TRACE / configs /dtt /taxonomy.yaml
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Initial public release: TRACE v1.0.0
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# DTT taxonomy — TRACE v1
# Self-contained: everything the DTT generator needs beyond shared primitives.
# Citation: Lovaas 1987 JCCP; Smith 2001 Focus on Autism; CHH 2020 Chs. 17, 21.
#
# DTT fits array-based discrete-response skills. Only VB-MAPP domains where
# the target is discrete selection / labeling / matching appear here.
method:
id: dtt
name: Discrete Trial Training
short: DTT
citation: "Lovaas, O. I. (1987). JCCP, 55(1), 3–9. https://doi.org/10.1037/0022-006X.55.1.3; Smith, T. (2001). Focus on Autism, 16(2), 86–92."
when_to_use: >
Acquisition of discrete, decontextualized skills (receptive labels, tacts,
matching, early imitation) — especially early in instruction when stimulus
control must be established.
# VB-MAPP domains appropriate for DTT (array-based discrete-response skills).
# Other domains (Mand, Echoic, Motor Imitation, Intraverbal, Social, etc.)
# belong to NET, PRT, or other method taxonomies.
skill_domains:
vbmapp:
levels:
- id: L1
name: Level 1
developmental_age: "0–18 months"
- id: L2
name: Level 2
developmental_age: "18–30 months"
- id: L3
name: Level 3
developmental_age: "30–48 months"
domains:
- id: tact
name: Tact
gloss: Labeling / naming
L1:
- tacts common objects (ball, cup, shoe)
- tacts familiar people by name
- tacts common actions (running, eating, sleeping)
- tacts body parts
- tacts common animals
L2:
- tacts colors of objects
- tacts shapes (circle, square, triangle)
- tacts adjectives (big/little, hot/cold)
- tacts prepositions (in, on, under)
- tacts emotions in self and others
L3:
- tacts community helpers and their roles
- tacts categories (fruits, vehicles, clothing)
- tacts features of objects (color, shape, function)
- tacts past-tense events
- tacts abstract concepts (same/different, first/last)
- id: listener_responding
name: Listener Responding
gloss: Receptive language
L1:
- follows 1-step motor instructions (sit down, stand up)
- selects correct item from an array of 2
- points to named body parts
- points to named common objects
- follows instructions involving objects (give me the cup)
L2:
- selects correct item from array of 4–6
- follows 2-step instructions
- selects items by feature (find something red)
- selects items by function (find something you eat with)
- selects items by class (find an animal)
L3:
- selects items by multiple features simultaneously
- follows conditional instructions (if X, then Y)
- follows instructions involving temporal concepts (before, after)
- id: vp_mts
name: Visual Perceptual Skills & Matching-to-Sample
gloss: VP-MTS
L1:
- matches identical objects
- matches identical pictures
- matches colors (identical chips)
- matches shapes (identical blocks)
- completes simple 3–4 piece puzzles
L2:
- matches non-identical items by category
- sorts items into 2–3 categories
- matches quantities (1–5)
- matches upper-case letters
- completes 8–12 piece puzzles
L3:
- matches associated items (sock-shoe, cup-plate)
- sorts by multiple attributes simultaneously
- matches upper to lower case letters
- sequences 3–4 step picture sequences
- reproduces block designs from model
- id: lrffc
name: LRFFC
gloss: Listener Responding by Feature, Function, Class
L1:
- selects items by function (What do you drink from?)
- selects items by feature (What is round?)
- selects items by class (Find the animal)
- selects by single function from array of 3
- selects by single visible feature from array of 3
L2:
- selects items by function from array of 5–8
- selects items by feature from array of 5–8
- selects items by class from array of 5–8
- selects items by multiple features (round and red)
- selects items by function when item not visible
L3:
- selects items given 2+ features/functions simultaneously
- selects items by class with exclusion (animal but not a pet)
- selects items by abstract features (something needed when cold)
- selects items by comparison (which is heavier)
- selects items by negative features (not round, not food)
- id: reading
name: Reading
L1:
- matches letters to identical letters
- identifies own name in print
- identifies 5–10 upper-case letters
- matches words to identical words
- tracks print left to right
L2:
- identifies all upper-case letters
- identifies all lower-case letters
- reads 10–20 sight words
- sounds out CVC words (cat, dog, run)
- reads simple 2–3 word phrases
L3:
- reads sentences with comprehension
- reads short passages and answers questions
- phonetic decoding for novel words
- id: writing
name: Writing
L1:
- traces horizontal and vertical lines
- traces basic shapes (circle, cross)
- copies basic shapes from model
- traces letters of own name
- writes own name from model
L2:
- writes own name independently
- copies all upper-case letters from model
- writes upper-case letters from dictation
- copies simple words from model
- writes numbers 1–10
- id: math
name: Math
L1:
- rote counts to 10
- counts objects 1–5 with 1:1 correspondence
- identifies numerals 1–5
- matches quantities to numerals 1–5
- identifies basic shapes in math context
L2:
- counts objects 1–20 with 1:1 correspondence
- identifies numerals 1–20
- compares quantities (more/less/same)
- solves single-digit addition with manipulatives
- identifies coins by name
L3:
- adds single-digit numbers without manipulatives
- subtracts single-digit numbers
- identifies place value (ones, tens)
- tells time to the hour and half-hour
- solves simple word problems
# Prompt hierarchies that can be used in DTT
prompt_hierarchies:
- id: most_to_least
name: Most-to-Least (errorless)
sequence: [full_physical, partial_physical, gestural, positional, independent]
description: "Start with maximum assistance; fade systematically to independence."
best_for: "Acquisition, early learners, safety-critical skills."
- id: least_to_most
name: Least-to-Most
sequence: [independent, gestural, positional, partial_physical, full_physical]
description: "Start with independent attempt; add assistance only as needed."
best_for: "Learner with partial repertoire; promotes independence."
- id: time_delay
name: Time Delay (progressive)
sequence: [0s_delay, 2s_delay, 4s_delay, 6s_delay, independent]
description: "Increase latency between SD and prompt delivery across sessions."
best_for: "Prompt-dependency prevention; ideal for fading."
citation: "Touchette & Howard 1984 JABA."
- id: graduated_guidance
name: Graduated Guidance
sequence: [hand_over_hand_full, hand_over_hand_light, shadow, independent]
description: "Hand-over-hand guidance with fading physical pressure."
best_for: "Motor skills, self-care chaining."
- id: stimulus_fading
name: Stimulus Fading
sequence: [exaggerated_stimulus, moderate_fade, minimal_fade, natural_stimulus]
description: "Modify the stimulus itself; fade cue salience over sessions."
best_for: "Receptive discrimination, early reading."
- id: stimulus_shaping
name: Stimulus Shaping
sequence: [modified_stimulus, intermediate_shape, target_stimulus]
description: "Change the stimulus topography to approximate the target."
best_for: "Complex visual discriminations."
# Error correction procedures available for DTT
# Citation: Cooper, Heron, Heward (2020), Ch. 21.
error_corrections:
- id: transfer_trial
name: Transfer trial
steps: >
Re-present SD -> provide effective-level prompt -> reinforce prompted
response -> distractor trial -> re-present SD independently.
- id: four_step
name: 4-step error correction
steps: >
Model correct response -> lead (do together) -> test (independent) ->
distractor -> retest.
- id: backstep
name: Backstep
steps: >
Return to previous prompt level that produced success ->
successful response -> re-attempt at target prompt level.
- id: simple_correction
name: Simple correction
steps: >
"No, watch me" -> model -> re-present SD -> differential reinforcement
for correct response.
- id: errorless
name: Errorless (preventive)
steps: >
Prevent errors by using high prompts from the start; fade gradually.
Paired with most-to-least prompt hierarchy.
# Reinforcement schedules relevant for DTT (acquisition and thinning)
# Citation: CHH (2020) Ch. 13, 22.
# Note: DRO/DRA/DRI are behavior-reduction schedules handled in FCT taxonomy.
reinforcement_schedules:
- id: crf
name: CRF (continuous reinforcement)
description: "Every correct response reinforced."
typical_phase: "Acquisition."
- id: fr2
name: FR-2 (fixed ratio 2)
description: "Every 2nd correct response reinforced."
typical_phase: "Thinning as accuracy stabilizes."
- id: vr3
name: VR-3 (variable ratio 3)
description: "Average of every 3rd correct response reinforced."
typical_phase: "Maintenance, resistance to extinction."
- id: token_economy
name: Token economy
description: "Tokens delivered per correct response; exchanged at session end for a back-up reinforcer appropriate to the learner (for children: candy, cookies, brief leisure-time access, preferred activity, screen time, or a favorite sensory item)."
typical_phase: "Group / classroom settings, mastered / generalization phase."
# Mastery criteria common for DTT programs
# Citation: CHH (2020) Ch. 28.
mastery_criteria:
- id: mc_80_2sessions
text: "80% accuracy across 2 consecutive sessions with at least 10 trials each."
- id: mc_90_3sessions
text: "90% accuracy across 3 consecutive sessions."
- id: mc_80_generalization
text: "80% accuracy with 2 different therapists and 2 different settings."
- id: mc_80_independent
text: "80% accuracy at independent prompt level across 3 sessions."
- id: mc_90_first_trial
text: "90% first-trial-correct across 5 consecutive sessions."
- id: mc_fluency
text: "Fluency criterion: correct responses within 3-second latency at 90% accuracy."
- id: mc_natural_env
text: "Demonstrated use in natural environment across 3 independent instances."