egoinfinity / samples

Commit History

2026-05-17: scale_sanity Plan A rollout — 33 clips, 61 oid scale overrides (mask×depth physics check, threshold 1.8×) (4/34)
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2026-05-17: scale_sanity Plan A rollout — 33 clips, 61 oid scale overrides (mask×depth physics check, threshold 1.8×) (3/34)
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VectorW commited on

2026-05-17: scale_sanity Plan A rollout — 33 clips, 61 oid scale overrides (mask×depth physics check, threshold 1.8×) (2/34)
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VectorW commited on

2026-05-17: scale_sanity Plan A rollout — 33 clips, 61 oid scale overrides (mask×depth physics check, threshold 1.8×)
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2026-05-15: manual 180° X-flip pie mesh on Sprinkle sugar
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2026-05-15: scale_sanity Plan A test on Sprinkle sugar
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2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (8/8)
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2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (7/8)
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2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (6/8)
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VectorW commited on

2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (5/8)
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VectorW commited on

2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (4/8)
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VectorW commited on

2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (3/8)
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VectorW commited on

2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject) (2/8)
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2026-05-15: hand+object Z-axis Gaussian smooth (σ=5 frames, MAD outlier reject)
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2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (8/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (7/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (6/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (5/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (4/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (3/8)
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VectorW commited on

2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter) (2/8)
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2026-05-15: hand_scale v3 — clip-wide bone-anchored flatten (kills per-frame jitter)
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2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (105/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (104/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (103/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (102/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (101/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (100/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (99/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (98/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (97/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (96/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (95/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (94/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (93/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (92/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (91/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (90/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (89/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (88/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (87/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (86/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (85/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (84/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (83/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (82/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (81/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (80/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (79/105)
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VectorW commited on

2026-05-15: state machine v2 — STATIC / GRASPED_L/R/BOTH / MOVING + L/R-aware grasp (78/105)
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VectorW commited on