#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define OTF_ARGON()\ opacityTransferFunction->AddPoint(0.0, 0.0);\ opacityTransferFunction->AddPoint(1.0, 1.0); #define CTF_ARGON()\ colorTransferFunction->AddRGBPoint(0.0, 0.23, 0.29, 0.75);\ colorTransferFunction->AddRGBPoint(0.5, 0.87, 0.87, 0.87);\ colorTransferFunction->AddRGBPoint(1.0, 0.71, 0.02, 0.15); int main(int argc, char* argv[]) { vtkMultiThreader::SetGlobalMaximumNumberOfThreads(1); if (argc < 2) { std::cout << "Usage: " << argv[0] << " dataset.vtk" << std::endl; return EXIT_FAILURE; } // Create the standard renderer, render window and interactor vtkNew ren1; vtkNew renWin; renWin->AddRenderer(ren1); vtkNew iren; iren->SetRenderWindow(renWin); // Create the reader for the data vtkNew reader; reader->SetFileName(argv[1]); reader->Update(); // Create transfer mapping scalar value to opacity vtkSmartPointer opacityTransferFunction = vtkSmartPointer::New(); OTF_ARGON(); // Create transfer mapping scalar value to color vtkNew colorTransferFunction; CTF_ARGON() // The property describes how the data will look vtkNew volumeProperty; volumeProperty->SetColor(colorTransferFunction); volumeProperty->SetScalarOpacity(opacityTransferFunction); volumeProperty->SetInterpolationTypeToLinear(); // The mapper / ray cast function know how to render the data vtkNew volumeMapper; volumeMapper->SetInputConnection(reader->GetOutputPort()); volumeMapper->SetSampleDistance(0.1); volumeMapper->SetBlendModeToComposite(); // The volume holds the mapper and the property vtkNew volume; volume->SetMapper(volumeMapper); volume->SetProperty(volumeProperty); ren1->AddVolume(volume); ren1->SetBackground(1, 1, 1); ren1->ResetCameraClippingRange(); ren1->ResetCamera(); // set camera parameters from arguments double position_x = 0; double position_y = 450; double position_z = 0; double focal_point_x = 0; double focal_point_y = 0; double focal_point_z = -15; double view_up_x = 0; double view_up_y = 0; double view_up_z = -1; ren1->GetActiveCamera()->SetPosition(position_x, position_y, position_z); ren1->GetActiveCamera()->SetFocalPoint(focal_point_x, focal_point_y, focal_point_z); ren1->GetActiveCamera()->SetViewUp(view_up_x, view_up_y, view_up_z); ren1->GetActiveCamera()->SetViewAngle(30); ren1->GetActiveCamera()->SetClippingRange(0.1, 1000); renWin->SetSize(1024, 1024); renWin->SetWindowName("Rendering Result"); renWin->Render(); // Screenshot vtkNew windowToImageFilter; windowToImageFilter->SetInput(iren->GetRenderWindow()); windowToImageFilter->SetScale(1); windowToImageFilter->SetInputBufferTypeToRGB(); windowToImageFilter->ReadFrontBufferOff(); vtkNew writer; std::string fileName = "../argon-bubble_gs.png"; writer->SetFileName(fileName.c_str()); writer->SetInputConnection(windowToImageFilter->GetOutputPort()); writer->Write(); std::cout << "=======Saving rendering Done!" << endl; // Turn on for interaction // iren->Start(); return EXIT_SUCCESS; }