| class ComponentEntityDebug extends Component |
| { |
| |
| protected Shape m_DebugShapeBBox; |
| protected Shape m_DebugShapeDirection; |
| protected float m_DebugShapeDirectionDist; |
|
|
| |
| override Shape DebugBBoxDraw() |
| { |
| #ifndef DEVELOPER |
| return null; |
| #endif |
| |
| if ( m_DebugShapeBBox ) |
| m_DebugShapeBBox.Destroy(); |
| |
| vector min_max[2]; |
| |
| if (!m_ThisEntityAI.GetCollisionBox(min_max)) |
| return null; |
| |
| m_DebugShapeBBox = Debug.DrawBox(min_max[0], min_max[1]); |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true); |
| |
| m_ThisEntityAI.SetEventMask(EntityEvent.FRAME); |
|
|
| return null; |
| } |
|
|
| |
| override void DebugBBoxSetColor(int color) |
| { |
| if ( m_DebugShapeBBox ) |
| { |
| m_DebugShapeBBox.SetColor(color); |
| } |
| } |
|
|
| |
| override void DebugBBoxDelete() |
| { |
| #ifndef DEVELOPER |
| return; |
| #endif |
| |
| if ( m_DebugShapeBBox ) |
| { |
| m_DebugShapeBBox.Destroy(); |
| m_DebugShapeBBox = null; |
| } |
| |
| if ( !m_DebugShapeDirection && !m_DebugShapeBBox ) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing); |
| } |
| } |
|
|
| |
| override Shape DebugDirectionDraw(float distance = 1) |
| { |
| #ifndef DEVELOPER |
| return null; |
| #endif |
| |
| if ( m_DebugShapeDirection ) |
| { |
| m_DebugShapeDirection.Destroy(); |
| } |
| |
| vector p1 = "0 0 0"; |
| vector p2 = m_ThisEntityAI.GetDirection() * m_DebugShapeDirectionDist; |
| m_DebugShapeDirectionDist = distance; |
| m_DebugShapeDirection = Debug.DrawArrow(p1, p2); |
| |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(OnDrawing, 0, true); |
| |
| m_ThisEntityAI.SetEventMask(EntityEvent.FRAME); |
| return null; |
| } |
|
|
| |
| override void DebugDirectionDelete() |
| { |
| #ifndef DEVELOPER |
| return; |
| #endif |
| |
| if ( m_DebugShapeDirection ) |
| { |
| m_DebugShapeDirection.Destroy(); |
| m_DebugShapeDirection = null; |
| } |
| |
| if ( !m_DebugShapeDirection && !m_DebugShapeBBox ) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_GUI).Remove(OnDrawing); |
| } |
| } |
|
|
| void OnDrawing() |
| { |
| #ifndef DEVELOPER |
| return; |
| #endif |
| |
| if ( m_DebugShapeBBox || m_DebugShapeDirection ) |
| { |
| vector mat[4]; |
| m_ThisEntityAI.GetTransform(mat); |
| |
| if ( m_DebugShapeBBox ) |
| { |
| m_DebugShapeBBox.SetMatrix(mat); |
| } |
| |
| if ( m_DebugShapeDirection ) |
| { |
| m_DebugShapeDirection.SetMatrix(mat); |
| } |
| } |
| } |
| } |