| class OnlineServices |
| { |
| static ref ScriptInvoker m_FriendsAsyncInvoker = new ScriptInvoker(); |
| static ref ScriptInvoker m_PermissionsAsyncInvoker = new ScriptInvoker(); |
| static ref ScriptInvoker m_ServersAsyncInvoker = new ScriptInvoker(); |
| static ref ScriptInvoker m_ServerAsyncInvoker = new ScriptInvoker(); |
| static ref ScriptInvoker m_MuteUpdateAsyncInvoker = new ScriptInvoker(); |
| static ref ScriptInvoker m_ServerModLoadAsyncInvoker = new ScriptInvoker(); |
| |
| static ref BiosClientServices m_ClientServices; |
| static ref TrialService m_TrialService; |
| |
| protected static string m_InviteServerIP; |
| protected static int m_InviteServerPort; |
| protected static string m_CurrentServerIP; |
| protected static int m_CurrentServerPort; |
| protected static ref GetServersResultRow m_CurrentServerInfo; |
| |
| |
| protected static ref map<string, ref BiosFriendInfo> m_FriendsList; |
| protected static ref map<string, bool> m_MuteList; |
| protected static ref map<string, ref BiosPrivacyPermissionResultArray> m_PermissionsList; |
| |
| protected static bool m_FirstFriendsLoad = true; |
| protected static bool m_MultiplayState = false; |
| protected static ref array<string> m_PendingInvites; |
|
|
| protected static ref BiosUser m_BiosUser; |
| |
| static void Init() |
| { |
| #ifdef PLATFORM_CONSOLE |
| #ifndef PLATFORM_WINDOWS |
| if ( !m_TrialService ) |
| m_TrialService = new TrialService; |
| if ( !m_FriendsList ) |
| m_FriendsList = new map<string, ref BiosFriendInfo>; |
| if ( !m_MuteList ) |
| m_MuteList = new map<string, bool>; |
| if ( !m_PermissionsList ) |
| m_PermissionsList = new map<string, ref BiosPrivacyPermissionResultArray>; |
| |
| m_FriendsList.Clear(); |
| m_PermissionsList.Clear(); |
| m_MuteList.Clear(); |
| #endif |
| #endif |
| |
| GetClientServices(); |
| } |
| |
| static bool IsInitialized() |
| { |
| return ( m_ClientServices != null ); |
| } |
| |
| static void GetClientServices() |
| { |
| BiosUserManager user_manager = GetGame().GetUserManager(); |
| if ( user_manager ) |
| { |
| BiosUser selected_user = user_manager.GetSelectedUser(); |
| if ( selected_user ) |
| { |
| m_ClientServices = selected_user.GetClientServices(); |
| } |
| #ifdef PLATFORM_WINDOWS |
| array<ref BiosUser> user_list = new array<ref BiosUser>; |
| user_manager.GetUserList( user_list ); |
| if ( user_list.Count() > 0 ) |
| { |
| m_ClientServices = user_list.Get( 0 ).GetClientServices(); |
| } |
| #endif |
| } |
| else |
| { |
| Error( "BiosClientServices Error: Usermanager does not exist." ); |
| } |
| } |
| |
| static bool ErrorCaught( EBiosError error ) |
| { |
| switch ( error ) |
| { |
| case EBiosError.OK: |
| { |
| return false; |
| } |
| } |
|
|
| DebugPrint.LogErrorAndTrace( string.Format("BiosClientServices Error: %1", ErrorModuleHandler.GetClientMessage(ErrorCategory.BIOSError, error)) ); |
| return true; |
| } |
| |
| static void LoadServers( notnull GetServersInput inputValues ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetLobbyService().GetServers( inputValues ); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
|
|
| static void GetFavoriteServers(TStringArray favServers) |
| { |
| m_ClientServices.GetLobbyService().GetFavoriteServers(favServers); |
| } |
| |
| static void GetCachedFavServerInfo(array<ref CachedServerInfo> favServersInfoCache) |
| { |
| m_ClientServices.GetLobbyService().GetCachedFavoriteServerInfo(favServersInfoCache); |
| } |
| |
| static void SetServerFavorited(string ipAddress, int port, int steamQueryPort, bool is_favorited ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| if ( is_favorited ) |
| { |
| m_ClientServices.GetLobbyService().AddServerFavorite( ipAddress, port, steamQueryPort ); |
| } |
| else |
| { |
| m_ClientServices.GetLobbyService().RemoveServerFavorite( ipAddress, port, steamQueryPort ); |
| } |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
| |
| static void GetCurrentServerInfo( string ip, int port ) |
| { |
| GetClientServices(); |
| |
| m_CurrentServerIP = ip; |
| m_CurrentServerPort = port; |
| |
| GetServersInput inputValues = new GetServersInput; |
| |
| inputValues.SetHostIp( ip ); |
| inputValues.SetHostPort( port ); |
| inputValues.m_Page = 0; |
| inputValues.m_RowsPerPage = 10; |
| inputValues.m_Platform = 1; |
|
|
| #ifdef PLATFORM_XBOX |
| inputValues.m_Platform = 2; |
| #endif |
| #ifdef PLATFORM_PS4 |
| inputValues.m_Platform = 3; |
| #endif |
| |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetLobbyService().GetServers( inputValues ); |
| } |
| } |
| |
| static GetServersResultRow GetCurrentServerInfo() |
| { |
| if (m_CurrentServerInfo) |
| return m_CurrentServerInfo; |
| else |
| return g_Game.GetHostData(); |
| } |
| |
| static void ClearCurrentServerInfo() |
| { |
| m_CurrentServerInfo = null; |
| m_CurrentServerIP = ""; |
| m_CurrentServerPort = 0; |
| } |
| |
| static void SetInviteServerInfo( string ip, int port ) |
| { |
| m_InviteServerIP = ip; |
| m_InviteServerPort = port; |
| } |
| |
| static void GetInviteServerInfo( out string ip, out int port ) |
| { |
| ip = m_InviteServerIP; |
| port = m_InviteServerPort; |
| } |
| |
| static void OnLoadServersAsync( GetServersResult result_list, EBiosError error, string response ) |
| { |
| if ( !ErrorCaught( error ) ) |
| { |
| if ( m_CurrentServerIP != "" && m_CurrentServerPort > 0 ) |
| { |
| foreach ( GetServersResultRow result : result_list.m_Results ) |
| { |
| if ( result.m_HostIp == m_CurrentServerIP && result.m_HostPort == m_CurrentServerPort ) |
| { |
| m_CurrentServerInfo = result; |
| m_CurrentServerIP = ""; |
| m_CurrentServerPort = 0; |
| } |
| } |
| } |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| m_ServersAsyncInvoker.Invoke( result_list, error, response ); |
| } |
| else |
| { |
| m_ServersAsyncInvoker.Invoke( null, error, "" ); |
| } |
| } |
|
|
| |
| static void LoadFriends() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSocialService().GetFriendsAsync(); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
| |
| static void ShowUserProfile( string uid ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSocialService().ShowUserProfileAsync( uid ); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
| |
| static void OnUserProfileAsync(EBiosError error) |
| { |
| ErrorCaught( error ); |
| } |
| |
| static void OnFriendsAsync( BiosFriendInfoArray friend_list, EBiosError error ) |
| { |
| if ( !ErrorCaught( error ) ) |
| { |
| m_FriendsAsyncInvoker.Invoke( friend_list ); |
| |
| array<string> friends_simple = new array<string>; |
| for ( int i = 0; i < friend_list.Count(); ++i ) |
| { |
| string uid = friend_list[i].m_Uid; |
| BiosFriendInfo storedBfi = m_FriendsList[uid]; |
| BiosFriendInfo newBfi = friend_list[i]; |
| |
| if (storedBfi) |
| { |
| if ( !BiosFriendInfo.Compare( storedBfi, newBfi ) ) |
| { |
| friends_simple.Insert( newBfi.m_Uid ); |
| } |
| m_FriendsList.Set( uid, newBfi ); |
| } |
| else |
| { |
| m_FriendsList.Insert( uid, newBfi ); |
| friends_simple.Insert( newBfi.m_Uid ); |
| } |
| } |
| |
| if ( !m_FirstFriendsLoad ) |
| { |
| if ( ClientData.m_LastNewPlayers && ClientData.m_LastNewPlayers.m_PlayerList.Count() > 0 ) |
| { |
| foreach ( SyncPlayer player : ClientData.m_LastNewPlayers.m_PlayerList ) |
| { |
| if ( m_FriendsList.Contains( player.m_UID ) ) |
| { |
| NotificationSystem.AddNotification( NotificationType.FRIEND_CONNECTED, NotificationSystem.DEFAULT_TIME_DISPLAYED, player.m_PlayerName + " " + "#ps4_invite_has_joined_your_session" ); |
| } |
| } |
| ClientData.m_LastNewPlayers.m_PlayerList.Clear(); |
| } |
| } |
| m_FirstFriendsLoad = false; |
| } |
| } |
| |
| static void LoadPermissions( array<string> player_list ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| array<EBiosPrivacyPermission> perms = new array<EBiosPrivacyPermission>; |
| perms.Insert( EBiosPrivacyPermission.COMMUNICATE_VOICE ); |
| |
| ErrorCaught( m_ClientServices.GetPrivacyService().GetPermissionsAsync( player_list, perms ) ); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
| |
| static void OnPermissionsAsync( BiosPrivacyUidResultArray result_list, EBiosError error ) |
| { |
| if ( !ErrorCaught( error ) ) |
| { |
| BiosPrivacyUidResultArray new_list = new BiosPrivacyUidResultArray; |
| |
| for ( int i = 0; i < result_list.Count(); i++ ) |
| { |
| BiosPrivacyUidResult result = result_list.Get( i ); |
| string uid = result.m_Uid; |
| BiosPrivacyPermissionResultArray result_array = m_PermissionsList.Get( uid ); |
| BiosPrivacyPermissionResultArray result_array2 = result.m_Results; |
| if ( result_array && result_array2 ) |
| { |
| if ( !BiosPrivacyPermissionResult.Compare( result_array.Get( 0 ), result_array2.Get( 0 ) ) ) |
| { |
| new_list.Insert( result ); |
| m_PermissionsList.Set( uid, result_array2 ); |
| } |
| } |
| else |
| { |
| m_PermissionsList.Insert( uid, result_array2 ); |
| new_list.Insert( result ); |
| } |
| } |
| m_PermissionsAsyncInvoker.Invoke( new_list ); |
| } |
| } |
| |
| static bool IsPlayerMuted( string id ) |
| { |
| if ( m_MuteList.Contains( id ) ) |
| { |
| return m_MuteList.Get( id ); |
| } |
| return false; |
| } |
| |
| static bool MutePlayer( string id, bool mute ) |
| { |
| if ( m_MuteList.Contains( id ) ) |
| { |
| m_MuteList.Set( id, mute ); |
| } |
| else |
| { |
| m_MuteList.Insert( id, mute ); |
| } |
| |
| |
| ScriptInputUserData ctx = new ScriptInputUserData(); |
| ctx.Write( INPUT_UDT_USER_MUTE_XBOX ); |
| ctx.Write( id ); |
| ctx.Write( mute ); |
| ctx.Send(); |
| |
| return true; |
| } |
| |
| static map<string, bool> GetMuteList() |
| { |
| return m_MuteList; |
| } |
| |
| static void ShowInviteScreen() |
| { |
| #ifdef PLATFORM_CONSOLE |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| string addr; |
| int port; |
| if ( GetGame().GetHostAddress( addr, port ) ) |
| { |
| ErrorCaught( m_ClientServices.GetSessionService().ShowInviteToGameplaySessionAsync( addr, port ) ); |
| } |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| #endif |
| } |
| |
| static void LoadMPPrivilege() |
| { |
| #ifdef PLATFORM_CONSOLE |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.MULTIPLAYER_GAMEPLAY, true ) ); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| #else |
| OnLoadMPPrivilege( EBiosError.OK ); |
| #endif |
| } |
| |
| static void LoadVoicePrivilege() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| ErrorCaught( m_ClientServices.GetPrivacyService().GetPrivilegeAsync( EBiosPrivacyPrivilege.COMMUNICATE_VOICE, true ) ); |
| } |
| else |
| { |
| DebugPrint.LogErrorAndTrace( "BiosClientServices Error: Service reference does not exist." ); |
| } |
| } |
| |
| static void OnLoadMPPrivilege( EBiosError err ) |
| { |
| if ( !ErrorCaught( err ) ) |
| { |
| g_Game.TryConnect(); |
| } |
| else |
| { |
| if ( g_Game.GetGameState() != DayZGameState.MAIN_MENU ) |
| { |
| g_Game.MainMenuLaunch(); |
| } |
| else |
| { |
| g_Game.SetLoadState( DayZLoadState.MAIN_MENU_START ); |
| g_Game.GamepadCheck(); |
| } |
| } |
| } |
| |
| static void OnLoadVoicePrivilege( EBiosError err ) |
| { |
| if ( g_Game.GetGameState() == DayZGameState.IN_GAME ) |
| { |
| #ifdef PLATFORM_PS4 |
| GetGame().GetWorld().DisableReceiveVoN( ErrorCaught( err ) ); |
| #endif |
| GetGame().GetWorld().DisableTransmitVoN( ErrorCaught( err ) ); |
| } |
| } |
| |
| static void SetSessionHandle( string handle ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSessionService().m_CurrentHandle = handle; |
| } |
| } |
| |
| static string GetSessionHandle() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| return m_ClientServices.GetSessionService().m_CurrentHandle; |
| } |
| return ""; |
| } |
| |
| static void GetSession() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSessionService().TryGetSession( GetSessionHandle() ); |
| } |
| } |
|
|
| static BiosUser GetBiosUser() |
| { |
| return m_BiosUser; |
| } |
|
|
| static void SetBiosUser(BiosUser user) |
| { |
| m_BiosUser = user; |
| } |
|
|
| |
| static bool GetMultiplayState() |
| { |
| return m_MultiplayState; |
| } |
| |
| static void SetMultiplayState( bool state ) |
| { |
| m_MultiplayState = state; |
| bool is_multiplay; |
| if ( ClientData.GetSimplePlayerList() ) |
| is_multiplay = state && ( ClientData.GetSimplePlayerList().Count() > 1 ); |
|
|
| if ( m_ClientServices ) |
| m_ClientServices.GetSessionService().SetMultiplayState(is_multiplay); |
| } |
| |
| static void EnterGameplaySession() |
| { |
| string addr; |
| int port; |
| if ( GetGame().GetHostAddress( addr, port ) ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSessionService().EnterGameplaySessionAsync( addr, port ); |
| SetMultiplayState(true); |
| } |
| } |
| } |
| |
| static void LeaveGameplaySession() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| GetServersResultRow currentServerInfo = GetCurrentServerInfo(); |
| |
| if ( currentServerInfo ) |
| m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(currentServerInfo.m_HostIp, currentServerInfo.m_HostPort); |
| else if ( m_CurrentServerIP != "" ) |
| m_ClientServices.GetSessionService().LeaveGameplaySessionAsync(m_CurrentServerIP, m_CurrentServerPort); |
| |
| SetMultiplayState(false); |
| m_FirstFriendsLoad = true; |
| |
| if ( m_FriendsList ) |
| m_FriendsList.Clear(); |
| } |
| } |
| |
| static void SetGameplayActivity() |
| { |
| string addr; |
| int port; |
| if ( GetGame().GetHostAddress( addr, port ) ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetSessionService().SetGameplayActivityAsync( addr, port ); |
| } |
| } |
| } |
| |
| static void SetPendingInviteList( array<string> invitees ) |
| { |
| string addr; |
| int port; |
| if ( GetGame().GetHostAddress( addr, port ) ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_PendingInvites = invitees; |
| m_ClientServices.GetSessionService().InviteToGameplaySessionAsync( addr, port, GetPendingInviteList() ); |
| } |
| } |
| else |
| { |
| m_PendingInvites = invitees; |
| } |
| } |
| |
| static array<string> GetPendingInviteList() |
| { |
| array<string> already_on_server = ClientData.GetSimplePlayerList(); |
| if ( already_on_server && m_PendingInvites ) |
| { |
| array<string> new_to_server = new array<string>; |
| foreach ( string invitee : m_PendingInvites ) |
| { |
| if ( already_on_server.Find( invitee ) == -1 ) |
| { |
| new_to_server.Insert( invitee ); |
| } |
| } |
| return new_to_server; |
| } |
| else |
| { |
| return m_PendingInvites; |
| } |
| } |
| |
| static void ClearPendingInviteList( array<string> invitees ) |
| { |
| delete m_PendingInvites; |
| } |
| |
| static int m_AutoConnectTries = 0; |
| static void AutoConnectToEmptyServer() |
| { |
| GetClientServices(); |
| if ( m_ClientServices && m_AutoConnectTries == 0 ) |
| { |
| m_AutoConnectTries = 1; |
| GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput; |
| input.SetOfficial( true ); |
| m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input ); |
| } |
| } |
| |
| static GetServersResultRow GetRandomFreeResult( GetFirstServerWithEmptySlotResult results ) |
| { |
| GetServersResultRow result; |
| array<ref GetServersResultRow> results_free = new array<ref GetServersResultRow>; |
| |
| if ( results && results.m_Result && results.m_Result.m_Results && results.m_Result.m_Results.Count() > 0 ) |
| { |
| foreach ( GetServersResultRow result_temp : results.m_Result.m_Results ) |
| { |
| if ( result_temp.m_FreeSlots > 0 ) |
| { |
| results_free.Insert( result_temp ); |
| } |
| } |
| } |
| |
| return results_free.GetRandomElement(); |
| } |
| |
| static void OnAutoConnectToEmptyServer( GetFirstServerWithEmptySlotResult result_list, EBiosError error ) |
| { |
| if ( !ErrorCaught( error ) ) |
| { |
| GetServersResultRow result = GetRandomFreeResult( result_list ); |
| if ( result ) |
| { |
| g_Game.ConnectFromServerBrowser( result.m_HostIp, result.m_HostPort ); |
| m_AutoConnectTries = 0; |
| return; |
| } |
| else |
| { |
| GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#str_xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() ); |
| } |
| } |
| |
| if ( m_AutoConnectTries < 3 ) |
| { |
| m_AutoConnectTries++; |
| GetFirstServerWithEmptySlotInput input = new GetFirstServerWithEmptySlotInput; |
| input.SetOfficial( true ); |
| m_ClientServices.GetLobbyService().GetFirstServerWithEmptySlot( input ); |
| } |
| else |
| { |
| GetGame().GetUIManager().ShowDialog( "#str_xbox_authentification_fail_title", "#xbox_authentification_fail", 232, DBT_OK, DBB_NONE, DMT_INFO, GetGame().GetUIManager().GetMenu() ); |
| } |
| } |
| |
| static void GetServerModList( string server_id ) |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetLobbyService().GetServerModList( server_id ); |
| } |
| } |
| |
| static void OnGetServerModList( GetServerModListResult result_list, EBiosError error ) |
| { |
| if ( !ErrorCaught( error ) ) |
| { |
| m_ServerModLoadAsyncInvoker.Invoke( result_list ); |
| } |
| } |
| |
| static bool IsGameTrial( bool sim ) |
| { |
| #ifdef PLATFORM_XBOX |
| #ifndef PLATFORM_WINDOWS |
| if ( m_TrialService ) |
| return m_TrialService.IsGameTrial( sim ); |
| #endif |
| #endif |
| return false; |
| } |
| |
| static bool IsGameActive( bool sim ) |
| { |
| #ifdef PLATFORM_XBOX |
| #ifndef PLATFORM_WINDOWS |
| if ( m_TrialService ) |
| return m_TrialService.IsGameActive( sim ); |
| #endif |
| #endif |
| return false; |
| } |
| |
| static bool CheckUpdate() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| EBiosError error = m_ClientServices.GetPackageService().CheckUpdateAsync(); |
| |
| if ( !error ) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| static void PromptUpdate() |
| { |
| GetClientServices(); |
| if ( m_ClientServices ) |
| { |
| m_ClientServices.GetPackageService().PromptUpdateAsync(); |
| } |
| } |
| } |