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README.md ADDED
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+ ---
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+ license: cc-by-nc-4.0
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+ task_categories:
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+ - audio-classification
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+ - video-text-to-text
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+ - question-answering
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+ language:
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+ - en
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+ size_categories:
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+ - 1K<n<10K
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+ tags:
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+ - benchmark
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+ - evaluation
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+ - audio-visual
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+ - synchronization
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+ - vggsound
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+ - multimodal
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+ - mllm
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+ pretty_name: "VGGSync-3K: out-of-domain audio-visual sync benchmark"
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+ configs:
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+ - config_name: default
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+ data_files:
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+ - split: test
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+ path: eval/test_3k.jsonl
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+ ---
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+
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+ # VGGSync-3K · out-of-domain audio-visual sync benchmark
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+
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+ Out-of-domain evaluation set used in the paper
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+ **[When Vision Speaks for Sound](https://arxiv.org/abs/2605.16403)**.
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+
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+ Derived from [VGGSoundSync](https://www.robots.ox.ac.uk/~vgg/research/avsync/),
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+ this 3,000-clip slice tests whether a video-capable MLLM can detect
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+ audio temporal offsets on **everyday sound events** outside the THUD
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+ in-domain training distribution.
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+
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+ Each item is one VGGSound clip in one of three conditions:
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+
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+ | Condition | Count | `gt_synced` | `gt_direction` | `gt_offset_sec` |
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+ |---|---:|---|---|---|
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+ | Audio aligned (no shift) | 1,000 | `true` | `none` | `0.0` |
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+ | Audio shifted **early** | 1,000 | `false` | `early` | shift amount |
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+ | Audio shifted **delay** | 1,000 | `false` | `delay` | shift amount |
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+
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+ Shift magnitudes span 4 difficulty levels (`very_easy`, `easy`, `medium`,
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+ `hard`); synced clips are tagged `difficulty=synced`.
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+
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+ ## What's in this repo
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+
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+ | File | Description |
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+ |---|---|
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+ | `eval/test_3k.jsonl` | Test records — uid / label / paths / ground truth |
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+ | `media.zip` | All referenced videos + audios |
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+
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+ ## How to use
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+
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+ ```bash
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+ # Download
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+ hf download Rakancorle1/vggsync-3k --repo-type=dataset --local-dir vggsync-3k
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+ cd vggsync-3k
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+
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+ # Unzip media — paths in JSONL resolve automatically
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+ unzip -q media.zip
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+ ```
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+
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+ ```python
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+ from datasets import load_dataset
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+ ds = load_dataset("Rakancorle1/vggsync-3k")
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+ ```
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+
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+ ## Record schema
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+
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+ ```jsonc
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+ {
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+ "uid": "-r3nM90RCNs_medium_early_0.5s",
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+ "ytid": "-r3nM90RCNs",
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+ "label": "sharpen knife",
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+ "difficulty": "very_easy" | "easy" | "medium" | "hard" | "synced",
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+ "video_path": "videos/<uid>.mp4",
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+ "audio_path": "audios/<uid>.wav",
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+ "gt_synced": true | false,
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+ "gt_direction": "none" | "early" | "delay",
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+ "gt_offset_sec": 0.0 // > 0 for shifted; sign implied by direction
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+ }
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+ ```
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+
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+ `uid` follows the pattern `<ytid>_<difficulty>_<direction>_<offset>s`
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+ for shifted clips, and `<ytid>` alone for synced clips.
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+
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+ ## Reference eval scripts
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+
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+ Paper evaluation code lives in the
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+ [wvs-code repository](https://github.com/rakanWen/wvs-code) on GitHub.
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+
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+ The JSONL is self-contained — `video_path`, `audio_path`, and the `gt_*`
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+ fields are all you need to compare any model's output against ground truth.
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @article{wen2026whenvisionspeaksforsound,
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+ title = {When Vision Speaks for Sound},
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+ author = {Xiaofei Wen and Wenjie Jacky Mo and Xingyu Fu and Rui Cai and
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+ Tinghui Zhu and Wendi Li and Yanan Xie and Muhao Chen and Peng Qi},
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+ year = {2026},
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+ url = {https://arxiv.org/abs/2605.16403}
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+ }
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+ ```
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+
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+ Please also cite the original VGGSoundSync work:
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+
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+ ```bibtex
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+ @inproceedings{chen2021vggsoundsync,
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+ title = {Audio-Visual Synchronisation in the Wild},
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+ author = {Chen, Honglie and Xie, Weidi and Afouras, Triantafyllos and
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+ Nagrani, Arsha and Vedaldi, Andrea and Zisserman, Andrew},
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+ booktitle = {BMVC},
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+ year = {2021}
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+ }
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+ ```
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+
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+ ## Related releases
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+
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+ - **[Rakancorle1/thud-eval](https://huggingface.co/datasets/Rakancorle1/thud-eval)** — in-domain audio-visual Clever Hans benchmark (sync / mute / swap)
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+ - **[Rakancorle1/hans-10k](https://huggingface.co/datasets/Rakancorle1/hans-10k)** — DPO training data
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+ - **[Rakancorle1/hans-sft-4k](https://huggingface.co/datasets/Rakancorle1/hans-sft-4k)** — SFT training data
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+ - **[Collection](https://huggingface.co/collections/Rakancorle1/when-vision-speaks-for-sound)** — everything in one place
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+
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+ ## License
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+
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+ This subset is released under **CC-BY-NC-4.0** for the annotations and
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+ shifted-clip pairings. The underlying audio/video content is derived
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+ from VGGSound — please follow VGGSound's licensing terms when using or
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+ redistributing.
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