| Create a wavelet object. | |
| Create a surface rendering of the wavelet object and color by RTData. | |
| Scale the color map to the data, and don't display the color bar or the orientation axes. | |
| Export the view to "export-gltf/results/{agent_mode}/ExportedGLTF.gltf". | |
| Next load the file "export-gltf/results/{agent_mode}/ExportedGLTF.gltf" and display it as a surface. | |
| Color this object by TEXCOORD_0. | |
| Scale the color map to the data, and don't display the color bar or the orientation axes. | |
| Use the 'Cool to Warm' colormap. | |
| Save a screenshot to the file "export-gltf/results/{agent_mode}/export-gltf.png". | |
| Finally, save the ParaView state as "export-gltf/results/{agent_mode}/export-gltf.pvsm" |