| enum LightSourceType |
| { |
| NotDef, |
| PointLight, |
| SpotLight |
| }; |
|
|
| class EntityLightSource extends Entity |
| { |
| |
| |
| |
| proto native void SetLightType(int pType); |
| proto native int GetLightType(); |
|
|
| proto native void SetEnabled(bool pState); |
| proto native bool IsEnabled(); |
|
|
| proto native void SetCastShadow(bool pState); |
| proto native bool GetCastShadow(); |
|
|
| proto native bool EnableSpecular(bool pState); |
| proto native bool EnableLinear(bool pState); |
|
|
| proto native void SetPulseCoef(float pState); |
|
|
| proto native void SetVisibleDuringDaylight(bool pState); |
| proto native bool IsVisibleDuringDaylight(); |
|
|
| proto native void SetRadius(float pValue); |
| proto native float GetRadius(); |
| |
| |
| |
| |
| proto native void EnableHeatHaze(bool pState); |
| |
| proto native void SetHeatHazeRadius(float pValue); |
| proto native float GetHeatHazeRadius(); |
|
|
| proto native void SetHeatHazePower(float pValue); |
| proto native float GetHeatHazePower(); |
| |
| |
| |
| |
| proto native void SetDiffuseColor(float pRed, float pGreen, float pBlue); |
| proto native void SetDiffuseColorV(vector pColorVector); |
| proto native void SetDiffuseAlpha(float pAlpha); |
| proto native vector GetDiffuseColorV(); |
| proto native float GetDiffuseAlpha(); |
| |
| proto native void SetAmbientColor(float pRed, float pGreen, float pBlue); |
| proto native void SetAmbientColorV(vector pColorVector); |
| proto native void SetAmbientAlpha(float pAlpha); |
| proto native vector GetAmbientColorV(); |
| proto native float GetAmbientAlpha(); |
|
|
| proto native void SetBrightness(float pValue); |
| proto native float GetBrightness(); |
| |
| |
| |
| |
| proto native void SetFlareVisible(bool pState); |
| proto native bool IsFlareVisible(); |
| proto native void SetFlareRelPosition(vector pPosition); |
| proto native vector GetFlareRelPosition(); |
|
|
| |
| |
| |
| proto native void SetSpotLightAngle(float pValue); |
| proto native float GetSpotLightAngle(); |
| }; |