#/usr/bin/env python from paraview.simple import * # This test tests that exporting of a paraview scene correctly exports # a GLTF object when the GLTF extension is selected. LoadPalette("BlueGrayBackground") filename = "export-gltf/results/{agent_mode}/ExportedGLTF.gltf" paraview.simple._DisableFirstRenderCameraReset() # Setup wavelet scene wavelet1 = Wavelet(registrationName='Wavelet1') renderView1 = GetActiveViewOrCreate('RenderView') wavelet1Display = Show(wavelet1, renderView1, 'UniformGridRepresentation') wavelet1Display.SetRepresentationType('Surface') ColorBy(wavelet1Display, ('POINTS', 'RTData')) wavelet1Display.RescaleTransferFunctionToDataRange(True, False) wavelet1Display.SetScalarBarVisibility(renderView1, False) renderView1.OrientationAxesVisibility = 0 renderView1.ResetCamera(False, 0.9) renderView1.Update() # export view ExportView(filename, view=renderView1) # read exported data exportgltf = glTFReader(registrationName='ExportedGLTF.gltf', FileName=filename) renderView2 = GetActiveViewOrCreate('RenderView') exportgltfDisplay = Show(exportgltf, renderView2, 'GeometryRepresentation') exportgltfDisplay.SetRepresentationType('Surface') # We don't truly load the texture but we do test # the texture coordinates instead. Since we use # the same color map, it should have the same # display as the exported texture. ColorBy(exportgltfDisplay, ('POINTS', 'TEXCOORD_0', 'Magnitude')) exportgltfDisplay.RescaleTransferFunctionToDataRange(True, False) exportgltfDisplay.SetScalarBarVisibility(renderView2, False) renderView2.OrientationAxesVisibility = 0 renderView2.ResetCamera(False, 0.9) renderView2.Update() lut = GetColorTransferFunction('TEXCOORD_0') lut.ApplyPreset('Cool to Warm', True) # save screenshot SaveScreenshot('export-gltf/results/{agent_mode}/export-gltf.png', renderView2)