| class SyncPlayerList |
| { |
| ref array<ref SyncPlayer> m_PlayerList; |
|
|
| void CreatePlayerList() |
| { |
| if (GetGame().IsServer()) |
| { |
| m_PlayerList = new array<ref SyncPlayer>(); |
| |
| array<PlayerIdentity> identities = new array<PlayerIdentity>(); |
| GetGame().GetPlayerIndentities(identities); |
|
|
| foreach (auto identity : identities) |
| { |
| SyncPlayer sync_player = new SyncPlayer; |
| sync_player.m_Identity = identity; |
| sync_player.m_UID = identity.GetPlainId(); |
| sync_player.m_PlayerName = identity.GetPlainName(); |
| m_PlayerList.Insert(sync_player); |
| } |
| } |
| } |
|
|
| static SyncPlayerList Compare(SyncPlayerList a, SyncPlayerList b) |
| { |
| SyncPlayerList new_list = new SyncPlayerList; |
| new_list.m_PlayerList = new array<ref SyncPlayer>; |
|
|
| if (!a && b && b.m_PlayerList) |
| { |
| foreach (SyncPlayer player3 : b.m_PlayerList) |
| { |
| new_list.m_PlayerList.Insert(player3); |
| } |
| } |
| else if (a && a.m_PlayerList && !b) |
| { |
| foreach (SyncPlayer player4 : a.m_PlayerList) |
| { |
| new_list.m_PlayerList.Insert(player4); |
| } |
| } |
| else if (a && a.m_PlayerList && b && b.m_PlayerList) |
| { |
| array<ref SyncPlayer> array_a = a.m_PlayerList; |
| array<ref SyncPlayer> array_b = b.m_PlayerList; |
|
|
| foreach (SyncPlayer player : array_b) |
| { |
| bool found = false; |
| foreach (SyncPlayer player2 : array_a) |
| { |
| if (player.m_UID == player2.m_UID) |
| { |
| found = true; |
| break; |
| } |
| } |
|
|
| if (!found) |
| { |
| new_list.m_PlayerList.Insert(player); |
| } |
| } |
| } |
| return new_list; |
| } |
| } |