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| class EffectSound : Effect |
| { |
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| ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker(); |
| ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker(); |
| ref ScriptInvoker Event_OnSoundFadeInStopped = new ScriptInvoker(); |
| ref ScriptInvoker Event_OnSoundFadeOutStarted = new ScriptInvoker(); |
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| protected ref SoundParams m_SoundParams; |
| protected ref SoundObjectBuilder m_SoundObjectBuilder; |
| protected ref SoundObject m_SoundObject; |
| protected AbstractWave m_SoundWaveObject; |
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| protected WaveKind m_SoundWaveKind; |
| protected string m_SoundSetName; |
| protected bool m_SoundLoop; |
| protected bool m_SetEnvVariables; |
| protected bool m_SoundAutodestroy; |
| protected bool m_SoundWaveIsPlaying; |
| protected float m_SoundWaveLenght; |
| protected float m_SoundWaveVolume; |
| protected float m_SoundWaveVolumeMax; |
| protected float m_SoundWaveTime; |
| protected int m_SoundDoppler; |
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| protected bool m_SoundWaveStarting; |
| protected bool m_SoundWaveStopping; |
| protected bool m_SoundFadedOut; |
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| protected float m_SoundFadeInDuration; |
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| protected float m_SoundFadeOutStartTime; |
| protected float m_SoundFadeOutDuration; |
| protected float m_SoundFadeOutInitVolume; |
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| void EffectSound() |
| { |
| m_SoundWaveKind = WaveKind.WAVEEFFECTEX; |
| m_SoundWaveVolume = 0; |
| m_SoundWaveVolumeMax = 1; |
| m_SoundAutodestroy = false; |
| m_SoundWaveStopping = false; |
| m_SoundFadedOut = false; |
| m_SoundDoppler = -1; |
| } |
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| void ~EffectSound() |
| { |
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| } |
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| override void InitEffect() |
| { |
| super.InitEffect(); |
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| Event_OnStarted.Remove(Event_OnEffectStarted); |
| Event_OnStopped.Remove(Event_OnEffectEnded); |
| } |
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| override string GetDebugName() |
| { |
| string identifier; |
| if (m_SoundSetName != "") |
| { |
| identifier = m_SoundSetName; |
| } |
| else |
| { |
| identifier = "NO_SOUNDSET"; |
| } |
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| return string.Format("%1:%2", super.GetDebugName(), identifier); |
| } |
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| override EffectType GetEffectType() |
| { |
| return EffectType.SOUND; |
| } |
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| override bool IsSound() |
| { |
| return true; |
| } |
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| bool SoundPlayEx(out SoundParams params) |
| { |
| super.Start(); |
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| if (m_SoundSetName != "") |
| { |
| vector position = GetCurrentLocalPosition(); |
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| if ( SoundLoadEx(params) ) |
| { |
| if (m_SetEnvVariables && m_SoundParams) |
| { |
| m_SoundObjectBuilder.AddEnvSoundVariables(GetPosition()); |
| m_SoundObject = m_SoundObjectBuilder.BuildSoundObject(); |
| m_SoundObject.SetKind( m_SoundWaveKind ); |
| m_SoundObject.SetParent( m_ParentObject ); |
| } |
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| if ( m_SoundObject ) |
| { |
| SetCurrentLocalPosition(position, false); |
| m_SoundWaveObject = GetGame().GetSoundScene().Play3D( m_SoundObject, m_SoundObjectBuilder ); |
| if ( !m_SoundWaveObject ) |
| return false; |
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| if (m_SoundWaveObject.IsHeaderLoaded()) |
| ValidateSoundWave(); |
| else |
| m_SoundWaveObject.GetEvents().Event_OnSoundWaveHeaderLoaded.Insert(ValidateSoundWave); |
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| return true; |
| } |
| else |
| { |
| SoundError("m_SoundObject is null."); |
| } |
| } |
| } |
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| return false; |
| } |
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| bool SoundPlay() |
| { |
| SoundParams params; |
| return SoundPlayEx(params); |
| } |
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| override void Start() |
| { |
| SoundPlay(); |
| } |
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| void SoundStop() |
| { |
| super.Stop(); |
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| if ( IsSoundPlaying() ) |
| { |
| if ( m_SoundFadeOutDuration > 0 && !m_SoundWaveStopping ) |
| { |
| m_SoundWaveStopping = true; |
| m_SoundFadedOut = false; |
| m_SoundWaveStarting = false; |
| m_SoundFadeOutStartTime = m_SoundWaveTime; |
| } |
| else |
| { |
| m_SoundWaveObject.Stop(); |
| } |
| } |
| else |
| { |
| SoundReset(); |
| } |
| } |
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| override void Stop() |
| { |
| SoundStop(); |
| } |
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| protected void SoundReset() |
| { |
| m_IsPlaying = false; |
| m_SoundWaveIsPlaying = false; |
| m_SoundWaveStopping = false; |
| m_SoundFadedOut = false; |
| m_SoundWaveVolume = m_SoundWaveVolumeMax; |
| m_SoundWaveTime = 0; |
| m_SoundFadeOutInitVolume = 0; |
| m_SoundFadeOutStartTime = 0; |
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| if ( m_SoundWaveObject ) |
| { |
| m_SoundWaveObject.Stop(); |
| m_SoundWaveObject.SetVolumeRelative( m_SoundWaveVolumeMax ); |
| } |
| } |
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| bool IsSoundPlaying() |
| { |
| return m_SoundWaveIsPlaying; |
| } |
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| override bool IsPlaying() |
| { |
| return IsSoundPlaying(); |
| } |
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| bool SoundLoadEx(out SoundParams params) |
| { |
| if ( !m_SoundParams || !m_SoundParams.IsValid() ) |
| { |
| if (!params) |
| { |
| params = new SoundParams( m_SoundSetName ); |
| } |
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| m_SoundParams = params; |
| if ( !m_SoundParams.IsValid() ) |
| { |
| SoundError("Invalid sound set."); |
| return false; |
| } |
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| m_SoundObjectBuilder = new SoundObjectBuilder( m_SoundParams ); |
| if (m_SetEnvVariables) |
| { |
| m_SoundObjectBuilder.AddEnvSoundVariables(GetPosition()); |
| } |
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| m_SoundObject = m_SoundObjectBuilder.BuildSoundObject(); |
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| if ( m_SoundObject ) |
| { |
| m_SoundObject.SetKind( m_SoundWaveKind ); |
| m_SoundObject.SetParent( m_ParentObject ); |
| } |
| else |
| { |
| SoundError("m_SoundObject is null."); |
| } |
| } |
| else |
| { |
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| } |
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| return true; |
| } |
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| bool SoundLoad() |
| { |
| SoundParams params; |
| return SoundLoadEx(params); |
| } |
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| bool IsSoundValid() |
| { |
| return m_SoundParams.IsValid(); |
| } |
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| protected void ValidateSoundWave() |
| { |
| m_SoundWaveLenght = m_SoundWaveObject.GetLength(); |
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| if ( SoundWaveValidation() ) |
| { |
| if ( m_SoundFadeInDuration > 0 ) |
| { |
| m_SoundWaveObject.SetVolumeRelative( 0 ); |
| m_SoundFadeOutStartTime = m_SoundWaveLenght - m_SoundFadeInDuration; |
| } |
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| SetSoundLoop( m_SoundLoop ); |
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| m_SoundWaveStarting = true; |
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| AbstractWaveEvents events = m_SoundWaveObject.GetEvents(); |
| events.Event_OnSoundWaveStarted.Insert( Event_OnSoundWaveStarted ); |
| events.Event_OnSoundWaveEnded.Insert( Event_OnSoundWaveEnded ); |
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| UpdateEvents(); |
| } |
| else |
| { |
| m_SoundWaveObject.Stop(); |
| } |
| } |
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| protected bool SoundWaveValidation() |
| { |
| bool valid = true; |
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| if ( m_SoundFadeInDuration > GetSoundWaveLength() ) |
| { |
| SoundError("FadeIn is longer than sound wave length."); |
| valid = false; |
| } |
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| if ( m_SoundFadeOutDuration > GetSoundWaveLength() ) |
| { |
| SoundError("FadeOut is longer than sound wave length."); |
| valid = false; |
| } |
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| if ( m_SoundFadeOutDuration + m_SoundFadeInDuration > GetSoundWaveLength() ) |
| { |
| SoundError("FadeIn & FadeOut are longer than sound wave length."); |
| valid = false; |
| } |
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| return valid; |
| } |
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| protected void UpdateEvents() |
| { |
| if ( m_SoundWaveObject ) |
| { |
| SetEnableEventFrame(true); |
| } |
| else |
| { |
| SetEnableEventFrame(false); |
| } |
| } |
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| override void Event_OnFrameUpdate(float time_delta) |
| { |
| if ( IsSoundPlaying() ) |
| { |
| if (m_SoundDoppler != -1) |
| { |
| m_SoundWaveObject.SetDoppler(m_SoundDoppler); |
| } |
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| if ( m_SoundWaveStarting ) |
| { |
| if ( m_SoundFadeInDuration > 0 ) |
| { |
| SetSoundVolume( GetSoundVolume() + (time_delta / m_SoundFadeInDuration) ); |
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| if ( GetSoundVolume() >= m_SoundWaveVolumeMax ) |
| { |
| Event_OnSoundFadeInStopped(); |
| SetSoundVolume( m_SoundWaveVolumeMax ); |
| m_SoundWaveStarting = false; |
| } |
| } |
| else |
| { |
| SetSoundVolume( m_SoundWaveVolumeMax ); |
| m_SoundWaveStarting = false; |
| } |
| } |
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| if ( m_SoundWaveStopping ) |
| { |
| if ( m_SoundFadeOutDuration > 0 ) |
| { |
| if ( m_SoundFadeOutInitVolume == 0 ) |
| { |
| m_SoundFadeOutInitVolume = GetSoundVolume(); |
| Event_OnSoundFadeOutStarted(); |
| } |
| SetSoundVolume( GetSoundVolume() - (m_SoundFadeOutInitVolume / m_SoundFadeOutDuration * time_delta) ); |
| } |
| else |
| { |
| SetSoundVolume( 0 ); |
| } |
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| if ( GetSoundVolume() <= 0 ) |
| { |
| if ( m_SoundWaveObject ) |
| { |
| m_SoundWaveObject.Stop(); |
| m_SoundWaveStopping = false; |
| m_SoundFadedOut = true; |
| } |
| } |
| } |
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| m_SoundWaveTime += time_delta; |
| } |
| } |
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| override void Event_OnRegistered(int id) |
| { |
| super.Event_OnRegistered(id); |
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| Event_OnSoundWaveEnded.Insert( SEffectManager.Event_OnSoundWaveEnded ); |
| } |
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| override void Event_OnUnregistered() |
| { |
| super.Event_OnUnregistered(); |
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| Event_OnSoundWaveEnded.Remove( SEffectManager.Event_OnSoundWaveEnded ); |
| } |
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| void Event_OnSoundWaveStarted() |
| { |
| m_SoundWaveIsPlaying = true; |
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| Event_OnSoundWaveStarted.Invoke(this); |
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| Event_OnEffectStarted(); |
| } |
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| void Event_OnSoundWaveEnded() |
| { |
| m_SoundWaveIsPlaying = false; |
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| Event_OnSoundWaveEnded.Invoke(this); |
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| Event_OnEffectEnded(); |
| } |
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| void Event_OnSoundFadeInStopped() |
| { |
| Event_OnSoundFadeInStopped.Invoke(this); |
| } |
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| void Event_OnSoundFadeOutStarted() |
| { |
| Event_OnSoundFadeOutStarted.Invoke(this); |
| } |
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| override void SetAutodestroy(bool auto_destroy) |
| { |
| super.SetAutodestroy(auto_destroy); |
| m_SoundAutodestroy = auto_destroy; |
| } |
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| override bool IsAutodestroy() |
| { |
| return IsSoundAutodestroy(); |
| } |
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| void SetSoundAutodestroy(bool auto_destroy) |
| { |
| SetAutodestroy(auto_destroy); |
| } |
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| bool IsSoundAutodestroy() |
| { |
| return m_SoundAutodestroy; |
| } |
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| override bool CanDestroy() |
| { |
| return m_SoundFadeOutDuration <= 0 || m_SoundFadedOut; |
| } |
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| override void SetParent(Object parent_obj) |
| { |
| super.SetParent(parent_obj); |
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| if (m_SoundObject) |
| { |
| m_SoundObject.SetParent(parent_obj); |
| } |
| } |
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| override Object GetParent() |
| { |
| if (m_SoundObject) |
| return Object.Cast(m_SoundObject.GetParent()); |
| else |
| return super.GetParent(); |
| } |
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| override Object GetCurrentParent() |
| { |
| if (m_SoundObject) |
| return Object.Cast(m_SoundObject.GetParent()); |
| else |
| return super.GetParent(); |
| } |
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| override void SetCurrentPosition( vector pos, bool updateCached = true ) |
| { |
| super.SetCurrentPosition(pos, updateCached); |
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| if (m_SoundObject) |
| { |
| Object parent = GetParent(); |
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| if (parent) |
| pos = parent.WorldToModel(pos); |
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| m_SoundObject.SetPosition(pos); |
| } |
| } |
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| override vector GetCurrentPosition() |
| { |
| if (m_SoundObject) |
| return m_SoundObject.GetPosition(); |
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| if (m_ParentObject) |
| return m_ParentObject.ModelToWorld(GetPosition()); |
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| return GetPosition(); |
| } |
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| override void SetCurrentLocalPosition( vector pos, bool updateCached = true ) |
| { |
| super.SetCurrentLocalPosition(pos, updateCached); |
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| if (m_SoundObject) |
| { |
| m_SoundObject.SetPosition(pos); |
| } |
| } |
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| override vector GetCurrentLocalPosition() |
| { |
| Object parent = GetParent(); |
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| if (m_SoundObject) |
| { |
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| if (parent) |
| return parent.WorldToModel(m_SoundObject.GetPosition()); |
| else |
| return m_SoundObject.GetPosition(); |
| } |
| else |
| { |
| if (parent) |
| return GetLocalPosition(); |
| else |
| return GetPosition(); |
| } |
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| return vector.Zero; |
| } |
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| void SetSoundWaveKind(WaveKind wave_kind) |
| { |
| m_SoundWaveKind = wave_kind; |
| } |
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| void SetSoundSet(string snd) |
| { |
| m_SoundSetName = snd; |
| } |
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| string GetSoundSet() |
| { |
| return m_SoundSetName; |
| } |
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| void SetSoundLoop(bool loop) |
| { |
| m_SoundLoop = loop; |
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| if ( m_SoundWaveObject ) |
| m_SoundWaveObject.Loop( loop ); |
| } |
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| void SetEnviromentVariables(bool setEnvVariables) |
| { |
| m_SetEnvVariables = setEnvVariables; |
| } |
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| float GetSoundWaveLenght() |
| { |
| return GetSoundWaveLength(); |
| } |
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| float GetSoundWaveLength() |
| { |
| return m_SoundWaveLenght; |
| } |
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| void SetSoundVolume(float volume) |
| { |
| m_SoundWaveVolume = volume; |
| if ( m_SoundWaveObject ) |
| m_SoundWaveObject.SetVolumeRelative( volume ); |
| } |
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| float GetSoundVolume() |
| { |
| return m_SoundWaveVolume; |
| } |
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| void SetSoundMaxVolume(float volume) |
| { |
| m_SoundWaveVolumeMax = volume; |
| if ( m_SoundWaveObject ) |
| m_SoundWaveObject.SetVolumeRelative( m_SoundWaveVolume ); |
| } |
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| float GetSoundWaveTime() |
| { |
| return m_SoundWaveTime; |
| } |
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| void SetSoundFadeIn(float fade_in) |
| { |
| m_SoundFadeInDuration = fade_in; |
| } |
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| void SetSoundFadeOut(float fade_out) |
| { |
| m_SoundFadeOutDuration = fade_out; |
| } |
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| void SetDoppler(bool setDoppler) |
| { |
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| m_SoundDoppler = 0; |
| if (setDoppler) |
| { |
| m_SoundDoppler = 1; |
| } |
| } |
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| protected void SoundError(string err_msg) |
| { |
| ErrorEx(string.Format("%1: SoundSetName: '%2' :: %3", this, m_SoundSetName, err_msg)); |
| } |
| } |