File size: 11,863 Bytes
c427f62
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
# NET (Natural Environment Teaching) taxonomy — TRACE v1
# Self-contained: skills + MOs + natural contexts for naturalistic teaching.
# Citation: Hart & Risley 1975 JABA; McGee, Krantz, McClannahan 1985 JABA.

method:
  id: net
  name: Natural Environment Teaching
  short: NET
  citation: "Hart, B. & Risley, T. R. (1975). JABA, 8(4), 411–420. https://doi.org/10.1901/jaba.1975.8-411; McGee, G. G., Krantz, P. J., & McClannahan, L. E. (1985). JABA, 18(1), 17–31."
  when_to_use: >
    Mand / requesting; generalization phase; when motivation is the limiting
    factor; when the skill's natural occasion is ecologically predictable
    (e.g., requesting food during snack time).

# VB-MAPP domains appropriate for NET (motivation-driven skills).
skill_domains:
  vbmapp:
    levels:
      - id: L1
        name: Level 1
        developmental_age: "0–18 months"
      - id: L2
        name: Level 2
        developmental_age: "18–30 months"
      - id: L3
        name: Level 3
        developmental_age: "30–48 months"

    domains:
      - id: mand
        name: Mand
        gloss: Requesting
        L1:
          - single-word mands for preferred items
          - mands for missing items needed to complete an activity
          - mands for actions
          - mands for help
          - mands using 2-word phrases
          - mands for a break (e.g., "break please", AAC "I need a break")
          - mands for activity completion ("all done", "finished")
          - mands to use the bathroom (e.g., "bathroom", "potty", "I need to go", AAC bathroom icon)
        L2:
          - mands for information using "what"
          - mands for information using "where"
          - mands using adjectives (big, little, more)
          - mands for attention from peers
          - mands for others to stop an action
          - mands for a break during a non-preferred task ("break please, I need a break")
          - mands to indicate completion of a step or activity ("all done with this one")
        L3:
          - mands for information using "why"
          - mands for information using "when"
          - mands using complete sentences with correct grammar
          - mands for future events or items not present
          - mands using polite social conventions
          - mands for a break with reason ("I need a break, I'm frustrated")
          - mands to indicate completion in context ("I'm all done with math, can I start reading?")

      - id: social
        name: Social Behavior & Social Play
        L1:
          - makes eye contact during interactions
          - responds to own name
          - engages in social games (peek-a-boo, tickle)
          - shows items to others spontaneously
          - tolerates proximity of peers during parallel play
        L2:
          - initiates social interactions with peers
          - takes turns during structured activities
          - shares materials with peers when prompted
          - engages in cooperative play with one peer
          - responds to peer initiations appropriately
        L3:
          - maintains reciprocal conversations with peers
          - demonstrates empathy and perspective-taking
          - negotiates and compromises during group activities
          - joins ongoing peer activities appropriately
          - maintains friendships over time

      - id: spontaneous_vocal
        name: Spontaneous Vocal Behavior
        L1:
          - spontaneously vocalizes during preferred activities
          - spontaneously names items in the environment
          - spontaneously requests desired items without prompts
          - spontaneously greets familiar people
          - spontaneously comments on events
        L2:
          - spontaneously describes ongoing activities
          - spontaneously asks questions about the environment
          - spontaneously reports past events
          - spontaneously uses social phrases appropriately
          - spontaneously initiates conversation with peers
        L3:
          - spontaneously tells stories or narratives
          - spontaneously makes relevant comments in conversations
          - spontaneously adjusts language to different listeners
          - spontaneously uses humor appropriately
          - spontaneously provides explanations and reasons

      - id: intraverbal
        name: Intraverbal
        gloss: Contextualized verbal-to-verbal responding
        L2:
          - answers WH-questions about familiar topics
          - describes function of common objects
          - names items in categories when given the category
          - answers social questions (How are you?)
          - describes recent events in sequence
        L3:
          - answers why- and how-questions
          - engages in multi-turn conversations on a topic
          - makes inferences from given information
          - provides definitions of words
          - answers hypothetical questions

# MO (Motivating Operation) arrangement templates by skill-type category.
# The generator picks one based on the skill target keywords.
mo_arrangements:
  - id: deprivation_preferred_item
    applies_to: [mand_item, mand_action]
    text: "Briefly withhold or restrict access to the target preferred item/activity for 30–60 seconds to establish motivation before the teaching opportunity."
    context_examples: [snack time, free play, leisure time]

  - id: missing_item_completion
    applies_to: [mand_help, mand_missing]
    text: "Arrange an activity that requires a specific item to complete, then omit that item from the available materials. Wait for the learner to notice the gap."
    context_examples: [art activity, snack preparation, puzzle]

  - id: break_opportunity
    applies_to: [mand_break]
    text: "Present a brief non-preferred task or demand at a level the learner can tolerate but may wish to pause. Wait for a request-for-break topography; honor the request immediately on first acquisition (CRF), thin later."
    context_examples: [work time, tabletop task, academic period]

  - id: completion_opportunity
    applies_to: [mand_completion]
    text: "Set up a clearly-bounded activity with a visible endpoint (e.g., a worksheet, a puzzle, a sorting task). Wait for the learner to indicate completion verbally or via AAC; honor the indication immediately."
    context_examples: [worksheet, puzzle, sorting task, meal]

  - id: bathroom_opportunity
    applies_to: [mand_bathroom]
    text: "Arrange a scheduled toileting window (typically 30–60 minutes after fluid intake) and observe for pre-toileting signs (body position, vocalization, squirming). Model the mand topography (vocal, sign, or AAC icon) at the first sign of need; reinforce any approximation with immediate escort to the bathroom. Do not prompt after an accident has started."
    context_examples: [post-snack window, post-drink window, scheduled mid-morning check, end-of-activity transition]

  - id: unexpected_change
    applies_to: [mand_info_what, mand_info_where, spontaneous_comment]
    text: "Create a small environmental change (new item, familiar item in new location, surprise event) that invites a verbal comment or question."
    context_examples: [morning greeting, room transition, activity setup]

  - id: peer_presence
    applies_to: [social_initiation, social_turn_taking, peer_mand]
    text: "Arrange a shared activity with one or more peers where the target response is naturally occasioned (turn-taking game, shared snack, collaborative task)."
    context_examples: [peer play, circle time, shared snack]

  - id: reciprocal_conversation
    applies_to: [intraverbal_multi_turn, social_reciprocal, spontaneous_narrative]
    text: "Engage the learner in a naturalistic conversation on a topic of demonstrated interest. Pause at natural turn boundaries to invite the target response."
    context_examples: [transition conversation, post-activity debrief, leisure chat]

  - id: routine_lead_in
    applies_to: [spontaneous_greeting, intraverbal_routine]
    text: "Use the natural beginning/ending of an established routine (morning arrival, mealtime, departure) as the moment for the target response."
    context_examples: [arrival, snack, departure]

# Natural-context examples drawn into prompts for variation
natural_contexts:
  - snack time
  - free play with preferred materials
  - transition between activities
  - morning arrival routine
  - peer group game
  - art / craft activity
  - leisure / sensory break
  - outdoor play
  - shared meal preparation
  - departure routine

# Prompt strategies used in NET (subset of full hierarchy — naturalistic)
prompt_strategies:
  - id: time_delay
    name: Time Delay
    description: "Wait a brief interval (0->2->4 s) for independent response before delivering a model or verbal prompt."
    best_for: "Most NET mand and spontaneous vocal targets."

  - id: model_then_fade
    name: Model + immediate fade
    description: "Deliver a vocal/gestural model if no response within the motivated moment; fade to expectant look over sessions."
    best_for: "Acquisition of new mand topographies."

  - id: expectant_look
    name: Expectant look (pause)
    description: "Deliver no prompt — maintain eye contact and hold the preferred item until the learner responds."
    best_for: "Established mands; fading teacher-delivered prompts."

  - id: verbal_fill_in
    name: Verbal fill-in
    description: "Deliver a partial phrase and pause; learner completes the vocal response."
    best_for: "Song, rhyme, or scripted social-phrase targets."

# Natural reinforcers — always the functional outcome of the target response
natural_reinforcer_examples:
  mand_item: "immediate access to the requested item for 30–60 seconds."
  mand_action: "performance of the requested action."
  mand_help: "adult delivers the requested help, task completed together."
  mand_missing: "the missing item is provided, activity can continue."
  mand_break: "immediate brief escape from the demand (30–60 seconds) to a neutral or preferred activity."
  mand_completion: "the activity ends immediately and the learner transitions to the next preferred activity."
  mand_bathroom: "immediate escort to the bathroom; the learner is not required to complete the current task before going. Pairing the mand with timely bathroom access is what teaches the learner that requesting works."
  mand_info_what: "adult answers the question informatively."
  mand_info_where: "adult answers the question or provides location."
  mand_attention: "adult attends to the learner and engages briefly."
  social_initiation: "peer engages back; activity continues with both."
  social_turn_taking: "turn is delivered; game continues."
  spontaneous_comment: "adult attends to the comment with matching affect."
  spontaneous_greeting: "adult returns the greeting warmly."
  intraverbal_multi_turn: "conversation continues with adult's naturally matched reply."
  default: "natural social or tangible consequence matching the function of the response."

# Mastery criteria for NET programs (slightly different emphasis than DTT)
mastery_criteria:
  - id: mc_indep_natural_env
    text: "Independent use of target response across 3 natural opportunities per day for 3 consecutive days."
  - id: mc_generalize_multi_therapist
    text: "Independent use across 3 different adults and 2 different settings within 2 weeks."
  - id: mc_peer_initiation
    text: "Independent use with a peer in unstructured free play across 2 consecutive sessions."
  - id: mc_spontaneous_rate
    text: "Average rate of ≥ 3 spontaneous responses per 30-minute session across 3 consecutive sessions."
  - id: mc_fluent_exchange
    text: "Fluent exchange (response within 3 s of MO / opportunity) with appropriate topography, 80% of opportunities across 3 sessions."