anti-hack rewards: gate simplicity on match>=.10, format on sim success, +match_dense +correctness_bonus, drop progress
0eddd67 verified | """Compose the multi-component reward (anti-hack design). | |
| Responsibility: | |
| - Take pre-computed ``r_match`` (from :mod:`physix.verifier.metrics`), | |
| ``operator_count`` (from :mod:`physix.verifier.parser`), the previous turn's | |
| match (for env-driven progress; unused in single-turn GRPO), and flags | |
| for whether parsing and simulation succeeded. | |
| - Return a :class:`RewardBreakdown` with all components plus the legacy | |
| weighted total. | |
| Anti-hack invariants (RCA from W&B run 5kuqns9x): | |
| 1. **`format` requires simulation success, not just parse success.** A | |
| syntactically valid equation that crashes the simulator is a failure, | |
| not a half-success. Otherwise the model learns to emit nonsense that | |
| is "almost runnable" and farm format reward. | |
| 2. **`simplicity` is gated on `r_match >= MATCH_GATE`.** An empty/trivial | |
| equation (e.g. ``dx/dt = 0``) parses, simulates, and earns | |
| ``simplicity=1`` for being short — but produces a trajectory wildly | |
| off the truth. We must not pay reward for "elegant nonsense". The | |
| gate forces the model to be at least somewhat physically right | |
| before it is allowed to bank simplicity. | |
| 3. **`correctness_bonus` is a binary cliff at high R².** Provides a | |
| strong terminal signal once the model is genuinely close to the | |
| true equation — pushes past the plateau of "decent but not right". | |
| 4. **`match_dense = sqrt(r_match)`** gives non-trivial gradient at low | |
| R² values where raw ``r_match`` is near zero and gradient-starved. | |
| The legacy 4-tuple (match/progress/simplicity/format) remains in the | |
| breakdown for backward compatibility with the demo/UI/eval code; the | |
| GRPO trainer subscribes only to the components it cares about via | |
| ``make_reward_funcs`` in ``physix.training.reward_fns``. | |
| This module owns no NumPy/SciPy dependencies. It only knows about scalars. | |
| """ | |
| from __future__ import annotations | |
| import math | |
| from physix.models import REWARD_WEIGHTS, RewardBreakdown | |
| #: Operator-count cap used to normalise ``r_simplicity``. An equation with | |
| #: this many operators or more scores 0.0 on simplicity; an equation with one | |
| #: operator scores ~1.0. | |
| SIMPLICITY_OPERATOR_CAP: int = 12 | |
| #: Minimum ``r_match`` required to earn any simplicity reward. Below this | |
| #: threshold the equation is judged as "wrong physics" regardless of how | |
| #: short it is, so simplicity collapses to 0. Eliminates the "output | |
| #: ``dx/dt = 0`` for free reward" exploit. | |
| MATCH_GATE_FOR_SIMPLICITY: float = 0.10 | |
| #: ``r_match`` threshold above which the binary correctness_bonus fires. | |
| #: Calibrated against typical R² distributions from the verifier — 0.70 | |
| #: requires the agent to capture the dominant dynamics, not just the | |
| #: initial condition or a constant approximation. | |
| CORRECTNESS_BONUS_THRESHOLD: float = 0.70 | |
| def compute_reward( | |
| *, | |
| parse_succeeded: bool, | |
| r_match: float, | |
| operator_count: int, | |
| previous_r_match: float, | |
| simulation_succeeded: bool = True, | |
| ) -> RewardBreakdown: | |
| """Compose the reward components for one turn. | |
| Failure modes (return all-zero except where noted): | |
| - Parse failure: everything 0. The agent emitted unparseable output. | |
| - Simulation failure: everything 0. The equation parsed but produced | |
| a non-runnable system (NaN/inf, integration blowup, etc.). | |
| - Trivial-but-runnable output (``r_match < MATCH_GATE_FOR_SIMPLICITY``): | |
| ``format=1`` (we acknowledge it parsed and ran), but ``simplicity=0``. | |
| """ | |
| if not parse_succeeded or not simulation_succeeded: | |
| # Hard zero. No partial credit for parseable-but-broken or | |
| # parseable-but-uncomputable output. (Empirically, leaving any | |
| # partial credit here produces immediate reward hacking.) | |
| return RewardBreakdown( | |
| match=0.0, | |
| progress=0.0, | |
| simplicity=0.0, | |
| format=0.0, | |
| total=0.0, | |
| ) | |
| # Past this point: the equation parsed AND simulated. ``r_match`` is | |
| # a legitimate signal of physical correctness. | |
| r_format = 1.0 | |
| r_simplicity = ( | |
| _simplicity_score(operator_count) | |
| if r_match >= MATCH_GATE_FOR_SIMPLICITY | |
| else 0.0 | |
| ) | |
| r_progress = _progress_score(r_match=r_match, previous_r_match=previous_r_match) | |
| total = _weighted_total( | |
| match=r_match, | |
| progress=r_progress, | |
| simplicity=r_simplicity, | |
| format=r_format, | |
| ) | |
| return RewardBreakdown( | |
| match=r_match, | |
| progress=r_progress, | |
| simplicity=r_simplicity, | |
| format=r_format, | |
| total=total, | |
| ) | |
| def correctness_bonus(r_match: float) -> float: | |
| """Binary cliff: 1.0 iff ``r_match >= CORRECTNESS_BONUS_THRESHOLD``.""" | |
| return 1.0 if r_match >= CORRECTNESS_BONUS_THRESHOLD else 0.0 | |
| def match_dense(r_match: float) -> float: | |
| """Square-root-shaped match reward. | |
| ``sqrt(R²)`` magnifies small but non-zero matches — the model gets a | |
| meaningful gradient even when raw ``r_match`` is 0.05 or 0.10 | |
| (near-zero linear value but ``sqrt(0.10) ≈ 0.32``). Saturates at 1.0. | |
| """ | |
| if r_match <= 0.0: | |
| return 0.0 | |
| if r_match >= 1.0: | |
| return 1.0 | |
| return float(math.sqrt(r_match)) | |
| def _simplicity_score(operator_count: int) -> float: | |
| """Map raw operator count to a [0, 1] score where smaller is better.""" | |
| if operator_count <= 0: | |
| return 1.0 | |
| if operator_count >= SIMPLICITY_OPERATOR_CAP: | |
| return 0.0 | |
| return 1.0 - (operator_count / SIMPLICITY_OPERATOR_CAP) | |
| def _progress_score(*, r_match: float, previous_r_match: float) -> float: | |
| """Score for improving the physics fit over the previous turn (env only).""" | |
| delta = r_match - previous_r_match | |
| if delta <= 0.0: | |
| return 0.0 | |
| if delta >= 1.0: | |
| return 1.0 | |
| return float(delta) | |
| def _weighted_total( | |
| *, | |
| match: float, | |
| progress: float, | |
| simplicity: float, | |
| format: float, | |
| ) -> float: | |
| return float( | |
| REWARD_WEIGHTS["match"] * match | |
| + REWARD_WEIGHTS["progress"] * progress | |
| + REWARD_WEIGHTS["simplicity"] * simplicity | |
| + REWARD_WEIGHTS["format"] * format | |
| ) | |