| class NoiseSystem |
| { |
| private void NoiseSystem() {} |
| private void ~NoiseSystem() {} |
| |
| proto void AddNoise(EntityAI source_entity, NoiseParams noise_params, float external_strenght_multiplier = 1.0); |
| proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier = 1.0); |
| |
| |
| proto void AddNoiseTarget(vector pos, float lifetime, NoiseParams noise_params, float external_strength_multiplier = 1.0); |
| } |
| |
| class NoiseParams |
| { |
| void NoiseParams() |
| { |
| |
| } |
| |
| proto native void Load(string noise_name); |
| |
| proto native void LoadFromPath(string noise_path); |
| } |