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"schema_version": "layer2_task_v1",
"task_id": "dialog_modal-mui-T09",
"canonical_type": "dialog_modal",
"family_id": "overlays_transient",
"library": "mui",
"coverage": {
"human_available": true,
"human_visual_available": false,
"realized_available": true,
"agent_run_count": 4,
"available_run_uids": [
"gemini__gemini-3.1-flash-lite__browsergym__ax_tree",
"gemini__gemini-3.1-flash-lite__browsergym__som",
"gemini__gemini-3.1-flash-lite__browsergym__pixel",
"gemini__gemini-3.1-flash-lite__browser_use__browser_use"
]
},
"task_level_judgment": {
"overall_diagnostic_value": "high",
"benchmark_issue_suspected": true,
"benchmark_issue_note": "The core task appears functional, but its intended L3/hard rating is inconsistent with the one-step human solution and replay-measured L0/easy rating; browser_use also succeeds through DOM evaluation rather than the intended native drag interaction.",
"cross_run_summary": "This task is trivial for the human reference but sharply separates agents by whether they understand freeform dragging. The AX-tree and SOM runs fail immediately because they reinterpret the job as element-to-element drag-and-drop toward a bottom-left target element that does not exist. The pixel run performs the right motor action and visibly moves the dialog near the lower-left area, but then fails to use the absent auto-completion as feedback and terminates incorrectly. The browser_use run eventually succeeds, but only after a long sequence of JavaScript evaluate steps that bypass the intended single drag.",
"primary_task_story": "The task is interesting because the UI is visually simple and the correct action is only one drag on the dialog title bar, yet most failures come from representing the action incorrectly rather than from visual confusion. It cleanly probes whether an agent can map a natural-language request for freeform repositioning onto the correct interaction primitive and then verify completion.",
"keep_revise_expand_retire_hint": "revise",
"keep_revise_reason": "Keep the task concept because it is diagnostic for freeform drag semantics, but revise the difficulty calibration and consider constraining framework loopholes that allow DOM-level success without realistic interaction.",
"confidence": "high",
"uncertainty_note": "The packet is sufficient to diagnose the main failure modes; uncertainty is limited to the exact mechanism of the final browser_use success because only part of its long trace is summarized."
},
"cross_run_analysis": {
"dominant_failure_family": "interaction_knowledge",
"secondary_failure_families": [
"recovery_state_tracking",
"benchmark_issue"
],
"likely_grounding_limited": false,
"likely_skill_fixable": true,
"likely_recovery_limited": true,
"why": "Across runs, the main problem is not finding the dialog but choosing the wrong action model for moving it. Both text-based browsergym modes explicitly look for a destination element in the bottom-left and either invoke element-to-element drag_and_drop or give up, which shows a misunderstanding of freeform draggable dialogs. The pixel run demonstrates that coarse visual grounding is enough to move the dialog, but it then fails to treat the missing auto-finish as evidence that placement was insufficient. The browser_use success further suggests the task itself is easy once an agent has a way to manipulate the DOM or issue arbitrary script-based movement.",
"evidence_run_uids": [
"gemini__gemini-3.1-flash-lite__browsergym__ax_tree",
"gemini__gemini-3.1-flash-lite__browsergym__som",
"gemini__gemini-3.1-flash-lite__browsergym__pixel",
"gemini__gemini-3.1-flash-lite__browser_use__browser_use"
],
"evidence_step_refs": [
"gemini__gemini-3.1-flash-lite__browsergym__ax_tree:0",
"gemini__gemini-3.1-flash-lite__browsergym__ax_tree:1",
"gemini__gemini-3.1-flash-lite__browsergym__som:0",
"gemini__gemini-3.1-flash-lite__browsergym__pixel:0",
"gemini__gemini-3.1-flash-lite__browsergym__pixel:1",
"gemini__gemini-3.1-flash-lite__browsergym__pixel:2",
"gemini__gemini-3.1-flash-lite__browser_use__browser_use:1",
"gemini__gemini-3.1-flash-lite__browser_use__browser_use:4",
"gemini__gemini-3.1-flash-lite__browser_use__browser_use:7"
]
},
"run_observations": [
{
"run_uid": "gemini__gemini-3.1-flash-lite__browsergym__ax_tree",
"model_family": "gemini",
"model_name": "gemini/gemini-3.1-flash-lite",
"framework": "browsergym",
"mode": "ax_tree",
"success": false,
"primary_failure_family": "interaction_knowledge",
"secondary_failure_tags": [
"did_not_know_ui_idiom",
"premature_terminate"
],
"human_vs_agent_difference": "The human performed one direct drag on the Palette dialog, while this run converted the task into an element-to-element drag_and_drop and then stopped when that tool did not fit freeform movement.",
"failure_or_success_narrative": "At step 0 the agent selected drag_and_drop('55','53'), implying it sought a source and destination element rather than dragging the dialog header to a page region. At step 1 it explicitly reported infeasible because the tool required two element IDs, so it never attempted the actual draggable-dialog idiom the human used.",
"repair_suggestion": "Teach the policy that draggable dialogs are often moved by grabbing the title bar and dragging to coordinates or a region, not by finding a destination element.",
"is_skill_fixable": true,
"is_grounding_limited": false,
"is_benchmark_issue": false,
"first_divergence_human_step": 0,
"first_divergence_agent_step": 0,
"evidence_step_ids": [
0,
1
],
"evidence_image_paths": [],
"confidence": "high",
"uncertainty_note": "The step summaries directly state the mistaken drag primitive and the reason for aborting."
},
{
"run_uid": "gemini__gemini-3.1-flash-lite__browsergym__som",
"model_family": "gemini",
"model_name": "gemini/gemini-3.1-flash-lite",
"framework": "browsergym",
"mode": "som",
"success": false,
"primary_failure_family": "interaction_knowledge",
"secondary_failure_tags": [
"did_not_know_ui_idiom",
"premature_terminate"
],
"human_vs_agent_difference": "The human simply dragged the open dialog, but this run never acted on the dialog at all and instead declared the task impossible because it could not identify a bottom-left element to drag toward.",
"failure_or_success_narrative": "The run terminates in one step with report_infeasible, stating it cannot find an element in the bottom-left corner to drag the dialog to. That rationale shows the same conceptual error as AX-tree mode: the agent expects an explicit target element instead of understanding that the bottom-left corner is just a placement region for a freeform drag.",
"repair_suggestion": "Add an interaction rule that spatial placement requests can require dragging toward empty regions or coordinates, without any destination widget.",
"is_skill_fixable": true,
"is_grounding_limited": false,
"is_benchmark_issue": false,
"first_divergence_human_step": 0,
"first_divergence_agent_step": 0,
"evidence_step_ids": [
0
],
"evidence_image_paths": [],
"confidence": "high",
"uncertainty_note": "The single step is enough to identify the failure family because the reported reason is explicit."
},
{
"run_uid": "gemini__gemini-3.1-flash-lite__browsergym__pixel",
"model_family": "gemini",
"model_name": "gemini/gemini-3.1-flash-lite",
"framework": "browsergym",
"mode": "pixel",
"success": false,
"primary_failure_family": "recovery_state_tracking",
"secondary_failure_tags": [
"failed_to_confirm",
"premature_terminate",
"state_not_observed"
],
"human_vs_agent_difference": "Unlike the human, this run did execute a plausible drag toward the lower-left, but after moving the dialog it incorrectly asserted completion and terminated even though the automatic success condition had not fired.",
"failure_or_success_narrative": "Step 0 uses mouse_drag_and_drop from the centered dialog toward the lower-left. The contact sheet shows the Palette dialog displaced near the bottom-left area afterward, so the motor action was close to correct. However, at step 1 the agent tells the user the dialog is already in the bottom-left corner, and at step 2 it reports infeasible with 'DONE' despite the task not auto-finishing. This indicates weak completion checking and no recovery after an only-partially-correct move.",
"repair_suggestion": "After a drag, explicitly verify the task-completion signal before declaring success; if it does not appear, adjust placement and try again rather than terminating.",
"is_skill_fixable": true,
"is_grounding_limited": false,
"is_benchmark_issue": false,
"first_divergence_human_step": 0,
"first_divergence_agent_step": 1,
"evidence_step_ids": [
0,
1,
2
],
"evidence_image_paths": [],
"confidence": "high",
"uncertainty_note": "The exact required final placement margin is not visible, but the lack of auto-finish plus the agent's premature declaration is clear."
},
{
"run_uid": "gemini__gemini-3.1-flash-lite__browser_use__browser_use",
"model_family": "gemini",
"model_name": "gemini/gemini-3.1-flash-lite",
"framework": "browser_use",
"mode": "browser_use",
"success": true,
"primary_failure_family": "none",
"secondary_failure_tags": [],
"human_vs_agent_difference": "The human solved the task with one drag, whereas this run navigated, issued many evaluate scripts, temporarily misjudged completion, and only eventually satisfied the task after DOM-level manipulation attempts.",
"failure_or_success_narrative": "This run succeeds, but not in the intended human-like way. After navigation, it repeatedly uses evaluate to inspect or manipulate the dialog, notes failed drag attempts, waits for success, prematurely calls done once, and then continues with more DOM queries and style/event experiments. The run eventually reaches success, showing that browser_use's scripting flexibility can overcome the task, but the long path is qualitatively different from the one-step manual drag in the reference.",
"repair_suggestion": "Prefer native pointer dragging on the dialog title bar first, and reserve DOM evaluation for diagnosis rather than as the primary interaction path.",
"is_skill_fixable": true,
"is_grounding_limited": false,
"is_benchmark_issue": true,
"first_divergence_human_step": 0,
"first_divergence_agent_step": 0,
"evidence_step_ids": [
0,
1,
4,
5,
7,
8,
10,
14
],
"evidence_image_paths": [],
"confidence": "medium",
"uncertainty_note": "The summarized trace shows many intermediate evaluate steps but not the exact final success-triggering action."
}
],
"interesting_observation": "The only browsergym run that actually moved the dialog was the pixel run, yet it still failed, which shows that in this task the harder problem for current agents is interpreting completion feedback and action semantics, not producing the raw drag motion.",
"paper_useful_quote": "In dialog_modal-mui-T09, the human reference solved the task with a single drag, while AX/SOM agents miscast it as element-to-element drag-and-drop and the pixel agent moved the dialog but still failed because it did not verify the automatic completion signal."
} |