| import Foundation |
| import Accelerate |
| import MetalPerformanceShaders |
|
|
| |
| private let rowsA = 3 |
| private let columnsA = 4 |
| private let rowsB = columnsA |
| private let columnsB = 2 |
| private let rowsC = rowsA |
| private let columnsC = columnsB |
|
|
| private var device: MTLDevice! |
| private var commandQueue: MTLCommandQueue! |
|
|
| private var matrixMultiplication: MPSMatrixMultiplication! |
| private var matrixA: MPSMatrix! |
| private var matrixB: MPSMatrix! |
| private var matrixC: MPSMatrix! |
|
|
| private var arrayA = [Float](repeating: 0, count: rowsA * columnsA) |
| private var arrayB = [Float](repeating: 0, count: rowsB * columnsB * 2) |
| private var arrayC = [Float](repeating: 0, count: rowsC * columnsC) |
|
|
| func run() { |
| randomizeArrays() |
| initMPS() |
|
|
| } |
|
|
| private func randomizeArrays() { |
| |
| for i in 0..<arrayA.count { |
| arrayA[i] = Float(i) |
| } |
| for i in 0..<arrayB.count { |
| arrayB[i] = Float(i) |
| } |
| print(arrayB) |
| } |
|
|
| private func initMPS() { |
| device = MTLCreateSystemDefaultDevice() |
| guard device != nil else { |
| fatalError("Error: This device does not support Metal") |
| } |
|
|
| guard MPSSupportsMTLDevice(device) else { |
| fatalError("Error: This device does not support Metal Performance Shaders") |
| } |
|
|
| commandQueue = device.makeCommandQueue() |
|
|
| matrixMultiplication = MPSMatrixMultiplication(device: device, transposeLeft: false, transposeRight: false, resultRows: rowsC, resultColumns: columnsC, interiorColumns: columnsA, alpha: 1, beta: 0) |
|
|
| |
| |
| |
|
|
| |
| |
| |
| let bufferA = device.makeBuffer(bytes: arrayA, length: rowsA * columnsA * MemoryLayout<Float>.stride, options: []) |
| let bufferB = device.makeBuffer(bytes: arrayB, length: rowsB * columnsB * MemoryLayout<Float>.stride * 2, options: []) |
| let bufferC = device.makeBuffer(length: rowsC * columnsC * MemoryLayout<Float>.stride, options: []) |
|
|
| let descA = MPSMatrixDescriptor(dimensions: rowsA, columns: columnsA, rowBytes: columnsA * MemoryLayout<Float>.stride, dataType: .float32) |
| let descB = MPSMatrixDescriptor(dimensions: rowsB, columns: columnsB, rowBytes: columnsB * MemoryLayout<Float>.stride, dataType: .float32) |
| let descC = MPSMatrixDescriptor(dimensions: rowsC, columns: columnsC, rowBytes: columnsC * MemoryLayout<Float>.stride, dataType: .float32) |
|
|
| matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) |
| matrixB = MPSMatrix(buffer: bufferB!, offset: 0, descriptor: descB) |
| matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) |
| var commandBuffer = commandQueue.makeCommandBuffer()! |
|
|
| matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) |
|
|
| commandBuffer.commit() |
| commandBuffer.waitUntilCompleted() |
| var contents = bufferC!.contents(); |
| var count = rowsA * columnsB; |
| var typedPointer = contents.bindMemory(to: Float.self, capacity: count) |
| var bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) |
| print(Array(bufferedPointer)) |
|
|
| print("Offsetted") |
| matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) |
| matrixB = MPSMatrix(buffer: bufferB!, offset: 4 * 2 * 4, descriptor: descB) |
| matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) |
| commandBuffer = commandQueue.makeCommandBuffer()! |
|
|
| matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) |
|
|
| commandBuffer.commit() |
| commandBuffer.waitUntilCompleted() |
| contents = bufferC!.contents(); |
| count = rowsA * columnsB; |
| typedPointer = contents.bindMemory(to: Float.self, capacity: count) |
| bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) |
| print(Array(bufferedPointer)) |
| } |
|
|
|
|
| run() |
|
|