| class InventoryItem extends EntityAI |
| { |
| static private const float SOUND_CONTACT_SKIP = 0.33; |
| |
| #ifdef DIAG_DEVELOPER |
| static private ref array<ref string> s_ImpactSoundsInfo = new array<ref string>(); |
| #endif |
|
|
| private SoundLookupTable m_SoundImpactTable; |
| private float m_SoundContactTickTime; |
| private bool m_IsMeleeWeapon = false; |
| |
| proto native InventoryItemType GetInventoryItemType(); |
|
|
| |
| proto native void SwitchOn(bool onOff); |
| |
| proto native bool IsOn(); |
| |
| |
| proto native void EnableCollisionsWithCharacter(bool state); |
| proto native bool HasCollisionsWithCharacter(); |
|
|
| proto native MeleeCombatData GetMeleeCombatData(); |
| |
| proto native void ThrowPhysically(DayZPlayer player, vector force, bool collideWithCharacters = true); |
|
|
| |
| |
| |
| proto native void ForceFarBubble(bool state); |
| |
| void InventoryItem() |
| { |
| InitImpactSoundData(); |
| |
| if (ConfigIsExisting("isMeleeWeapon")) |
| m_IsMeleeWeapon = ConfigGetBool("isMeleeWeapon"); |
| } |
| |
| |
| void OnRightClick() |
| { |
| |
| } |
|
|
| event bool OnUseFromInventory(Man owner) |
| { |
| return false; |
| } |
|
|
| |
| string GetTooltip() |
| { |
| string temp; |
| if (!DescriptionOverride(temp)) |
| temp = ConfigGetString("descriptionShort"); |
| return temp; |
| } |
|
|
| override bool IsInventoryItem() |
| { |
| return true; |
| } |
| |
| int GetMeleeMode() |
| { |
| return 0; |
| } |
|
|
| int GetMeleeHeavyMode() |
| { |
| return 1; |
| } |
| |
| int GetMeleeSprintMode() |
| { |
| return 2; |
| } |
| |
| override bool IsMeleeWeapon() |
| { |
| return m_IsMeleeWeapon; |
| } |
| |
| bool IsMeleeFinisher() |
| { |
| return false; |
| } |
| |
| |
| void PlayImpactSound(float weight, float velocity, int surfaceHash) |
| { |
| if (!m_SoundImpactTable) |
| return; |
|
|
| SoundObjectBuilder soundBuilder = m_SoundImpactTable.GetSoundBuilder(surfaceHash); |
| if (soundBuilder != null) |
| { |
| soundBuilder.AddVariable("weight", weight); |
| soundBuilder.AddVariable("speed", velocity); |
| soundBuilder.AddEnvSoundVariables(GetPosition()); |
| |
| SoundObject soundObject = soundBuilder.BuildSoundObject(); |
| if (soundObject != null) |
| { |
| soundObject.SetKind(WaveKind.WAVEEFFECTEX); |
| PlaySound(soundObject, soundBuilder); |
| } |
| } |
| } |
| |
| |
| protected void InitImpactSoundData() |
| { |
| #ifndef SERVER |
| string soundImpactType = "default"; |
| if ( ConfigIsExisting("soundImpactType") ) |
| soundImpactType = ConfigGetString("soundImpactType"); |
| |
| m_SoundImpactTable = AnimSoundLookupTableBank.GetInstance().GetImpactTable(soundImpactType + "_Impact_LookupTable"); |
| #endif |
| } |
| |
| |
| AbstractWave PlaySound(SoundObject so, SoundObjectBuilder sob) |
| { |
| if (so == null) |
| return null; |
|
|
| so.SetPosition(GetPosition()); |
| AbstractWave wave = GetGame().GetSoundScene().Play3D(so, sob); |
|
|
| return wave; |
| } |
| |
| |
| void PlaySoundByAnimEvent(EAnimSoundEventID id) |
| { |
| AnimSoundEvent soundEvent = GetInventoryItemType().GetSoundEvent(id); |
| if (soundEvent) |
| { |
| SoundObjectBuilder builder = soundEvent.GetSoundBuilder(); |
| SoundObject soundObject = builder.BuildSoundObject(); |
| if (soundObject) |
| PlaySound(soundObject, builder); |
| } |
| } |
| |
| |
| |
| string GetImpactSurfaceType(IEntity other, Contact impact) |
| { |
| string surface; |
| int liquid = -1; |
| return GetImpactSurfaceTypeEx(other, impact, liquid); |
| } |
| |
| |
| string GetImpactSurfaceTypeEx(IEntity other, Contact impact, out int liquid) |
| { |
| vector mins, maxs; |
| GetWorldBounds(mins, maxs); |
| vector size = maxs - mins; |
|
|
| vector add = impact.RelativeVelocityBefore.Normalized() * size.Length(); |
| string surfaceImpact; |
| if (DayZPhysics.GetHitSurfaceAndLiquid( |
| Object.Cast(other), |
| impact.Position + add, |
| impact.Position - add, |
| surfaceImpact, |
| liquid)) |
| { |
| return surfaceImpact; |
| } |
| string surface; |
| GetGame().SurfaceUnderObjectEx(this, surface, surfaceImpact, liquid); |
|
|
| return surfaceImpact; |
| } |
| |
| |
| string GetRuinedMeleeAmmoType() |
| { |
| return "MeleeSoft"; |
| } |
|
|
| |
| float ProcessImpactSound(IEntity other, Contact extra, float weight, out int surfaceHash) |
| { |
| int liquidType = -1; |
| return ProcessImpactSoundEx(other, extra, weight, surfaceHash,liquidType); |
| } |
| |
| |
| |
| float ProcessImpactSoundEx(IEntity other, Contact extra, float weight, out int surfaceHash, out int liquidType) |
| { |
| float impactVelocity = extra.RelativeVelocityBefore.Length(); |
| if ( impactVelocity < 0.3 ) |
| return 0.0; |
| |
| float tickTime = GetGame().GetTickTime(); |
| if ( m_SoundContactTickTime + SOUND_CONTACT_SKIP > tickTime ) |
| return 0.0; |
| |
| string surfaceName = GetImpactSurfaceTypeEx(other, extra, liquidType); |
| if ( surfaceName == "" ) |
| return 0.0; |
|
|
| #ifdef DIAG_DEVELOPER |
| string infoText = "Surface: " + surfaceName + ", Weight: " + weight + ", Speed: " + impactVelocity; |
| |
| if ( s_ImpactSoundsInfo.Count() == 10 ) |
| s_ImpactSoundsInfo.Remove(9); |
| |
| s_ImpactSoundsInfo.InsertAt(infoText, 0); |
| #endif |
|
|
| m_SoundContactTickTime = tickTime; |
|
|
| surfaceHash = surfaceName.Hash(); |
| return impactVelocity; |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| static void DrawImpacts() |
| { |
| DbgUI.Begin("Item impact sounds", 10, 200); |
| |
| for ( int i = 0; i < s_ImpactSoundsInfo.Count(); ++i ) |
| { |
| string line = (i + 1).ToString() + ". " + s_ImpactSoundsInfo.Get(i); |
| DbgUI.Text(line); |
| } |
| |
| DbgUI.End(); |
| } |
| #endif |
| }; |