| class GameplayEffectWidgets_base extends Managed |
| { |
| int m_MaskWidgetUpdateCount; |
|
|
| void IncreaseMaskUpdateCount(){m_MaskWidgetUpdateCount++}; |
| void ResetMaskUpdateCount(){m_MaskWidgetUpdateCount = 0}; |
| |
| bool IsAnyEffectRunning(){} |
| bool AreEffectsSuspended(){} |
| void AddActiveEffects(array<int> effects){} |
| void RemoveActiveEffects(array<int> effects){} |
| void StopAllEffects(){} |
| void AddSuspendRequest(int request_id){} |
| void RemoveSuspendRequest(int request_id){} |
| void ClearSuspendRequests(){} |
| int GetSuspendRequestCount(){} |
| void UpdateWidgets(int type = -1, float timeSlice = 0, Param p = null, int handle = -1){} |
| void Update(float timeSlice){} |
| void OnVoiceEvent(float breathing_resistance01){} |
| void SetBreathIntensityStamina(float stamina_cap, float stamina_current){} |
| |
| void RegisterGameplayEffectData(int id, Param p){} |
| } |