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| enum EInputDeviceType |
| { |
| UNKNOWN, |
| MOUSE_AND_KEYBOARD, |
| CONTROLLER |
| }; |
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| class Input |
| { |
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| proto native void ChangeGameFocus(int add, int input_device = -1); |
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| proto native void ResetGameFocus(int input_device = -1); |
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| proto native bool HasGameFocus(int input_device = -1); |
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| proto native int GetActionGroupsCount(); |
| proto native int GetActionGroupSize(int group_index); |
| proto int GetActionGroupName(int group_index, out string name); |
| proto int GetActionDesc(int action_index, out string desc); |
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| proto native float LocalValue_ID(int action, bool check_focus = true); |
| proto native float LocalValue(string action, bool check_focus = true); |
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| proto native bool LocalPress_ID(int action, bool check_focus = true); |
| proto native bool LocalPress(string action, bool check_focus = true); |
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| proto native bool LocalRelease_ID(int action, bool check_focus = true); |
| proto native bool LocalRelease(string action, bool check_focus = true); |
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| proto native bool LocalHold_ID(int action, bool check_focus = true); |
| proto native bool LocalHold(string action, bool check_focus = true); |
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| proto native bool LocalDbl_ID(int action, bool check_focus = true); |
| proto native bool LocalDbl(string action, bool check_focus = true); |
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| proto native void DisableKey(int key); |
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| proto native void EnableMouseAndKeyboard(bool enable); |
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| proto native bool IsEnabledMouseAndKeyboard(); |
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| proto native bool IsEnabledMouseAndKeyboardEvenOnServer(); |
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| proto native bool IsMouseConnected(); |
| proto native bool IsKeyboardConnected(); |
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| proto native int GetCurrentProfile(); |
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| proto native void GetCurrentProfileActionKeys(int action_index, out TIntArray keys); |
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| proto int GetProfileName(int profile_index, out string name); |
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| proto native int GetProfilesCount(); |
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| proto native int SetProfile(int index); |
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| proto native int GetDevicesCount(); |
| proto int GetDeviceName(int device_index, out string name); |
| proto native int IsDeviceXInput(int device_index); |
| proto native int IsDeviceEnabled(int device_index); |
| proto native void SetDeviceEnabled(int device_index, bool enabled); |
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| proto bool GetGamepadThumbDirection(GamepadButton thumbButton, out float angle, out float value); |
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| proto native void ResetActiveGamepad(); |
| proto native void SelectActiveGamepad(int gamepad); |
| proto native void GetGamepadList(out array<int> gamepads); |
| proto void GetGamepadUser(int gamepad, out BiosUser user); |
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| proto native void IdentifyGamepad(GamepadButton button); |
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| proto native bool IsActiveGamepadSelected(); |
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| bool IsAnyInputDeviceActive() |
| { |
| return IsActiveGamepadSelected() || IsMouseConnected() || IsKeyboardConnected(); |
| } |
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| bool AreAllAllowedInputDevicesActive(out array<int> unavailableDeviceList = null) |
| { |
| bool passed = true; |
| bool gamepad = IsActiveGamepadSelected(); |
| bool mouse = IsMouseConnected(); |
| bool keyboard = IsKeyboardConnected(); |
| bool MnKEnabled; |
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| if (g_Game.GetGameState() != DayZGameState.IN_GAME) |
| { |
| MnKEnabled = IsEnabledMouseAndKeyboard(); |
| } |
| else if (g_Game.GetGameState() != DayZGameState.MAIN_MENU) |
| { |
| MnKEnabled = IsEnabledMouseAndKeyboardEvenOnServer(); |
| } |
| else |
| { |
| return true; |
| } |
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| if (!MnKEnabled) |
| { |
| if (!gamepad) |
| { |
| passed = false; |
| FillUnavailableDeviceArray(EUAINPUT_DEVICE_CONTROLLER,unavailableDeviceList); |
| } |
| } |
| else |
| { |
| if (!gamepad) |
| { |
| if (!mouse) |
| { |
| passed = false; |
| FillUnavailableDeviceArray(EUAINPUT_DEVICE_MOUSE,unavailableDeviceList); |
| } |
| if (!keyboard) |
| { |
| passed = false; |
| FillUnavailableDeviceArray(EUAINPUT_DEVICE_KEYBOARD,unavailableDeviceList); |
| } |
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| if (!passed) |
| { |
| FillUnavailableDeviceArray(EUAINPUT_DEVICE_CONTROLLER,unavailableDeviceList); |
| } |
| } |
| } |
| return passed; |
| } |
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| void FillUnavailableDeviceArray(int device, inout array<int> filler) |
| { |
| if (filler) |
| { |
| filler.Insert(device); |
| } |
| } |
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| void UpdateConnectedInputDeviceList() |
| { |
| g_Game.GetConnectedInputDeviceList().Clear(); |
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| if (IsActiveGamepadSelected()) |
| g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_CONTROLLER); |
| if (IsMouseConnected()) |
| g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_MOUSE); |
| if (IsKeyboardConnected()) |
| g_Game.GetConnectedInputDeviceList().Insert(EUAINPUT_DEVICE_KEYBOARD); |
| } |
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| proto native EInputDeviceType GetCurrentInputDevice(); |
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| proto native GamepadButton GetEnterButton(); |
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| void OnGamepadConnected(int gamepad) |
| { |
| #ifdef PLATFORM_PS4 |
| BiosUser user; |
| GetGamepadUser( gamepad, user ); |
| if (user && user == GetGame().GetUserManager().GetSelectedUser()) |
| { |
| SelectActiveGamepad(gamepad); |
| if (GetGame().GetMission()) |
| GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); |
| } |
| #endif |
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| #ifdef PLATFORM_XBOX |
| if (gamepad == g_Game.GetPreviousGamepad()) |
| { |
| SelectActiveGamepad(g_Game.GetPreviousGamepad()); |
| if (GetGame().GetMission()) |
| GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); |
| } |
| #endif |
| } |
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| void OnGamepadDisconnected(int gamepad) |
| { |
| if (IsInactiveGamepadOrUserSelected(gamepad)) |
| { |
| UpdateConnectedInputDeviceList(); |
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| if (!g_Game.IsLoading()) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
| if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| if (GetGame().GetMission()) |
| GetGame().GetMission().GetOnInputDeviceDisconnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); |
| } |
| } |
| } |
| } |
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| void OnGamepadIdentification(int gamepad) |
| { |
| if (gamepad > -1) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
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| UpdateConnectedInputDeviceList(); |
| SelectActiveGamepad(gamepad); |
| g_Game.SelectUser(gamepad); |
| g_Game.SetPreviousGamepad(gamepad); |
| if (state == DayZLoadState.MAIN_MENU_START || state == DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| if (GetGame().GetMission()) |
| GetGame().GetMission().Reset(); |
| } |
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| if (GetGame() && GetGame().GetMission() && GetGame().GetMission().GetOnInputDeviceConnected()) |
| GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); |
| } |
| } |
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| int GetUserGamepad( BiosUser user ) |
| { |
| array<int> gamepads = new array<int>; |
| GetGamepadList( gamepads ); |
| for( int i = 0; i < gamepads.Count(); i++ ) |
| { |
| BiosUser user2; |
| GetGamepadUser( gamepads[i], user2 ); |
| if( user == user2 ) |
| return gamepads[i]; |
| } |
| return -1; |
| } |
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| bool IsInactiveGamepadOrUserSelected( int gamepad = -1 ) |
| { |
| #ifdef PLATFORM_XBOX |
| return !IsActiveGamepadSelected(); |
| #endif |
| #ifdef PLATFORM_PS4 |
| BiosUser user; |
| GetGamepadUser( gamepad, user ); |
| return (user == GetGame().GetUserManager().GetSelectedUser()); |
| #endif |
| return false; |
| } |
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| void OnMouseConnected() |
| { |
| UpdateConnectedInputDeviceList(); |
| if (!g_Game.IsLoading() && GetGame().GetMission()) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
| if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_MOUSE); |
| } |
| } |
| } |
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| void OnMouseDisconnected() |
| { |
| UpdateConnectedInputDeviceList(); |
| if (!g_Game.IsLoading() && GetGame().GetMission()) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
| if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| GetGame().GetMission().GetOnInputDeviceDisconnected().Invoke(EUAINPUT_DEVICE_MOUSE); |
| } |
| } |
| } |
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| void OnKeyboardConnected() |
| { |
| UpdateConnectedInputDeviceList(); |
| if (!g_Game.IsLoading() && GetGame().GetMission()) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
| if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_KEYBOARD); |
| } |
| } |
| } |
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| void OnKeyboardDisconnected() |
| { |
| UpdateConnectedInputDeviceList(); |
| if (!g_Game.IsLoading() && GetGame().GetMission()) |
| { |
| DayZLoadState state = g_Game.GetLoadState(); |
| if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| GetGame().GetMission().GetOnInputDeviceDisconnected().Invoke(EUAINPUT_DEVICE_KEYBOARD); |
| } |
| } |
| } |
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| void OnLastInputDeviceChanged(EInputDeviceType inputDevice) |
| { |
| if (GetGame().GetMission()) |
| { |
| GetGame().GetMission().GetOnInputDeviceChanged().Invoke(inputDevice); |
| } |
| } |
| }; |
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