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| |
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| class Transport extends EntityAI |
| { |
| ref TIntArray m_SingleUseActions; |
| ref TIntArray m_ContinuousActions; |
| ref TIntArray m_InteractActions; |
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| void Transport() |
| { |
| } |
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| override int GetMeleeTargetType() |
| { |
| return EMeleeTargetType.NONALIGNABLE; |
| } |
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| |
| proto native void Synchronize(); |
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| |
| proto native int CrewSize(); |
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| |
| proto native int CrewPositionIndex( int componentIdx ); |
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| |
| proto native int CrewMemberIndex( Human player ); |
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| |
| proto native Human CrewMember( int posIdx ); |
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| |
| proto void CrewEntry( int posIdx, out vector pos, out vector dir ); |
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| |
| proto void CrewEntryWS( int posIdx, out vector pos, out vector dir ); |
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| |
| proto void CrewTransform( int posIdx, out vector mat[4] ); |
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| |
| proto void CrewTransformWS( int posIdx, out vector mat[4] ); |
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| |
| proto native void CrewGetIn( Human player, int posIdx ); |
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| |
| proto native Human CrewGetOut( int posIdx ); |
| |
| |
| proto native void CrewDeath( int posIdx ); |
| |
| override bool IsTransport() |
| { |
| return true; |
| } |
| |
| override bool IsIgnoredByConstruction() |
| { |
| return false; |
| } |
| |
| override bool IsHealthVisible() |
| { |
| return true; |
| } |
|
|
| override bool ShowZonesHealth() |
| { |
| return true; |
| } |
| |
| bool IsAnyCrewPresent() |
| { |
| for (int index = 0; index < CrewSize(); ++index) |
| { |
| if (CrewMember(index) != null) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| float GetTransportCameraDistance() |
| { |
| return 4.0; |
| } |
| |
| void MarkCrewMemberUnconscious(int crewMemberIndex); |
| void MarkCrewMemberDead(int crewMemberIndex); |
| protected void HandleByCrewMemberState(ECrewMemberState state); |
|
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| vector GetTransportCameraOffset() |
| { |
| return "0 1.3 0"; |
| } |
| |
| int GetAnimInstance() |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| Error("GetAnimInstance() not implemented"); |
| return 0; |
| #else |
| return 2; |
| #endif |
| } |
|
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| int GetSeatAnimationType( int posIdx ) |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| Error("GetSeatAnimationType() not implemented"); |
| #endif |
| return 0; |
| } |
|
|
| int Get3rdPersonCameraType() |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| Error("Get3rdPersonCameraType() not implemented"); |
| return 0; |
| #else |
| return 31; |
| #endif |
| } |
| |
| bool CrewCanGetThrough( int posIdx ) |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| return false; |
| #else |
| return true; |
| #endif |
| } |
| |
| bool CanReachSeatFromSeat( int currentSeat, int nextSeat ) |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| return false; |
| #else |
| return true; |
| #endif |
| } |
| |
| bool CanReachSeatFromDoors( string pSeatSelection, vector pFromPos, float pDistance = 1.0 ) |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| return false; |
| #else |
| return true; |
| #endif |
| } |
|
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| bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat ) |
| { |
| #ifndef CFGMODS_DEFINE_TEST |
| return false; |
| #else |
| return true; |
| #endif |
| } |
| |
| int GetSeatIndexFromDoor( string pDoorSelection ) |
| { |
| |
| switch (pDoorSelection) |
| { |
| case "DoorsDriver": |
| return 0; |
| break; |
| case "DoorsCoDriver": |
| return 1; |
| break; |
| case "DoorsCargo1": |
| return 2; |
| break; |
| case "DoorsCargo2": |
| return 3; |
| break; |
| } |
| return -1; |
| } |
| |
| bool IsIgnoredObject( Object o ) |
| { |
| if (!o) |
| return false; |
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| |
| int layer = dBodyGetInteractionLayer(o); |
| bool interacts = dGetInteractionLayer(this, PhxInteractionLayers.CHARACTER, layer); |
| if (!interacts) |
| { |
| return true; |
| } |
|
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| DayZPlayer player; |
| if (Class.CastTo(player, o)) |
| { |
| |
| HumanCommandVehicle hcv = player.GetCommand_Vehicle(); |
| if (hcv && hcv.GetTransport() == this) |
| { |
| return true; |
| } |
| } |
|
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| EntityAI e = EntityAI.Cast(o); |
| |
| return ( ( e && (e.IsZombie() || e.IsHologram()) ) || o.CanBeSkinned() || o.IsBush() || o.IsTree() ); |
| } |
|
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| bool IsAreaAtDoorFree( int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4] ) |
| { |
| GetTransform(transform); |
| |
| vector crewPos; |
| vector crewDir; |
| CrewEntry( currentSeat, crewPos, crewDir ); |
| |
| vector entry[4]; |
| entry[2] = crewDir; |
| entry[0] = vector.Up * crewDir; |
| entry[1] = entry[2] * entry[0]; |
| entry[3] = crewPos; |
| |
| Math3D.MatrixMultiply4( transform, entry, transform ); |
| |
| vector position = transform[3]; |
| vector orientation = Math3D.MatrixToAngles(transform); |
| |
| position[1] = position[1] + maxAllowedObjHeight + (extents[1] * 0.5); |
| |
| array<Object> excluded = new array<Object>; |
| array<Object> collided = new array<Object>; |
| |
| excluded.Insert(this); |
| |
| GetGame().IsBoxColliding(position, orientation, extents, excluded, collided); |
| |
| orientation.RotationMatrixFromAngles(transform); |
| transform[3] = position; |
| |
| foreach (Object o : collided) |
| { |
| EntityAI e = EntityAI.Cast(o); |
| if (IsIgnoredObject(o)) |
| continue; |
| |
| vector minmax[2]; |
| if (o.GetCollisionBox(minmax)) |
| return false; |
| } |
|
|
| return true; |
| } |
|
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| bool IsAreaAtDoorFree( int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7 ) |
| { |
| vector transform[4]; |
| vector extents; |
| |
| extents[0] = horizontalExtents; |
| extents[1] = playerHeight; |
| extents[2] = horizontalExtents; |
| |
| return IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform ); |
| } |
| |
| Shape DebugFreeAreaAtDoor( int currentSeat, float maxAllowedObjHeight = 0.5, float horizontalExtents = 0.5, float playerHeight = 1.7 ) |
| { |
| int color = ARGB(20, 0, 255, 0); |
| |
| vector transform[4]; |
| vector extents; |
| |
| extents[0] = horizontalExtents; |
| extents[1] = playerHeight; |
| extents[2] = horizontalExtents; |
| |
| if (!IsAreaAtDoorFree( currentSeat, maxAllowedObjHeight, extents, transform )) |
| { |
| color = ARGB(20, 255, 0, 0); |
| } |
| |
| Shape shape = Debug.DrawBox(-extents * 0.5, extents * 0.5, color); |
| shape.SetMatrix(transform); |
| return shape; |
| } |
| }; |
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