| class JsonObject |
| { |
| ref map<string, string> m_Strings; |
| ref map<string, int> m_Ints; |
| ref map<string, float> m_Floats; |
| ref map<string, bool> m_Bools; |
| ref map<string, ref Vector2> m_Vectors2; |
| |
| void JsonObject() |
| { |
| m_Strings = new map<string, string>; |
| m_Ints = new map<string, int>; |
| m_Floats = new map<string, float>; |
| m_Bools = new map<string, bool>; |
| m_Vectors2 = new map<string, ref Vector2>; |
| } |
| |
| void ~JsonObject() |
| { |
| Clear(); |
| } |
| |
| void Clear() |
| { |
| m_Strings.Clear(); |
| m_Ints.Clear(); |
| m_Floats.Clear(); |
| m_Bools.Clear(); |
| m_Vectors2.Clear(); |
| } |
| |
| void AddString(string name, string value) |
| { |
| array<string> strgs = new array<string>; |
| value.Split("\"", strgs); |
| |
| if ( strgs.Count() > 1 ) |
| { |
| value = ""; |
| int str_count = strgs.Count(); |
| |
| for ( int i = 0; i < str_count; ++i ) |
| { |
| string s = strgs[i]; |
| |
| int length = s.Length(); |
| |
| if ( s[length - 1] != "\\" ) |
| { |
| value += s; |
| |
| if (i < str_count - 1 ) |
| { |
| value += "\\"; |
| value += "\""; |
| } |
| } |
| } |
| } |
| |
| m_Strings.Insert(name, value); |
| } |
| |
| void AddInt(string name, int value) |
| { |
| m_Ints.Insert(name, value); |
| } |
| |
| void AddFloat(string name, float value) |
| { |
| m_Floats.Insert(name, value); |
| } |
| |
| void AddBool(string name, bool value) |
| { |
| m_Bools.Insert(name, value); |
| } |
| |
| void AddVector2(string name, float x, float y) |
| { |
| Vector2 v = new Vector2(x, y); |
| m_Vectors2.Insert(name, v); |
| } |
| |
| string GetJson() |
| { |
| string name; |
| int i; |
| |
| string jsn = ""; |
| jsn += "{"; |
| |
| |
| for ( i = 0; i < m_Strings.Count(); ++i ) |
| { |
| if ( jsn.Length() > 1 ) |
| { |
| jsn += ","; |
| } |
| |
| name = m_Strings.GetKey(i); |
| string value_str = m_Strings.GetElement(i); |
| |
| jsn += "\""+name+"\":\""+value_str+"\""; |
| } |
| |
| |
| for ( i = 0; i < m_Ints.Count(); ++i ) |
| { |
| if ( jsn.Length() > 1 ) |
| { |
| jsn += ","; |
| } |
| |
| name = m_Ints.GetKey(i); |
| int value_int = m_Ints.GetElement(i); |
| |
| jsn += "\""+name+"\":"+value_int; |
| } |
| |
| |
| for ( i = 0; i < m_Floats.Count(); ++i ) |
| { |
| if ( jsn.Length() > 1 ) |
| { |
| jsn += ","; |
| } |
| |
| name = m_Floats.GetKey(i); |
| float value_flt = m_Floats.GetElement(i); |
| |
| jsn += "\""+name+"\":"+value_flt; |
| } |
| |
| |
| for ( i = 0; i < m_Bools.Count(); ++i ) |
| { |
| if ( jsn.Length() > 1 ) |
| { |
| jsn += ","; |
| } |
| |
| name = m_Bools.GetKey(i); |
| |
| if ( m_Bools.GetElement(i) ) |
| { |
| jsn += "\""+name+"\":true"; |
| } |
| else |
| { |
| jsn += "\""+name+"\":false"; |
| } |
| } |
| |
| |
| for ( i = 0; i < m_Vectors2.Count(); ++i ) |
| { |
| if ( jsn.Length() > 1 ) |
| { |
| jsn += ","; |
| } |
| |
| name = m_Vectors2.GetKey(i); |
| Vector2 value_vct = m_Vectors2.GetElement(i); |
| |
| jsn += "\""+name+"\":{\"x\":"+value_vct.x+",\"y\":"+value_vct.y+"}"; |
| } |
| |
| jsn += "}"; |
| |
| return jsn; |
| } |
| }; |