| enum DisconnectSessionFlags |
| { |
| NONE = 0, |
| JOIN_ERROR_ENABLED = 1, |
| JOIN_ERROR_CHECK = 2, |
| DISCONNECT_ERROR_ENABLED = 4, |
| SELECT_USER = 8, |
| CLOSE_MENUS = 16, |
| IGNORE_WHEN_IN_GAME = 32, |
| ALWAYS_FORCE = 64, |
| } |
|
|
| const int DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME; |
| const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK; |
| const int DISCONNECT_SESSION_FLAGS_ALL = int.MAX; |
|
|
| class ProjectileStoppedInfo : Managed |
| { |
| proto native Object GetSource(); |
| proto native vector GetPos(); |
| proto native vector GetInVelocity(); |
| proto native string GetAmmoType(); |
| proto native float GetProjectileDamage(); |
| } |
|
|
| class CollisionInfoBase: ProjectileStoppedInfo |
| { |
| proto native vector GetSurfNormal(); |
| } |
|
|
| class ObjectCollisionInfo: CollisionInfoBase |
| { |
| proto native Object GetHitObj(); |
| proto native vector GetHitObjPos(); |
| proto native vector GetHitObjRot(); |
| proto native int GetComponentIndex(); |
| } |
|
|
| class TerrainCollisionInfo: CollisionInfoBase |
| { |
| proto native bool GetIsWater(); |
| } |
|
|
| class CrashSoundSets |
| { |
| static ref map<int, string> m_Mappings = new map<int, string>; |
| |
| static void RegisterSoundSet(string sound_set) |
| { |
| m_Mappings.Set(sound_set.Hash(), sound_set); |
| } |
| |
| static string GetSoundSetByHash(int hash) |
| { |
| string sound_set; |
| if (m_Mappings) |
| m_Mappings.Find(hash,sound_set); |
| return sound_set; |
| } |
| }; |
|
|
|
|
| class LoginScreenBase extends UIScriptedMenu |
| { |
| protected ref UiHintPanelLoading m_HintPanel; |
| protected bool m_IsStatic; |
| protected float m_HintTimeAccu; |
| |
| override void Update(float timeslice) |
| { |
| if (m_HintPanel) |
| { |
| m_HintTimeAccu += timeslice; |
| if (CanChangeHintPage(m_HintTimeAccu)) |
| { |
| m_HintPanel.ShowRandomPage(); |
| m_HintTimeAccu = 0; |
| } |
| } |
| |
| if (GetUApi().GetInputByID(UAUIBack).LocalPress()) |
| { |
| Leave(); |
| } |
| } |
| |
| protected void Leave() |
| { |
| g_Game.SetGameState(DayZGameState.MAIN_MENU); |
| g_Game.SetLoadState(DayZLoadState.MAIN_MENU_START); |
| |
| g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Call(GetGame().DisconnectSessionForce); |
| |
| Close(); |
| } |
| |
| protected bool CanChangeHintPage(float timeAccu); |
| |
| bool IsStatic() |
| { |
| return m_IsStatic; |
| } |
| } |
|
|
| class LoginQueueBase extends LoginScreenBase |
| { |
| protected TextWidget m_txtPosition; |
| protected TextWidget m_txtNote; |
| protected ButtonWidget m_btnLeave; |
| protected int m_iPosition = -1; |
| |
| void LoginQueueBase() |
| { |
| g_Game.SetKeyboardHandle(this); |
| } |
|
|
| void ~LoginQueueBase() |
| { |
| g_Game.SetKeyboardHandle(NULL); |
| } |
| |
| override Widget Init() |
| { |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_queue_position.layout"); |
| m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0")); |
| m_txtPosition = TextWidget.Cast(layoutRoot.FindAnyWidget("txtPosition")); |
| m_txtNote = TextWidget.Cast(layoutRoot.FindAnyWidget("txtNote")); |
| m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave")); |
| m_txtNote.Show(true); |
| layoutRoot.FindAnyWidget("notification_root").Show(false); |
| |
| #ifdef PLATFORM_CONSOLE |
| layoutRoot.FindAnyWidget("toolbar_bg").Show(true); |
| RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon")); |
| toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| #ifdef PLATFORM_XBOX |
| #ifdef BUILD_EXPERIMENTAL |
| layoutRoot.FindAnyWidget("notification_root").Show(true); |
| #endif |
| #endif |
| #endif |
|
|
| return layoutRoot; |
| } |
| |
| override bool OnClick(Widget w, int x, int y, int button) |
| { |
| super.OnClick(w, x, y, button); |
| if (w == m_btnLeave) |
| { |
| Leave(); |
| return true; |
| } |
| return false; |
| } |
| |
| void Show() |
| { |
| if (layoutRoot) |
| { |
| layoutRoot.Show(true); |
| } |
| } |
| |
| void Hide() |
| { |
| if (layoutRoot) |
| layoutRoot.Show(false); |
| m_HintPanel = null; |
| } |
| |
| void SetPosition(int position) |
| { |
| if (position != m_iPosition) |
| { |
| m_iPosition = position; |
| m_txtPosition.SetText(position.ToString()); |
| } |
| } |
| |
| override protected bool CanChangeHintPage(float timeAccu) |
| { |
| return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL; |
| } |
| }; |
|
|
|
|
| |
| class LoginQueueStatic extends LoginQueueBase |
| { |
| void LoginQueueStatic() |
| { |
| Init(); |
| |
| m_IsStatic = true; |
| } |
| }; |
|
|
| class LoginTimeBase extends LoginScreenBase |
| { |
| protected TextWidget m_txtDescription; |
| protected TextWidget m_txtLabel; |
| protected ButtonWidget m_btnLeave; |
| |
| protected bool m_IsRespawn; |
| |
| private ref FullTimeData m_FullTime; |
| |
| void LoginTimeBase() |
| { |
| g_Game.SetKeyboardHandle(this); |
| m_IsRespawn = false; |
| |
| m_FullTime = new FullTimeData(); |
| } |
|
|
| void ~LoginTimeBase() |
| { |
| if (g_Game) |
| g_Game.SetKeyboardHandle(null); |
| m_FullTime = null; |
| } |
| |
| override Widget Init() |
| { |
| layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/dialog_login_time.layout"); |
| |
| m_txtDescription = TextWidget.Cast(layoutRoot.FindAnyWidget("txtDescription")); |
| m_txtLabel = TextWidget.Cast(layoutRoot.FindAnyWidget("txtLabel")); |
| m_btnLeave = ButtonWidget.Cast(layoutRoot.FindAnyWidget("btnLeave")); |
| m_txtDescription.Show(true); |
| layoutRoot.FindAnyWidget("notification_root").Show(false); |
| |
| #ifdef PLATFORM_CONSOLE |
| layoutRoot.FindAnyWidget("toolbar_bg").Show(true); |
| RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon")); |
| toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR)); |
| #ifdef PLATFORM_XBOX |
| #ifdef BUILD_EXPERIMENTAL |
| layoutRoot.FindAnyWidget("notification_root").Show(true); |
| #endif |
| #endif |
| #endif |
|
|
| return layoutRoot; |
| } |
| |
| override bool OnClick(Widget w, int x, int y, int button) |
| { |
| super.OnClick(w, x, y, button); |
| if (w == m_btnLeave) |
| { |
| Leave(); |
| return true; |
| } |
| return false; |
| } |
| |
| void Show() |
| { |
| if (layoutRoot) |
| { |
| layoutRoot.Show(true); |
| m_HintPanel = new UiHintPanelLoading(layoutRoot.FindAnyWidget("hint_frame0")); |
| } |
| } |
| |
| void Hide() |
| { |
| if (layoutRoot) |
| layoutRoot.Show(false); |
| m_HintPanel = null; |
| } |
| |
| void SetTime(int time) |
| { |
| string text = ""; |
| TimeConversions.ConvertSecondsToFullTime(time, m_FullTime); |
| if (!m_IsRespawn) |
| text = "#menu_loading_in_"; |
| else |
| text = "#dayz_game_spawning_in_"; |
| |
| if (m_FullTime.m_Days > 0) |
| text += "dhms"; |
| else if (m_FullTime.m_Hours > 0) |
| text += "hms"; |
| else if (m_FullTime.m_Minutes > 0) |
| text += "ms"; |
| else |
| text += "s"; |
| |
| text = Widget.TranslateString(text); |
| text = string.Format(text, m_FullTime.m_Seconds, m_FullTime.m_Minutes, m_FullTime.m_Hours, m_FullTime.m_Days); |
| m_txtLabel.SetText(text); |
| |
| if (m_IsRespawn && time <= 1) |
| GetGame().SetLoginTimerFinished(); |
| } |
| |
| void SetStatus(string status) |
| { |
| m_txtDescription.SetText(status); |
| } |
| |
| void SetRespawn(bool value) |
| { |
| m_IsRespawn = value; |
| } |
| |
| bool IsRespawn() |
| { |
| return m_IsRespawn; |
| } |
| |
| override protected bool CanChangeHintPage(float timeAccu) |
| { |
| return timeAccu >= GameConstants.LOADING_SCREEN_HINT_INTERVAL && m_FullTime.m_Seconds >= GameConstants.LOADING_SCREEN_HINT_INTERVAL_MIN; |
| } |
| }; |
|
|
| |
| class LoginTimeStatic extends LoginTimeBase |
| { |
| void LoginTimeStatic() |
| { |
| Init(); |
| |
| m_IsStatic = true; |
| } |
| |
| void ~LoginTimeStatic() |
| { |
| } |
| }; |
|
|
|
|
|
|
| class ConnectionLost |
| { |
| private ref Widget m_WidgetRoot; |
| private TextWidget m_TextWidgetTitle; |
| private float m_duration; |
| |
| void ConnectionLost(DayZGame game) |
| { |
| m_WidgetRoot = game.GetWorkspace().CreateWidgets("gui/layouts/day_z_connection_lost.layout"); |
| m_WidgetRoot.Show(false); |
| |
| Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget")); |
| m_duration = 0.0; |
| } |
| |
| void Show() |
| { |
| if (!m_WidgetRoot.IsVisible()) |
| { |
| if (g_Game.GetUIManager().IsDialogVisible()) |
| { |
| g_Game.GetUIManager().HideDialog(); |
| } |
| |
| m_WidgetRoot.Show(true); |
| m_TextWidgetTitle.SetText(""); |
| } |
| } |
| |
| void Hide() |
| { |
| if (m_WidgetRoot.IsVisible()) |
| { |
| m_WidgetRoot.Show(false); |
| } |
| } |
| |
| void SetText(string text) |
| { |
| m_TextWidgetTitle.SetText(text); |
| } |
| |
| float GetDuration() |
| { |
| return m_duration; |
| } |
| |
| void SetDuration(float duration) |
| { |
| m_duration = duration; |
| } |
| }; |
|
|
| typedef Param3<string, bool, bool> DayZProfilesOption; |
| typedef DayZProfilesOption DayZProfilesOptionBool; |
| typedef Param3<string, int, int> DayZProfilesOptionInt; |
| typedef Param3<string, float, float> DayZProfilesOptionFloat; |
|
|
| class DayZProfilesOptions |
| { |
| private ref map<EDayZProfilesOptions, ref DayZProfilesOptionBool> m_DayZProfilesOptionsBool; |
| private ref map<EDayZProfilesOptions, ref DayZProfilesOptionInt> m_DayZProfilesOptionsInt; |
| private ref map<EDayZProfilesOptions, ref DayZProfilesOptionFloat> m_DayZProfilesOptionsFloat; |
| private DayZGame m_Game |
| |
| void DayZProfilesOptions() |
| { |
| m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>(); |
| m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>(); |
| m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>(); |
| } |
|
|
| void RegisterProfileOption(EDayZProfilesOptions option, string profileOptionName, bool def = true) |
| { |
| if (!m_DayZProfilesOptionsBool.Contains(option)) |
| { |
| |
| bool profileVal = GetProfileValueBool(profileOptionName, def); |
|
|
| m_DayZProfilesOptionsBool.Set(option, new DayZProfilesOptionBool(profileOptionName, profileVal, def)); |
| SetProfileOptionBool(option, profileVal); |
| } |
| } |
| |
| void RegisterProfileOptionBool(EDayZProfilesOptions option, string profileOptionName, bool defaultValue = true) |
| { |
| RegisterProfileOption(option, profileOptionName, defaultValue); |
| } |
| |
| void RegisterProfileOptionInt(EDayZProfilesOptions option, string profileOptionName, int defaultValue = 0) |
| { |
| if (!m_DayZProfilesOptionsInt.Contains(option)) |
| { |
| |
| string outValue; |
| GetGame().GetProfileString(profileOptionName, outValue); |
| int value = outValue.ToInt(); |
|
|
| m_DayZProfilesOptionsInt.Set(option, new DayZProfilesOptionInt(profileOptionName, value, defaultValue)); |
| SetProfileOptionInt(option, value); |
| } |
| } |
| |
| void RegisterProfileOptionFloat(EDayZProfilesOptions option, string profileOptionName, float defaultValue = 0.0) |
| { |
| if (!m_DayZProfilesOptionsFloat.Contains(option)) |
| { |
| |
| string outValue; |
| GetGame().GetProfileString(profileOptionName, outValue); |
| float value = outValue.ToFloat(); |
|
|
| m_DayZProfilesOptionsFloat.Set(option, new DayZProfilesOptionFloat(profileOptionName, value, defaultValue)); |
| SetProfileOptionFloat(option, value); |
| } |
| } |
|
|
| void ResetOptionsBool() |
| { |
| if (!m_DayZProfilesOptionsBool) |
| { |
| m_DayZProfilesOptionsBool = new map<EDayZProfilesOptions, ref DayZProfilesOptionBool>(); |
| } |
|
|
| foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionBool r_opt : m_DayZProfilesOptionsBool) |
| { |
| bool profileVal = GetProfileValueBool(r_opt.param1, r_opt.param3); |
| SetProfileOptionBool(e_opt, profileVal); |
| } |
| } |
| |
| void ResetOptions() |
| { |
| ResetOptionsBool(); |
| } |
| |
| void ResetOptionsInt() |
| { |
| if (!m_DayZProfilesOptionsInt) |
| { |
| m_DayZProfilesOptionsInt = new map<EDayZProfilesOptions, ref DayZProfilesOptionInt>(); |
| } |
|
|
| foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionInt r_opt : m_DayZProfilesOptionsInt) |
| { |
| string outValue; |
| GetGame().GetProfileString(r_opt.param1, outValue); |
| int value = outValue.ToInt(); |
| SetProfileOptionInt(e_opt, value); |
| } |
| } |
| |
| void ResetOptionsFloat() |
| { |
| if (!m_DayZProfilesOptionsFloat) |
| { |
| m_DayZProfilesOptionsFloat = new map<EDayZProfilesOptions, ref DayZProfilesOptionFloat>(); |
| } |
|
|
| foreach (EDayZProfilesOptions e_opt, DayZProfilesOptionFloat r_opt : m_DayZProfilesOptionsFloat) |
| { |
| string outValue; |
| GetGame().GetProfileString(r_opt.param1, outValue); |
| float value = outValue.ToFloat(); |
| SetProfileOptionFloat(e_opt, value); |
| } |
| } |
| |
| void SetProfileOption(EDayZProfilesOptions option, bool value) |
| { |
| if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
| { |
| DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
| |
| po.param2 = value; |
| GetGame().SetProfileString(po.param1, value.ToString()); |
| GetGame().SaveProfile(); |
| } |
| } |
|
|
| void SetProfileOptionBool(EDayZProfilesOptions option, bool value) |
| { |
| SetProfileOption(option, value); |
| } |
| |
| void SetProfileOptionInt(EDayZProfilesOptions option, int value) |
| { |
| if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
| { |
| DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
| |
| po.param2 = value; |
| GetGame().SetProfileString(po.param1, value.ToString()); |
| GetGame().SaveProfile(); |
| } |
| } |
| |
| void SetProfileOptionFloat(EDayZProfilesOptions option, float value) |
| { |
| if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
| { |
| DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
| |
| po.param2 = value; |
| GetGame().SetProfileString(po.param1, value.ToString()); |
| GetGame().SaveProfile(); |
| } |
| } |
|
|
| bool GetProfileOption(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
| { |
| DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
| return po.param2; |
| } |
| |
| return true; |
| } |
| |
| bool GetProfileOptionBool(EDayZProfilesOptions option) |
| { |
| return GetProfileOption(option); |
| } |
| |
| int GetProfileOptionInt(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
| { |
| DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
| return po.param2; |
| } |
| |
| return 0; |
| } |
| |
| float GetProfileOptionFloat(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
| { |
| DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
| return po.param2; |
| } |
| |
| return 0.0; |
| } |
| |
| bool GetProfileOptionDefault(EDayZProfilesOptions option) |
| { |
| return GetProfileOptionDefaultBool(option); |
| } |
| |
| bool GetProfileOptionDefaultBool(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsBool && m_DayZProfilesOptionsBool.Contains(option)) |
| { |
| DayZProfilesOptionBool po = m_DayZProfilesOptionsBool.Get(option); |
| return po.param3; |
| } |
| |
| ErrorEx("Invalid profile option id! Returning 'true'.", ErrorExSeverity.WARNING); |
| return true; |
| } |
| |
| int GetProfileOptionDefaultInt(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsInt && m_DayZProfilesOptionsInt.Contains(option)) |
| { |
| DayZProfilesOptionInt po = m_DayZProfilesOptionsInt.Get(option); |
| return po.param3; |
| } |
| |
| ErrorEx("Invalid profile option id! Returning '0'.", ErrorExSeverity.WARNING); |
| return 0; |
| } |
| |
| float GetProfileOptionDefaultFloat(EDayZProfilesOptions option) |
| { |
| if (m_DayZProfilesOptionsFloat && m_DayZProfilesOptionsFloat.Contains(option)) |
| { |
| DayZProfilesOptionFloat po = m_DayZProfilesOptionsFloat.Get(option); |
| return po.param3; |
| } |
| |
| ErrorEx("Invalid profile option id! Returning '0.0'.", ErrorExSeverity.WARNING); |
| return 0.0; |
| } |
| |
| map<EDayZProfilesOptions, ref DayZProfilesOptionBool> GetProfileOptionMap() |
| { |
| if (m_DayZProfilesOptions) |
| return m_DayZProfilesOptions; |
|
|
| return null; |
| } |
|
|
| |
| |
| private ref map<EDayZProfilesOptions, ref DayZProfilesOption> m_DayZProfilesOptions; |
| } |
|
|
| enum DayZGameState |
| { |
| UNDEFINED, |
| MAIN_MENU, |
| JOIN, |
| PARTY, |
| CONNECT, |
| CONNECTING, |
| IN_GAME |
| } |
|
|
| enum DayZLoadState |
| { |
| UNDEFINED, |
| MAIN_MENU_START, |
| MAIN_MENU_CONTROLLER_SELECT, |
| MAIN_MENU_USER_SELECT, |
| JOIN_START, |
| JOIN_CONTROLLER_SELECT, |
| JOIN_USER_SELECT, |
| PARTY_START, |
| PARTY_CONTROLLER_SELECT, |
| PARTY_USER_SELECT, |
| CONNECT_START, |
| CONNECT_USER_SELECT, |
| CONNECT_CONTROLLER_SELECT, |
| MISSION_START, |
| MISSION_USER_SELECT, |
| MISSION_CONTROLLER_SELECT |
| } |
|
|
| class LoadingScreen |
| { |
| ref Widget m_WidgetRoot; |
| TextWidget m_TextWidgetTitle; |
| TextWidget m_TextWidgetStatus; |
| TextWidget m_ModdedWarning; |
| ImageWidget m_ImageWidgetBackground; |
| DayZGame m_DayZGame; |
| float m_LastProgressUpdate; |
| |
| ImageWidget m_ImageLogoMid; |
| ImageWidget m_ImageLogoCorner; |
| ImageWidget m_ImageLoadingIcon; |
| ImageWidget m_ImageBackground; |
| ProgressBarWidget m_ProgressLoading; |
| float m_ImageLoadingIconRotation; |
| TextWidget m_ProgressText; |
| |
| int m_Counter; |
| ref Timer m_Timer; |
| ref UiHintPanelLoading m_HintPanel; |
| void LoadingScreen(DayZGame game) |
| { |
| m_DayZGame = game; |
| |
| m_WidgetRoot = game.GetLoadingWorkspace().CreateWidgets("gui/layouts/loading.layout"); |
| Class.CastTo(m_ImageLogoMid, m_WidgetRoot.FindAnyWidget("ImageLogoMid")); |
| Class.CastTo(m_ImageLogoCorner, m_WidgetRoot.FindAnyWidget("ImageLogoCorner")); |
| |
| Class.CastTo(m_TextWidgetTitle, m_WidgetRoot.FindAnyWidget("TextWidget")); |
| Class.CastTo(m_TextWidgetStatus, m_WidgetRoot.FindAnyWidget("StatusText")); |
| Class.CastTo(m_ImageWidgetBackground, m_WidgetRoot.FindAnyWidget("ImageBackground")); |
| Class.CastTo(m_ImageLoadingIcon, m_WidgetRoot.FindAnyWidget("ImageLoadingIcon")); |
| Class.CastTo(m_ModdedWarning, m_WidgetRoot.FindAnyWidget("ModdedWarning")); |
|
|
| m_ImageBackground = ImageWidget.Cast(m_WidgetRoot.FindAnyWidget("ImageBackground")); |
| m_ProgressLoading = ProgressBarWidget.Cast(m_WidgetRoot.FindAnyWidget("LoadingBar")); |
| |
| string tmp; |
| m_ProgressText = TextWidget.Cast(m_WidgetRoot.FindAnyWidget("ProgressText")); |
| if (GetGame()) |
| { |
| m_ProgressText.Show(GetGame().CommandlineGetParam("loadingTest", tmp)); |
| } |
| m_WidgetRoot.FindAnyWidget("notification_root").Show(false); |
| |
| #ifdef PLATFORM_CONSOLE |
| #ifdef PLATFORM_XBOX |
| #ifdef BUILD_EXPERIMENTAL |
| Widget expNotification = m_WidgetRoot.FindAnyWidget("notification_root"); |
| if (expNotification) |
| { |
| expNotification.Show(true); |
| } |
| #endif |
| #endif |
| #endif |
| |
| m_ModdedWarning.Show(g_Game.ReportModded()); |
| m_ImageLogoMid.Show(true); |
| m_ImageLogoCorner.Show(false); |
| |
| m_ImageWidgetBackground.Show(true); |
| m_Counter = 0; |
| |
| |
| game.GetBacklit().LoadingAnim(); |
| |
| ProgressAsync.SetProgressData(m_ProgressLoading); |
| ProgressAsync.SetUserData(m_ImageBackground); |
| } |
|
|
| |
| void OnTimer(); |
| |
| void Inc() |
| { |
| m_LastProgressUpdate = m_DayZGame.GetTickTime(); |
| m_Counter++; |
| if (m_Counter == 1) |
| { |
| Show(); |
| } |
| } |
| |
| void Dec() |
| { |
| m_Counter = m_Counter - 1; |
| |
| if (m_Counter <= 0) |
| { |
| m_Counter = 0; |
| EndLoading(); |
| m_HintPanel = null; |
| } |
| } |
| |
| void EndLoading() |
| { |
| ProgressAsync.SetProgressData(null); |
| ProgressAsync.SetUserData(null); |
| m_WidgetRoot.Show(false); |
| GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs); |
| } |
| |
| bool IsLoading() |
| { |
| return m_WidgetRoot.IsVisible(); |
| } |
| |
| void SetTitle(string title) |
| { |
| m_TextWidgetTitle.SetText(title); |
| } |
| |
| void SetStatus(string status) |
| { |
| m_TextWidgetStatus.SetText(status); |
| } |
| |
| void SetProgress(float val) |
| { |
| float time_delta = m_DayZGame.GetTickTime() - m_LastProgressUpdate; |
| |
| m_LastProgressUpdate = m_DayZGame.GetTickTime(); |
| } |
| |
| void OnUpdate(float timeslice) |
| { |
|
|
| } |
| |
| void ShowEx(DayZGame game) |
| { |
| if (!m_HintPanel) |
| { |
| m_HintPanel = new UiHintPanelLoading(m_WidgetRoot.FindAnyWidget("hint_frame")); |
| m_HintPanel.Init(game); |
| } |
|
|
| Show(); |
| } |
| |
| void Show() |
| { |
| Widget lIcon = m_ImageBackground; |
| Widget pText = m_ProgressLoading; |
| m_ProgressText.SetText(""); |
| m_ProgressLoading.SetCurrent(0.0); |
| m_ImageBackground.SetMaskProgress(0.0); |
| |
| if (!m_WidgetRoot.IsVisible()) |
| { |
| if (m_DayZGame.GetUIManager().IsDialogVisible()) |
| { |
| m_DayZGame.GetUIManager().HideDialog(); |
| } |
| |
| if (m_DayZGame.GetMissionState() == DayZGame.MISSION_STATE_MAINMENU) |
| { |
| m_ImageLogoMid.Show(false); |
| m_ImageLogoCorner.Show(false); |
| m_ImageWidgetBackground.Show(true); |
| m_TextWidgetStatus.Show(true); |
| } |
| else |
| { |
| m_ImageLogoMid.Show(true); |
| m_ImageLogoCorner.Show(false); |
| m_ImageWidgetBackground.Show(true); |
| m_TextWidgetStatus.Show(false); |
| } |
| |
| m_WidgetRoot.Show(true); |
| m_TextWidgetTitle.SetText(""); |
| m_TextWidgetStatus.SetText(""); |
| } |
| |
| ProgressAsync.SetProgressData(pText); |
| ProgressAsync.SetUserData(lIcon); |
| } |
| |
| void Hide(bool force) |
| { |
| if (force) |
| { |
| while (m_Counter > 0) |
| { |
| Dec(); |
| } |
| } |
|
|
| if (m_Counter <= 0) |
| { |
| m_WidgetRoot.Show(false); |
| ProgressAsync.SetUserData(null); |
| ProgressAsync.SetProgressData(null); |
| m_HintPanel = null; |
| } |
| } |
| }; |
|
|
|
|
| class DayZGame extends CGame |
| { |
| protected ref BillboardSetHandler m_BillboardSetHandler; |
| |
| const int MISSION_STATE_MAINMENU = 0; |
| const int MISSION_STATE_GAME = 1; |
| const int MISSION_STATE_FINNISH = 2; |
| |
| private const int STATS_COUNT = EConnectivityStatType.COUNT; |
| private EConnectivityStatLevel m_ConnectivityStatsStates[STATS_COUNT]; |
| |
| private int m_MissionState; |
| |
| |
| protected DayZGameState m_GameState; |
| protected DayZLoadState m_LoadState; |
| protected ref NotificationUI m_Notifications; |
| protected bool m_FirstConnect = true; |
| |
| |
| ref LoadingScreen m_loading; |
| private ref LoginTimeBase m_LoginTimeScreen; |
| private ref LoginQueueBase m_LoginQueue; |
| private int m_LoginTime; |
| |
| private ref ConnectionLost m_connectionLost; |
| private ref TimerQueue m_timerQueue[CALL_CATEGORY_COUNT]; |
| private ref ScriptCallQueue m_callQueue[CALL_CATEGORY_COUNT]; |
| private ref ScriptInvoker m_updateQueue[CALL_CATEGORY_COUNT]; |
| private ref ScriptInvoker m_postUpdateQueue[CALL_CATEGORY_COUNT]; |
| private ref DragQueue m_dragQueue; |
| private ref DayZProfilesOptions m_DayZProfileOptions; |
| private bool m_early_access_dialog_accepted; |
| private UIScriptedMenu m_keyboard_handler; |
| private ScriptModule m_mission_module; |
| private string m_MissionPath; |
| private string m_MissionFolderPath; |
| private bool m_IsCtrlHolding; |
| private bool m_IsWinHolding; |
| private bool m_IsLeftAltHolding; |
| private bool m_IsRightAltHolding; |
| |
| private bool m_IsWorldWetTempUpdateEnabled = true; |
| private bool m_IsFoodDecayEnabled = true; |
| private float m_FoodDecayModifier; |
| |
| static bool m_ReportModded; |
| private bool m_IsStressTest; |
| private bool m_AimLoggingEnabled; |
| int m_OriginalCharactersCount; |
| private string m_PlayerName; |
| private bool m_IsNewCharacter; |
| private bool m_IsConnecting; |
| private bool m_ConnectFromJoin; |
| private bool m_ShouldShowControllerDisconnect; |
| private bool m_CursorDesiredVisibilityScript = true; |
| private int m_PreviousGamepad; |
| private float m_UserFOV; |
|
|
| private float m_DeltaTime; |
|
|
| float m_volume_sound; |
| float m_volume_speechEX; |
| float m_volume_music; |
| float m_volume_VOIP; |
| float m_volume_radio; |
| |
| float m_PreviousEVValue; |
| float m_EVValue = 0; |
| |
| #ifdef DIAG_DEVELOPER |
| private static ref ServerFpsStatsUpdatedEventParams m_ServerFpsStatsParams; |
| #endif |
| |
| static ref AmmoCamParams m_AmmoShakeParams = new AmmoCamParams(); |
| |
| static ref ScriptInvoker Event_OnRPC = new ScriptInvoker(); |
| |
| private ref Backlit m_Backlit; |
| |
| private ref array<string> m_CharClassNames = new array<string>(); |
| private ref array<int> m_ConnectedInputDeviceList; |
| |
| |
| private ref EffectSound m_CrashSound; |
| |
| |
| private ref EffectSound m_ArtySound; |
| private const int MIN_ARTY_SOUND_RANGE = 300; |
| |
| static ref NoiseParams m_NoiseParams = new NoiseParams(); |
| #ifdef DEVELOPER |
| static bool m_IsPreviewSpawn; |
| #endif |
| #ifdef DIAG_DEVELOPER |
| ref CameraToolsMenuServer m_CameraToolsMenuServer; |
| #endif |
| |
| void DayZGame() |
| { |
| PPEManagerStatic.CreateManagerStatic(); |
| |
| #ifdef PLATFORM_CONSOLE |
| SetMainMenuWorld("MainMenuSceneXbox"); |
| #endif |
| m_MissionState = MISSION_STATE_GAME; |
| |
| m_keyboard_handler = null; |
| |
| #ifdef DEVELOPER |
| m_early_access_dialog_accepted = true; |
| #endif |
| |
| for (int i = 0; i < CALL_CATEGORY_COUNT; i++) |
| { |
| m_callQueue[i] = new ScriptCallQueue(); |
| m_updateQueue[i] = new ScriptInvoker(); |
| m_timerQueue[i] = new TimerQueue(); |
| |
| m_postUpdateQueue[i] = new ScriptInvoker(); |
| } |
| |
| m_dragQueue = new DragQueue; |
| |
| m_LoginTime = 0; |
| |
| string tmp; |
| if (CommandlineGetParam("stresstest", tmp)) |
| { |
| m_IsStressTest = true; |
| } |
|
|
| if (CommandlineGetParam("doAimLogs", tmp)) |
| { |
| m_AimLoggingEnabled = true; |
| } |
| |
| |
| m_Backlit = new Backlit(); |
| m_Backlit.OnInit(this); |
| |
| m_ReportModded = GetModToBeReported(); |
|
|
| #ifndef NO_GUI |
| if (m_loading == null) |
| { |
| m_loading = new LoadingScreen(this); |
| } |
|
|
| if (m_loading) |
| { |
| m_loading.ShowEx(this); |
| } |
|
|
| RefreshMouseCursorVisibility(); |
| #endif |
| |
| Debug.Init(); |
| Component.Init(); |
| CachedObjectsParams.Init(); |
| CachedObjectsArrays.Init(); |
| BleedChanceData.InitBleedChanceData(); |
| GetUApi().PresetSelect(GetUApi().PresetCurrent()); |
|
|
| m_DayZProfileOptions = new DayZProfilesOptions(); |
| |
| GetCallQueue(CALL_CATEGORY_GUI).Call(DeferredInit); |
| GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GlobalsInit); |
| |
| string path = "cfgVehicles"; |
| string child_name = ""; |
| int count = ConfigGetChildrenCount(path); |
| |
| for (int p = 0; p < count; ++p) |
| { |
| ConfigGetChildName(path, p, child_name); |
| |
| if (ConfigGetInt(path + " " + child_name + " scope") == 2 && IsKindOf(child_name, "SurvivorBase")) |
| m_CharClassNames.Insert(child_name); |
| } |
| |
| m_IsConnecting = false; |
| m_ConnectFromJoin = false; |
| } |
| |
| |
| private void ~DayZGame() |
| { |
| PPEManagerStatic.DestroyManagerStatic(); |
| BleedChanceData.Cleanup(); |
| NotificationSystem.CleanupInstance(); |
| |
| g_Game = null; |
| SetDispatcher(null); |
| Print("~DayZGame()"); |
| } |
| |
| |
| void DeferredInit() |
| { |
| GameOptions opt = new GameOptions(); |
| opt.Initialize(); |
| |
| GetInput().UpdateConnectedInputDeviceList(); |
|
|
| m_UserFOV = GetUserFOVFromConfig(); |
| |
| m_volume_sound = GetSoundScene().GetSoundVolume(); |
| m_volume_speechEX = GetSoundScene().GetSpeechExVolume(); |
| m_volume_music = GetSoundScene().GetMusicVolume(); |
| m_volume_VOIP = GetSoundScene().GetVOIPVolume(); |
| m_volume_radio = GetSoundScene().GetRadioVolume(); |
| |
| PPEManagerStatic.GetPPEManager().Init(); |
| GetMenuDefaultCharacterData(); |
| } |
| |
| |
| void GlobalsInit() |
| { |
| if (GetCEApi()) |
| { |
| m_IsWorldWetTempUpdateEnabled = (GetCEApi().GetCEGlobalInt("WorldWetTempUpdate") == 1); |
| |
| m_FoodDecayModifier = GetCEApi().GetCEGlobalFloat("FoodDecay"); |
| |
| |
| if (m_FoodDecayModifier == float.MIN) |
| { |
| m_FoodDecayModifier = GetCEApi().GetCEGlobalInt("FoodDecay"); |
| } |
| } |
| |
| |
| ObjectSpawnerHandler.OnGameplayDataHandlerLoad(); |
| } |
| |
| |
| void RegisterProfilesOptions() |
| { |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CROSSHAIR, SHOW_CROSSHAIR); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.HUD, SHOW_HUD); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.QUICKBAR, SHOW_QUICKBAR); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVER_MESSAGES, SYSTEM_CHAT_MSG); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.USERS_CHAT, DIRECT_CHAT_MSG); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.RADIO_CHAT, RADIO_CHAT_MSG); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.GAME_MESSAGES, GAME_CHAT_MSG, false); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.ADMIN_MESSAGES, ADMIN_CHAT_MSG, false); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.PLAYER_MESSAGES, PLAYER_CHAT_MSG, false); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.SERVERINFO_DISPLAY, SHOW_SERVERINFO, true); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.BLEEDINGINDICATION, ENABLE_BLEEDINGINDICATION, true); |
| m_DayZProfileOptions.RegisterProfileOptionBool(EDayZProfilesOptions.CONNECTIVITY_INFO, SHOW_CONNECTIVITYINFO, true); |
| |
| m_DayZProfileOptions.RegisterProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS, HUD_BRIGHTNESS, 0.0); |
| } |
| |
| void ResetProfileOptions() |
| { |
| m_DayZProfileOptions.ResetOptionsBool(); |
| m_DayZProfileOptions.ResetOptionsInt(); |
| m_DayZProfileOptions.ResetOptionsFloat(); |
| } |
| |
| |
| void SetMissionPath(string path) |
| { |
| m_MissionPath = path; |
| |
| int pos_end = 0; |
| int pos_cur = 0; |
| |
| while (pos_cur != -1) |
| { |
| pos_end = pos_cur; |
| pos_cur = path.IndexOfFrom(pos_cur + 1 , "\\"); |
| } |
| |
| m_MissionFolderPath = path.Substring(0, pos_end); |
| } |
| |
| string GetMissionPath() |
| { |
| return m_MissionPath; |
| } |
| |
| string GetMissionFolderPath() |
| { |
| return m_MissionFolderPath; |
| } |
| |
| override ScriptCallQueue GetCallQueue(int call_category) |
| { |
| return m_callQueue[call_category]; |
| } |
|
|
| override ScriptInvoker GetUpdateQueue(int call_category) |
| { |
| return m_updateQueue[call_category]; |
| } |
|
|
| override ScriptInvoker GetPostUpdateQueue(int call_category) |
| { |
| return m_postUpdateQueue[call_category]; |
| } |
| |
| override TimerQueue GetTimerQueue(int call_category) |
| { |
| return m_timerQueue[call_category]; |
| } |
|
|
| override DragQueue GetDragQueue() |
| { |
| return m_dragQueue; |
| } |
| |
| |
| void OnGameplayDataHandlerLoad() |
| { |
| |
| } |
| |
|
|
| |
| int GetMissionState() |
| { |
| return m_MissionState; |
| } |
| |
| |
| void SetMissionState(int state) |
| { |
| m_MissionState = state; |
| } |
| |
| |
| bool GetProfileOption(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOption(option); |
| } |
| |
| bool GetProfileOptionBool(EDayZProfilesOptions option) |
| { |
| return GetProfileOption(option); |
| } |
| |
| int GetProfileOptionInt(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOptionInt(option); |
| } |
| |
| float GetProfileOptionFloat(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOptionFloat(option); |
| } |
| |
| bool GetProfileOptionDefault(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOptionDefaultBool(option); |
| } |
| |
| bool GetProfileOptionDefaultBool(EDayZProfilesOptions option) |
| { |
| return GetProfileOptionDefault(option); |
| } |
| |
| int GetProfileOptionDefaultInt(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOptionDefaultInt(option); |
| } |
| |
| float GetProfileOptionDefaultFloat(EDayZProfilesOptions option) |
| { |
| return m_DayZProfileOptions.GetProfileOptionDefaultFloat(option); |
| } |
| |
| void SetProfileOption(EDayZProfilesOptions option, bool value) |
| { |
| m_DayZProfileOptions.SetProfileOptionBool(option, value); |
| } |
| |
| void SetProfileOptionBool(EDayZProfilesOptions option, bool value) |
| { |
| SetProfileOption(option, value); |
| } |
| |
| void SetProfileOptionInt(EDayZProfilesOptions option, int value) |
| { |
| m_DayZProfileOptions.SetProfileOptionInt(option, value); |
| } |
| |
| void SetProfileOptionFloat(EDayZProfilesOptions option, float value) |
| { |
| m_DayZProfileOptions.SetProfileOptionFloat(option, value); |
| } |
| |
| map<EDayZProfilesOptions, ref DayZProfilesOption> GetProfileOptionMap() |
| { |
| return m_DayZProfileOptions.GetProfileOptionMap(); |
| } |
| |
| bool IsStressTest() |
| { |
| return m_IsStressTest; |
| } |
| |
| bool IsAimLogEnabled() |
| { |
| return m_AimLoggingEnabled; |
| } |
| |
| void SetGameState(DayZGameState state) |
| { |
| m_GameState = state; |
| } |
| |
| DayZGameState GetGameState() |
| { |
| return m_GameState; |
| } |
| |
| void SetLoadState(DayZLoadState state) |
| { |
| m_LoadState = state; |
| } |
| |
| DayZLoadState GetLoadState() |
| { |
| return m_LoadState; |
| } |
| |
| static bool ReportModded() |
| { |
| return m_ReportModded; |
| } |
| |
| Backlit GetBacklit() |
| { |
| return m_Backlit; |
| } |
| |
| |
| override bool IsInventoryOpen() |
| { |
| #ifndef NO_GUI |
| if (GetUIManager().FindMenu(MENU_INVENTORY) != NULL) |
| { |
| return true; |
| } |
| #endif |
| return false; |
| } |
| |
| |
| void EarlyAccessDialog(UIScriptedMenu parent) |
| { |
| if (!m_early_access_dialog_accepted) |
| { |
| g_Game.GetUIManager().EnterScriptedMenu(MENU_EARLYACCESS, parent); |
| m_early_access_dialog_accepted = true; |
| } |
| } |
| |
| |
| |
| override UIScriptedMenu CreateScriptedMenu(int id) |
| { |
| #ifndef NO_GUI |
| Mission mission = GetMission(); |
| if (mission) |
| { |
| return mission.CreateScriptedMenu(id); |
| } |
| #endif |
| return NULL; |
| } |
| |
| |
| void ReloadMission() |
| { |
| #ifdef DEVELOPER |
| Print("Reloading mission module!"); |
| CreateMission(m_MissionPath); |
| #endif |
| } |
| |
| |
| void CancelLoginQueue() |
| { |
| if (m_LoginQueue) |
| { |
| if (m_LoginQueue.IsStatic()) |
| { |
| m_LoginQueue.Hide(); |
| delete m_LoginQueue; |
| } |
| else |
| { |
| m_LoginQueue.Close(); |
| } |
| } |
| } |
| |
| void CancelLoginTimeCountdown() |
| { |
| GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(this.LoginTimeCountdown); |
| |
| if (m_LoginTimeScreen) |
| { |
| if (m_LoginTimeScreen.IsStatic()) |
| { |
| m_LoginTimeScreen.Hide(); |
| delete m_LoginTimeScreen; |
| } |
| else |
| { |
| m_LoginTimeScreen.Close(); |
| } |
| } |
| } |
| |
| private void ClearConnectivityStates() |
| { |
| for (int i = 0; i < STATS_COUNT; i++) |
| m_ConnectivityStatsStates[i] = 0; |
| } |
| |
| |
| |
| override void OnEvent(EventType eventTypeId, Param params) |
| { |
| string address; |
| int port; |
| int high, low; |
| |
| switch (eventTypeId) |
| { |
| case StartupEventTypeID: |
| { |
| #ifndef SERVER |
| |
| ParticleManager.GetInstance(); |
| #endif |
| break; |
| } |
| case MPSessionStartEventTypeID: |
| { |
| #ifndef SERVER |
| ClearConnectivityStates(); |
| #endif |
| m_FirstConnect = true; |
| ClientData.ResetClientData(); |
| break; |
| } |
| case MPSessionEndEventTypeID: |
| { |
| LoadingHide(); |
| CancelLoginTimeCountdown(); |
| SetConnecting(false); |
| SetGameState(DayZGameState.MAIN_MENU); |
| m_FirstConnect = true; |
| #ifdef PLATFORM_CONSOLE |
| if (GetUserManager().GetSelectedUser()) |
| { |
| OnlineServices.LeaveGameplaySession(); |
| OnlineServices.ClearCurrentServerInfo(); |
| if (GetGameState() == DayZGameState.IN_GAME) |
| { |
| SetLoadState(DayZLoadState.MAIN_MENU_START); |
| } |
| } |
| m_Notifications.ClearVoiceNotifications(); |
| #endif |
|
|
| |
| StatsEventDisconnectedData discData = new StatsEventDisconnectedData(); |
| discData.m_CharacterId = g_Game.GetDatabaseID(); |
| discData.m_Reason = "quit"; |
| Analytics.PlayerDisconnected(discData); |
| break; |
| } |
| case MPSessionFailEventTypeID: |
| { |
| CancelLoginQueue(); |
| LoadingHide(true); |
| SetConnecting(false); |
| ProgressAsync.DestroyAllPendingProgresses(); |
| |
| if (GetGameState() == DayZGameState.CONNECTING) |
| { |
| SetGameState(DayZGameState.MAIN_MENU); |
| } |
| |
| break; |
| } |
| case MPSessionPlayerReadyEventTypeID: |
| { |
| LoadingHide(true); |
| ProgressAsync.DestroyAllPendingProgresses(); |
| |
| SetGameState(DayZGameState.IN_GAME); |
| |
| |
| StatsEventSpawnedData spawnData = new StatsEventSpawnedData(); |
| spawnData.m_CharacterId = g_Game.GetDatabaseID(); |
| spawnData.m_Lifetime = 0; |
| spawnData.m_Position = vector.Zero; |
| if (GetPlayer()) |
| { |
| spawnData.m_Position = GetPlayer().GetPosition(); |
| } |
| spawnData.m_DaytimeHour = 0; |
| spawnData.m_Population = 0; |
| Analytics.PlayerSpawned(spawnData); |
| |
| #ifdef PLATFORM_CONSOLE |
| m_Notifications.ClearVoiceNotifications(); |
| OnlineServices.SetMultiplayState(true); |
| #endif |
| if (m_FirstConnect) |
| { |
| m_FirstConnect = false; |
| if (GetHostAddress(address, port)) |
| { |
| AddVisitedServer(address, port); |
| } |
| |
| #ifdef PLATFORM_CONSOLE |
| #ifndef PLATFORM_WINDOWS |
| if (null != GetUserManager().GetSelectedUser()) |
| { |
| OnlineServices.EnterGameplaySession(); |
| OnlineServices.LoadVoicePrivilege(); |
| } |
| #endif |
| #endif |
| } |
| |
| UpdateInputDeviceDisconnectWarning(); |
| |
| break; |
| } |
| case MPConnectionLostEventTypeID: |
| { |
| MPConnectionLostEventParams conLost_params; |
| if (Class.CastTo(conLost_params, params)) |
| { |
| int duration = conLost_params.param1; |
| OnMPConnectionLostEvent(duration); |
| } |
| break; |
| } |
| case WorldCleaupEventTypeID: |
| { |
| LoadingShow(); |
| break; |
| } |
| case DialogQueuedEventTypeID: |
| { |
| GetCallQueue(CALL_CATEGORY_SYSTEM).Call(g_Game.CheckDialogs); |
| break; |
| } |
| case ChatMessageEventTypeID: |
| { |
| ChatMessageEventParams chat_params; |
| if (Class.CastTo(chat_params, params)) |
| { |
| |
| } |
| break; |
| } |
| case ProgressEventTypeID: |
| { |
| ProgressEventParams prog_params; |
| if (Class.CastTo(prog_params, params)) |
| LoadProgressUpdate(prog_params.param1, prog_params.param2, prog_params.param3); |
| break; |
| } |
| case LoginTimeEventTypeID: |
| { |
| LoginTimeEventParams loginTimeParams; |
| if (Class.CastTo(loginTimeParams, params)) |
| { |
| OnLoginTimeEvent(loginTimeParams.param1); |
| } |
| break; |
| } |
| case RespawnEventTypeID: |
| { |
| RespawnEventParams respawnParams; |
| if (Class.CastTo(respawnParams, params)) |
| { |
| OnRespawnEvent(respawnParams.param1); |
| } |
| break; |
| } |
| case PreloadEventTypeID: |
| { |
| PreloadEventParams preloadParams; |
| if (Class.CastTo(preloadParams, params)) |
| { |
| OnPreloadEvent(preloadParams.param1); |
| } |
| break; |
| } |
| case LogoutEventTypeID: |
| { |
| LogoutEventParams logoutParams; |
| if (Class.CastTo(logoutParams, params)) |
| { |
| GetCallQueue(CALL_CATEGORY_GUI).Call(GetMission().StartLogoutMenu, logoutParams.param1); |
| } |
| break; |
| } |
| case SelectedUserChangedEventTypeID: |
| { |
| OnlineServices.Init(); |
| break; |
| } |
| case LoginStatusEventTypeID: |
| { |
| LoginStatusEventParams loginStatusParams; |
| Class.CastTo(loginStatusParams, params); |
| |
| string msg1 = loginStatusParams.param1; |
| string msg2 = loginStatusParams.param2; |
| string finalMsg; |
| |
| |
| if (m_LoginTimeScreen) |
| { |
| finalMsg = msg1; |
| |
| if (msg2.Length() > 0) |
| finalMsg += "\n" + msg2; |
| |
| m_LoginTimeScreen.SetStatus(finalMsg); |
| } |
| else if (m_loading) |
| { |
| |
| finalMsg = msg1 + " " + msg2; |
| m_loading.SetStatus(finalMsg); |
| } |
| break; |
| } |
| case ConnectingStartEventTypeID: |
| { |
| g_Game.SetGameState(DayZGameState.CONNECTING); |
| SetConnecting(true); |
| break; |
| } |
| case ConnectingAbortEventTypeID: |
| { |
| g_Game.SetGameState(DayZGameState.MAIN_MENU); |
| SetConnecting(false); |
| if (m_ConnectFromJoin) |
| { |
| m_ConnectFromJoin = false; |
| AbortMission(); |
| } |
| break; |
| } |
| case DLCOwnerShipFailedEventTypeID: |
| { |
| DLCOwnerShipFailedParams dlcParams; |
| if (Class.CastTo(dlcParams, params)) |
| { |
| Print("### DLC Ownership failed !!! Map: " + dlcParams.param1); |
| } |
| break; |
| } |
| case ConnectivityStatsUpdatedEventTypeID: |
| { |
| ConnectivityStatsUpdatedEventParams connectivityStatsParams; |
| if (Class.CastTo(connectivityStatsParams, params)) |
| { |
| PlayerIdentity playerIdentity = connectivityStatsParams.param1; |
| |
| int pingAvg = playerIdentity.GetPingAvg(); |
| if (pingAvg < GetWorld().GetPingWarningThreshold()) |
| { |
| SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.OFF); |
| } |
| else if (pingAvg < GetWorld().GetPingCriticalThreshold()) |
| { |
| SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL1); |
| } |
| else |
| { |
| SetConnectivityStatState(EConnectivityStatType.PING, EConnectivityStatLevel.LEVEL2); |
| } |
| } |
| break; |
| } |
| case ServerFpsStatsUpdatedEventTypeID: |
| { |
| ServerFpsStatsUpdatedEventParams serverFpsStatsParams; |
| if (Class.CastTo(serverFpsStatsParams, params)) |
| { |
| #ifdef DIAG_DEVELOPER |
| m_ServerFpsStatsParams = serverFpsStatsParams; |
| #endif |
| float fps = serverFpsStatsParams.param1; |
| if (fps > GetWorld().GetServerFpsWarningThreshold()) |
| { |
| SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.OFF); |
| } |
| else if (fps > GetWorld().GetServerFpsCriticalThreshold()) |
| { |
| SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL1); |
| } |
| else |
| { |
| SetConnectivityStatState(EConnectivityStatType.SERVER_PERF, EConnectivityStatLevel.LEVEL2); |
| } |
| } |
| break; |
| } |
| } |
| |
| VONManager.GetInstance().OnEvent(eventTypeId, params); |
|
|
| Mission mission = GetMission(); |
| if (mission) |
| { |
| mission.OnEvent(eventTypeId, params); |
| } |
| |
| ErrorModuleHandler emh = ErrorModuleHandler.GetInstance(); |
| if (emh) |
| emh.OnEvent(eventTypeId, params); |
| } |
| |
| protected void SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level) |
| { |
| if (level != m_ConnectivityStatsStates[type]) |
| { |
| if (OnConnectivityStatChange(type, level, m_ConnectivityStatsStates[type])) |
| { |
| m_ConnectivityStatsStates[type] = level; |
| } |
| } |
| } |
| |
| protected bool OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) |
| { |
| if (!GetGame() || !GetGame().GetMission()) |
| return false; |
| Hud hud = GetGame().GetMission().GetHud(); |
| if (!hud) |
| return false; |
|
|
| hud.SetConnectivityStatIcon(type, newLevel); |
| return true; |
| } |
| |
| #ifdef DIAG_DEVELOPER |
| private void DrawPerformaceStats(float pingAct, float pingAvg) |
| { |
| DbgUI.Begin("Performance Stats", 10, 520); |
| DbgUI.Text("pingAct:" + pingAct ); |
| int color = COLOR_WHITE; |
| if ( pingAvg >= GetWorld().GetPingCriticalThreshold()) |
| color = COLOR_RED; |
| else if ( pingAvg >= GetWorld().GetPingWarningThreshold()) |
| color = COLOR_YELLOW; |
|
|
| DbgUI.ColoredText(color, "pingAvg:" + pingAvg); |
| DbgUI.Text("Ping Warning Threshold:" + GetWorld().GetPingWarningThreshold()); |
| DbgUI.Text("Ping Critical Threshold:" + GetWorld().GetPingCriticalThreshold()); |
| DbgUI.PlotLive("pingAvg history:", 300,150, pingAvg, 2000, 100 ); |
| DbgUI.Text("Server Fps Warning Threshold:" + GetWorld().GetServerFpsWarningThreshold()); |
| DbgUI.Text("Server Fps Critical Threshold:" + GetWorld().GetServerFpsCriticalThreshold()); |
| if (m_ServerFpsStatsParams) |
| { |
| color = COLOR_WHITE; |
| if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsCriticalThreshold()) |
| color = COLOR_RED; |
| else if ( m_ServerFpsStatsParams.param1 <= GetWorld().GetServerFpsWarningThreshold()) |
| color = COLOR_YELLOW; |
| DbgUI.ColoredText(color, "serverFPS:" + m_ServerFpsStatsParams.param1.ToString() ); |
| DbgUI.PlotLive("serverFPS history:", 300,150, m_ServerFpsStatsParams.param1, 6000, 100 ); |
| } |
| DbgUI.End(); |
| } |
| #endif |
| |
| void AddVoiceNotification(VONStopSpeakingEventParams vonStartParams) |
| { |
| m_Notifications.AddVoiceNotification(vonStartParams.param2, vonStartParams.param1); |
| } |
| |
| void RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams) |
| { |
| m_Notifications.RemoveVoiceNotification(vonStopParams.param2); |
| } |
| |
| |
| void UpdateLoginQueue(float timeslice) |
| { |
| int pos = GetUIManager().GetLoginQueuePosition(); |
| |
| |
| if (!m_LoginQueue && pos > 0) |
| { |
| GetUIManager().CloseAll(); |
| |
| if (GetMission()) |
| { |
| UIScriptedMenu parent = GetUIManager().GetMenu(); |
| EnterLoginQueue(parent); |
| } |
| else |
| { |
| m_LoginQueue = new LoginQueueStatic(); |
| GetUIManager().ShowScriptedMenu(m_LoginQueue, null); |
| } |
| } |
| if (m_LoginQueue) |
| { |
| m_LoginQueue.SetPosition(pos); |
|
|
| |
| LoginQueueStatic loginQueue; |
| if (LoginQueueBase.CastTo(loginQueue, m_LoginQueue)) |
| { |
| loginQueue.Update(timeslice); |
| } |
| } |
| } |
| |
| |
| void OnLoginTimeEvent(int loginTime) |
| { |
| #ifndef NO_GUI |
| |
| CancelLoginQueue(); |
| |
| GetUserManager().GetUserDatabaseIdAsync(); |
| |
| m_LoginTime = loginTime; |
| |
| |
| if (m_LoginTime > 0) |
| { |
| if (!m_LoginTimeScreen) |
| { |
| GetUIManager().CloseAll(); |
| |
| if (GetMission()) |
| { |
| UIScriptedMenu parent = GetUIManager().GetMenu(); |
| EnterLoginTime(parent); |
| } |
| else |
| { |
| m_LoginTimeScreen = new LoginTimeStatic(); |
| GetUIManager().ShowScriptedMenu(m_LoginTimeScreen, null); |
| } |
| } |
| |
| m_LoginTimeScreen.SetTime(m_LoginTime); |
| m_LoginTimeScreen.Show(); |
| |
| GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true); |
| } |
| #endif |
| } |
| |
| |
| void LoginTimeCountdown() |
| { |
| if (m_LoginTime > 0) |
| { |
| if (m_LoginTimeScreen) |
| m_LoginTimeScreen.SetTime(m_LoginTime); |
|
|
| m_LoginTime--; |
| } |
| else |
| { |
| |
| CancelLoginTimeCountdown(); |
| } |
| } |
| |
| |
| void OnRespawnEvent(int time) |
| { |
| |
| if (time >= 0) |
| { |
| m_LoginTime = time; |
| if (!m_LoginTimeScreen) |
| { |
| GetUIManager().CloseAll(); |
| |
| UIScriptedMenu parent = GetUIManager().GetMenu(); |
| EnterLoginTime(parent); |
| } |
| |
| m_LoginTimeScreen.SetRespawn(true); |
| m_LoginTimeScreen.SetTime(m_LoginTime); |
| m_LoginTimeScreen.Show(); |
| |
| GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(this.LoginTimeCountdown, 1000, true); |
| } |
|
|
| if (GetPlayer()) |
| GetPlayer().StopDeathDarkeningEffect(); |
|
|
| PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Start(new Param1<float>(1.0)); |
| } |
| |
| |
| void OnPreloadEvent(vector pos) |
| { |
| |
| if (m_LoginTimeScreen && !m_LoginTimeScreen.IsRespawn()) |
| CancelLoginTimeCountdown(); |
| |
| |
| StoreLoginDataPrepare(); |
| } |
| |
| |
| |
| void StoreLoginDataPrepare() |
| { |
| ScriptReadWriteContext ctx = new ScriptReadWriteContext; |
| |
| |
| GetMenuDefaultCharacterData().SerializeCharacterData(ctx.GetWriteContext()); |
| StoreLoginData(ctx.GetWriteContext()); |
| } |
| |
| |
| void EnterLoginQueue(UIMenuPanel parent) |
| { |
| m_LoginQueue = LoginQueueBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_QUEUE, parent)); |
| } |
| |
| |
| void EnterLoginTime(UIMenuPanel parent) |
| { |
| m_LoginTimeScreen = LoginTimeBase.Cast(GetUIManager().EnterScriptedMenu(MENU_LOGIN_TIME, parent)); |
| } |
| |
| |
| void OnMPConnectionLostEvent(int duration) |
| { |
| if (duration >= 0) |
| SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.LEVEL1); |
| else |
| SetConnectivityStatState(EConnectivityStatType.CONN_LOST, EConnectivityStatLevel.OFF); |
| |
| #ifdef PLATFORM_PS4 |
| |
| if (duration < 0 && GetGameState() == DayZGameState.IN_GAME) |
| { |
| OnlineServices.SetMultiplayState(true); |
| } |
| else |
| { |
| OnlineServices.SetMultiplayState(false); |
| } |
| #endif |
| } |
| |
| |
| void LoadProgressUpdate(int progressState, float progress, string title) |
| { |
| #ifndef NO_GUI |
| switch (progressState) |
| { |
| case PROGRESS_START: |
| { |
| #ifndef NO_GUI |
| |
| GetUIManager().ScreenFadeOut(0); |
| #endif |
| m_loading.Inc(); |
| m_loading.SetTitle(title); |
| if (m_loading.m_HintPanel) |
| m_loading.m_HintPanel.ShowRandomPage(); |
| |
| } |
| break; |
| |
| case PROGRESS_FINISH: |
| { |
| m_loading.Dec(); |
| } |
| break; |
| |
| case PROGRESS_PROGRESS: |
| { |
| m_loading.SetProgress(progress); |
| |
| } |
| break; |
| |
| case PROGRESS_UPDATE: |
| { |
| m_loading.SetProgress(0); |
| } |
| break; |
| } |
| #endif |
| } |
| |
| |
| override void OnAfterCreate() |
| { |
| Math.Randomize(-1); |
| } |
| |
| |
| override void OnActivateMessage() |
| { |
| RefreshMouseCursorVisibility(); |
| } |
|
|
| |
| override void OnDeactivateMessage() |
| { |
| RefreshMouseCursorVisibility(); |
| } |
| |
| |
| override bool OnInitialize() |
| { |
| ParticleList.PreloadParticles(); |
| |
| RegisterProfilesOptions(); |
| SetHudBrightness(GetHUDBrightnessSetting()); |
| |
| InitNotifications(); |
| m_Visited = new TStringArray; |
| GetProfileStringList("SB_Visited", m_Visited); |
| |
| if (GetLoadState() == DayZLoadState.UNDEFINED) |
| { |
| string param; |
| |
| if (GetCLIParam("join", param)) |
| { |
| JoinLaunch(); |
| #ifndef PLATFORM_PS4 |
| CreateTitleScreen(); |
| #endif |
| } |
| else if (GetCLIParam("connect", param)) |
| { |
| ConnectLaunch(); |
| } |
| else if (GetCLIParam("mission", param)) |
| { |
| MissionLaunch(); |
| } |
| else if (GetCLIParam("party", param)) |
| { |
| PartyLaunch(); |
| } |
| else |
| { |
| MainMenuLaunch(); |
| } |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void InitNotifications() |
| { |
| NotificationSystem.InitInstance(); |
| m_Notifications = new NotificationUI(); |
| } |
| |
| protected ref Widget m_IntroMenu; |
| protected ref Widget m_GamepadDisconnectMenu; |
| protected int m_PrevBlur; |
| |
| protected string m_DatabaseID; |
| |
| protected string m_ConnectAddress; |
| protected int m_ConnectPort; |
| protected string m_ConnectPassword; |
| |
| protected const int MAX_VISITED = 50; |
| protected ref TStringArray m_Visited; |
| |
| string GetDatabaseID() |
| { |
| return m_DatabaseID; |
| } |
| |
| void SetDatabaseID(string id) |
| { |
| m_DatabaseID = id; |
| if (GetUIManager().GetMenu()) |
| { |
| GetUIManager().GetMenu().Refresh(); |
| } |
| } |
| |
| void CreateTitleScreen() |
| { |
| DeleteTitleScreen(); |
| m_IntroMenu = GetWorkspace().CreateWidgets("gui/layouts/xbox/day_z_title_screen.layout"); |
| RichTextWidget text_widget = RichTextWidget.Cast(m_IntroMenu.FindAnyWidget("InputPromptText")); |
| m_IntroMenu.FindAnyWidget("notification_root").Show(false); |
| if (text_widget) |
| { |
| string text = Widget.TranslateString("#console_start_game"); |
| #ifdef PLATFORM_XBOX |
| BiosUserManager user_manager = GetGame().GetUserManager(); |
| if (user_manager && user_manager.GetSelectedUser()) |
| text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />")); |
| else |
| text_widget.SetText(string.Format(text, "<image set=\"xbox_buttons\" name=\"A\" />")); |
| #endif |
| |
| #ifdef PLATFORM_PS4 |
| string confirm = "cross"; |
| if (GetGame().GetInput().GetEnterButton() == GamepadButton.A) |
| { |
| confirm = "cross"; |
| } |
| else |
| { |
| confirm = "circle"; |
| } |
| text_widget.SetText(string.Format(text, "<image set=\"playstation_buttons\" name=\"" + confirm + "\" />")); |
| #endif |
| } |
| |
| #ifdef PLATFORM_CONSOLE |
| #ifdef PLATFORM_XBOX |
| #ifdef BUILD_EXPERIMENTAL |
| m_IntroMenu.FindAnyWidget("notification_root").Show(true); |
| #endif |
| #endif |
| #endif |
| } |
| |
| void DeleteTitleScreen() |
| { |
| if (m_IntroMenu) |
| { |
| delete m_IntroMenu; |
| } |
| } |
| |
| bool ShouldShowControllerDisconnect() |
| { |
| return m_ShouldShowControllerDisconnect; |
| } |
| |
| void UpdateInputDeviceDisconnectWarning() |
| { |
| #ifdef PLATFORM_CONSOLE |
| if (!GetUIManager().IsMenuOpen(MENU_WARNING_INPUTDEVICE_DISCONNECT)) |
| { |
| m_ShouldShowControllerDisconnect = !GetInput().AreAllAllowedInputDevicesActive(); |
| if (m_ShouldShowControllerDisconnect) |
| { |
| GetCallQueue(CALL_CATEGORY_GUI).Call(GetUIManager().EnterScriptedMenu,MENU_WARNING_INPUTDEVICE_DISCONNECT,GetUIManager().GetMenu()); |
| } |
| } |
| #endif |
| } |
| |
| void JoinLaunch() |
| { |
| SetGameState(DayZGameState.JOIN); |
| SetLoadState(DayZLoadState.JOIN_START); |
| |
| #ifdef PLATFORM_CONSOLE |
| string join_param; |
| if (GetCLIParam("join", join_param)) |
| { |
| BiosUserManager user_manager = GetUserManager(); |
| user_manager.ParseJoinAsync(join_param); |
| } |
| #endif |
| } |
| |
| void ConnectLaunch() |
| { |
| BiosUserManager user_manager = GetUserManager(); |
| if (user_manager.GetTitleInitiator()) |
| { |
| user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
| } |
| |
| SetGameState(DayZGameState.CONNECT); |
| SetLoadState(DayZLoadState.CONNECT_START); |
| |
| #ifndef PLATFORM_WINDOWS |
| #ifdef PLATFORM_CONSOLE |
| CreateTitleScreen(); |
| GamepadCheck(); |
| #endif |
| #else |
| ConnectFromCLI(); |
| #endif |
| } |
| |
| void PartyLaunch() |
| { |
| SetGameState(DayZGameState.PARTY); |
| SetLoadState(DayZLoadState.PARTY_START); |
| BiosUserManager user_manager = GetGame().GetUserManager(); |
| |
| string param; |
| if (GetCLIParam("party", param)) |
| { |
| user_manager.ParsePartyAsync(param); |
| StartRandomCutscene(GetMainMenuWorld()); |
| } |
| } |
| |
| void MainMenuLaunch() |
| { |
| #ifdef PLATFORM_WINDOWS |
| BiosUserManager user_manager = GetUserManager(); |
| if (user_manager) |
| { |
| if (user_manager.GetTitleInitiator()) |
| { |
| user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
| } |
| } |
| #endif |
| |
| SetGameState(DayZGameState.MAIN_MENU); |
| SetLoadState(DayZLoadState.MAIN_MENU_START); |
| StartRandomCutscene(GetMainMenuWorld()); |
| DeleteTitleScreen(); |
| } |
| |
| void MissionLaunch() |
| { |
| BiosUserManager user_manager = GetUserManager(); |
| if (user_manager) |
| { |
| if (user_manager.GetTitleInitiator()) |
| { |
| user_manager.SelectUserEx(user_manager.GetTitleInitiator()); |
| } |
| } |
| |
| SetGameState(DayZGameState.IN_GAME); |
| SetLoadState(DayZLoadState.MISSION_START); |
| |
|
|
| #ifndef PLATFORM_WINDOWS |
| #ifdef PLATFORM_CONSOLE |
| #ifndef DEVELOPER |
| CreateTitleScreen(); |
| GamepadCheck(); |
| return; |
| #endif |
| #endif |
| #endif |
|
|
| string mission; |
| GetCLIParam("mission", mission); |
| PlayMission(mission); |
| } |
| |
| void SelectUser(int gamepad = -1) |
| { |
| BiosUserManager user_manager = GetUserManager(); |
| if (user_manager) |
| { |
| BiosUser selected_user; |
| if (gamepad > -1) |
| { |
| GetInput().GetGamepadUser(gamepad, selected_user); |
| #ifdef PLATFORM_PS4 |
| if (selected_user) |
| #endif |
| { |
| if (user_manager.SelectUserEx(selected_user)) |
| { |
| GetGame().GetInput().IdentifyGamepad(GamepadButton.BUTTON_NONE); |
| GetInput().SelectActiveGamepad(gamepad); |
| } |
| else |
| { |
| selected_user = user_manager.GetSelectedUser(); |
| } |
| |
| #ifdef PLATFORM_PS4 |
| if (!selected_user.IsOnline()) |
| { |
| user_manager.LogOnUserAsync(selected_user); |
| return; |
| } |
| #endif |
| } |
| #ifdef PLATFORM_PS4 |
| else |
| { |
| GetInput().ResetActiveGamepad(); |
| GamepadCheck(); |
| } |
| #endif |
| } |
| |
| if (!selected_user) |
| selected_user = user_manager.GetSelectedUser(); |
| |
| if (!selected_user) |
| { |
| user_manager.PickUserAsync(); |
| return; |
| } |
| |
| user_manager.SelectUserEx(selected_user); |
| |
| switch (GetLoadState()) |
| { |
| case DayZLoadState.JOIN_START: |
| { |
| SetLoadState(DayZLoadState.JOIN_USER_SELECT); |
| break; |
| } |
| case DayZLoadState.PARTY_START: |
| { |
| SetLoadState(DayZLoadState.PARTY_USER_SELECT); |
| break; |
| } |
| case DayZLoadState.MAIN_MENU_START: |
| { |
| SetLoadState(DayZLoadState.MAIN_MENU_USER_SELECT); |
| break; |
| } |
| case DayZLoadState.CONNECT_START: |
| { |
| SetLoadState(DayZLoadState.CONNECT_USER_SELECT); |
| break; |
| } |
| case DayZLoadState.MISSION_START: |
| { |
| SetLoadState(DayZLoadState.MISSION_USER_SELECT); |
| break; |
| } |
| default: |
| break; |
| } |
| |
| SelectGamepad(); |
| g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting()); |
| } |
| } |
| |
| void SetPreviousGamepad(int gamepad) |
| { |
| m_PreviousGamepad = gamepad; |
| } |
| |
| int GetPreviousGamepad() |
| { |
| return m_PreviousGamepad; |
| } |
| |
| void GamepadCheck() |
| { |
| #ifndef AUTOTEST |
| if (GetInput().IsActiveGamepadSelected()) |
| { |
| #endif |
| DeleteTitleScreen(); |
| SelectUser(); |
| #ifndef AUTOTEST |
| } |
| else |
| { |
| #ifdef PLATFORM_CONSOLE |
| #ifndef PLATFORM_WINDOWS |
| #ifdef PLATFORM_PS4 |
| if (GetUserManager().GetSelectedUser()) |
| { |
| int gamepad = GetInput().GetUserGamepad(GetUserManager().GetSelectedUser()); |
| if (gamepad > -1) |
| { |
| SelectUser(gamepad); |
| } |
| else |
| { |
| if (!m_IntroMenu && !(GetGame().GetUIManager().GetMenu() && GetGame().GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN)) |
| CreateTitleScreen(); |
| GetGame().GetInput().IdentifyGamepad(GetGame().GetInput().GetEnterButton()); |
| } |
| } |
| else |
| #endif |
| { |
| if (!m_IntroMenu && !(GetUIManager().GetMenu() && GetUIManager().GetMenu().GetID() == MENU_TITLE_SCREEN)) |
| CreateTitleScreen(); |
| GetInput().IdentifyGamepad(GetInput().GetEnterButton()); |
| } |
| #endif |
| #endif |
| } |
| #endif |
| } |
| |
| void SelectGamepad() |
| { |
| ResetProfileOptions(); |
| BiosUserManager user_manager = GetUserManager(); |
| |
| if (user_manager) |
| { |
| BiosUser selected_user = user_manager.GetSelectedUser(); |
| if (selected_user) |
| { |
| OnlineServices.SetBiosUser(selected_user); |
| SetPlayerName(selected_user.GetName()); |
| SetUserFOV(GetUserFOVFromConfig()); |
| #ifdef PLATFORM_CONSOLE |
| SetPlayerGameName(selected_user.GetName()); |
| user_manager.GetUserDatabaseIdAsync(); |
| #endif |
| } |
| |
| if (GetUIManager().GetMenu()) |
| { |
| GetUIManager().GetMenu().Refresh(); |
| } |
| } |
| |
| switch (GetLoadState()) |
| { |
| case DayZLoadState.JOIN_USER_SELECT: |
| { |
| SetLoadState(DayZLoadState.JOIN_CONTROLLER_SELECT); |
| OnlineServices.LoadMPPrivilege(); |
| break; |
| } |
| case DayZLoadState.PARTY_USER_SELECT: |
| { |
| SetLoadState(DayZLoadState.PARTY_CONTROLLER_SELECT); |
| DeleteTitleScreen(); |
| GetUIManager().EnterScriptedMenu(MENU_SERVER_BROWSER, GetUIManager().GetMenu()); |
| break; |
| } |
| case DayZLoadState.CONNECT_USER_SELECT: |
| { |
| SetLoadState(DayZLoadState.CONNECT_CONTROLLER_SELECT); |
| OnlineServices.LoadMPPrivilege(); |
| break; |
| } |
| case DayZLoadState.MAIN_MENU_USER_SELECT: |
| { |
| SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT); |
| DeleteTitleScreen(); |
| GetUIManager().EnterScriptedMenu(MENU_MAIN, GetUIManager().GetMenu()); |
| break; |
| } |
| case DayZLoadState.MISSION_USER_SELECT: |
| { |
| SetLoadState(DayZLoadState.MISSION_CONTROLLER_SELECT); |
| DeleteTitleScreen(); |
| string mission; |
| GetCLIParam("mission", mission); |
| PlayMission(mission); |
| break; |
| } |
| } |
| } |
| |
| void TryConnect() |
| { |
| if (GetLoadState() == DayZLoadState.JOIN_CONTROLLER_SELECT) |
| { |
| SetGameState(DayZGameState.CONNECTING); |
| OnlineServices.GetSession(); |
| } |
| else |
| { |
| if (GetGameState() != DayZGameState.CONNECTING) |
| { |
| switch (GetLoadState()) |
| { |
| case DayZLoadState.CONNECT_CONTROLLER_SELECT: |
| { |
| SetGameState(DayZGameState.CONNECTING); |
| ConnectFromCLI(); |
| break; |
| } |
| case DayZLoadState.PARTY_CONTROLLER_SELECT: |
| { |
| SetGameState(DayZGameState.CONNECTING); |
| Connect(); |
| break; |
| } |
| case DayZLoadState.MAIN_MENU_CONTROLLER_SELECT: |
| { |
| SetGameState(DayZGameState.CONNECTING); |
| Connect(); |
| break; |
| } |
| } |
| } |
| else |
| { |
| string address; |
| int port; |
| if (GetHostAddress(address, port)) |
| { |
| if (m_ConnectAddress == address && m_ConnectPort == port) |
| ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING_THIS); |
| else |
| ErrorModuleHandler.ThrowError(ErrorCategory.ConnectErrorScript, EConnectErrorScript.ALREADY_CONNECTING, string.Format("%1:%2", address, port)); |
| } |
| else |
| { |
| DisconnectSessionForce(); |
| DisconnectSessionScript(); |
| TryConnect(); |
| } |
| } |
| } |
| } |
| |
| bool GetLastVisitedServer(out string ip, out int port) |
| { |
| if (m_Visited) |
| { |
| if (m_Visited.Count() > 0) |
| { |
| string uid = m_Visited.Get(m_Visited.Count() - 1); |
| TStringArray output = new TStringArray; |
| uid.Split(":", output); |
| ip = output[0]; |
| port = output[1].ToInt(); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void AddVisitedServer(string ip, int port) |
| { |
| string uid = ip + ":" + port; |
| if (m_Visited) |
| { |
| int pos = m_Visited.Find(uid); |
| |
| if (pos < 0) |
| { |
| if (m_Visited.Count() == MAX_VISITED) |
| m_Visited.Remove(0); |
| m_Visited.Insert(uid); |
| } |
| else |
| { |
| |
| if (pos != (m_Visited.Count() - 1)) |
| { |
| m_Visited.Remove(pos); |
| m_Visited.Insert(uid); |
| } |
| } |
| SetProfileStringList("SB_Visited", m_Visited); |
| SaveProfile(); |
| } |
| } |
| |
| bool IsVisited(string ip, int port) |
| { |
| string uid = ip + ":" + port; |
| int index = m_Visited.Find(uid); |
| return (index >= 0); |
| } |
| |
| void RefreshCurrentServerInfo() |
| { |
| string addr; |
| int port; |
| if (GetHostAddress(addr, port)) |
| { |
| m_ConnectAddress = addr; |
| m_ConnectPort = port; |
| } |
| OnlineServices.GetCurrentServerInfo(m_ConnectAddress, m_ConnectPort); |
| } |
|
|
| void Connect() |
| { |
| SetConnecting(true); |
| |
| DeleteTitleScreen(); |
| string addr; |
| int port; |
| if (GetHostAddress(addr, port)) |
| { |
| if (m_ConnectAddress == addr && m_ConnectPort == port) |
| return; |
| } |
|
|
| if (Connect(GetUIManager().GetMenu(), m_ConnectAddress, m_ConnectPort, m_ConnectPassword) != 0) |
| DisconnectSessionScript(true); |
| } |
| |
| void DisconnectSessionScript(bool displayJoinError = false) |
| { |
| DisconnectSessionFlags flags = DisconnectSessionFlags.SELECT_USER | DisconnectSessionFlags.IGNORE_WHEN_IN_GAME; |
| if (displayJoinError) |
| { |
| flags |= DisconnectSessionFlags.JOIN_ERROR_ENABLED; |
| flags |= DisconnectSessionFlags.JOIN_ERROR_CHECK; |
| } |
| |
| DisconnectSessionEx(flags); |
| } |
| |
| void DisconnectSessionEx(DisconnectSessionFlags flags) |
| { |
| if (flags & DisconnectSessionFlags.SELECT_USER && OnlineServices.GetBiosUser()) |
| { |
| GetGame().GetUserManager().SelectUserEx(OnlineServices.GetBiosUser()); |
| } |
| |
| if (flags & DisconnectSessionFlags.JOIN_ERROR_ENABLED) |
| { |
| if (!(flags & DisconnectSessionFlags.JOIN_ERROR_CHECK) || GetGameState() == DayZGameState.JOIN) |
| { |
| NotificationSystem.AddNotification(NotificationType.JOIN_FAIL_GET_SESSION, NotificationSystem.DEFAULT_TIME_DISPLAYED); |
| } |
| } |
| |
| if (flags & DisconnectSessionFlags.IGNORE_WHEN_IN_GAME && GetGameState() == DayZGameState.IN_GAME) |
| { |
| return; |
| } |
| |
| if (flags & DisconnectSessionFlags.CLOSE_MENUS && GetGame().GetUIManager()) |
| { |
| GetGame().GetUIManager().CloseAllSubmenus(); |
| |
| if ( GetGame().GetUIManager().IsDialogVisible() ) |
| { |
| GetGame().GetUIManager().CloseDialog(); |
| } |
| } |
| |
| if (flags & DisconnectSessionFlags.ALWAYS_FORCE) |
| { |
| DisconnectSessionForce(); |
| } |
| |
| if (GetGame().GetMission()) |
| { |
| if (g_Game.GetGameState() != DayZGameState.MAIN_MENU) |
| { |
| if (flags & DisconnectSessionFlags.DISCONNECT_ERROR_ENABLED) |
| { |
| NotificationSystem.AddNotification(NotificationType.DISCONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED); |
| } |
| |
| GetGame().GetMission().AbortMission(); |
|
|
| SetGameState(DayZGameState.MAIN_MENU); |
| SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT); |
| |
| GamepadCheck(); |
| } |
| } |
| |
| else |
| { |
| MainMenuLaunch(); |
| } |
| } |
| |
| void ConnectFromServerBrowser(string ip, int port, string password = "") |
| { |
| m_ConnectAddress = ip; |
| m_ConnectPort = port; |
| m_ConnectPassword = password; |
| m_ConnectFromJoin = false; |
| OnlineServices.LoadMPPrivilege(); |
| } |
| |
| void ConnectFromJoin(string ip, int port) |
| { |
| m_ConnectAddress = ip; |
| m_ConnectPort = port; |
| m_ConnectFromJoin = true; |
| Connect(); |
| } |
| |
| void ConnectFromCLI() |
| { |
| string port; |
| if (GetCLIParam("connect", m_ConnectAddress)) |
| { |
| GetCLIParam("port", port); |
| m_ConnectPort = port.ToInt(); |
| |
| GetCLIParam("password", m_ConnectPassword); |
| |
| m_ConnectFromJoin = false; |
| Connect(); |
| } |
| } |
| |
| bool IsLeftCtrlDown() |
| { |
| return m_IsCtrlHolding; |
| } |
| |
| |
| override void OnKeyPress(int key) |
| { |
| |
| if (key == KeyCode.KC_LCONTROL) |
| { |
| m_IsCtrlHolding = true; |
| } |
|
|
| if (key == KeyCode.KC_LMENU) |
| { |
| m_IsLeftAltHolding = true; |
| } |
| |
| if (key == KeyCode.KC_RMENU) |
| { |
| m_IsRightAltHolding = true; |
| } |
| |
| if (m_keyboard_handler) |
| { |
| m_keyboard_handler.OnKeyDown(NULL, 0, 0, key); |
| } |
| |
| Mission mission = GetMission(); |
| if (mission) |
| { |
| mission.OnKeyPress(key); |
| } |
| |
| #ifdef DEVELOPER |
| if ((m_IsLeftAltHolding || m_IsLeftAltHolding) && key == KeyCode.KC_F4) |
| { |
| RequestExit(0); |
| } |
| #endif |
| |
| } |
| |
| |
| override void OnKeyRelease(int key) |
| { |
| if (key == KeyCode.KC_LCONTROL) |
| { |
| m_IsCtrlHolding = false; |
| } |
| |
| if (key == KeyCode.KC_LWIN) |
| { |
| m_IsWinHolding = false; |
| } |
|
|
| if (key == KeyCode.KC_LMENU || key == KeyCode.KC_RMENU) |
| { |
| m_IsLeftAltHolding = false; |
| } |
|
|
| if (key == KeyCode.KC_RMENU) |
| { |
| m_IsRightAltHolding = false; |
| } |
|
|
| if (m_keyboard_handler) |
| { |
| m_keyboard_handler.OnKeyUp(NULL, 0, 0, key); |
| } |
| |
| Mission mission = GetMission(); |
| if (mission) |
| { |
| mission.OnKeyRelease(key); |
| } |
| } |
| |
| |
| override void OnMouseButtonPress(int button) |
| { |
| Mission mission = GetMission(); |
| if (mission) |
| { |
| mission.OnMouseButtonPress(button); |
| } |
| } |
| |
| |
| override void OnMouseButtonRelease(int button) |
| { |
| Mission mission = GetMission(); |
| if (mission) |
| { |
| mission.OnMouseButtonRelease(button); |
| } |
| } |
| |
| |
| override void OnDeviceReset() |
| { |
| m_IsCtrlHolding = false; |
| m_IsWinHolding = false; |
| m_IsLeftAltHolding = false; |
| m_IsRightAltHolding = false; |
| } |
|
|
| |
| float GetDeltaT() |
| { |
| return m_DeltaTime; |
| } |
| |
| |
| override void OnUpdate(bool doSim, float timeslice) |
| { |
| m_DeltaTime = timeslice; |
|
|
| Mission mission = GetMission(); |
| bool gameIsRunning = false; |
| |
| if (doSim && mission && !mission.IsPaused()) |
| { |
| gameIsRunning = true; |
| } |
| |
| if (doSim && mission) |
| { |
| mission.OnUpdate(timeslice); |
| } |
| |
| |
| GetCallQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice); |
| GetUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice); |
| GetTimerQueue(CALL_CATEGORY_SYSTEM).Tick(timeslice); |
| |
| #ifndef NO_GUI |
| if (m_IsConnecting) |
| UpdateLoginQueue(timeslice); |
| |
| if (m_loading && m_loading.IsLoading()) |
| { |
| m_loading.OnUpdate(timeslice); |
| } |
| else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic()) |
| { |
| m_LoginTimeScreen.Update(timeslice); |
| } |
| else |
| { |
| GetCallQueue(CALL_CATEGORY_GUI).Tick(timeslice); |
| GetUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice); |
| GetTimerQueue(CALL_CATEGORY_GUI).Tick(timeslice); |
| GetDragQueue().Tick(); |
| } |
| |
| NotificationSystem.Update(timeslice); |
| if (m_Notifications) |
| { |
| m_Notifications.Update(timeslice); |
| } |
| |
| #ifndef SERVER |
| #ifdef DIAG_DEVELOPER |
| if (GetGame().IsMultiplayer() && GetPlayer() && DiagMenu.GetBool(DiagMenuIDs.MISC_CONNECTION_STATS)) |
| { |
| PlayerIdentity playerIdentity = GetPlayer().GetIdentity(); |
| |
| if (playerIdentity) |
| { |
| int pingAct = playerIdentity.GetPingAct(); |
| int pingAvg = playerIdentity.GetPingAvg(); |
| } |
| |
| DrawPerformaceStats(pingAct, pingAvg); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| if (gameIsRunning) |
| { |
| GetCallQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice); |
| GetUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice); |
| GetTimerQueue(CALL_CATEGORY_GAMEPLAY).Tick(timeslice); |
| } |
| } |
| |
| |
| override void OnPostUpdate(bool doSim, float timeslice) |
| { |
| Mission mission = GetMission(); |
| bool gameIsRunning = false; |
| |
| if (doSim && mission && !mission.IsPaused()) |
| { |
| gameIsRunning = true; |
| } |
| |
| GetPostUpdateQueue(CALL_CATEGORY_SYSTEM).Invoke(timeslice); |
| |
| #ifndef NO_GUI |
| if (m_loading && m_loading.IsLoading()) |
| { |
| } |
| else if (m_LoginTimeScreen && m_LoginTimeScreen.IsStatic()) |
| { |
| } |
| else |
| { |
| GetPostUpdateQueue(CALL_CATEGORY_GUI).Invoke(timeslice); |
| } |
| #endif |
| |
| if (gameIsRunning) |
| { |
| GetPostUpdateQueue(CALL_CATEGORY_GAMEPLAY).Invoke(timeslice); |
| } |
| } |
| |
| |
| override void OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
| { |
| super.OnRPC(sender, target, rpc_type, ctx); |
| Event_OnRPC.Invoke(sender, target, rpc_type, ctx); |
| |
| |
| |
| if (target) |
| { |
| |
| target.OnRPC(sender, rpc_type, ctx); |
| } |
| else |
| { |
| switch (rpc_type) |
| { |
| #ifndef SERVER |
| #ifndef NO_GUI |
| case ERPCs.RPC_CFG_GAMEPLAY_SYNC: |
| { |
| CfgGameplayHandler.OnRPC(null, ctx); |
| break; |
| } |
| case ERPCs.RPC_UNDERGROUND_SYNC: |
| { |
| UndergroundAreaLoader.OnRPC(ctx); |
| break; |
| } |
| case ERPCs.RPC_SEND_NOTIFICATION: |
| { |
| NotificationType type; |
| float show_time; |
| string detail_text; |
| |
| ctx.Read(type); |
| ctx.Read(show_time); |
| ctx.Read(detail_text); |
| |
| NotificationSystem.AddNotification(type, show_time, detail_text); |
| break; |
| } |
| case ERPCs.RPC_SEND_NOTIFICATION_EXTENDED: |
| { |
| float show_time_ext; |
| string title_text_ext; |
| string detail_text_ext; |
| string icon_ext; |
| |
| ctx.Read(show_time_ext); |
| ctx.Read(title_text_ext); |
| ctx.Read(detail_text_ext); |
| ctx.Read(icon_ext); |
| |
| NotificationSystem.AddNotificationExtended(show_time_ext, title_text_ext, detail_text_ext, icon_ext); |
| break; |
| } |
| |
| |
| case ERPCs.RPC_SOUND_HELICRASH: |
| { |
| bool playSound; |
| vector pos; |
| string sound_set; |
| |
| |
| Param3<bool, vector, int> playCrashSound = new Param3<bool, vector, int>(false, "0 0 0",0); |
| if (ctx.Read(playCrashSound)) |
| { |
| playSound = playCrashSound.param1; |
| pos = playCrashSound.param2; |
| sound_set = CrashSoundSets.GetSoundSetByHash(playCrashSound.param3); |
| } |
| |
| if (playSound) |
| { |
| m_CrashSound = SEffectManager.PlaySound(sound_set, pos, 0.1, 0.1); |
| m_CrashSound.SetAutodestroy(true); |
| } |
| |
| break; |
| } |
| |
| case ERPCs.RPC_SOUND_ARTILLERY: |
| { |
| vector position; |
| Param1<vector> playArtySound = new Param1<vector>(vector.Zero); |
| if (ctx.Read(playArtySound)) |
| { |
| position = playArtySound.param1; |
| if (position == vector.Zero) |
| break; |
| } |
| else |
| break; |
| |
| if (!GetGame().GetPlayer()) |
| break; |
| |
| if (vector.DistanceSq(GetGame().GetPlayer().GetPosition(), position) <= (MIN_ARTY_SOUND_RANGE * MIN_ARTY_SOUND_RANGE)) |
| break; |
| |
| m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_Barrage_SoundSet", position, 0.1, 0.1); |
| m_ArtySound.SetAutodestroy(true); |
| |
| break; |
| } |
| case ERPCs.RPC_SOUND_CONTAMINATION: |
| { |
| vector soundPos; |
| |
| Param1<vector> playContaminatedSound = new Param1<vector>(vector.Zero); |
| if (ctx.Read(playContaminatedSound)) |
| { |
| soundPos = playContaminatedSound.param1; |
| if (soundPos == vector.Zero) |
| break; |
| } |
| else |
| break; |
| |
| if (!GetGame().GetPlayer()) |
| break; |
| |
| EffectSound closeArtySound = SEffectManager.PlaySound("Artillery_Close_SoundSet", soundPos); |
| closeArtySound.SetAutodestroy(true); |
| |
| |
| float distance_to_player = vector.DistanceSq(soundPos, GetGame().GetPlayer().GetPosition()); |
| if (distance_to_player <= GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE2) |
| { |
| float strength_factor = Math.InverseLerp(GameConstants.CAMERA_SHAKE_ARTILLERY_DISTANCE, 0, Math.Sqrt(distance_to_player)); |
| DayZPlayerCamera camera = GetGame().GetPlayer().GetCurrentCamera(); |
| if (camera) |
| camera.SpawnCameraShake(strength_factor * 4); |
| } |
| |
| ParticleManager.GetInstance().PlayInWorld(ParticleList.CONTAMINATED_AREA_GAS_SHELL, soundPos); |
| break; |
| } |
| |
| case ERPCs.RPC_SOUND_ARTILLERY_SINGLE: |
| { |
| vector soundPosition; |
| vector delayedSoundPos; |
| float soundDelay; |
| |
| Param3<vector, vector, float> playArtyShotSound = new Param3<vector, vector, float>(vector.Zero, vector.Zero, 0); |
| if (ctx.Read(playArtyShotSound)) |
| { |
| soundPosition = playArtyShotSound.param1; |
| delayedSoundPos = playArtyShotSound.param2; |
| soundDelay = playArtyShotSound.param3; |
| if (soundPosition == vector.Zero) |
| break; |
| } |
| else |
| break; |
| |
| if (!GetGame().GetPlayer()) |
| break; |
| |
| m_ArtySound = SEffectManager.PlaySound("Artillery_Distant_SoundSet", soundPosition, 0.1, 0.1); |
| m_ArtySound.SetAutodestroy(true); |
| |
| |
| soundDelay -= 5; |
| |
| soundDelay *= 1000; |
| GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DelayedMidAirDetonation, soundDelay, false, delayedSoundPos[0], delayedSoundPos[1], delayedSoundPos[2]); |
| break; |
| } |
| case ERPCs.RPC_SET_BILLBOARDS: |
| { |
| if (!m_BillboardSetHandler) |
| m_BillboardSetHandler = new BillboardSetHandler(); |
| |
| Param1<int> indexP = new Param1<int>(-1); |
| if (ctx.Read(indexP)) |
| { |
| int index = indexP.param1; |
| m_BillboardSetHandler.OnRPCIndex(index); |
| } |
| break; |
| } |
| #endif |
| #endif |
|
|
| case ERPCs.RPC_USER_SYNC_PERMISSIONS: |
| { |
| map<string, bool> mute_list; |
| if (ctx.Read(mute_list)) |
| { |
| for (int i = 0; i < mute_list.Count(); i++) |
| { |
| string uid = mute_list.GetKey(i); |
| bool mute = mute_list.GetElement(i); |
| MutePlayer(uid, sender.GetPlainId(), mute); |
| } |
| } |
| break; |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| #ifdef DEVELOPER |
| case ERPCs.DEV_SET_WEATHER: |
| { |
| Param1<DebugWeatherRPCData> p1data = new Param1<DebugWeatherRPCData>(null); |
| |
| if ( ctx.Read(p1data) ) |
| { |
| DebugWeatherRPCData data = p1data.param1; |
| |
| if (data.m_FogValue >= 0) |
| GetGame().GetWeather().GetFog().Set(data.m_FogValue, data.m_FogInterpolation, data.m_FogDuration); |
| |
| if (data.m_OvercastValue >= 0) |
| GetGame().GetWeather().GetOvercast().Set(data.m_OvercastValue, data.m_OvercastInterpolation, data.m_OvercastDuration); |
| |
| if (data.m_RainValue >= 0) |
| GetGame().GetWeather().GetRain().Set(data.m_RainValue, data.m_RainInterpolation, data.m_RainDuration); |
| |
| } |
| else |
| { |
| ErrorEx("Failed to read weather debug data"); |
| } |
| break; |
| } |
| #endif |
| |
| |
| #ifdef DIAG_DEVELOPER |
| #ifdef SERVER |
| case ERPCs.DIAG_CAMERATOOLS_CAM_DATA: |
| { |
| if (!m_CameraToolsMenuServer) |
| { |
| m_CameraToolsMenuServer = new CameraToolsMenuServer; |
| } |
| m_CameraToolsMenuServer.OnRPC(rpc_type, ctx); |
| break; |
| } |
| |
| case ERPCs.DIAG_CAMERATOOLS_CAM_SUBSCRIBE: |
| { |
| if (!m_CameraToolsMenuServer) |
| { |
| m_CameraToolsMenuServer = new CameraToolsMenuServer; |
| } |
| m_CameraToolsMenuServer.OnRPC(rpc_type, ctx); |
| break; |
| } |
|
|
| #endif |
| #endif |
|
|
| } |
| |
| } |
| } |
| |
| void DelayedMidAirDetonation(float x, float y, float z) |
| { |
| EffectSound artilleryFallSound = SEffectManager.PlaySound("Artillery_Fall_SoundSet", Vector(x, y, z)); |
| artilleryFallSound.SetAutodestroy(true); |
| } |
| |
| |
| void CheckDialogs() |
| { |
| #ifndef NO_GUI |
| Mission mission = GetMission(); |
| if (mission && !m_loading.IsLoading() && GetUIManager().IsDialogQueued()) |
| { |
| mission.Pause(); |
| GetUIManager().ShowQueuedDialog(); |
| } |
| #endif |
| } |
| |
| |
| void SetConnecting(bool value) |
| { |
| m_IsConnecting = value; |
| } |
| |
| bool IsConnecting() |
| { |
| return m_IsConnecting; |
| } |
| |
| |
| bool IsLoading() |
| { |
| return m_loading && m_loading.IsLoading(); |
| } |
| |
| |
| void SetKeyboardHandle(UIScriptedMenu handler) |
| { |
| m_keyboard_handler = handler; |
| } |
| |
| |
| void LoadingShow() |
| { |
| #ifndef NO_GUI |
| m_loading.ShowEx(this); |
| #endif |
| } |
| |
| |
| void LoadingHide(bool force = false) |
| { |
| #ifndef NO_GUI |
| m_loading.Hide(force); |
| |
| PPEManagerStatic.GetPPEManager().StopAllEffects(); |
| #ifdef PLATFORM_CONSOLE |
| if (!IsLoading()) |
| { |
| if (m_LoadState != DayZLoadState.MAIN_MENU_START && m_LoadState != DayZLoadState.MAIN_MENU_USER_SELECT) |
| { |
| UpdateInputDeviceDisconnectWarning(); |
| } |
| } |
| #endif |
| #endif |
| } |
|
|
| |
| override string CreateDefaultPlayer() |
| { |
| if (m_CharClassNames.Count() > 0) |
| return m_CharClassNames[0]; |
|
|
| return ""; |
| } |
| |
| |
| override string CreateRandomPlayer() |
| { |
| return m_CharClassNames.GetRandomElement(); |
| } |
| |
| |
| override TStringArray ListAvailableCharacters() |
| { |
| return m_CharClassNames; |
| } |
| |
| |
| void ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) |
| { |
| vector pos = hitInfo.GetPosition(); |
| string ammoType = hitInfo.GetAmmoType(); |
| |
| |
| ExplosionEffects(source, directHit, componentIndex, hitInfo.GetSurface(), pos, hitInfo.GetSurfaceNormal(), energyFactor, explosionFactor, hitInfo.IsWater(), ammoType); |
| |
| |
| if (IsServer()) |
| { |
| |
| m_NoiseParams.LoadFromPath(string.Format("cfgAmmo %1 NoiseExplosion", ammoType)); |
| |
| GetNoiseSystem().AddNoiseTarget(pos, 21, m_NoiseParams, hitInfo.GetSurfaceNoiseMultiplier()); |
| } |
| } |
| |
| |
| void ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
| float energyFactor, float explosionFactor, bool isWater, string ammoType) |
| { |
| #ifndef SERVER |
| if (source) |
| { |
| source.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
| |
| if (source.ShootsExplosiveAmmo() && ammoType == "Explosion_40mm_Ammo") |
| ParticleManager.GetInstance().PlayInWorld(ParticleList.EXPLOSION_LANDMINE, pos); |
| |
| float distance_to_player = vector.Distance(pos, GetGame().GetPlayer().GetPosition()); |
| m_AmmoShakeParams.Load(ammoType); |
| |
| if (distance_to_player < m_AmmoShakeParams.m_Radius) |
| { |
| float dist01 = Math.InverseLerp(0, m_AmmoShakeParams.m_Radius, distance_to_player); |
| float modifier = Math.Lerp(m_AmmoShakeParams.m_ModifierClose, m_AmmoShakeParams.m_ModifierFar,dist01); |
| |
| GetGame().GetPlayer().GetCurrentCamera().SpawnCameraShake(modifier * m_AmmoShakeParams.m_Strength); |
| } |
| } |
| #endif |
| } |
| |
| |
| void OnProjectileStopped(ProjectileStoppedInfo info) |
| { |
| string simulation; |
| |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
|
|
| if (simulation == "shotArrow") |
| { |
| string pile; |
| |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
| |
| EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, info.GetPos(), ECE_DYNAMIC_PERSISTENCY)); |
| arrow.PlaceOnSurface(); |
| arrow.SetFromProjectile(info); |
| } |
| } |
| |
| const float ARROW_PIERCE_DEPTH = 0.05; |
| |
| |
| void OnProjectileStoppedInTerrain(TerrainCollisionInfo info) |
| { |
| string simulation; |
| |
| if (info.GetIsWater()) |
| return; |
| |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
| if (simulation == "shotArrow") |
| { |
| string pile; |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
| vector pos = info.GetPos(); |
| vector dir = -info.GetInVelocity(); |
| |
| dir.Normalize(); |
| pos -= dir * ARROW_PIERCE_DEPTH; |
| |
| EntityAI arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY)); |
| arrow.SetDirection(dir); |
| arrow.SetFromProjectile(info); |
| } |
| } |
| |
| |
| void OnProjectileStoppedInObject(ObjectCollisionInfo info) |
| { |
| string simulation; |
| |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " simulation", simulation); |
| if (simulation == "shotArrow") |
| { |
| string pile; |
| GetGame().ConfigGetText("cfgAmmo " + info.GetAmmoType() + " spawnPileType", pile); |
| |
| EntityAI arrow = null; |
| EntityAI ent = EntityAI.Cast(info.GetHitObj()); |
| if (ent) |
| { |
| EntityAI parent = ent.GetHierarchyParent(); |
| if (parent && parent.IsPlayer()) |
| { |
| arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, parent.GetPosition(), ECE_DYNAMIC_PERSISTENCY)); |
| arrow.PlaceOnSurface(); |
| arrow.SetFromProjectile(info); |
| |
| return; |
| } |
| } |
| |
| vector pos = info.GetPos(); |
| vector dir = -info.GetInVelocity(); |
| |
| dir.Normalize(); |
| pos -= dir * ARROW_PIERCE_DEPTH; |
| |
| arrow = EntityAI.Cast(GetGame().CreateObjectEx(pile, pos, ECE_KEEPHEIGHT|ECE_DYNAMIC_PERSISTENCY)); |
| arrow.SetDirection(dir); |
| arrow.SetFromProjectile(info); |
| |
| info.GetHitObj().AddArrow(arrow, info.GetComponentIndex(), info.GetHitObjPos(), info.GetHitObjRot()); |
| } |
| } |
| |
| |
| void FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
| vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) |
| { |
| #ifndef SERVER |
| ImpactEffectsData impactEffectsData = new ImpactEffectsData(); |
| impactEffectsData.m_DirectHit = directHit; |
| impactEffectsData.m_ComponentIndex = componentIndex; |
| impactEffectsData.m_Surface = surface; |
| impactEffectsData.m_Position = pos; |
| impactEffectsData.m_ImpactType = ImpactTypes.UNKNOWN; |
| impactEffectsData.m_SurfaceNormal = surfNormal; |
| impactEffectsData.m_ExitPosition = exitPos; |
| impactEffectsData.m_InSpeed = inSpeed; |
| impactEffectsData.m_OutSpeed = outSpeed; |
| impactEffectsData.m_IsDeflected = deflected; |
| impactEffectsData.m_AmmoType = ammoType; |
| impactEffectsData.m_IsWater = isWater; |
|
|
| if (directHit) |
| { |
| directHit.OnReceivedHit(impactEffectsData); |
| } |
|
|
| ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData); |
| #endif |
| |
| |
| if (IsServer()) |
| { |
| if (source && source.ShootsExplosiveAmmo() && !deflected && outSpeed == vector.Zero) |
| { |
| if (ammoType == "Bullet_40mm_ChemGas") |
| { |
| GetGame().CreateObject("ContaminatedArea_Local", pos); |
| } |
| else if (ammoType == "Bullet_40mm_Explosive") |
| { |
| DamageSystem.ExplosionDamage(EntityAI.Cast(source), null, "Explosion_40mm_Ammo", pos, DamageType.EXPLOSION); |
| } |
| } |
| |
| |
| m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit"); |
| |
| float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex); |
| float coefAdjusted = surfaceCoef * inSpeed.Length() / ConfigGetFloat("cfgAmmo " + ammoType + " initSpeed"); |
| GetNoiseSystem().AddNoiseTarget(pos, 10, m_NoiseParams, coefAdjusted); |
| } |
| } |
| |
| |
| void CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, |
| bool isWater, string ammoType) |
| { |
| #ifndef SERVER |
| ImpactEffectsData impactEffectsData = new ImpactEffectsData(); |
| impactEffectsData.m_DirectHit = directHit; |
| impactEffectsData.m_ComponentIndex = componentIndex; |
| impactEffectsData.m_Surface = surface; |
| impactEffectsData.m_Position = pos; |
| impactEffectsData.m_ImpactType = ImpactTypes.MELEE; |
| impactEffectsData.m_SurfaceNormal = Vector(Math.RandomFloat(-1,1), Math.RandomFloat(-1,1), Math.RandomFloat(-1,1)); |
| impactEffectsData.m_ExitPosition = "0 0 0"; |
| impactEffectsData.m_InSpeed = "0 0 0"; |
| impactEffectsData.m_OutSpeed = "0 0 0"; |
| impactEffectsData.m_IsDeflected = false; |
| impactEffectsData.m_AmmoType = ammoType; |
| impactEffectsData.m_IsWater = isWater; |
|
|
| if (directHit) |
| directHit.OnReceivedHit(impactEffectsData); |
| |
| ImpactMaterials.EvaluateImpactEffectEx(impactEffectsData); |
| #endif |
| |
| |
| if (IsServer()) |
| { |
| m_NoiseParams.LoadFromPath("cfgAmmo " + ammoType + " NoiseHit"); |
| |
| float surfaceCoef = SurfaceGetNoiseMultiplier(directHit, pos, componentIndex); |
| GetNoiseSystem().AddNoisePos(EntityAI.Cast(source), pos, m_NoiseParams, surfaceCoef); |
| } |
| } |
| |
| void UpdateVoiceLevel(int level) |
| { |
| GetMission().UpdateVoiceLevelWidgets(level); |
| } |
| |
| void InitCharacterMenuDataInfo(int menudata_count) |
| { |
| m_OriginalCharactersCount = menudata_count; |
| } |
| |
| void SetPlayerGameName(string name) |
| { |
| m_PlayerName = name; |
| } |
| |
| string GetPlayerGameName() |
| { |
| return m_PlayerName; |
| } |
| |
| void SetNewCharacter(bool state) |
| { |
| m_IsNewCharacter = state; |
| } |
| |
| bool IsNewCharacter() |
| { |
| return m_IsNewCharacter; |
| } |
| |
| void SetUserFOV(float pFov) |
| { |
| if (pFov < OPTIONS_FIELD_OF_VIEW_MIN) |
| pFov = OPTIONS_FIELD_OF_VIEW_MIN; |
|
|
| if (pFov > OPTIONS_FIELD_OF_VIEW_MAX) |
| pFov = OPTIONS_FIELD_OF_VIEW_MAX; |
| |
| m_UserFOV = pFov; |
| } |
| |
| float GetUserFOV() |
| { |
| return m_UserFOV; |
| } |
| |
| static float GetUserFOVFromConfig() |
| { |
| GameOptions gameOptions = new GameOptions; |
| NumericOptionsAccess noa; |
| if (gameOptions && Class.CastTo(noa,gameOptions.GetOptionByType(OptionAccessType.AT_OPTIONS_FIELD_OF_VIEW))) |
| { |
| return noa.ReadValue(); |
| } |
| return 1.0; |
| } |
| |
| float GetFOVByZoomType(ECameraZoomType type) |
| { |
| switch (type) |
| { |
| case ECameraZoomType.NONE: |
| return GetUserFOV(); |
| case ECameraZoomType.NORMAL: |
| return Math.Min(GetUserFOV(), GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM); |
| case ECameraZoomType.SHALLOW: |
| return Math.Min(GetUserFOV(),GameConstants.DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW); |
| default: |
| return GetUserFOV(); |
| } |
| return GetUserFOV(); |
| } |
| |
| void SetHudBrightness(float value) |
| { |
| Widget.SetLV(value); |
| Widget.SetTextLV(value); |
| } |
| |
| float GetHUDBrightnessSetting() |
| { |
| return g_Game.GetProfileOptionFloat(EDayZProfilesOptions.HUD_BRIGHTNESS); |
| } |
| |
| |
| static bool CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo) |
| { |
| TStringArray ammo_names = new TStringArray; |
| |
| string cfg_path = "CfgWeapons " + weaponInHand.GetType() + " chamberableFrom"; |
| GetGame().ConfigGetTextArray(cfg_path, ammo_names); |
| |
| foreach (string ammo_name : ammo_names) |
| { |
| if (ammo.GetType() == ammo_name) |
| { |
| return true; |
| } |
| } |
| |
| |
| return false; |
| } |
| |
| void SetEVValue(float value) |
| { |
| m_PreviousEVValue = m_EVValue; |
| SetEVUser(value); |
| m_EVValue = value; |
| } |
| |
| float GetCurrentEVValue() |
| { |
| return m_EVValue; |
| } |
| |
| float GetPreviousEVValue() |
| { |
| return m_PreviousEVValue; |
| } |
| |
| int GetCurrentDisplayLanguageIdx() |
| { |
| ListOptionsAccess language_option; |
| GameOptions options = new GameOptions(); |
| language_option = ListOptionsAccess.Cast(options.GetOptionByType(OptionAccessType.AT_OPTIONS_LANGUAGE)); |
| int idx = -1; |
| if (language_option) |
| { |
| idx = language_option.GetIndex(); |
| } |
| |
| return idx; |
| } |
| |
| bool IsWorldWetTempUpdateEnabled() |
| { |
| return m_IsWorldWetTempUpdateEnabled; |
| } |
| |
| bool IsFoodDecayEnabled() |
| { |
| return (GetFoodDecayModifier() != 0); |
| } |
| |
| float GetFoodDecayModifier() |
| { |
| #ifdef DIAG_DEVELOPER |
| |
| if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.FOOD_DECAY)) |
| { |
| return m_FoodDecayModifier * FeatureTimeAccel.GetFeatureTimeAccelValue(); |
| } |
| #endif |
| return m_FoodDecayModifier; |
| } |
| |
| array<int> GetConnectedInputDeviceList() |
| { |
| if (!m_ConnectedInputDeviceList) |
| { |
| m_ConnectedInputDeviceList = new array<int>; |
| } |
| return m_ConnectedInputDeviceList; |
| } |
| |
| void SetMouseCursorDesiredVisibility(bool visible) |
| { |
| m_CursorDesiredVisibilityScript = visible; |
|
|
| RefreshMouseCursorVisibility(); |
| } |
| |
| bool GetMouseCursorDesiredVisibility() |
| { |
| return m_CursorDesiredVisibilityScript; |
| } |
| |
| |
| bool CanDisplayMouseCursor() |
| { |
| |
| #ifdef PLATFORM_CONSOLE |
| if (GetInput()) |
| { |
| return GetInput().IsMouseConnected(); |
| } |
| #endif |
|
|
| |
| #ifdef PLATFORM_CONSOLE |
| return false; |
| #else |
| return true; |
| #endif |
| } |
| |
| void RefreshMouseCursorVisibility() |
| { |
| #ifndef NO_GUI |
| #ifdef FEATURE_CURSOR |
| if (!IsAppActive()) |
| { |
| ShowCursorWidget(true); |
| } |
| else |
| #endif |
| { |
| bool showCursor = m_CursorDesiredVisibilityScript && CanDisplayMouseCursor(); |
| |
| UIManager ui = GetUIManager(); |
| if (ui) |
| { |
| |
| ui.ShowCursor(showCursor); |
| } |
| else |
| { |
| |
| ShowCursorWidget(showCursor); |
| } |
| } |
| #endif |
| } |
|
|
| BillboardSetHandler GetBillboardHandler() |
| { |
| return m_BillboardSetHandler; |
| } |
| |
| |
| |
| |
| void CreateGamepadDisconnectMenu(); |
| void DeleteGamepadDisconnectMenu(); |
| }; |
|
|
| DayZGame g_Game; |
|
|
| DayZGame GetDayZGame() |
| { |
| return g_Game; |
| } |
|
|