| |
| class CfgGameplayJson |
| { |
| int version = -1; |
| |
| |
| void InitServer() |
| { |
| } |
| |
| |
| |
| |
| |
| ref ITEM_GeneralData GeneralData = new ITEM_GeneralData; |
| ref ITEM_PlayerData PlayerData = new ITEM_PlayerData; |
| ref ITEM_WorldData WorldsData = new ITEM_WorldData; |
| ref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingData; |
| ref ITEM_UIData UIData = new ITEM_UIData; |
| ref ITEM_MapData MapData = new ITEM_MapData; |
| |
| }; |
|
|
| class ITEM_DataBase |
| { |
| void ITEM_DataBase() |
| { |
| #ifdef SERVER |
| CfgGameplayHandler.RegisterItem(this); |
| #endif |
| } |
| |
| bool ValidateServer() |
| { |
| return true; |
| } |
| |
| void InitServer(); |
| } |
|
|
| class ITEM_GeneralData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| disableBaseDamage = GetGame().ServerConfigGetInt( "disableBaseDamage" ); |
| disableContainerDamage = GetGame().ServerConfigGetInt( "disableContainerDamage" ); |
| disableRespawnDialog = GetGame().ServerConfigGetInt("disableRespawnDialog"); |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| bool disableBaseDamage; |
| bool disableContainerDamage; |
| bool disableRespawnDialog; |
| bool disableRespawnInUnconsciousness; |
|
|
| }; |
|
|
| |
|
|
| class ITEM_PlayerData : ITEM_DataBase |
| { |
| ref ITEM_StaminaData StaminaData = new ITEM_StaminaData; |
| ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData; |
| ref ITEM_MovementData MovementData = new ITEM_MovementData; |
| ref ITEM_DrowningData DrowningData = new ITEM_DrowningData; |
| |
| override void InitServer() |
| { |
| disablePersonalLight = GetGame().ServerConfigGetInt( "disablePersonalLight" ); |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| bool disablePersonalLight; |
| bool disable2dMap; |
| ref TStringArray spawnGearPresetFiles; |
|
|
| }; |
|
|
| |
|
|
| class ITEM_ShockHandlingData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED; |
| float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED; |
| bool allowRefillSpeedModifier = true; |
| }; |
|
|
| |
|
|
| class ITEM_StaminaData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| float staminaWeightLimitThreshold = GameConstants.STAMINA_WEIGHT_LIMIT_THRESHOLD; |
| float staminaMax = GameConstants.STAMINA_MAX; |
| float staminaKgToStaminaPercentPenalty = GameConstants.STAMINA_KG_TO_STAMINAPERCENT_PENALTY; |
| float staminaMinCap = GameConstants.STAMINA_MIN_CAP; |
| float sprintStaminaModifierErc = 1; |
| float sprintStaminaModifierCro = 1; |
| float sprintSwimmingStaminaModifier = 1; |
| float sprintLadderStaminaModifier = 1; |
| float meleeStaminaModifier = 1; |
| float obstacleTraversalStaminaModifier = 1; |
| float holdBreathStaminaModifier = 1; |
| }; |
|
|
| |
|
|
| class ITEM_MovementData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| float timeToStrafeJog = 0.1; |
| float rotationSpeedJog = 0.15; |
| float timeToSprint = 0.45; |
| float timeToStrafeSprint = 0.3; |
| float rotationSpeedSprint = 0.15; |
| bool allowStaminaAffectInertia = 1; |
| } |
|
|
| |
|
|
| class ITEM_WorldData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| lightingConfig = GetGame().ServerConfigGetInt( "lightingConfig" ); |
| wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED}; |
| } |
| |
| override bool ValidateServer() |
| { |
| if (!wetnessWeightModifiers || wetnessWeightModifiers.Count() != 5) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| |
| |
| int lightingConfig; |
| |
| ref array<string> objectSpawnersArr; |
| ref array<float> environmentMinTemps; |
| ref array<float> environmentMaxTemps; |
| ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED}; |
| }; |
|
|
| |
|
|
| class ITEM_BaseBuildingData : ITEM_DataBase |
| { |
| |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| ref ITEM_HologramData HologramData = new ITEM_HologramData; |
| ref ITEM_ConstructionData ConstructionData = new ITEM_ConstructionData; |
| }; |
|
|
| |
|
|
| class ITEM_HologramData : ITEM_DataBase |
| { |
| |
| override void InitServer() |
| { |
| disallowedTypesInUnderground = new TStringSet(); |
| disallowedTypesInUnderground.Insert("FenceKit"); |
| disallowedTypesInUnderground.Insert("TerritoryFlagKit"); |
| disallowedTypesInUnderground.Insert("WatchtowerKit"); |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| bool disableIsCollidingBBoxCheck; |
| bool disableIsCollidingPlayerCheck; |
| bool disableIsClippingRoofCheck; |
| bool disableIsBaseViableCheck; |
| bool disableIsCollidingGPlotCheck; |
| bool disableIsCollidingAngleCheck; |
| bool disableIsPlacementPermittedCheck; |
| bool disableHeightPlacementCheck; |
| bool disableIsUnderwaterCheck; |
| bool disableIsInTerrainCheck; |
| ref TStringSet disallowedTypesInUnderground; |
| }; |
|
|
| |
|
|
| class ITEM_ConstructionData : ITEM_DataBase |
| { |
| |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| bool disablePerformRoofCheck; |
| bool disableIsCollidingCheck; |
| bool disableDistanceCheck; |
| }; |
|
|
| |
|
|
| |
| class ITEM_UIData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| HitIndicationData.InitServer(); |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| ref ITEM_HitIndicationData HitIndicationData = new ITEM_HitIndicationData; |
| bool use3DMap = false; |
| }; |
|
|
| |
|
|
| class ITEM_HitIndicationData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| hitDirectionOverrideEnabled = false; |
| hitIndicationPostProcessEnabled = false; |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| |
| bool hitDirectionOverrideEnabled = false; |
| int hitDirectionBehaviour = HitDirectionModes.STATIC; |
| int hitDirectionStyle = HitIndicatorType.SPLASH; |
| string hitDirectionIndicatorColorStr; |
| float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE; |
| float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE; |
| float hitDirectionScatter = HitDirectionConstants.SCATTER; |
| bool hitIndicationPostProcessEnabled = false; |
| }; |
|
|
| |
|
|
| class ITEM_MapData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| bool ignoreMapOwnership = false; |
| bool ignoreNavItemsOwnership = false; |
| bool displayPlayerPosition = false; |
| bool displayNavInfo = true; |
| } |
|
|
| |
|
|
| class ITEM_DrowningData : ITEM_DataBase |
| { |
| override void InitServer() |
| { |
| } |
| |
| override bool ValidateServer() |
| { |
| return true; |
| } |
| |
| |
| |
| float staminaDepletionSpeed = 10; |
| float healthDepletionSpeed = 10; |
| float shockDepletionSpeed = 10; |
| } |
|
|