| |
| enum DayZAnimalBehaviourSlot |
| { |
| NONE, |
| CALM, |
| CALM_RESTING, |
| CALM_GRAZING, |
| CALM_TRAVELLING, |
| DRINKING, |
| NON_SPECIFIC_THREAT, |
| SPECIFIC_THREAT, |
| ALERTED, |
| ATTRACTED, |
| SCARED, |
| HUNTING, |
| EATING, |
| SIEGE, |
| FIREPLACE, |
| ENRAGED, |
| ENRAGED_TARGETLOST, |
| PREATTRACTED, |
| INTIMIDATE, |
| }; |
|
|
| |
| enum DayZAnimalBehaviourAction |
| { |
| NONE_INPUT, |
| SAFETY_INPUT, |
| GRAZE_WALKING_INPUT, |
| GRAZE_ON_SPOT_INPUT, |
| RESTING_INPUT, |
| TRAVELING_INPUT, |
| EATING_INPUT, |
| DRINKING_INPUT, |
| CHARGING, |
| APPROACHING_INPUT, |
| REACH_INPUT, |
| WALKING_INPUT, |
| IDLE1_INPUT, |
| IDLE2_INPUT, |
| IDLE3_INPUT, |
| THREAT_WALK_AWAY, |
| THREAT_WALK_TO, |
| THREAT_STAY_LOOKAT, |
| THREAT_STAY, |
| }; |
|
|
| class DayZAnimalInputController : DayZCreatureAIInputController |
| { |
| proto native bool IsDead(); |
| proto native bool IsAttack(); |
|
|
| proto native void OverrideBehaviourAction(bool state, int action); |
| proto native int GetBehaviourAction(); |
| |
| |
|
|
| |
| private void DayZAnimalInputController() |
| { |
| } |
|
|
| |
| private void ~DayZAnimalInputController() |
| { |
| } |
| }; |
|
|