimal formatting.
Behavior:
- Changing either control updates the other immediately after commit (Enter or blur for the NumberInput).
- The current value is shown as "Alpha: 0.xx".
Initial state:
- Alpha starts at 0.40.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 2
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 1
justification: Requires entering a formatted decimal value (0–1) and committing the input so the slider state updates.
success_trigger:
human_readable:
- The alpha value is set to 0.75.
- Alpha must be within ±0.01 of the target value.
- The NumberInput must be committed (Enter or blur) if used; live state must reflect the target.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.75
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Typing 0.75 but not committing (alpha remains at the old value).
- Entering 75 instead of 0.75 (wrong format).
- Alpha ends outside tolerance.
expected_interaction_path:
- Click the 'Alpha (0–1)' input.
- Type 0.75.
- Press Enter (or click outside) to commit and verify the AlphaSlider updates.
notes: Checker should validate the underlying alpha float (0–1) stored in state, not just the formatted text.
- id: alpha_slider-mantine-T05
name: Match overlay opacity using Mantine ColorPicker
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: ColorPicker
implementation_component: 'Mantine: ColorPicker (format="rgba", includes alpha slider)'
task_template: match_reference
secondary_template: null
browsergym_goal: Using the ColorPicker, match the Card overlay opacity to the Target overlay swatch. The task will finish automatically when done.
ui_copy: Using the ColorPicker, match the Card overlay opacity to the Target overlay swatch.
setup_description: |-
A centered card titled "Card Overlay (ColorPicker)" uses Mantine ColorPicker in RGBA mode:
- The ColorPicker is rendered inline (not in a popover) so the saturation area, hue slider, and alpha slider are all visible.
- Because format is RGBA, the component shows a color preview (checkerboard) and includes an alpha slider.
- A separate fixed "Target overlay" preview swatch is shown to the right for visual matching.
Initial state:
- The base color is fixed (blue) and the starting alpha is 1.00 (fully opaque).
Distractors:
- The saturation area and hue slider are interactive and visually prominent, but success is based ONLY on alpha.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: visual
clutter: none
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 3
density_choice_interference: 4
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 3
disambiguation_load: 1
justification: Full ColorPicker introduces multiple similar controls; user must identify and adjust only the alpha slider while matching a visual reference.
success_trigger:
human_readable:
- The card overlay alpha matches the Target overlay swatch (alpha=0.40).
- Alpha must be within ±0.02 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.4
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Changing hue/saturation without matching transparency.
- Alpha ends outside tolerance.
- Matching the overall look by changing color instead of opacity (alpha still wrong).
expected_interaction_path:
- Locate the alpha slider within the ColorPicker (usually below the hue slider).
- Adjust the alpha slider while comparing to the Target overlay swatch.
- Stop when transparency matches.
notes: Checker should extract alpha from the current RGBA value emitted by Mantine ColorPicker.
- id: alpha_slider-mantine-T06
name: Expand advanced section and set watermark opacity to 55%
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: Accordion + AlphaSlider'
task_template: disclose
secondary_template: set_scalar
browsergym_goal: Expand "Advanced transparency" and set Watermark opacity to 55%. The task will finish automatically when done.
ui_copy: Expand "Advanced transparency" and set Watermark opacity to 55%.
setup_description: |-
A form section titled "Image watermark" includes an accordion for advanced options:
- Above the accordion are basic fields (TextInput "Watermark text", Select "Position") as distractors.
- An accordion item labeled "Advanced transparency" is collapsed by default.
- Inside the accordion content is the target Mantine AlphaSlider labeled "Watermark opacity" and a checkerboard preview.
Initial state:
- Watermark alpha starts at 1.00.
Interaction requirement:
- The AlphaSlider is not visible until the accordion is expanded.
scene_context:
theme: light
spacing: comfortable
layout: form_section
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: mid
tier: L1
axes_ratings:
precision_requirement: 3
target_acquisition: 2
density_choice_interference: 2
depth_layering: 2
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 2
justification: Requires disclosing an accordion section before interacting with the slider; adds one layer of UI depth and distractors.
success_trigger:
human_readable:
- The watermark opacity alpha is set to 0.55 (55%).
- Alpha must be within ±0.02 of the target value.
- No separate confirmation is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.55
tolerance:
abs: 0.02
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Not expanding the accordion (slider never changed).
- Adjusting a non-target control (position/text) instead of opacity.
- Alpha ends outside tolerance.
expected_interaction_path:
- Click the 'Advanced transparency' accordion header to expand it.
- Locate the 'Watermark opacity' AlphaSlider.
- Adjust it to ~55%.
notes: Good for testing interplay of disclosure + slider; checker still only depends on alpha state.
- id: alpha_slider-mantine-T07
name: Set Sidebar table-row opacity to 30%
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider embedded in Table cell'
task_template: set_scalar
secondary_template: null
browsergym_goal: In the table, set the Sidebar opacity to 30%. The task will finish automatically when done.
ui_copy: In the table, set the Sidebar opacity to 30%.
setup_description: |-
A small table (table_cell layout) shows per-area opacity controls:
- Two rows: "Header" and "Sidebar".
- Each row has a Mantine AlphaSlider embedded in the right-hand cell (instances=2 of the same canonical type).
- Sliders are compact to fit the table row height; each row also shows a tiny checkerboard preview square.
Initial state:
- Header alpha = 0.80
- Sidebar alpha = 0.50
Clutter:
- The table has only these two rows and minimal extra UI; the main challenge is selecting the correct row's slider.
scene_context:
theme: light
spacing: comfortable
layout: table_cell
placement: center
scale: default
instances: 2
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 4
density_choice_interference: 2
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 2
disambiguation_load: 4
justification: Embedded table-cell sliders are small and there are two similar instances; requires precise adjustment on the correct row.
success_trigger:
human_readable:
- The 'Sidebar' instance alpha is set to 0.30 (30% opacity).
- Alpha must be within ±0.01 of the target value.
- The correct instance must be modified (Sidebar row).
- The task ends when the predicate holds for the correct instance.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.3
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: true
target_instance_label_or_id: Sidebar
terminal_condition: task ends when predicate holds
negative_cases:
- Setting the Header row to 30% instead of Sidebar.
- Sidebar alpha ends outside tolerance.
- Changing both rows and leaving Sidebar incorrect.
expected_interaction_path:
- Locate the 'Sidebar' row in the table.
- Drag the AlphaSlider in that row to about 30%.
- Verify you did not change the Header row slider.
notes: Ensure each row has a stable identifier so the checker can bind to 'Sidebar' vs 'Header' instances.
- id: alpha_slider-mantine-T08
name: Match backdrop opacity to target (dark theme, no numeric readout)
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider (visual-only feedback)'
task_template: match_reference
secondary_template: null
browsergym_goal: Match the Backdrop opacity to the Target preview. The task will finish automatically when done.
ui_copy: Match the Backdrop opacity to the Target preview.
setup_description: |-
A dark theme page with a single centered card titled "Backdrop Transparency":
- Two large preview rectangles on a checkerboard: "Current" (live) and "Target" (fixed reference).
- A Mantine AlphaSlider (color fixed) sits below the previews.
- The UI is minimal: the numeric alpha/percent readout is not shown; only the previews provide feedback.
Initial state:
- Current alpha starts at 0.80, visibly darker than the Target.
Guidance:
- Visual-only matching against the Target preview.
scene_context:
theme: dark
spacing: comfortable
layout: isolated_card
placement: center
scale: default
instances: 1
guidance: visual
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 2
semantic_observability: 5
disambiguation_load: 1
justification: No numeric feedback forces pure visual matching in dark theme; semantic observability is the main difficulty driver.
success_trigger:
human_readable:
- The backdrop alpha matches the Target preview (alpha=0.42).
- Alpha must be within ±0.015 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.42
tolerance:
abs: 0.015
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Stopping when the preview is close but alpha is outside tolerance.
- Adjusting the slider without matching the Target transparency.
expected_interaction_path:
- Compare the Current and Target previews.
- Adjust the AlphaSlider until the Current preview matches the Target.
- Stop when the transparency visually aligns.
notes: Hide numeric value text intentionally for this task; checker still validates alpha from internal state.
- id: alpha_slider-mantine-T09
name: Set scrim opacity in modal via ColorInput and save
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: ColorInput
implementation_component: 'Mantine: ColorInput (rgba) inside Modal'
task_template: confirm_cancel
secondary_template: open_and_select
browsergym_goal: Open the Scrim settings, set Scrim color opacity to 33%, then click Save. The task will finish automatically when done.
ui_copy: Open the Scrim settings, set Scrim color opacity to 33%, then click Save.
setup_description: |-
A modal workflow for editing a scrim color:
- Main page shows a button "Edit scrim".
- Clicking opens a modal titled "Scrim settings".
- Inside the modal is a Mantine ColorInput labeled "Scrim color" (configured in RGBA so alpha is available).
- Clicking the ColorInput swatch opens its dropdown/popover with a ColorPicker that includes an alpha slider.
- Modal footer has "Cancel" and a primary "Save" button.
Commit behavior:
- Changes are considered draft while the modal is open; the committed scrim preview updates only after clicking Save.
Initial state:
- Committed scrim alpha is 1.00 before opening.
scene_context:
theme: light
spacing: comfortable
layout: modal_flow
placement: center
scale: default
instances: 1
guidance: text
clutter: low
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 3
density_choice_interference: 3
depth_layering: 4
feedback_dynamics: 4
semantic_observability: 2
disambiguation_load: 2
justification: Nested overlays (modal + ColorInput popover) and required Save confirmation create layered interaction and feedback challenges.
success_trigger:
human_readable:
- The committed scrim alpha is set to 0.33 (33% opacity).
- Alpha must be within ±0.01 of the target value.
- The modal 'Save' button must be clicked to commit the value.
- The task ends when the committed state satisfies the predicate.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.33
tolerance:
abs: 0.01
require_confirm: true
confirm_control: Save
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Setting opacity correctly in the popover but not clicking Save (draft only).
- Clicking Cancel (discarding changes).
- Committed alpha ends outside tolerance.
- Closing the ColorInput popover without setting alpha.
expected_interaction_path:
- Click 'Edit scrim' to open the modal.
- Click the 'Scrim color' ColorInput to open the color picker popover.
- Adjust the alpha slider to ~33%.
- Click 'Save' in the modal footer.
notes: 'Use stable ids for: open-modal button, ColorInput trigger, and modal Save button. Checker should read committed RGBA state after Save.'
- id: alpha_slider-mantine-T10
name: Set small corner tooltip tint to 58%
canonical_type: alpha_slider
implementation_source: mantine
implementation_variant: AlphaSlider
implementation_component: 'Mantine: AlphaSlider (xs) in corner card'
task_template: set_scalar
secondary_template: null
browsergym_goal: Set the Tooltip tint opacity to 58%. The task will finish automatically when done.
ui_copy: Set the Tooltip tint opacity to 58%.
setup_description: |-
A small card is anchored near the top-right corner of the viewport:
- Title: "Tooltip Tint"
- A compact Mantine AlphaSlider (xs styling) controls the tooltip tint alpha.
- A small text readout shows "Opacity: XX%" but the space is tight and the slider thumb is small.
Initial state:
- Opacity starts at 90%.
No other interactive controls are present.
scene_context:
theme: light
spacing: comfortable
layout: isolated_card
placement: top_right
scale: small
instances: 1
guidance: text
clutter: none
difficulty:
difficulty_bucket: hard
tier: L2
axes_ratings:
precision_requirement: 4
target_acquisition: 5
density_choice_interference: 1
depth_layering: 1
feedback_dynamics: 1
semantic_observability: 2
disambiguation_load: 1
justification: Very small slider in a corner requires precise pointer/keyboard control to hit 58% without overshooting.
success_trigger:
human_readable:
- The tooltip tint alpha is set to 0.58 (58% opacity).
- Alpha must be within ±0.01 of the target value.
- No confirmation click is required.
- The task ends when the predicate holds.
canonical_predicate:
predicate_type: within_tolerance
target_state:
alpha: 0.58
tolerance:
abs: 0.01
require_confirm: false
confirm_control: null
require_correct_instance: false
target_instance_label_or_id: null
terminal_condition: task ends when predicate holds
negative_cases:
- Opacity ends outside tolerance.
- Leaving the slider at the initial value.
- Setting a nearby value (e.g., 55% or 60%) that is outside tolerance.
expected_interaction_path:
- Locate the top-right 'Tooltip Tint' card.
- Adjust the small AlphaSlider thumb to ~58% (may require fine drag or arrow keys).
- Verify the readout.
notes: Useful for edge-of-viewport and small-target robustness slices; ensure the slider remains fully visible (no clipping at viewport edge).
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