| enum ProcessDirectDamageFlags |
| { |
| ALL_TRANSFER, |
| NO_ATTACHMENT_TRANSFER, |
| NO_GLOBAL_TRANSFER, |
| NO_TRANSFER, |
| } |
|
|
| class ObjectSnapCallback |
| { |
| Object m_Owner; |
| vector m_OwnerPosition; |
| vector m_OwnerDirection; |
|
|
| vector m_Offset; |
| vector m_Extents; |
|
|
| vector m_DirectionFunc; |
|
|
| bool m_DebugEnabled; |
| vector m_Transform[4]; |
|
|
| |
| |
| |
| void OnSetup() |
| { |
| } |
|
|
| |
| |
| void OnDebug(vector p0, vector p1, bool hasHit, bool found) |
| { |
| } |
|
|
| |
| |
| |
| |
| bool OnFirstContact(Object other) |
| { |
| return false; |
| } |
|
|
| |
| |
| |
| |
| bool OnQuery(Object other) |
| { |
| return true; |
| } |
|
|
| |
| |
| |
| |
| bool OnCollide(Object other) |
| { |
| return true; |
| } |
| }; |
|
|
| class Object extends IEntity |
| { |
| private void ~Object(); |
| private void Object(); |
| |
| bool CanBeSkinned() |
| { |
| return false; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| void Delete() |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().ObjectDelete, this); |
| } |
| |
| proto native void AddProxyPhysics(string proxySelectionName); |
| |
| proto native void RemoveProxyPhysics(string proxySelectionName); |
| |
| |
| void OnEnterTrigger(ScriptedEntity trigger) {} |
| |
| |
| void OnLeaveTrigger(ScriptedEntity trigger) {} |
|
|
| |
| proto native bool GetLODS(notnull out array<LOD> lods); |
| |
| |
| proto native owned string GetLODName(LOD lod); |
|
|
| proto native vector GetBoundingCenter(); |
| |
| |
| LOD GetLODByName( string name ) |
| { |
| array<LOD> lods = new array<LOD>; |
| GetLODS( lods ); |
| |
| for ( int i = 0; i < lods.Count(); ++i ) |
| { |
| string lod_name = GetLODName( lods.Get( i ) ); |
| lod_name.ToLower(); |
| name.ToLower(); |
| if ( lod_name == name ) |
| { |
| return lods.Get( i ); |
| } |
| } |
| |
| return NULL; |
| } |
| |
| |
| TStringArray GetHiddenSelections() |
| { |
| return HiddenSelectionsData.GetHiddenSelectionsConfig(GetType()); |
| } |
| |
| |
| TStringArray GetHiddenSelectionsTextures() |
| { |
| return HiddenSelectionsData.GetHiddenSelectionsTexturesConfig(GetType()); |
| } |
| |
| |
| TStringArray GetHiddenSelectionsMaterials() |
| { |
| return HiddenSelectionsData.GetHiddenSelectionsMaterialsConfig(GetType()); |
| } |
| |
| |
| void Explode(int damageType, string ammoType = "") |
| { |
| if (ammoType == "") |
| ammoType = ConfigGetString("ammoType"); |
| |
| if (ammoType == "") |
| ammoType = "Dummy_Heavy"; |
| |
| if ( GetGame().IsServer() ) |
| { |
| SynchExplosion(); |
| DamageSystem.ExplosionDamage(EntityAI.Cast(this), null, ammoType, GetPosition(), damageType); |
| } |
| } |
| |
| void SynchExplosion() |
| { |
| if ( GetGame().IsDedicatedServer() ) |
| { |
| Param1<EntityAI> p = new Param1<EntityAI>(null); |
| GetGame().RPCSingleParam( this, ERPCs.RPC_EXPLODE_EVENT, p, true); |
| } |
| else if ( !GetGame().IsMultiplayer() ) |
| { |
| OnExplodeClient(); |
| } |
| } |
| |
| |
| void OnExplodeClient() |
| { |
| string ammoType = ConfigGetString("ammoType"); |
| |
| if (ammoType == "") |
| ammoType = "Dummy_Heavy"; |
| |
| vector pos = GetPosition(); |
| |
| |
| AmmoEffects.PlayAmmoParticle(ammoType, pos); |
| |
| |
| AmmoEffects.PlayAmmoEffect(ammoType, pos); |
| } |
| |
| void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) { } |
| |
| |
| proto native owned string GetActionComponentName(int componentIndex, string geometry = ""); |
| |
| |
| proto native owned vector GetActionComponentPosition(int componentIndex, string geometry = ""); |
|
|
| |
| proto native owned int GetActionComponentNameList(int componentIndex, TStringArray nameList, string geometry = ""); |
| |
| |
| proto native bool IsActionComponentPartOfSelection(int componentIndex, string selectionName, string geometry = ""); |
| |
| |
| proto void GetActionComponentsForSelectionName(int level, string selectionName, TIntArray componentIndices); |
| |
| |
| proto vector GetActionComponentCenter(int level, int componentIndex); |
| |
| |
| proto vector GetActionComponentCenterOOB(int level, int componentIndex); |
| |
| |
| proto void GetActionComponentMinMax(int level, int componentIndex, out vector min, out vector max); |
| |
| |
| proto native bool ToDelete(); |
| |
| |
| |
| |
| proto native bool IsPendingDeletion(); |
|
|
| |
| proto native int GetGeometryLevel(); |
| proto native int GetFireGeometryLevel(); |
| proto native int GetViewGeometryLevel(); |
| proto native int GetMemoryLevel(); |
|
|
| #ifdef DEVELOPER |
| |
| proto bool ToBonePivot(out int pivot, int level, int bone); |
| proto bool FromBonePivot(int pivot, out int level, out int bone); |
| #endif |
|
|
| |
| proto int GetBonePivot(int level, int component); |
|
|
| |
| proto native void GetBonePivotsForAnimationSource(int level, string animationSource, out TIntArray pivots); |
|
|
| |
| proto native vector GetBonePositionLS(int pivot); |
| proto native vector GetBonePositionMS(int pivot); |
| proto native vector GetBonePositionWS(int pivot); |
|
|
| |
| proto native void GetBoneRotationLS(int pivot, out float quaternion[4]); |
| proto native void GetBoneRotationMS(int pivot, out float quaternion[4]); |
| proto native void GetBoneRotationWS(int pivot, out float quaternion[4]); |
|
|
| |
| proto native void GetBoneTransformLS(int pivot, out vector transform[4]); |
| proto native void GetBoneTransformMS(int pivot, out vector transform[4]); |
| proto native void GetBoneTransformWS(int pivot, out vector transform[4]); |
| |
| |
| |
| |
| |
| |
| |
| proto native void GetTightlyPackedCorners(ETransformationAxis axis, out vector corners[4]); |
|
|
| #ifdef DIAG_DEVELOPER |
| void DebugDrawTightlyPackedCorners(ETransformationAxis axis, int color) |
| { |
| #ifndef SERVER |
| vector points[2]; |
| vector corners[4]; |
| |
| GetTightlyPackedCorners(axis, corners); |
|
|
| points[0] = corners[0]; |
| points[1] = corners[1]; |
| Shape.CreateLines(color, ShapeFlags.TRANSP | ShapeFlags.ONCE | ShapeFlags.NOOUTLINE | ShapeFlags.NOZBUFFER, points, 2); |
|
|
| points[0] = corners[1]; |
| points[1] = corners[3]; |
| Shape.CreateLines(color, ShapeFlags.TRANSP | ShapeFlags.ONCE | ShapeFlags.NOOUTLINE | ShapeFlags.NOZBUFFER, points, 2); |
|
|
| points[0] = corners[3]; |
| points[1] = corners[2]; |
| Shape.CreateLines(color, ShapeFlags.TRANSP | ShapeFlags.ONCE | ShapeFlags.NOOUTLINE | ShapeFlags.NOZBUFFER, points, 2); |
|
|
| points[0] = corners[2]; |
| points[1] = corners[0]; |
| Shape.CreateLines(color, ShapeFlags.TRANSP | ShapeFlags.ONCE | ShapeFlags.NOOUTLINE | ShapeFlags.NOZBUFFER, points, 2); |
| #endif |
| } |
| #endif |
| |
| |
| proto native vector GetPosition(); |
|
|
| |
| |
| proto native vector GetWorldPosition(); |
| |
| |
| proto native void SetPosition(vector vPos); |
| |
| |
| |
| |
| proto native void PlaceOnSurface(); |
|
|
| |
| |
| |
| |
| proto native vector GetOrientation(); |
|
|
| |
| |
| |
| |
| proto native void SetOrientation(vector vOrientation); |
| |
| |
| proto native vector GetDirection(); |
| |
| |
| |
| |
| |
| |
| proto native void SetDirection(vector vPos); |
| |
| |
| proto native vector GetDirectionUp(); |
| |
| |
| proto native vector GetDirectionAside(); |
| |
| |
| proto native vector GetLocalPos(vector vPos); |
| |
| proto native vector GetGlobalPos(vector vPos); |
| |
| |
| proto native vector GetSpeed(); |
| |
| |
| proto native vector GetModelSpeed(); |
| |
| |
| proto native bool CanAffectPathgraph(); |
| |
| |
| proto native void SetAffectPathgraph(bool fromConfig, bool affect); |
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| proto float ClippingInfo(out vector minMax[2]); |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| proto native bool GetCollisionBox(out vector minMax[2]); |
| |
| |
| |
| |
| |
| proto native float GetCollisionRadius(); |
| |
| |
| proto native float GetDamage(); |
|
|
| |
| proto native void GetSelectionList(out TStringArray selectionList); |
| |
| |
| float GetSurfaceNoise() |
| { |
| vector position = GetPosition(); |
| return GetGame().SurfaceGetNoiseMultiplier(NULL, position, -1); |
| } |
| |
| |
| string GetSurfaceType() |
| { |
| string surface_type; |
| int liquid_type; |
| |
| GetGame().SurfaceUnderObject(this, surface_type,liquid_type); |
| |
| |
| |
| return surface_type; |
| } |
|
|
| |
| bool HasSelection( string selection ) |
| { |
| TStringArray selections = new TStringArray; |
| GetSelectionList( selections ); |
| |
| for ( int i = 0; i < selections.Count(); ++i ) |
| { |
| if ( selections.Get( i ) == selection ) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| |
| bool HasAnimation( string anim_name ) |
| { |
| string cfg_path_vehicles = "CfgVehicles " + GetType() + " "; |
| if ( GetGame().ConfigIsExisting (cfg_path_vehicles) && GetGame().ConfigIsExisting (cfg_path_vehicles + "AnimationSources " + anim_name) ) |
| { |
| return true; |
| } |
| |
| string cfg_path_weapons = "CfgWeapons " + GetType() + " "; |
| if ( GetGame().ConfigIsExisting (cfg_path_weapons) && GetGame().ConfigIsExisting (cfg_path_weapons + "AnimationSources " + anim_name) ) |
| { |
| return true; |
| } |
| |
| string cfg_path_magazines = "CfgMagazines " + GetType() + " "; |
| if ( GetGame().ConfigIsExisting (cfg_path_magazines) && GetGame().ConfigIsExisting (cfg_path_magazines + "AnimationSources " + anim_name) ) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| |
| |
| |
| |
| |
| |
| proto native int GetMemoryPointIndex(string memoryPointName); |
| proto native vector GetMemoryPointPos(string memoryPointName); |
| proto native vector GetMemoryPointPosByIndex(int pointIndex); |
| proto native bool MemoryPointExists(string memoryPoint); |
| |
| proto native void CreateDynamicPhysics(int interactionLayers); |
| proto native void EnableDynamicCCD(bool state); |
| proto native void SetDynamicPhysicsLifeTime(float lifeTime); |
|
|
| |
| void OnTreeCutDown(EntityAI cutting_entity); |
| |
| |
| string GetType() |
| { |
| string ret; |
| GetGame().ObjectGetType(this, ret); |
| |
| return ret; |
| } |
| |
| |
| string GetDisplayName() |
| { |
| string tmp; |
| if (NameOverride(tmp)) |
| { |
| tmp = Widget.TranslateString(tmp); |
| } |
| else |
| { |
| GetGame().ObjectGetDisplayName(this, tmp); |
| } |
| return tmp; |
| } |
| |
| |
| bool DisplayNameRuinAttach() |
| { |
| return false; |
| } |
| |
| |
| string GetModelName() |
| { |
| return GetGame().GetModelName(GetType()); |
| } |
|
|
| |
| proto native owned string GetShapeName(); |
|
|
| int Release() |
| { |
| return GetGame().ObjectRelease(this); |
| } |
| |
| |
| bool IsKindOf(string type) |
| { |
| return GetGame().ObjectIsKindOf(this, type); |
| } |
| |
| |
| bool IsAlive() |
| { |
| return !IsDamageDestroyed(); |
| } |
|
|
| |
| bool IsMan() |
| { |
| return false; |
| } |
|
|
| |
| bool IsDayZCreature() |
| { |
| return false; |
| } |
| |
| |
| bool IsEntityAI() |
| { |
| return false; |
| } |
| |
| |
| bool IsStaticTransmitter() |
| { |
| return false; |
| } |
| |
| |
| bool IsTransmitter() |
| { |
| return false; |
| } |
| |
| |
| bool IsItemBase() |
| { |
| return false; |
| } |
| |
| |
| bool IsContainer() |
| { |
| return false; |
| } |
| |
| |
| bool IsMagazine() |
| { |
| return false; |
| } |
| |
| |
| bool IsAmmoPile() |
| { |
| return false; |
| } |
| |
| |
| bool IsInventoryItem() |
| { |
| return false; |
| } |
|
|
| |
| bool IsClothing() |
| { |
| return false; |
| } |
|
|
| |
| bool IsFireplace() |
| { |
| return false; |
| } |
| |
| |
| bool IsTree() |
| { |
| return false; |
| } |
| |
| |
| bool IsRock() |
| { |
| return false; |
| } |
| |
| |
| bool IsWoodBase() |
| { |
| return false; |
| } |
|
|
| |
| bool IsBush() |
| { |
| return false; |
| } |
| |
| bool IsCuttable() |
| { |
| return false; |
| } |
| |
| |
| bool IsPeltBase() |
| { |
| return false; |
| } |
|
|
| |
| bool IsWeapon() |
| { |
| return false; |
| } |
| |
| |
| bool IsMeleeWeapon() |
| { |
| return false; |
| } |
| |
| |
| bool IsBuilding() |
| { |
| return false; |
| } |
| |
| EWaterSourceObjectType GetWaterSourceObjectType() |
| { |
| return EWaterSourceObjectType.NONE; |
| } |
| |
| |
| |
| bool IsWell() |
| { |
| return false; |
| } |
| |
| bool ShootsExplosiveAmmo() |
| { |
| return false; |
| } |
| |
| |
| bool IsFuelStation() |
| { |
| return false; |
| } |
| |
| |
| bool IsTransport() |
| { |
| return false; |
| } |
| |
| |
| bool IsElectricAppliance() |
| { |
| return false; |
| } |
|
|
| |
| bool CanUseConstruction() |
| { |
| return false; |
| } |
| |
| |
| bool CanUseConstructionBuild() |
| { |
| return false; |
| } |
| |
| |
| bool CanUseHandConstruction() |
| { |
| return false; |
| } |
| |
| bool IsBeingBackstabbed() |
| { |
| return false; |
| } |
| |
| void SetBeingBackstabbed(int backstabType){} |
| |
| |
| bool IsFood() |
| { |
| return ( IsFruit() || IsMeat() || IsCorpse() || IsMushroom() ); |
| } |
| |
| bool IsFruit() |
| { |
| return false; |
| } |
| |
| bool IsMeat() |
| { |
| return false; |
| } |
| |
| bool IsCorpse() |
| { |
| return false; |
| } |
| |
| bool IsMushroom() |
| { |
| return false; |
| } |
|
|
| |
| bool IsHealthVisible() |
| { |
| return true; |
| } |
| |
| |
| bool ShowZonesHealth() |
| { |
| return false; |
| } |
|
|
| bool IsParticle() |
| { |
| return false; |
| } |
| |
| bool IsItemTent() |
| { |
| return false; |
| } |
| |
| bool IsScriptedLight() |
| { |
| return false; |
| } |
| |
| bool IsHologram() |
| { |
| return false; |
| } |
| |
| bool HasProxyParts() |
| { |
| return false; |
| } |
| |
| bool CanObstruct() |
| { |
| return IsPlainObject() && !IsScenery(); |
| } |
| |
| bool CanProxyObstruct() |
| { |
| return HasProxyParts() || CanUseConstruction(); |
| } |
| |
| |
| bool CanProxyObstructSelf() |
| { |
| return false; |
| } |
| |
| bool CanBeIgnoredByDroppedItem() |
| { |
| return IsBush() || IsTree() || IsMan() || IsDayZCreature() || IsItemBase(); |
| } |
| |
| bool CanBeAutoDeleted() |
| { |
| return true; |
| } |
| |
| |
| bool DisableVicinityIcon() |
| { |
| return false; |
| } |
|
|
| |
| |
| proto void GetNetworkID( out int lowBits, out int highBits ); |
| |
| string GetNetworkIDString() |
| { |
| int low, high; |
| GetNetworkID( low, high ); |
| return high.ToString() + low.ToString(); |
| } |
|
|
| override string GetDebugName() |
| { |
| return GetDebugNameNative(); |
| } |
| |
| static string GetDebugName(Object o) |
| { |
| if (o) |
| return o.GetDebugName(); |
| return "null"; |
| } |
| |
| |
| proto string GetDebugNameNative(); |
| |
| |
| void RPC(int rpc_type, array<ref Param> params, bool guaranteed, PlayerIdentity recipient = NULL) |
| { |
| GetGame().RPC(this, rpc_type, params, guaranteed, recipient); |
| } |
| |
| |
| void RPCSingleParam(int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient = NULL) |
| { |
| GetGame().RPCSingleParam(this, rpc_type, param, guaranteed, recipient); |
| } |
| |
| |
| |
| |
| |
| |
| void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx); |
|
|
| vector GetSelectionPositionOld(string name) |
| { |
| return GetGame().ObjectGetSelectionPosition(this, name); |
| } |
| |
| vector GetSelectionPositionLS(string name) |
| { |
| return GetGame().ObjectGetSelectionPositionLS(this, name); |
| } |
| |
| vector GetSelectionPositionMS(string name) |
| { |
| return GetGame().ObjectGetSelectionPositionMS(this, name); |
| } |
| |
| vector GetSelectionPositionWS(string name) |
| { |
| return GetGame().ObjectGetSelectionPositionWS(this, name); |
| } |
|
|
| |
| vector ModelToWorld(vector modelPos) |
| { |
| return GetGame().ObjectModelToWorld(this, modelPos); |
| } |
| |
| vector WorldToModel(vector worldPos) |
| { |
| return GetGame().ObjectWorldToModel(this, worldPos); |
| } |
|
|
| |
| |
| proto string ConfigGetString(string entryName); |
| |
| |
| |
| |
| |
| |
| proto string ConfigGetStringRaw(string entryName); |
| proto int ConfigGetInt(string entryName); |
| bool ConfigGetBool(string entryName) |
| { |
| return (ConfigGetInt(entryName) == 1); |
| } |
|
|
| proto float ConfigGetFloat(string entryName); |
| proto vector ConfigGetVector(string entryName); |
| |
|
|
| |
| |
| |
| |
| |
| proto native void ConfigGetTextArray(string entryName, out TStringArray values); |
|
|
| |
| |
| |
| |
| |
| |
| proto native void ConfigGetTextArrayRaw(string entryName, out TStringArray values); |
| |
| |
| |
| |
| |
| |
| proto native void ConfigGetFloatArray(string entryName, out TFloatArray values); |
| |
| |
| |
| |
| |
| |
| proto native void ConfigGetIntArray(string entryName, out TIntArray values); |
|
|
| |
| |
| |
| |
| proto native bool ConfigIsExisting(string entryName); |
| |
| |
| bool KindOf( string tag ) |
| { |
| bool found = false; |
| string item_name = this.GetType(); |
| TStringArray item_tag_array = new TStringArray; |
| ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array); |
| |
| int array_size = item_tag_array.Count(); |
| for (int i = 0; i < array_size; i++) |
| { |
| if ( item_tag_array.Get(i) == tag ) |
| { |
| found = true; |
| break; |
| } |
| } |
| return found; |
| } |
| |
| bool IsAnyInherited( array<typename> typenames ) |
| { |
| bool ret; |
| for( int i = 0; i < typenames.Count(); i++ ) |
| { |
| ret = ret || this.IsInherited( typenames.Get(i) ); |
| } |
| return ret; |
| } |
| |
| |
| |
| |
| proto native bool IsPlainObject(); |
| |
| |
| |
| |
| proto native bool IsScenery(); |
| |
| |
| |
| |
| |
| proto native bool HasDamageSystem(); |
| |
| |
| |
| |
| proto native bool IsDamageDestroyed(); |
| |
| |
| |
| |
| |
| proto native void SetDestructTime(float time); |
| |
| |
| |
| |
| |
| |
| proto native float GetHealth(string zoneName, string healthType); |
| |
| |
| |
| |
| |
| |
| proto native float GetHealth01(string zoneName, string healthType); |
| |
| |
| |
| |
| |
| |
| proto native float GetMaxHealth(string zoneName, string healthType); |
| |
| |
| |
| |
| |
| |
| proto native void SetHealth(string zoneName, string healthType, float value); |
| |
| |
| |
| |
| proto native void SetFullHealth(); |
| |
| |
| |
| |
| |
| |
| proto native void AddHealth(string zoneName, string healthType, float value); |
|
|
| |
| |
| |
| |
| |
| proto native void DecreaseHealth(string zoneName, string healthType, float value); |
| |
| |
| |
| |
| |
| |
| void DecreaseHealth(string zoneName, string healthType, float value, bool auto_delete) |
| { |
| DecreaseHealth( zoneName, healthType, value); |
| |
| float result_health = GetHealth(zoneName, healthType); |
| |
| if ( auto_delete && result_health <= 0 ) |
| { |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().ObjectDelete, this); |
| } |
| } |
| |
| |
| float GetHealth() |
| { |
| return GetHealth("", ""); |
| } |
| |
| float GetHealth01() |
| { |
| return GetHealth01("", ""); |
| } |
| |
| float GetMaxHealth() |
| { |
| return GetMaxHealth("", ""); |
| } |
| |
| void SetHealth(float health) |
| { |
| SetHealth("", "", health); |
| } |
| |
| void SetGlobalHealth(float health) |
| { |
| SetHealth("", "", health); |
| } |
| |
| void SetHealthLevel(int healthLevel, string zone = "") |
| { |
| SetHealth01(zone,"", GetHealthLevelValue(healthLevel, zone)); |
| } |
| |
| void AddHealthLevel(int healthLevelDelta, string zone = "") |
| { |
| int maxHealthLevel = GetNumberOfHealthLevels(zone) - 1; |
| int newHealthLevel = Math.Clamp(GetHealthLevel(zone) + healthLevelDelta,0,maxHealthLevel); |
| SetHealthLevel(newHealthLevel,zone); |
| } |
| |
| |
| void SetHealth01(string zoneName, string healthType, float coef) |
| { |
| SetHealth(zoneName,healthType,(GetMaxHealth(zoneName,healthType)*coef)); |
| } |
| |
| void SetHealthMax(string zoneName = "", string healthType = "") |
| { |
| SetHealth(zoneName,healthType,GetMaxHealth(zoneName,healthType)); |
| } |
| |
| void AddHealth( float add_health) |
| { |
| AddHealth("", "", add_health); |
| } |
| |
| void DecreaseHealth(float dec_health, bool auto_delete = true) |
| { |
| DecreaseHealth("", "", dec_health, auto_delete); |
| } |
| |
| void DecreaseHealthCoef(float dec_health_coef, bool auto_delete = true) |
| { |
| float current_health = GetHealth(); |
| float final_health_coef = GetHealth01() - dec_health_coef; |
| float final_health = GetMaxHealth() * final_health_coef; |
| DecreaseHealth("", "", current_health - final_health); |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| proto native void ProcessDirectDamage(int damageType, EntityAI source, string componentName, string ammoName, vector modelPos, float damageCoef = 1.0, int flags = 0); |
| |
| |
| |
| |
| |
| bool EEOnDamageCalculated(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
| { |
| return true; |
| } |
| |
| |
| |
| |
| |
| proto native void GetDamageZones(out TStringArray dmgZones); |
| |
| |
| |
| |
| |
| proto native vector GetDamageZonePos(string zoneName); |
| |
| |
| |
| |
| proto native owned string GetDamageZoneNameByComponentIndex(int componentIndex); |
| |
| |
| |
| |
| |
| |
| proto native int GetHealthLevel(string zone = ""); |
| |
| |
| |
| |
| |
| |
| proto native int GetNumberOfHealthLevels(string zone = ""); |
| |
| |
| |
| |
| |
| |
| proto native float GetHealthLevelValue(int healthLevel, string zone = ""); |
| |
|
|
| |
| |
| |
| proto native bool GetAllowDamage(); |
| |
| |
| |
| |
| proto native void SetAllowDamage(bool val); |
| |
| |
| |
| |
| proto native bool GetCanBeDestroyed(); |
| |
| |
| |
| |
| |
| proto native void SetCanBeDestroyed(bool val); |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| bool IsRuined() |
| { |
| return IsDamageDestroyed(); |
| } |
| |
| |
| void OnSimulationEnabled() {} |
| |
| |
| void OnSimulationDisabled() {} |
|
|
| void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
| { |
| } |
|
|
| |
| SoundOnVehicle PlaySound(string sound_name, float range, bool create_local = true) |
| { |
| return GetGame().CreateSoundOnObject(this, sound_name, range, false, create_local); |
| } |
| |
| |
| SoundOnVehicle PlaySoundLoop(string sound_name, float range, bool create_local = true) |
| { |
| return GetGame().CreateSoundOnObject(this, sound_name, range, true, create_local); |
| } |
| |
| |
| bool PlaySoundSet( out EffectSound sound, string sound_set, float fade_in, float fade_out, bool loop = false ) |
| { |
| if ( GetGame() && !GetGame().IsDedicatedServer() ) |
| { |
| if ( sound ) |
| { |
| if ( loop ) |
| { |
| return true; |
| } |
| else |
| { |
| StopSoundSet( sound ); |
| } |
| } |
| |
| sound = SEffectManager.PlaySoundOnObject( sound_set, this, fade_in, fade_out, loop ); |
| sound.SetAutodestroy( true ); |
| |
| return true; |
| } |
| |
| return false; |
| } |
|
|
| |
| bool PlaySoundSetLoop( out EffectSound sound, string sound_set, float fade_in, float fade_out ) |
| { |
| return PlaySoundSet( sound, sound_set, fade_in, fade_out, true ); |
| } |
| |
| |
| bool PlaySoundSetAtMemoryPointLoopedSafe(out EffectSound sound, string soundSet, string memoryPoint,float play_fade_in = 0, float stop_fade_out = 0) |
| { |
| if (sound && sound.IsPlaying()) |
| { |
| sound.SoundStop(); |
| } |
| return PlaySoundSetAtMemoryPointLooped(sound, soundSet, memoryPoint, play_fade_in, stop_fade_out); |
| } |
| |
| bool PlaySoundSetAtMemoryPointLooped(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in = 0, float stop_fade_out = 0) |
| { |
| return PlaySoundSetAtMemoryPoint(sound, soundSet, memoryPoint, true, play_fade_in, stop_fade_out); |
| } |
|
|
| |
| bool PlaySoundSetAtMemoryPoint(out EffectSound sound, string soundSet, string memoryPoint, bool looped = false, float play_fade_in = 0, float stop_fade_out = 0) |
| { |
| vector pos; |
| |
| if (MemoryPointExists(memoryPoint)) |
| { |
| pos = GetMemoryPointPos(memoryPoint); |
| pos = ModelToWorld(pos); |
| } |
| else |
| { |
| ErrorEx(string.Format("Memory point %1 not found when playing soundset %2 at memory point location", memoryPoint, soundSet)); |
| return false; |
| } |
| |
| sound = SEffectManager.PlaySoundEnviroment(soundSet, pos, play_fade_in, stop_fade_out, looped); |
| return true; |
| } |
| |
| |
| bool StopSoundSet( out EffectSound sound ) |
| { |
| if ( sound && GetGame() && ( !GetGame().IsDedicatedServer() ) ) |
| { |
| sound.SoundStop(); |
| sound = null; |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void PostAreaDamageActions(); |
| void PreAreaDamageActions(); |
| |
| void SpawnDamageDealtEffect(); |
| void OnReceivedHit(ImpactEffectsData hitData); |
|
|
| |
| void OnPlayerRecievedHit(); |
| |
| bool HasNetworkID() |
| { |
| int lo = 0; |
| int hi = 0; |
| GetNetworkID(lo, hi); |
| return lo | hi; |
| } |
| |
| bool NameOverride(out string output) |
| { |
| return false; |
| } |
| |
| bool DescriptionOverride(out string output) |
| { |
| return false; |
| } |
| |
| EntityAI ProcessMeleeItemDamage(int mode = 0) {} |
| |
| bool CanBeRepairedToPristine() |
| { |
| return false; |
| } |
| |
| vector GetCenter() |
| { |
| if ( MemoryPointExists("ce_center") ) |
| { |
| |
| return ModelToWorld( GetMemoryPointPos("ce_center") ); |
| } |
| else |
| { |
| |
| return GetPosition() + Vector(0, 0.2, 0); |
| } |
| } |
| |
| #ifdef DEVELOPER |
| void SetDebugItem(); |
| #endif |
| |
| void AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) |
| { |
| int pivot = GetBonePivot(GetFireGeometryLevel(), componentIndex); |
| vector parentTransMat[4]; |
| vector arrowTransMat[4]; |
| |
| if (pivot == -1) |
| { |
| GetTransform(parentTransMat); |
| } |
| else |
| { |
| GetBoneTransformWS(pivot, parentTransMat); |
| } |
| |
| float scale = GetScale(); |
| scale = 1 / (scale * scale); |
| |
| arrow.GetTransform(arrowTransMat); |
| Math3D.MatrixInvMultiply4(parentTransMat, arrowTransMat, arrowTransMat); |
| |
| |
| Math3D.MatrixOrthogonalize4(arrowTransMat); |
| |
| arrowTransMat[3] = arrowTransMat[3] * scale; |
| |
| arrow.SetTransform(arrowTransMat); |
| |
| AddChild(arrow, pivot); |
| } |
| |
| bool CanBeActionTarget() |
| { |
| return !IsHologram(); |
| } |
| |
| bool HasFixedActionTargetCursorPosition() |
| { |
| return false; |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| }; |
|
|