| Task: |
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| Load the vortex dataset from "vortex/data/vortex_128x128x128_float32.raw", the information about this dataset: |
| vortex (Scalar) |
| Data Scalar Type: float |
| Data Byte Order: little Endian |
| Data Extent: 128x128x128 |
| Number of Scalar Components: 1 |
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| Instructions: |
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| 1. Load the dataset into ParaView. |
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| 2. Leverage "contour" filter to achieve iso-surface rendering. In pipeline browser panel, hide everything except the "contour" fileter. |
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| 3. In properties panel of "contour" filter, set isosurface value to -0.2, use Solid Color and set the color as beige. |
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| 4. Enable Ambient occlusion by toggle the "Use Ambient Occlusion" button in the Render Passes. |
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| 5. Add head light with light inspector, set "Coords" as Camera, "Intentsity" to 0.2, Type to "Directional". |
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| 6. Save your work: |
| Save the ParaView state as "vortex/results/{agent_mode}/vortex.pvsm". |
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