| class CfgGameplayHandler |
| { |
| private static string m_Path = "$mission:cfggameplay.json"; |
| private static ref array<ref ITEM_DataBase> m_Items = new array<ref ITEM_DataBase>(); |
| |
| static ref CfgGameplayJson m_Data = new CfgGameplayJson(); |
| |
| |
| static void RegisterItem(ITEM_DataBase item) |
| { |
| m_Items.Insert(item); |
| } |
| |
| private static void ValidateItems() |
| { |
| foreach (ITEM_DataBase item : m_Items) |
| { |
| if (!item.ValidateServer()) |
| { |
| string itemName = item.Type().ToString(); |
| itemName.Replace("ITEM_", ""); |
| PrintToRPT("Validation failed during loading of 'cfggameplay.json' for " + itemName); |
| item.InitServer(); |
| } |
| } |
| } |
| |
| |
| private static void InitData() |
| { |
| foreach (ITEM_DataBase item:m_Items) |
| { |
| item.InitServer(); |
| } |
| } |
| #ifdef DEVELOPER |
| |
| static void Output() |
| { |
| Print(m_Items.Count()); |
| } |
| #endif |
| |
| static bool LoadData() |
| { |
| if (!FileExist(m_Path)) |
| { |
| m_Path = ""; |
| GetGame().GetWorldName(m_Path); |
| m_Path = string.Format("dz/worlds/%1/ce/cfggameplay.json", m_Path); |
| } |
|
|
| bool cfgGameplayFileEnabled = GetGame().ServerConfigGetInt( "enableCfgGameplayFile" ); |
|
|
| #ifdef DIAG_DEVELOPER |
| if (!GetGame().IsDedicatedServer()) |
| { |
| cfgGameplayFileEnabled = true; |
| } |
| #endif |
| |
| if (!cfgGameplayFileEnabled || !FileExist(m_Path)) |
| { |
| m_Data.InitServer(); |
| InitData(); |
| OnLoaded(); |
| return false; |
| } |
| |
| string errorMessage; |
| if (!JsonFileLoader<CfgGameplayJson>.LoadFile(m_Path, m_Data, errorMessage)) |
| ErrorEx(errorMessage); |
|
|
| ValidateItems(); |
| OnLoaded(); |
| |
| return true; |
| } |
| |
| |
| static void OnLoaded() |
| { |
| GetGame().GetMission().OnGameplayDataHandlerLoad(); |
| DayZGame.Cast(GetGame()).OnGameplayDataHandlerLoad(); |
| } |
| |
| |
| static void SyncDataSend(notnull Man player) |
| { |
| GetGame().RPCSingleParam(player, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, player.GetIdentity()); |
| } |
| |
| |
| static void SyncDataSendEx(notnull PlayerIdentity identity) |
| { |
| |
| GetGame().RPCSingleParam(null, ERPCs.RPC_CFG_GAMEPLAY_SYNC, new Param1<CfgGameplayJson>(m_Data), true, identity); |
| } |
| |
| |
| |
| static void OnRPC(Man player, ParamsReadContext ctx) |
| { |
| Param1<CfgGameplayJson> data = new Param1<CfgGameplayJson>(null); |
| |
| if ( ctx.Read(data) ) |
| { |
| m_Data = data.param1; |
| } |
| else |
| { |
| ErrorEx("CfgGameplayHandler - client failed to read incoming data"); |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| static bool GetDisablePersonalLight() |
| { |
| return m_Data.PlayerData.disablePersonalLight; |
| } |
| |
|
|
| |
| static int GetLightingConfig() |
| { |
| return m_Data.WorldsData.lightingConfig; |
| } |
|
|
| static TStringArray GetObjectSpawnersArr() |
| { |
| return m_Data.WorldsData.objectSpawnersArr; |
| } |
|
|
| static array<float> GetEnvironmentMinTemps() |
| { |
| return m_Data.WorldsData.environmentMinTemps; |
| } |
|
|
| static array<float> GetEnvironmentMaxTemps() |
| { |
| return m_Data.WorldsData.environmentMaxTemps; |
| } |
| static array<float> GetWetnessWeightModifiers() |
| { |
| return m_Data.WorldsData.wetnessWeightModifiers; |
| } |
| |
|
|
| |
| static bool GetDisableBaseDamage() |
| { |
| return m_Data.GeneralData.disableBaseDamage; |
| } |
| |
| |
| static bool GetDisableContainerDamage() |
| { |
| return m_Data.GeneralData.disableContainerDamage; |
| } |
| |
| static bool GetDisableRespawnDialog() |
| { |
| return m_Data.GeneralData.disableRespawnDialog; |
| } |
| |
| static bool GetDisableRespawnInUnconsciousness() |
| { |
| return m_Data.GeneralData.disableRespawnInUnconsciousness; |
| } |
| |
| static float GetSprintStaminaModifierErc() |
| { |
| return m_Data.PlayerData.StaminaData.sprintStaminaModifierErc; |
| } |
| |
| static float GetSprintStaminaModifierCro() |
| { |
| return m_Data.PlayerData.StaminaData.sprintStaminaModifierCro; |
| } |
| |
| static float GetSprintSwimmingStaminaModifier() |
| { |
| return m_Data.PlayerData.StaminaData.sprintSwimmingStaminaModifier; |
| } |
| static float GetSprintLadderStaminaModifier() |
| { |
| return m_Data.PlayerData.StaminaData.sprintLadderStaminaModifier; |
| } |
| |
| static float GetStaminaWeightLimitThreshold() |
| { |
| return m_Data.PlayerData.StaminaData.staminaWeightLimitThreshold; |
| } |
| |
| static float GetStaminaMax() |
| { |
| return m_Data.PlayerData.StaminaData.staminaMax; |
| } |
| |
| static float GetStaminaKgToStaminaPercentPenalty() |
| { |
| return m_Data.PlayerData.StaminaData.staminaKgToStaminaPercentPenalty; |
| } |
| |
| static float GetStaminaMinCap() |
| { |
| return m_Data.PlayerData.StaminaData.staminaMinCap; |
| } |
| |
| static float GetMeleeStaminaModifier() |
| { |
| return m_Data.PlayerData.StaminaData.meleeStaminaModifier; |
| } |
| |
| static float GetObstacleTraversalStaminaModifier() |
| { |
| return m_Data.PlayerData.StaminaData.obstacleTraversalStaminaModifier; |
| } |
| |
| static float GetHoldBreathStaminaModifier() |
| { |
| return m_Data.PlayerData.StaminaData.holdBreathStaminaModifier; |
| } |
| |
| static float GetMovementTimeToStrafeJog() |
| { |
| return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeJog); |
| } |
| |
| static float GetMovementTimeToSprint() |
| { |
| return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToSprint); |
| } |
| |
| static float GetMovementTimeToStrafeSprint() |
| { |
| return Math.Max(0.01, m_Data.PlayerData.MovementData.timeToStrafeSprint); |
| } |
| |
| static float GetMovementRotationSpeedJog() |
| { |
| return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedJog); |
| } |
| |
| static float GetMovementRotationSpeedSprint() |
| { |
| return Math.Max(0.01, m_Data.PlayerData.MovementData.rotationSpeedSprint); |
| } |
| |
| static bool GetDisable2dMap() |
| { |
| return m_Data.PlayerData.disable2dMap; |
| } |
| |
| static bool GetDisableIsCollidingBBoxCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsCollidingBBoxCheck; |
| } |
| |
| static bool GetDisableIsCollidingPlayerCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsCollidingPlayerCheck; |
| } |
| |
| static bool GetDisableIsClippingRoofCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsClippingRoofCheck; |
| } |
| |
| static bool GetDisableIsBaseViableCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsBaseViableCheck; |
| } |
| |
| static bool GetDisableIsInTerrainCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsInTerrainCheck; |
| } |
| |
| static bool GetDisableIsUnderwaterCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsUnderwaterCheck; |
| } |
| |
| static bool GetDisableHeightPlacementCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableHeightPlacementCheck; |
| } |
| |
| static bool GetDisableIsPlacementPermittedCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsPlacementPermittedCheck; |
| } |
| |
| static bool GetDisableIsCollidingAngleCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsCollidingAngleCheck; |
| } |
| |
| static bool GetDisableIsCollidingGPlotCheck() |
| { |
| return m_Data.BaseBuildingData.HologramData.disableIsCollidingGPlotCheck; |
| } |
| |
| static bool GetDisableIsCollidingCheck() |
| { |
| return m_Data.BaseBuildingData.ConstructionData.disableIsCollidingCheck; |
| } |
| |
| static bool GetDisablePerformRoofCheck() |
| { |
| return m_Data.BaseBuildingData.ConstructionData.disablePerformRoofCheck; |
| } |
| |
| static bool GetDisableDistanceCheck() |
| { |
| return m_Data.BaseBuildingData.ConstructionData.disableDistanceCheck; |
| } |
| |
| static TStringSet GetDisallowedTypesInUnderground() |
| { |
| return m_Data.BaseBuildingData.HologramData.disallowedTypesInUnderground; |
| } |
| |
| static bool GetHitIndicationOverrideEnabled() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionOverrideEnabled; |
| } |
| |
| static int GetHitIndicationMode() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionBehaviour; |
| } |
| |
| static int GetHitIndicationTypeID() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionStyle; |
| } |
| |
| static int GetHitIndicationIndicatorColor() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionIndicatorColorStr.HexToInt(); |
| } |
| |
| static float GetHitIndicationMaxDuration() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionMaxDuration; |
| } |
| |
| static float GetHitIndicationBreakPoint() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionBreakPointRelative; |
| } |
| |
| static float GetHitIndicationScatter() |
| { |
| return m_Data.UIData.HitIndicationData.hitDirectionScatter; |
| } |
| |
| static bool GetHitIndicationPPEEnabled() |
| { |
| return m_Data.UIData.HitIndicationData.hitIndicationPostProcessEnabled; |
| } |
| |
| static bool GetUse3DMap() |
| { |
| return m_Data.UIData.use3DMap; |
| } |
| |
| static float GetShockRefillSpeedConscious() |
| { |
| return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedConscious; |
| } |
| |
| static float GetShockRefillSpeedUnconscious() |
| { |
| return m_Data.PlayerData.ShockHandlingData.shockRefillSpeedUnconscious; |
| } |
| |
| static bool GetAllowRefillSpeedModifier() |
| { |
| return m_Data.PlayerData.ShockHandlingData.allowRefillSpeedModifier; |
| } |
|
|
| |
| static bool GetMapIgnoreMapOwnership() |
| { |
| return m_Data.MapData.ignoreMapOwnership; |
| } |
| |
| static bool GetMapIgnoreNavItemsOwnership() |
| { |
| return m_Data.MapData.ignoreNavItemsOwnership; |
| } |
| |
| static bool GetMapDisplayPlayerPosition() |
| { |
| return m_Data.MapData.displayPlayerPosition; |
| } |
| |
| static bool GetMapDisplayNavigationInfo() |
| { |
| return m_Data.MapData.displayNavInfo; |
| } |
| |
| static float GetStaminaDepletionSpeed() |
| { |
| return m_Data.PlayerData.DrowningData.staminaDepletionSpeed; |
| } |
| |
| static float GetHealthDepletionSpeed() |
| { |
| return m_Data.PlayerData.DrowningData.healthDepletionSpeed; |
| } |
| |
| static float GetShockDepletionSpeed() |
| { |
| return m_Data.PlayerData.DrowningData.shockDepletionSpeed; |
| } |
| |
| static bool GetAllowStaminaAffectInertia() |
| { |
| return m_Data.PlayerData.MovementData.allowStaminaAffectInertia; |
| } |
| |
| static TStringArray GetPlayerSpawnGearPresetFiles() |
| { |
| return m_Data.PlayerData.spawnGearPresetFiles; |
| } |
| |
| } |