| class HiddenSelectionsData |
| { |
| ref array<string> m_HiddenSelections = new array<string>; |
| ref array<string> m_HiddenSelectionsTextures = new array<string>; |
| ref array<string> m_HiddenSelectionsMaterials = new array<string>; |
| |
| ref map<string, int> m_HiddenSelectionNameToIndex = new map<string, int>; |
| |
| void HiddenSelectionsData(string type) |
| { |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), m_HiddenSelections ); |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), m_HiddenSelectionsTextures ); |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), m_HiddenSelectionsMaterials ); |
| |
| for (int i = 0; i < m_HiddenSelections.Count(); ++i) |
| m_HiddenSelectionNameToIndex.Insert(m_HiddenSelections[i], i); |
| } |
| |
| int GetHiddenSelectionIndex(string selection) |
| { |
| int index; |
| if (m_HiddenSelectionNameToIndex.Find(selection, index)) |
| return index; |
| |
| return -1; |
| } |
| |
| TStringArray GetHiddenSelectionsTextures() |
| { |
| return m_HiddenSelectionsTextures; |
| } |
| |
| TStringArray GetHiddenSelectionsMaterials() |
| { |
| return m_HiddenSelectionsMaterials; |
| } |
| |
| static array<string> GetHiddenSelectionsConfig(string type) |
| { |
| array<string> hiddenSelections = new array<string>; |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelections", type), hiddenSelections ); |
| return hiddenSelections; |
| } |
| |
| static array<string> GetHiddenSelectionsTexturesConfig(string type) |
| { |
| array<string> hiddenSelectionsTextures = new array<string>; |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsTextures", type), hiddenSelectionsTextures ); |
| return hiddenSelectionsTextures; |
| } |
| |
| static array<string> GetHiddenSelectionsMaterialsConfig(string type) |
| { |
| array<string> hiddenSelectionsMaterials = new array<string>; |
| GetGame().ConfigGetTextArray( string.Format("CfgVehicles %1 hiddenSelectionsMaterials", type), hiddenSelectionsMaterials ); |
| return hiddenSelectionsMaterials; |
| } |
| } |
|
|