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|
| class ComponentEnergyManager : Component |
| { |
| protected const float DEFAULT_UPDATE_INTERVAL = 15; |
| protected static bool m_DebugPlugs = false; |
| protected Shape m_DebugPlugArrow; |
| |
| protected bool m_IsSwichedOn; |
| protected bool m_IsSwichedOnPreviousState; |
| protected bool m_IsPassiveDevice; |
| protected bool m_IsWorking; |
| protected bool m_CanWork; |
| protected bool m_CanStopWork; |
| protected bool m_RestorePlugState; |
| protected bool m_AutoSwitchOff; |
| protected bool m_ShowSocketsInInventory; |
| protected bool m_HasElectricityIcon; |
| protected bool m_AutoSwitchOffWhenInCargo; |
| protected bool m_IsPlugged; |
| protected bool m_ConvertEnergyToQuantity; |
| |
| protected int m_MySocketID = -1; |
| protected int m_PlugType; |
| protected int m_EnergySourceStorageIDb1; |
| protected int m_EnergySourceStorageIDb2; |
| protected int m_EnergySourceStorageIDb3; |
| protected int m_EnergySourceStorageIDb4; |
| protected int m_AttachmentActionType; |
| protected int m_EnergySourceNetworkIDLow = -1; |
| protected int m_EnergySourceNetworkIDHigh = -1; |
| |
| protected float m_EnergyUsage; |
| protected float m_Energy; |
| protected float m_EnergyAtSpawn; |
| protected float m_EnergyStorageMax; |
| protected float m_ReduceMaxEnergyByDamageCoef; |
| protected float m_SocketsCount; |
| protected float m_CordLength; |
| protected float m_LastUpdateTime; |
| protected float m_WetnessExposure; |
| protected float m_UpdateInterval; |
| |
| protected string m_CordTextureFile; |
| |
| |
| protected static const string SOCKET_ = "socket_"; |
| protected static const string _PLUGGED = "_plugged"; |
| protected static const string _AVAILABLE = "_available"; |
| static const string SEL_CORD_PLUGGED = "cord_plugged"; |
| static const string SEL_CORD_FOLDED = "cord_folded"; |
| |
| protected ref TIntArray m_CompatiblePlugTypes; |
| EntityAI m_EnergySource; |
| ref array<EntityAI> m_PluggedDevices; |
| ref map<string,EntityAI> m_DeviceByPlugSelection; |
| |
| ref Timer m_UpdateTimer; |
| ref Timer m_UpdateQuantityTimer; |
| ref Timer m_DebugUpdate; |
| |
| const int MAX_SOCKETS_COUNT = 4; |
| EntityAI m_Sockets[MAX_SOCKETS_COUNT]; |
| |
| |
|
|
| |
| void ComponentEnergyManager() |
| { |
| |
| #ifndef DEVELOPER |
| m_DebugPlugs = false; |
| #endif |
| } |
| |
| void ~ComponentEnergyManager() |
| { |
| if (m_DebugPlugArrow) |
| { |
| m_DebugPlugArrow.Destroy(); |
| m_DebugPlugArrow = NULL; |
| } |
| } |
|
|
| |
| override void Event_OnInit() |
| { |
| m_ThisEntityAI.m_EM = this; |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnInitEnergy", NULL, 0); |
| } |
| |
| |
| void DebugUpdate() |
| { |
| if ( GetDebugPlugs() ) |
| { |
| if ( GetGame().IsMultiplayer() && GetGame().IsServer() ) |
| { |
| if (m_DebugUpdate) |
| m_DebugUpdate.Stop(); |
| |
| return; |
| } |
| |
| if (m_DebugPlugArrow) |
| { |
| m_DebugPlugArrow.Destroy(); |
| m_DebugPlugArrow = NULL; |
| } |
| |
| if ( GetEnergySource() ) |
| { |
| vector from = GetEnergySource().GetPosition() + "0 0.1 0"; |
| vector to = m_ThisEntityAI.GetPosition() + "0 0.1 0"; |
| |
| |
| if ( vector.DistanceSq(from, to) == 0 ) |
| return; |
| |
| if ( m_ThisEntityAI.GetType() == "BarbedWire" ) |
| { |
| EntityAI BBB = m_ThisEntityAI.GetHierarchyParent(); |
| |
| if ( BBB && BBB.GetType() == "Fence" ) |
| { |
| to = to + "0 -1.3 0"; |
| } |
| } |
| |
| m_DebugPlugArrow = DrawArrow( from, to ); |
| } |
| } |
| } |
| |
| Shape DrawArrow(vector from, vector to, float size = 0.5, int color = 0xFFFFFFFF, float flags = 0) |
| { |
| vector dir = to - from; |
| dir.Normalize(); |
| vector dir1 = dir * size; |
| size = size * 0.5; |
| |
| vector dir2 = dir.Perpend() * size; |
| |
| vector pts[5]; |
| pts[0] = from; |
| pts[1] = to; |
| pts[2] = to - dir1 - dir2; |
| pts[3] = to - dir1 + dir2; |
| pts[4] = to; |
| |
| return Shape.CreateLines(color, flags, pts, 5); |
| } |
|
|
| EntityAI GetThisEntityAI() |
| { |
| return m_ThisEntityAI; |
| } |
| |
| |
| override void Event_OnAwake() |
| { |
| string cfg_item = "CfgVehicles " + m_ThisEntityAI.GetType(); |
| string cfg_energy_manager = cfg_item + " EnergyManager "; |
| |
| |
| m_EnergyUsage = GetGame().ConfigGetFloat(cfg_energy_manager + "energyUsagePerSecond"); |
| bool switch_on = GetGame().ConfigGetFloat(cfg_energy_manager + "switchOnAtSpawn"); |
| m_AutoSwitchOff = GetGame().ConfigGetFloat(cfg_energy_manager + "autoSwitchOff"); |
| m_HasElectricityIcon = GetGame().ConfigGetFloat(cfg_energy_manager + "hasIcon"); |
| m_AutoSwitchOffWhenInCargo = GetGame().ConfigGetFloat(cfg_energy_manager + "autoSwitchOffWhenInCargo"); |
| |
| m_EnergyAtSpawn = GetGame().ConfigGetFloat(cfg_energy_manager + "energyAtSpawn"); |
| m_Energy = m_EnergyAtSpawn; |
| m_EnergyStorageMax = GetGame().ConfigGetFloat(cfg_energy_manager + "energyStorageMax"); |
| m_ReduceMaxEnergyByDamageCoef = GetGame().ConfigGetFloat(cfg_energy_manager + "reduceMaxEnergyByDamageCoef"); |
| m_SocketsCount = GetGame().ConfigGetFloat(cfg_energy_manager + "powerSocketsCount"); |
| |
| m_IsPassiveDevice = GetGame().ConfigGetFloat(cfg_energy_manager + "isPassiveDevice"); |
| m_CordLength = GetGame().ConfigGetFloat(cfg_energy_manager + "cordLength"); |
| m_PlugType = GetGame().ConfigGetFloat(cfg_energy_manager + "plugType"); |
| |
| m_AttachmentActionType = GetGame().ConfigGetFloat(cfg_energy_manager + "attachmentAction"); |
| m_WetnessExposure = GetGame().ConfigGetFloat(cfg_energy_manager + "wetnessExposure"); |
| |
| float update_interval = GetGame().ConfigGetFloat(cfg_energy_manager + "updateInterval"); |
| |
| m_ConvertEnergyToQuantity = GetGame().ConfigGetFloat(cfg_energy_manager + "convertEnergyToQuantity"); |
| |
| |
| |
| float cfg_max_quantity = GetGame().ConfigGetFloat (cfg_item + " varQuantityMax"); |
| |
| if (m_ConvertEnergyToQuantity && cfg_max_quantity <= 0) |
| { |
| string error = "Error! Item " + m_ThisEntityAI.GetType() + " has invalid configuration of the energy->quantity conversion feature. To fix this, add 'varQuantityMax' parameter with value higher than 0 to the item's config. Then make sure to re-build the PBO containing this item!"; |
| Error(error); |
| m_ConvertEnergyToQuantity = false; |
| } |
| else |
| { |
| if (m_ConvertEnergyToQuantity) |
| { |
| if (!m_UpdateQuantityTimer) |
| m_UpdateQuantityTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
| |
| m_UpdateQuantityTimer.Run( 0.3 , this, "OnEnergyAdded", NULL, false); |
| } |
| } |
| |
| |
| if ( update_interval <= 0 ) |
| update_interval = DEFAULT_UPDATE_INTERVAL; |
| |
| SetUpdateInterval( update_interval ); |
| |
| |
| string cfg_check_energy_limit = cfg_energy_manager + "energyStorageMax"; |
| |
| if ( !GetGame().ConfigIsExisting (cfg_check_energy_limit) && m_Energy > 0 ) |
| { |
| m_EnergyStorageMax = m_Energy; |
| } |
| |
| |
| string cfg_check_plug_types = cfg_energy_manager + "compatiblePlugTypes"; |
| |
| if ( GetGame().ConfigIsExisting (cfg_check_plug_types) ) |
| { |
| m_CompatiblePlugTypes = new TIntArray; |
| GetGame().ConfigGetIntArray(cfg_check_plug_types, m_CompatiblePlugTypes); |
| } |
| |
| if (GetSocketsCount() > 0) |
| m_PluggedDevices = new array<EntityAI>; |
| |
| if ( m_CordLength < 0 ) |
| { |
| m_CordLength = 0; |
| string error_message_cord = "Warning! " + m_ThisEntityAI.GetType() + ": config parameter 'cordLength' is less than 0! Cord length should not be negative!"; |
| DPrint(error_message_cord); |
| } |
| |
| if (GetSocketsCount() > 0) |
| { |
| m_DeviceByPlugSelection = new map<string,EntityAI>; |
| |
| string cfg_animation_sources = "cfgVehicles " + m_ThisEntityAI.GetType() + " " + "AnimationSources "; |
| int animation_sources_count = GetGame().ConfigGetChildrenCount(cfg_animation_sources); |
| |
| for (int i_selection = 0; i_selection < animation_sources_count; i_selection++) |
| { |
| |
| string selection; |
| GetGame().ConfigGetChildName(cfg_animation_sources, i_selection, selection); |
| m_DeviceByPlugSelection.Set(selection, NULL); |
| } |
| } |
| |
| |
| |
| |
| if ( m_SocketsCount > MAX_SOCKETS_COUNT ) |
| { |
| m_SocketsCount = MAX_SOCKETS_COUNT; |
| string error_message_sockets = "Error! " + m_ThisEntityAI.GetType() + ": config parameter 'powerSocketsCount' is higher than the current limit (" + MAX_SOCKETS_COUNT.ToString() + ")! Raise the limit (constant MAX_SOCKETS_COUNT) or decrease the powerSocketsCount parameter for this device!"; |
| DPrint(error_message_sockets); |
| } |
| |
| m_Sockets[MAX_SOCKETS_COUNT]; |
| |
| GetGame().ConfigGetText(cfg_energy_manager + "cordTextureFile", m_CordTextureFile); |
| |
| if ( switch_on ) |
| { |
| SwitchOn(); |
| } |
| |
| for ( int i = 0; i <= GetSocketsCount(); ++i ) |
| { |
| m_ThisEntityAI.HideSelection ( SOCKET_ + i.ToString() + _PLUGGED ); |
| } |
| |
| |
| m_ShowSocketsInInventory = false; |
| if ( GetSocketsCount() > 0 && IsPlugCompatible(PLUG_COMMON_APPLIANCE) && m_ThisEntityAI.GetType() != "MetalWire" ) |
| { |
| m_ShowSocketsInInventory = true; |
| } |
| |
| m_CanWork = HasEnoughStoredEnergy(); |
| |
| m_ThisEntityAI.HideSelection( SEL_CORD_PLUGGED ); |
| |
| |
| #ifdef DIAG_DEVELOPER |
| GetGame().m_EnergyManagerArray.Insert( this ); |
| #endif |
| } |
|
|
| |
| override int GetCompType() |
| { |
| return COMP_TYPE_ENERGY_MANAGER; |
| } |
| |
| |
| void OnDeviceDestroyed() |
| { |
| bool was_working = m_ThisEntityAI.GetCompEM().IsWorking(); |
| |
| SwitchOff(); |
| UnplugAllDevices(); |
| UnplugThis(); |
| SetPowered( false ); |
| |
| if ( was_working ) |
| m_ThisEntityAI.OnWorkStop(); |
| ; |
| } |
| |
| |
| void RefreshDebug() |
| { |
| if ( m_DebugPlugs ) |
| { |
| if ( !m_DebugUpdate ) |
| m_DebugUpdate = new Timer( CALL_CATEGORY_SYSTEM ); |
| |
| if ( !m_DebugUpdate.IsRunning() ) |
| m_DebugUpdate.Run(0.01, this, "DebugUpdate", NULL, true); |
| } |
| else |
| { |
| if ( m_DebugPlugArrow ) |
| { |
| m_DebugPlugArrow.Destroy(); |
| m_DebugPlugArrow = NULL; |
| } |
| } |
| } |
| |
| bool GetDebugPlugs() |
| { |
| return m_DebugPlugs; |
| } |
| |
| void SetDebugPlugs( bool newVal ) |
| { |
| m_DebugPlugs = newVal; |
| RefreshDebug(); |
| } |
|
|
| |
| |
| |
| |
| |
|
|
| |
| void SwitchOn() |
| { |
| m_IsSwichedOnPreviousState = m_IsSwichedOn; |
| |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| if ( CanSwitchOn() ) |
| { |
| m_IsSwichedOn = true; |
| Synch(); |
| |
| DeviceUpdate(); |
| StartUpdates(); |
| |
| |
| WakeUpWholeBranch( m_ThisEntityAI ); |
| |
| UpdateCanWork(); |
| |
| |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnSwitchOn", NULL, 0); |
| } |
| } |
| |
| if ( !GetGame().IsServer() && GetGame().IsMultiplayer()) |
| { |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnSwitchOn", NULL, 0); |
| } |
| } |
|
|
| |
| void SwitchOff() |
| { |
| m_IsSwichedOnPreviousState = m_IsSwichedOn; |
| |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| if ( CanSwitchOff() ) |
| { |
| m_IsSwichedOn = false; |
| Synch(); |
| |
| if ( IsWorking() ) |
| { |
| StopUpdates(); |
| DeviceUpdate(); |
| } |
| |
| |
| WakeUpWholeBranch( m_ThisEntityAI ); |
|
|
| UpdateCanWork(); |
| |
| |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnSwitchOff", NULL, 0); |
| } |
| } |
| |
| if ( !GetGame().IsServer() && GetGame().IsMultiplayer() ) |
| { |
| m_IsSwichedOn = false; |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnSwitchOff", NULL, 0); |
| } |
| } |
|
|
| |
| void SetPassiveState(bool state = true) |
| { |
| m_IsPassiveDevice = state; |
| if ( !m_IsPassiveDevice ) |
| { |
| DeviceUpdate(); |
| } |
| } |
|
|
| |
| void UnplugDevice(EntityAI device_to_unplug) |
| { |
| if ( GetGame() ) |
| { |
| int indexStart = GetPluggedDevicesCount() - 1; |
| bool deviceFound = false; |
| |
| for (int i = indexStart; i >= 0; --i) |
| { |
| EntityAI plugged_device = GetPluggedDevices().Get(i); |
| |
| if (plugged_device == device_to_unplug) |
| { |
| GetPluggedDevices().Remove(i); |
| deviceFound = true; |
| break; |
| } |
| } |
| |
| if (deviceFound) |
| { |
| int socket_ID = device_to_unplug.GetCompEM().GetMySocketID(); |
| UnplugCordFromSocket(socket_ID); |
| device_to_unplug.GetCompEM().SetEnergySource(null); |
| device_to_unplug.GetCompEM().DeviceUpdate(); |
| device_to_unplug.GetCompEM().StartUpdates(); |
| device_to_unplug.GetCompEM().WakeUpWholeBranch(m_ThisEntityAI); |
| |
| if (m_DebugPlugs && m_DebugPlugArrow) |
| { |
| m_DebugPlugArrow.Destroy(); |
| m_DebugPlugArrow = null; |
| } |
| |
| OnOwnSocketReleased(device_to_unplug); |
| device_to_unplug.GetCompEM().OnIsUnplugged(m_ThisEntityAI); |
| device_to_unplug.ShowSelection(SEL_CORD_FOLDED); |
| device_to_unplug.HideSelection(SEL_CORD_PLUGGED); |
| } |
| } |
| } |
|
|
| |
| void UnplugThis() |
| { |
| if (GetGame()) |
| { |
| if (GetEnergySource()) |
| { |
| GetEnergySource().GetCompEM().UnplugDevice(m_ThisEntityAI); |
| } |
| } |
| } |
| |
| |
| void UnplugAllDevices() |
| { |
| if ( GetPluggedDevices() ) |
| { |
| int indexStart = GetPluggedDevicesCount() - 1; |
| for (int i = indexStart; i >= 0; --i) |
| { |
| UnplugDevice(GetPluggedDevices().Get(i)); |
| } |
| } |
| } |
| |
| |
| void RestorePlugState(bool state) |
| { |
| m_RestorePlugState = state; |
| } |
|
|
| |
| void SetEnergy(float new_energy) |
| { |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| m_ThisEntityAI.SetWeightDirty(); |
| float old_energy = m_Energy; |
| m_Energy = new_energy; |
| |
| if ( old_energy - GetEnergyUsage() <= 0 || (old_energy != new_energy && Math.Min(old_energy,new_energy) <= 0) ) |
| { |
| UpdateCanWork(); |
| } |
| } |
| } |
| |
| |
| void SetEnergy0To1(float energy01) |
| { |
| SetEnergy( Math.Lerp(0, GetEnergyMax(),energy01)); |
| } |
|
|
| |
| void UpdateSelections() |
| { |
| |
| int slots_c = GetSocketsCount(); |
| |
| for ( int i = 0; i < slots_c; ++i ) |
| { |
| EntityAI plug_owner = GetDeviceBySocketID(i); |
| |
| if ( plug_owner ) |
| { |
| string plugged_selection = SOCKET_ + (i+1).ToString() + _PLUGGED; |
| string available_selection = SOCKET_ + (i+1).ToString() + _AVAILABLE; |
| m_ThisEntityAI.ShowSelection ( plugged_selection ); |
| m_ThisEntityAI.HideSelection ( available_selection ); |
| string texture_path = plug_owner.GetCompEM().GetCordTextureFile(); |
| int selection_index = m_ThisEntityAI.GetHiddenSelectionIndex( plugged_selection ); |
| m_ThisEntityAI.SetObjectTexture(selection_index, texture_path ); |
| } |
| else |
| { |
| m_ThisEntityAI.ShowSelection ( SOCKET_ + (i+1).ToString() + _AVAILABLE ); |
| m_ThisEntityAI.HideSelection ( SOCKET_ + (i+1).ToString() + _PLUGGED ); |
| } |
| } |
| |
| |
| if ( GetEnergySource() ) |
| { |
| m_ThisEntityAI.ShowSelection ( SEL_CORD_PLUGGED ); |
| m_ThisEntityAI.HideSelection ( SEL_CORD_FOLDED ); |
| } |
| else |
| { |
| m_ThisEntityAI.ShowSelection ( SEL_CORD_FOLDED ); |
| m_ThisEntityAI.HideSelection ( SEL_CORD_PLUGGED ); |
| } |
| } |
|
|
| |
| void UpdatePlugState() |
| { |
| if (m_ThisEntityAI.GetCompEM().GetEnergySource()) |
| { |
| EntityAI player = m_ThisEntityAI.GetHierarchyRootPlayer(); |
| |
| if (player) |
| { |
| |
| vector playerPosition = player.GetPosition(); |
| if (!IsEnergySourceAtReach(playerPosition, 5)) |
| UnplugThis(); |
| } |
| else |
| { |
| |
| vector itemPosition = m_ThisEntityAI.GetPosition(); |
| |
| if (m_ThisEntityAI.GetHierarchyParent()) |
| itemPosition = m_ThisEntityAI.GetHierarchyParent().GetPosition(); |
| |
| if (!IsEnergySourceAtReach(itemPosition)) |
| UnplugThis(); |
| } |
| } |
| } |
|
|
| |
| void GetCompatiblePlugTypes(out TIntArray IDs) |
| { |
| IDs = m_CompatiblePlugTypes; |
| } |
|
|
| |
| void StoreEnergySourceIDs(int b1, int b2, int b3, int b4) |
| { |
| m_EnergySourceStorageIDb1 = b1; |
| m_EnergySourceStorageIDb2 = b2; |
| m_EnergySourceStorageIDb3 = b3; |
| m_EnergySourceStorageIDb4 = b4; |
| } |
| |
| |
| void SetEnergyMaxPristine(float new_limit) |
| { |
| m_EnergyStorageMax = new_limit; |
| } |
| |
| |
| void SetCordLength( float new_length ) |
| { |
| m_CordLength = new_length; |
| } |
| |
| |
| void SetPlugType( int new_type ) |
| { |
| m_PlugType = new_type; |
| } |
| |
| |
| void SetAttachmentAction( int new_action_type ) |
| { |
| m_AttachmentActionType = new_action_type; |
| } |
| |
| |
| void SetEnergyUsage( float new_usage ) |
| { |
| m_EnergyUsage = new_usage; |
| } |
| |
| |
| void ResetEnergyUsage() |
| { |
| string cfg_energy_usage = "CfgVehicles " + m_ThisEntityAI.GetType() + " EnergyManager "; |
| m_EnergyUsage = GetGame().ConfigGetFloat (cfg_energy_usage + "energyUsagePerSecond"); |
| } |
| |
| |
| void SetCordTextureFile( string new_path ) |
| { |
| m_CordTextureFile = new_path; |
| } |
| |
| |
| void SetEnergySourceClient( EntityAI source ) |
| { |
| SetEnergySource(source); |
| } |
| |
| |
| void SetDeviceBySocketID(int id, EntityAI plugged_device) |
| { |
| m_Sockets[id] = plugged_device; |
| } |
| |
| |
| |
| void SetElectricityIconVisibility( bool make_visible ) |
| { |
| m_HasElectricityIcon = make_visible; |
| } |
| |
| |
| void UpdateCanWork() |
| { |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| bool current_state = CanWork(); |
| |
| if (current_state != m_CanWork) |
| { |
| m_CanWork = current_state; |
| Synch(); |
| |
| if ( m_ThisEntityAI && m_ThisEntityAI.GetHierarchyParent() && m_ThisEntityAI.GetHierarchyParent().GetCompEM() ) |
| { |
| m_ThisEntityAI.GetHierarchyParent().GetCompEM().UpdateCanWork(); |
| } |
| } |
| } |
| } |
| |
| void HandleMoveInsideCargo(EntityAI container) |
| { |
| if ( m_AutoSwitchOffWhenInCargo ) |
| { |
| if (IsSwitchedOn()) |
| { |
| SwitchOff(); |
| } |
| } |
| } |
| |
| |
| void SetUpdateInterval( float value ) |
| { |
| m_UpdateInterval = value; |
| } |
| |
| |
| bool GetRestorePlugState() |
| { |
| return m_RestorePlugState; |
| } |
| |
| |
| bool PlugThisInto(EntityAI energy_source, int socket_id = -1) |
| { |
| return energy_source.GetCompEM().PlugInDevice(m_ThisEntityAI, socket_id); |
| } |
| |
| |
| bool CanSwitchOn() |
| { |
| if ( !IsSwitchedOn() ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| |
| |
| |
| |
| |
| |
| bool CanWork( float test_energy = -1) |
| { |
| if ( GetGame().IsMultiplayer() && GetGame().IsClient() ) |
| { |
| return m_CanWork; |
| } |
| |
| if (m_ThisEntityAI && m_ThisEntityAI.IsRuined()) |
| { |
| return false; |
| } |
| |
| |
| float energy_usage = test_energy; |
| float gathered_energy = GetEnergy(); |
| EntityAI energy_source = GetEnergySource(); |
| |
| if (energy_usage == -1) |
| { |
| energy_usage = GetEnergyUsage(); |
| } |
| |
| if ( !CheckWetness() ) |
| { |
| return false; |
| } |
| |
| if (gathered_energy <= 0 && energy_usage <= 0) |
| { |
| return false; |
| } |
| |
| int cycle_limit = 500; |
| |
| while ( gathered_energy < energy_usage ) |
| { |
| |
| if (cycle_limit > 0) |
| { |
| cycle_limit--; |
| } |
| else |
| { |
| DPrint("Energy Manager ERROR: The 'cycle_limit' safety break had to be activated to prevent possible game freeze. Dumping debug information..."); |
| |
| |
| |
| |
| if (energy_source.GetCompEM()) |
| { |
| |
| } |
| |
| |
| |
| |
| |
| |
| if (energy_source) |
| { |
| |
| } |
| |
| |
| |
| return false; |
| } |
| |
| |
| if ( energy_source && energy_source != m_ThisEntityAI && !energy_source.IsRuined() && energy_source.GetCompEM() && energy_source.GetCompEM().IsSwitchedOn() && energy_source.GetCompEM().CheckWetness() ) |
| { |
| gathered_energy = gathered_energy + energy_source.GetCompEM().GetEnergy(); |
| energy_source = energy_source.GetCompEM().GetEnergySource(); |
| } |
| else |
| { |
| |
| return false; |
| } |
| } |
| |
| |
| return true; |
| } |
|
|
| |
| bool CheckWetness() |
| { |
| return (m_ThisEntityAI.GetWet() <= 1-m_WetnessExposure); |
| } |
| |
| |
| bool CanSwitchOff() |
| { |
| if ( IsPassive() ) |
| { |
| return false; |
| } |
| |
| return IsSwitchedOn(); |
| } |
|
|
| |
| bool GetPreviousSwitchState() |
| { |
| return m_IsSwichedOnPreviousState; |
| } |
| |
| |
| bool IsSwitchedOn() |
| { |
| return m_IsSwichedOn; |
| } |
|
|
| |
| bool IsCordFolded() |
| { |
| if ( IsPlugged() ) |
| return false; |
| |
| return true; |
| } |
| |
| |
| bool IsPassive() |
| { |
| return m_IsPassiveDevice; |
| } |
|
|
| |
| bool IsPlugged() |
| { |
| return m_IsPlugged; |
| } |
| |
| |
| |
| bool ConsumeEnergy(float amount) |
| { |
| return FindAndConsumeEnergy(m_ThisEntityAI, amount, true); |
| } |
|
|
| |
| bool IsWorking() |
| { |
| return m_IsWorking; |
| } |
|
|
| |
| bool HasEnoughStoredEnergy() |
| { |
| if ( GetEnergy() > GetEnergyUsage() ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| |
| bool HasFreeSocket( int socket_id = -1 ) |
| { |
| if (socket_id == -1) |
| { |
| int plugged_devices = GetPluggedDevicesCount(); |
| int plugged_devices_limit = GetSocketsCount(); |
| |
| if ( plugged_devices < plugged_devices_limit ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| else |
| { |
| EntityAI device = GetDeviceBySocketID(socket_id); |
| |
| if (device) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| } |
|
|
| |
| bool IsPlugCompatible(int plug_ID) |
| { |
| if ( plug_ID == PLUG_UNDEFINED ) |
| { |
| return true; |
| } |
| |
| if ( m_CompatiblePlugTypes ) |
| { |
| for ( int i = 0; i < m_CompatiblePlugTypes.Count(); i++ ) |
| { |
| int plug_ID_to_Check = m_CompatiblePlugTypes.Get(i); |
| |
| if ( plug_ID_to_Check == plug_ID ) |
| { |
| return true; |
| } |
| } |
| } |
| else |
| { |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| bool CanReceivePlugFrom( EntityAI device_to_plug ) |
| { |
| |
| |
| if ( HasFreeSocket() && device_to_plug != m_ThisEntityAI) |
| { |
| if ( device_to_plug.GetCompEM().GetEnergySource() != m_ThisEntityAI) |
| { |
| if ( IsPlugCompatible(device_to_plug.GetCompEM().GetPlugType()) ) |
| { |
| if ( device_to_plug.GetCompEM().IsEnergySourceAtReach( device_to_plug.GetPosition(), 0, m_ThisEntityAI.GetPosition() ) ) |
| { |
| return true; |
| } |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| bool CanBePluggedInto( EntityAI potential_energy_provider ) |
| { |
| return potential_energy_provider.GetCompEM().CanReceivePlugFrom( m_ThisEntityAI ); |
| } |
| |
| |
| bool HasElectricityIcon() |
| { |
| return m_HasElectricityIcon; |
| } |
| |
| |
| bool HasConversionOfEnergyToQuantity() |
| { |
| return m_ConvertEnergyToQuantity; |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool IsEnergySourceAtReach( vector from_position, float add_tolerance = 0, vector override_source_position = "-1 -1 -1" ) |
| { |
| if ( !IsPlugged() && override_source_position == "-1 -1 -1" ) |
| { |
| return false; |
| } |
| |
| if ( GetCordLength() == 0 ) |
| { |
| return true; |
| } |
| |
| vector source_pos; |
| float distance; |
| |
| if ( override_source_position == "-1 -1 -1" ) |
| { |
| EntityAI energy_source = GetEnergySource(); |
| |
| if (!energy_source) |
| return false; |
| |
| source_pos = energy_source.GetPosition(); |
| distance = vector.Distance( from_position, source_pos ); |
| } |
| else |
| { |
| source_pos = override_source_position; |
| distance = vector.Distance( from_position, source_pos ); |
| } |
| |
| if (distance > GetCordLength() + add_tolerance) |
| { |
| return false; |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool HasVisibleSocketsInInventory() |
| { |
| return m_ShowSocketsInInventory; |
| } |
| |
| |
| bool IsSelectionAPlug(string selection_to_test ) |
| { |
| if ( GetPluggedDevices() ) |
| { |
| int socket_count = GetSocketsCount(); |
| |
| for ( int i = socket_count; i >= 0; --i ) |
| { |
| string real_selection = SOCKET_ + i.ToString() +_PLUGGED; |
| |
| if ( selection_to_test == real_selection) |
| { |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| |
| int GetSocketsCount() |
| { |
| return m_SocketsCount; |
| } |
|
|
| |
| int GetPlugType() |
| { |
| return m_PlugType; |
| } |
|
|
| |
| int GetAttachmentAction() |
| { |
| return m_AttachmentActionType; |
| } |
|
|
| |
| int GetEnergySourceStorageIDb1() |
| { |
| return m_EnergySourceStorageIDb1; |
| } |
|
|
| |
| int GetEnergySourceStorageIDb2() |
| { |
| return m_EnergySourceStorageIDb2; |
| } |
| |
| |
| int GetEnergySourceStorageIDb3() |
| { |
| return m_EnergySourceStorageIDb3; |
| } |
| |
| |
| int GetEnergySourceStorageIDb4() |
| { |
| return m_EnergySourceStorageIDb4; |
| } |
| |
| |
| int GetEnergySourceNetworkIDLow() |
| { |
| return m_EnergySourceNetworkIDLow; |
| } |
|
|
| |
| int GetEnergySourceNetworkIDHigh() |
| { |
| return m_EnergySourceNetworkIDHigh; |
| } |
| |
| |
| int GetPluggedDevicesCount() |
| { |
| if ( GetPluggedDevices() ) |
| { |
| return GetPluggedDevices().Count(); |
| } |
| |
| return 0; |
| } |
| |
| |
| int GetEnergy0To100() |
| { |
| if ( m_EnergyStorageMax > 0 ) |
| { |
| int coef = Math.Round( m_Energy / m_EnergyStorageMax * 100 ); |
| return coef; |
| } |
| |
| return 0; |
| } |
| |
| |
| float GetEnergy0To1() |
| { |
| if ( m_EnergyStorageMax > 0 ) |
| { |
| return m_Energy / m_EnergyStorageMax; |
| } |
| |
| return 0; |
| } |
| |
| |
| float GetUpdateInterval() |
| { |
| #ifdef DIAG_DEVELOPER |
| if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_CONSUMPTION) || (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_RECHARGE))) |
| { |
| return 1; |
| } |
| #endif |
| return m_UpdateInterval; |
| } |
| |
| |
| float GetWetnessExposure() |
| { |
| return m_WetnessExposure; |
| } |
| |
| |
| float GetEnergyUsage() |
| { |
| return m_EnergyUsage; |
| } |
|
|
| |
| float GetEnergy() |
| { |
| return m_Energy; |
| } |
|
|
| |
| float AddEnergy(float added_energy) |
| { |
| if (added_energy != 0) |
| { |
| |
| #ifdef DIAG_DEVELOPER |
| if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_CONSUMPTION) && added_energy < 0) |
| { |
| float timeAccel = FeatureTimeAccel.GetFeatureTimeAccelValue(); |
| added_energy *= timeAccel; |
| } |
| #endif |
| |
| bool energy_was_added = (added_energy > 0); |
| |
| float energy_to_clamp = GetEnergy() + added_energy; |
| float clamped_energy = Math.Clamp( energy_to_clamp, 0, GetEnergyMax() ); |
| SetEnergy(clamped_energy); |
| StartUpdates(); |
| |
| if (energy_was_added) |
| OnEnergyAdded(); |
| else |
| OnEnergyConsumed(); |
| |
| return energy_to_clamp - clamped_energy; |
| } |
| |
| return 0; |
| } |
| |
| |
| float GetEnergyMax() |
| { |
| float max_health = 0; |
| |
| if ( m_ThisEntityAI.HasDamageSystem() ) |
| max_health = m_ThisEntityAI.GetMaxHealth("",""); |
| |
| |
| |
| if ( max_health == 0 || m_ReduceMaxEnergyByDamageCoef == 0 ) |
| return GetEnergyMaxPristine(); |
| |
| float health = 100; |
| |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| health = m_ThisEntityAI.GetHealth("",""); |
| |
| float damage_coef = 1 - (health / max_health); |
| |
| return GetEnergyMaxPristine() * (1 - ( damage_coef * m_ReduceMaxEnergyByDamageCoef ) ); |
| } |
| |
| |
| float GetEnergyMaxPristine() |
| { |
| return m_EnergyStorageMax; |
| } |
| |
| float GetEnergyAtSpawn() |
| { |
| return m_EnergyAtSpawn; |
| } |
| |
| |
| float GetCordLength() |
| { |
| return m_CordLength; |
| } |
|
|
| |
| EntityAI GetEnergySource() |
| { |
| return m_EnergySource; |
| } |
| |
| |
| EntityAI GetDeviceBySocketID(int id) |
| { |
| return m_Sockets[id]; |
| } |
|
|
| |
| EntityAI GetPlugOwner(string plug_selection_name) |
| { |
| if ( m_DeviceByPlugSelection.Contains(plug_selection_name) ) |
| { |
| return m_DeviceByPlugSelection.Get(plug_selection_name); |
| } |
| |
| return NULL; |
| } |
| |
| |
| EntityAI GetPluggedDevice() |
| { |
| if ( GetPluggedDevicesCount() > 0 ) |
| { |
| return GetPluggedDevices().Get(0); |
| } |
| |
| return NULL; |
| } |
| |
| |
| string GetCordTextureFile() |
| { |
| return m_CordTextureFile; |
| } |
|
|
| |
| array<EntityAI> GetPluggedDevices() |
| { |
| return m_PluggedDevices; |
| } |
|
|
| |
| array<EntityAI> GetPoweredDevices() |
| { |
| array<EntityAI> return_array = new array<EntityAI>; |
| int plugged_devices_c = GetPluggedDevicesCount(); |
| for ( int i = 0; i < plugged_devices_c; ++i ) |
| { |
| EntityAI device = GetPluggedDevices().Get(i); |
| if ( IsSwitchedOn() ) |
| { |
| return_array.Insert(device); |
| } |
| } |
| |
| return return_array; |
| } |
| |
| |
| |
| |
| |
|
|
| |
| void OnWork( float consumed_energy ) |
| { |
| m_ThisEntityAI.OnWork(consumed_energy); |
| } |
|
|
| |
| void OnIsPlugged(EntityAI source_device) |
| { |
| if (m_DebugPlugs) |
| { |
| if (!m_DebugUpdate) |
| m_DebugUpdate = new Timer( CALL_CATEGORY_SYSTEM ); |
| |
| if (!m_DebugUpdate.IsRunning()) |
| m_DebugUpdate.Run(0.01, this, "DebugUpdate", NULL, true); |
| } |
| |
| UpdateCanWork(); |
| m_ThisEntityAI.OnIsPlugged(source_device); |
| } |
|
|
| |
| void OnIsUnplugged( EntityAI last_energy_source ) |
| { |
| UpdateCanWork(); |
| m_ThisEntityAI.OnIsUnplugged( last_energy_source ); |
| } |
|
|
| |
| void OnOwnSocketTaken( EntityAI device ) |
| { |
| |
| if ( device.GetCompEM().GetPlugType() == PLUG_COMMON_APPLIANCE && m_ThisEntityAI.IsInitialized() ) |
| { |
| EffectSound sound_plug; |
| m_ThisEntityAI.PlaySoundSet( sound_plug, "cablereel_plugin_SoundSet", 0, 0 ); |
| } |
| |
| m_ThisEntityAI.OnOwnSocketTaken(device); |
| } |
|
|
| |
| void OnOwnSocketReleased( EntityAI device ) |
| { |
| |
| if ( device.GetCompEM().GetPlugType() == PLUG_COMMON_APPLIANCE && m_ThisEntityAI.IsInitialized() ) |
| { |
| EffectSound sound_unplug; |
| m_ThisEntityAI.PlaySoundSet( sound_unplug, "cablereel_unplug_SoundSet", 0, 0 ); |
| } |
| |
| m_ThisEntityAI.OnOwnSocketReleased( device ); |
| } |
| |
| |
| |
| void OnAttachmentAdded(EntityAI elec_device) |
| { |
| int attachment_action_type = GetAttachmentAction(); |
| |
| if ( attachment_action_type == PLUG_THIS_INTO_ATTACHMENT ) |
| { |
| if ( elec_device.GetCompEM().CanReceivePlugFrom( m_ThisEntityAI ) ) |
| { |
| PlugThisInto(elec_device); |
| } |
| } |
| else if ( attachment_action_type == PLUG_ATTACHMENTS_INTO_THIS ) |
| { |
| elec_device.GetCompEM().PlugThisInto(m_ThisEntityAI); |
| } |
| } |
|
|
| |
| void OnAttachmentRemoved(EntityAI elec_device) |
| { |
| int attachment_action_type = GetAttachmentAction(); |
| |
| if ( attachment_action_type == PLUG_THIS_INTO_ATTACHMENT ) |
| { |
| if ( elec_device == GetEnergySource() ) |
| { |
| UnplugThis(); |
| } |
| } |
| else if ( attachment_action_type == PLUG_ATTACHMENTS_INTO_THIS ) |
| { |
| elec_device.GetCompEM().UnplugThis(); |
| } |
| } |
|
|
| |
| void StartUpdates() |
| { |
| if (!m_IsPassiveDevice) |
| { |
| if (!m_UpdateTimer) |
| m_UpdateTimer = new Timer(CALL_CATEGORY_SYSTEM); |
| |
| if (!m_UpdateTimer.IsRunning()) |
| { |
| m_UpdateTimer.Run(GetUpdateInterval(), this, "DeviceUpdate", null, true); |
| } |
| } |
| } |
| |
| |
| void OnEnergyConsumed() |
| { |
| m_ThisEntityAI.OnEnergyConsumed(); |
| } |
| |
| |
| void OnEnergyAdded() |
| { |
| if (m_UpdateQuantityTimer) |
| { |
| m_UpdateQuantityTimer.Stop(); |
| m_UpdateQuantityTimer = NULL; |
| } |
| |
| m_ThisEntityAI.OnEnergyAdded(); |
| } |
|
|
|
|
| |
| |
| |
|
|
| |
| protected void StopUpdates() |
| { |
| if (m_UpdateTimer) |
| { |
| m_UpdateTimer.Stop(); |
| m_UpdateTimer = NULL; |
| } |
| } |
|
|
| |
| |
| |
| void InteractBranch(EntityAI originalCaller, Man player = null, int system = 0) |
| { |
| OnInteractBranch(originalCaller, player, system); |
| if ( GetSocketsCount() > 0 ) |
| { |
| array<EntityAI> devices = GetPluggedDevices(); |
| |
| foreach ( EntityAI device : devices) |
| { |
| if ( device != originalCaller ) |
| { |
| device.GetCompEM().InteractBranch( originalCaller, player, system ); |
| } |
| } |
| } |
| } |
| |
| |
| protected void OnInteractBranch(EntityAI originalCaller, Man player, int system) |
| { |
| m_ThisEntityAI.IncreaseLifetime(); |
| |
| } |
| |
| |
| protected void WakeUpWholeBranch( EntityAI original_caller ) |
| { |
| if ( GetSocketsCount() > 0 ) |
| { |
| array<EntityAI> plugged_devices = GetPluggedDevices(); |
| int plugged_devices_c = plugged_devices.Count(); |
| |
| for ( int i = 0; i < plugged_devices_c; ++i ) |
| { |
| EntityAI device = plugged_devices.Get(i); |
| if ( device != original_caller ) |
| { |
| device.GetCompEM().UpdateCanWork(); |
| device.GetCompEM().DeviceUpdate(); |
| device.GetCompEM().StartUpdates(); |
| device.GetCompEM().WakeUpWholeBranch( original_caller ); |
| } |
| } |
| } |
| } |
|
|
| |
| |
| protected void PlugCordIntoSocket( EntityAI device_to_plug, int socket_id = -1 ) |
| { |
| if (socket_id >= 0) |
| { |
| EntityAI plug_owner_by_socket = GetDeviceBySocketID(socket_id); |
| |
| if (!plug_owner_by_socket) |
| { |
| UpdateSocketSelections(socket_id, device_to_plug); |
| return; |
| } |
| } |
|
|
| int slots_c = GetSocketsCount(); |
| |
| for ( int i = 0; i < slots_c; ++i ) |
| { |
| EntityAI plug_owner = GetDeviceBySocketID(i); |
| |
| if ( !plug_owner ) |
| { |
| UpdateSocketSelections(i, device_to_plug); |
| break; |
| } |
| } |
| } |
| |
| |
| protected void UpdateSocketSelections(int socket_id, EntityAI device_to_plug) |
| { |
| SetDeviceBySocketID(socket_id, device_to_plug); |
| |
| string plugged_selection = SOCKET_ + (socket_id+1).ToString() + _PLUGGED; |
| SetPlugOwner( plugged_selection, device_to_plug ); |
| m_ThisEntityAI.ShowSelection ( plugged_selection ); |
| |
| string unplugged_selection = SOCKET_ + (socket_id+1).ToString() + _AVAILABLE; |
| m_ThisEntityAI.HideSelection ( unplugged_selection ); |
| string texture_path = device_to_plug.GetCompEM().GetCordTextureFile(); |
| int selection_index = m_ThisEntityAI.GetHiddenSelectionIndex( plugged_selection ); |
| m_ThisEntityAI.SetObjectTexture( selection_index, texture_path ); |
| device_to_plug.GetCompEM().SetMySocketID(socket_id); |
| } |
| |
| |
| |
| protected void SetEnergySource( EntityAI source ) |
| { |
| m_EnergySource = source; |
| |
| if (source) |
| { |
| m_IsPlugged = true; |
| StartUpdates(); |
| } |
| else |
| { |
| m_IsPlugged = false; |
| m_EnergySourceNetworkIDLow = -1; |
| m_EnergySourceNetworkIDHigh = -1; |
| } |
| |
| if (m_EnergySource) |
| m_EnergySource.GetNetworkID(m_EnergySourceNetworkIDLow, m_EnergySourceNetworkIDHigh); |
| |
| Synch(); |
| } |
|
|
| |
| protected bool PlugInDevice(EntityAI device_to_plug, int socket_id = -1) |
| { |
| if (CanReceivePlugFrom(device_to_plug)) |
| { |
| device_to_plug.IncreaseLifetime(); |
| InteractBranch(m_ThisEntityAI); |
| if (device_to_plug.GetCompEM().IsPlugged()) |
| device_to_plug.GetCompEM().UnplugThis(); |
| |
| GetPluggedDevices().Insert(device_to_plug); |
| device_to_plug.GetCompEM().SetEnergySource(m_ThisEntityAI); |
| |
| PlugCordIntoSocket(device_to_plug, socket_id); |
| OnOwnSocketTaken(device_to_plug); |
| |
| device_to_plug.GetCompEM().OnIsPlugged(m_ThisEntityAI); |
| WakeUpWholeBranch( m_ThisEntityAI ); |
| |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| { |
| device_to_plug.HideSelection(SEL_CORD_FOLDED); |
| device_to_plug.ShowSelection(SEL_CORD_PLUGGED); |
| } |
| |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| |
| protected void SetPlugOwner(string selection_name, EntityAI device) |
| { |
| if ( m_DeviceByPlugSelection.Contains(selection_name) ) |
| { |
| m_DeviceByPlugSelection.Set(selection_name, device); |
| } |
| } |
| |
| |
| |
| protected void UnplugCordFromSocket( int socket_to_unplug_ID ) |
| { |
| EntityAI plug_owner = GetDeviceBySocketID(socket_to_unplug_ID); |
| |
| if ( plug_owner ) |
| { |
| SetDeviceBySocketID(socket_to_unplug_ID, NULL); |
| string unplugged_selection = SOCKET_ + (socket_to_unplug_ID+1).ToString() + _AVAILABLE; |
| m_ThisEntityAI.ShowSelection ( unplugged_selection ); |
| |
| string plugged_selection = SOCKET_ + (socket_to_unplug_ID+1).ToString() + _PLUGGED; |
| m_ThisEntityAI.HideSelection ( plugged_selection ); |
| SetPlugOwner( plugged_selection, NULL ); |
| plug_owner.GetCompEM().SetMySocketID(-1); |
| } |
| } |
|
|
| |
| protected void SetPowered( bool state ) |
| { |
| m_IsWorking = state; |
| } |
| |
| |
| protected bool FindAndConsumeEnergy(EntityAI original_caller, float amount, bool ignore_switch_state = false) |
| { |
| if ( (ignore_switch_state || IsSwitchedOn()) && !m_ThisEntityAI.IsRuined() ) |
| { |
| float available_energy = AddEnergy(-amount); |
| |
| if ( available_energy < 0 && IsPlugged() ) |
| { |
| |
| EntityAI next_power_source = GetEnergySource(); |
| |
| if (next_power_source && next_power_source != original_caller) |
| { |
| return next_power_source.GetCompEM().FindAndConsumeEnergy( original_caller, -available_energy ); |
| } |
| } |
| |
| if ( available_energy >= 0) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| |
| protected int GetMySocketID() |
| { |
| return m_MySocketID; |
| } |
| |
| |
| protected void SetMySocketID( int slot_ID ) |
| { |
| m_MySocketID = slot_ID; |
| } |
|
|
| void Synch() |
| { |
| m_ThisEntityAI.SetSynchDirty(); |
| } |
| |
| void ClearLastUpdateTime() |
| { |
| m_LastUpdateTime = 0; |
| } |
| |
| void RememberLastUpdateTime() |
| { |
| m_LastUpdateTime = GetCurrentUpdateTime(); |
| } |
| |
| float GetCurrentUpdateTime() |
| { |
| return GetGame().GetTime(); |
| } |
| |
| |
| void DeviceUpdate() |
| { |
| |
| |
| |
| |
| |
| |
| if ( !m_IsPassiveDevice ) |
| { |
| |
| if ( m_ThisEntityAI && this && IsSwitchedOn() && !m_ThisEntityAI.IsRuined() && CheckWetness() && m_CanWork && !GetGame().IsMissionMainMenu() ) |
| { |
| bool was_powered = IsWorking(); |
| float consumed_energy_coef; |
| |
| |
| if ( m_LastUpdateTime == 0 ) |
| { |
| RememberLastUpdateTime(); |
| consumed_energy_coef = 1.0; |
| } |
| else |
| { |
| float updatetime = GetCurrentUpdateTime(); |
| float time = updatetime - m_LastUpdateTime; |
| consumed_energy_coef = time / 1000; |
| } |
| |
| if (consumed_energy_coef > 0) |
| { |
| m_LastUpdateTime = GetCurrentUpdateTime(); |
| float consume_energy = GetEnergyUsage() * consumed_energy_coef; |
| bool has_consumed_enough = true; |
| |
| if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
| has_consumed_enough = ConsumeEnergy( consume_energy ); |
| |
| SetPowered( has_consumed_enough ); |
| |
| if ( has_consumed_enough ) |
| { |
| if ( !was_powered ) |
| { |
| m_CanStopWork = true; |
| WakeUpWholeBranch(m_ThisEntityAI); |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnWorkStart", NULL, 0); |
| UpdateCanWork(); |
| } |
| |
| OnWork( consume_energy ); |
| } |
| else |
| { |
| if ( was_powered ) |
| { |
| if (m_CanStopWork) |
| { |
| m_CanStopWork = false; |
| ClearLastUpdateTime(); |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnWorkStop", NULL, 0); |
| UpdateCanWork(); |
| |
| if (m_AutoSwitchOff) |
| { |
| SwitchOff(); |
| } |
| } |
| } |
| |
| StopUpdates(); |
| } |
| } |
| else |
| { |
| ClearLastUpdateTime(); |
| } |
| } |
| else if (this && m_ThisEntityAI) |
| { |
| SetPowered( false ); |
| StopUpdates(); |
| |
| if (m_CanStopWork) |
| { |
| m_CanStopWork = false; |
| ClearLastUpdateTime(); |
| GetGame().GameScript.CallFunction(m_ThisEntityAI, "OnWorkStop", NULL, 0); |
| UpdateCanWork(); |
| |
| if (m_AutoSwitchOff) |
| { |
| SwitchOff(); |
| } |
| } |
| } |
| } |
| } |
| } |