| class TotalDamageResult: Managed |
| { |
| proto native float GetDamage(string zoneName, string healthType); |
| proto native float GetHighestDamage(string healthType); |
| }; |
|
|
| |
|
|
| |
| enum DamageType |
| { |
| CLOSE_COMBAT, |
| FIRE_ARM, |
| EXPLOSION, |
| STUN, |
| CUSTOM |
| } |
|
|
| |
| class DamageSystem |
| { |
| static proto native void CloseCombatDamage(EntityAI source, Object targetObject, int targetComponentIndex, string ammoTypeName, vector worldPos, int directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER); |
| static proto native void CloseCombatDamageName(EntityAI source, Object targetObject, string targetComponentName, string ammoTypeName, vector worldPos, int directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER); |
|
|
| static proto native void ExplosionDamage(EntityAI source, Object directHitObject, string ammoTypeName, vector worldPos, int damageType); |
| |
| static bool GetDamageZoneMap(EntityAI entity, out DamageZoneMap zoneMap) |
| { |
| string path_base; |
| string path; |
| |
| if (entity.IsWeapon()) |
| { |
| path_base = CFG_WEAPONSPATH; |
| } |
| else if (entity.IsMagazine()) |
| { |
| path_base = CFG_MAGAZINESPATH; |
| } |
| else |
| { |
| path_base = CFG_VEHICLESPATH; |
| } |
| |
| path_base = string.Format("%1 %2 DamageSystem DamageZones", path_base, entity.GetType()); |
| |
| if (!GetGame().ConfigIsExisting(path_base)) |
| { |
| return false; |
| } |
| else |
| { |
| string zone; |
| array<string> zone_names = new array<string>; |
| array<string> component_names; |
| |
| entity.GetDamageZones(zone_names); |
| for (int i = 0; i < zone_names.Count(); i++) |
| { |
| component_names = new array<string>; |
| zone = zone_names.Get(i); |
| |
| path = string.Format("%1 %2 componentNames ", path_base, zone); |
| if (GetGame().ConfigIsExisting(path)) |
| { |
| GetGame().ConfigGetTextArray(path,component_names); |
| } |
| zoneMap.Insert(zone,component_names); |
| } |
| |
| return true; |
| } |
| } |
| |
| |
| static bool GetDamageZoneFromComponentName(notnull EntityAI entity, string component, out string damageZone) |
| { |
| DamageZoneMap zoneMap = entity.GetEntityDamageZoneMap(); |
| array<array<string>> components; |
| components = zoneMap.GetValueArray(); |
| for (int i = 0; i < components.Count(); i++) |
| { |
| array<string> inner = components.Get(i); |
| for (int j = 0; j < inner.Count(); j++) |
| { |
| string innerComponentName = inner.Get(j); |
| innerComponentName.ToLower(); |
| |
| |
| if ( innerComponentName == "" ) |
| break; |
| |
| if (innerComponentName == component) |
| { |
| damageZone = zoneMap.GetKey(i); |
| return true; |
| } |
| } |
| } |
| damageZone = ""; |
| return false; |
| } |
| |
| static bool GetComponentNamesFromDamageZone(notnull EntityAI entity, string damageZone, out array<string> componentNames) |
| { |
| string path; |
| |
| if (entity.IsWeapon()) |
| { |
| path = CFG_WEAPONSPATH; |
| } |
| else if (entity.IsMagazine()) |
| { |
| path = CFG_MAGAZINESPATH; |
| } |
| else |
| { |
| path = CFG_VEHICLESPATH; |
| } |
| |
| path = string.Format("%1 %2 DamageSystem DamageZones %3 componentNames", path, entity.GetType(), damageZone); |
| if (GetGame().ConfigIsExisting(path)) |
| { |
| GetGame().ConfigGetTextArray(path,componentNames); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static string GetDamageDisplayName(EntityAI entity, string zone) |
| { |
| string component_name; |
| entity.GetEntityDamageDisplayNameMap().Find(zone.Hash(), component_name); |
| component_name = Widget.TranslateString(component_name); |
| return component_name; |
| } |
| |
| static void ResetAllZones(EntityAI entity) |
| { |
| DamageZoneMap zonesMap = new DamageZoneMap(); |
| DamageSystem.GetDamageZoneMap(entity, zonesMap); |
| array<string> zones = zonesMap.GetKeyArray(); |
| entity.SetHealth("", "Health", entity.GetMaxHealth("","Health")); |
| entity.SetHealth("", "Shock", entity.GetMaxHealth("","Shock")); |
| entity.SetHealth("", "Blood", entity.GetMaxHealth("","Blood")); |
| |
| foreach (string zone : zones) |
| { |
| entity.SetHealth(zone, "Health", entity.GetMaxHealth(zone,"Health")); |
| entity.SetHealth(zone, "Shock", entity.GetMaxHealth(zone,"Shock")); |
| entity.SetHealth(zone, "Blood", entity.GetMaxHealth(zone,"Blood")); |
| } |
| } |
| } |
|
|
| typedef map<string,ref array<string>> DamageZoneMap; |