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# Self-contained: skills + MOs + natural contexts for naturalistic teaching.
# Citation: Hart & Risley 1975 JABA; McGee, Krantz, McClannahan 1985 JABA.
method:
id: net
name: Natural Environment Teaching
short: NET
citation: "Hart, B. & Risley, T. R. (1975). JABA, 8(4), 411–420. https://doi.org/10.1901/jaba.1975.8-411; McGee, G. G., Krantz, P. J., & McClannahan, L. E. (1985). JABA, 18(1), 17–31."
when_to_use: >
Mand / requesting; generalization phase; when motivation is the limiting
factor; when the skill's natural occasion is ecologically predictable
(e.g., requesting food during snack time).
# VB-MAPP domains appropriate for NET (motivation-driven skills).
skill_domains:
vbmapp:
levels:
- id: L1
name: Level 1
developmental_age: "0–18 months"
- id: L2
name: Level 2
developmental_age: "18–30 months"
- id: L3
name: Level 3
developmental_age: "30–48 months"
domains:
- id: mand
name: Mand
gloss: Requesting
L1:
- single-word mands for preferred items
- mands for missing items needed to complete an activity
- mands for actions
- mands for help
- mands using 2-word phrases
- mands for a break (e.g., "break please", AAC "I need a break")
- mands for activity completion ("all done", "finished")
- mands to use the bathroom (e.g., "bathroom", "potty", "I need to go", AAC bathroom icon)
L2:
- mands for information using "what"
- mands for information using "where"
- mands using adjectives (big, little, more)
- mands for attention from peers
- mands for others to stop an action
- mands for a break during a non-preferred task ("break please, I need a break")
- mands to indicate completion of a step or activity ("all done with this one")
L3:
- mands for information using "why"
- mands for information using "when"
- mands using complete sentences with correct grammar
- mands for future events or items not present
- mands using polite social conventions
- mands for a break with reason ("I need a break, I'm frustrated")
- mands to indicate completion in context ("I'm all done with math, can I start reading?")
- id: social
name: Social Behavior & Social Play
L1:
- makes eye contact during interactions
- responds to own name
- engages in social games (peek-a-boo, tickle)
- shows items to others spontaneously
- tolerates proximity of peers during parallel play
L2:
- initiates social interactions with peers
- takes turns during structured activities
- shares materials with peers when prompted
- engages in cooperative play with one peer
- responds to peer initiations appropriately
L3:
- maintains reciprocal conversations with peers
- demonstrates empathy and perspective-taking
- negotiates and compromises during group activities
- joins ongoing peer activities appropriately
- maintains friendships over time
- id: spontaneous_vocal
name: Spontaneous Vocal Behavior
L1:
- spontaneously vocalizes during preferred activities
- spontaneously names items in the environment
- spontaneously requests desired items without prompts
- spontaneously greets familiar people
- spontaneously comments on events
L2:
- spontaneously describes ongoing activities
- spontaneously asks questions about the environment
- spontaneously reports past events
- spontaneously uses social phrases appropriately
- spontaneously initiates conversation with peers
L3:
- spontaneously tells stories or narratives
- spontaneously makes relevant comments in conversations
- spontaneously adjusts language to different listeners
- spontaneously uses humor appropriately
- spontaneously provides explanations and reasons
- id: intraverbal
name: Intraverbal
gloss: Contextualized verbal-to-verbal responding
L2:
- answers WH-questions about familiar topics
- describes function of common objects
- names items in categories when given the category
- answers social questions (How are you?)
- describes recent events in sequence
L3:
- answers why- and how-questions
- engages in multi-turn conversations on a topic
- makes inferences from given information
- provides definitions of words
- answers hypothetical questions
# MO (Motivating Operation) arrangement templates by skill-type category.
# The generator picks one based on the skill target keywords.
mo_arrangements:
- id: deprivation_preferred_item
applies_to: [mand_item, mand_action]
text: "Briefly withhold or restrict access to the target preferred item/activity for 30–60 seconds to establish motivation before the teaching opportunity."
context_examples: [snack time, free play, leisure time]
- id: missing_item_completion
applies_to: [mand_help, mand_missing]
text: "Arrange an activity that requires a specific item to complete, then omit that item from the available materials. Wait for the learner to notice the gap."
context_examples: [art activity, snack preparation, puzzle]
- id: break_opportunity
applies_to: [mand_break]
text: "Present a brief non-preferred task or demand at a level the learner can tolerate but may wish to pause. Wait for a request-for-break topography; honor the request immediately on first acquisition (CRF), thin later."
context_examples: [work time, tabletop task, academic period]
- id: completion_opportunity
applies_to: [mand_completion]
text: "Set up a clearly-bounded activity with a visible endpoint (e.g., a worksheet, a puzzle, a sorting task). Wait for the learner to indicate completion verbally or via AAC; honor the indication immediately."
context_examples: [worksheet, puzzle, sorting task, meal]
- id: bathroom_opportunity
applies_to: [mand_bathroom]
text: "Arrange a scheduled toileting window (typically 30–60 minutes after fluid intake) and observe for pre-toileting signs (body position, vocalization, squirming). Model the mand topography (vocal, sign, or AAC icon) at the first sign of need; reinforce any approximation with immediate escort to the bathroom. Do not prompt after an accident has started."
context_examples: [post-snack window, post-drink window, scheduled mid-morning check, end-of-activity transition]
- id: unexpected_change
applies_to: [mand_info_what, mand_info_where, spontaneous_comment]
text: "Create a small environmental change (new item, familiar item in new location, surprise event) that invites a verbal comment or question."
context_examples: [morning greeting, room transition, activity setup]
- id: peer_presence
applies_to: [social_initiation, social_turn_taking, peer_mand]
text: "Arrange a shared activity with one or more peers where the target response is naturally occasioned (turn-taking game, shared snack, collaborative task)."
context_examples: [peer play, circle time, shared snack]
- id: reciprocal_conversation
applies_to: [intraverbal_multi_turn, social_reciprocal, spontaneous_narrative]
text: "Engage the learner in a naturalistic conversation on a topic of demonstrated interest. Pause at natural turn boundaries to invite the target response."
context_examples: [transition conversation, post-activity debrief, leisure chat]
- id: routine_lead_in
applies_to: [spontaneous_greeting, intraverbal_routine]
text: "Use the natural beginning/ending of an established routine (morning arrival, mealtime, departure) as the moment for the target response."
context_examples: [arrival, snack, departure]
# Natural-context examples drawn into prompts for variation
natural_contexts:
- snack time
- free play with preferred materials
- transition between activities
- morning arrival routine
- peer group game
- art / craft activity
- leisure / sensory break
- outdoor play
- shared meal preparation
- departure routine
# Prompt strategies used in NET (subset of full hierarchy — naturalistic)
prompt_strategies:
- id: time_delay
name: Time Delay
description: "Wait a brief interval (0->2->4 s) for independent response before delivering a model or verbal prompt."
best_for: "Most NET mand and spontaneous vocal targets."
- id: model_then_fade
name: Model + immediate fade
description: "Deliver a vocal/gestural model if no response within the motivated moment; fade to expectant look over sessions."
best_for: "Acquisition of new mand topographies."
- id: expectant_look
name: Expectant look (pause)
description: "Deliver no prompt — maintain eye contact and hold the preferred item until the learner responds."
best_for: "Established mands; fading teacher-delivered prompts."
- id: verbal_fill_in
name: Verbal fill-in
description: "Deliver a partial phrase and pause; learner completes the vocal response."
best_for: "Song, rhyme, or scripted social-phrase targets."
# Natural reinforcers — always the functional outcome of the target response
natural_reinforcer_examples:
mand_item: "immediate access to the requested item for 30–60 seconds."
mand_action: "performance of the requested action."
mand_help: "adult delivers the requested help, task completed together."
mand_missing: "the missing item is provided, activity can continue."
mand_break: "immediate brief escape from the demand (30–60 seconds) to a neutral or preferred activity."
mand_completion: "the activity ends immediately and the learner transitions to the next preferred activity."
mand_bathroom: "immediate escort to the bathroom; the learner is not required to complete the current task before going. Pairing the mand with timely bathroom access is what teaches the learner that requesting works."
mand_info_what: "adult answers the question informatively."
mand_info_where: "adult answers the question or provides location."
mand_attention: "adult attends to the learner and engages briefly."
social_initiation: "peer engages back; activity continues with both."
social_turn_taking: "turn is delivered; game continues."
spontaneous_comment: "adult attends to the comment with matching affect."
spontaneous_greeting: "adult returns the greeting warmly."
intraverbal_multi_turn: "conversation continues with adult's naturally matched reply."
default: "natural social or tangible consequence matching the function of the response."
# Mastery criteria for NET programs (slightly different emphasis than DTT)
mastery_criteria:
- id: mc_indep_natural_env
text: "Independent use of target response across 3 natural opportunities per day for 3 consecutive days."
- id: mc_generalize_multi_therapist
text: "Independent use across 3 different adults and 2 different settings within 2 weeks."
- id: mc_peer_initiation
text: "Independent use with a peer in unstructured free play across 2 consecutive sessions."
- id: mc_spontaneous_rate
text: "Average rate of ≥ 3 spontaneous responses per 30-minute session across 3 consecutive sessions."
- id: mc_fluent_exchange
text: "Fluent exchange (response within 3 s of MO / opportunity) with appropriate topography, 80% of opportunities across 3 sessions."
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